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// qgl.sip generated by MetaSIP on Sat Jul 15 18:43:36 2006
//
// This file is part of the QtOpenGL Python extension module.
//
// Copyright (c) 2006
// Riverbank Computing Limited <info@riverbankcomputing.co.uk>
//
// This file is part of PyQt.
//
// This copy of PyQt is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2, or (at your option) any later
// version.
//
// PyQt is supplied in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// PyQt; see the file LICENSE. If not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
%ModuleHeaderCode
#include <qgl.h>
%End
typedef int GLint;
typedef unsigned GLuint;
typedef unsigned GLenum;
namespace QGL
{
%TypeHeaderCode
#include <qgl.h>
%End
enum FormatOption
{
DoubleBuffer,
DepthBuffer,
Rgba,
AlphaChannel,
AccumBuffer,
StencilBuffer,
StereoBuffers,
DirectRendering,
HasOverlay,
SampleBuffers,
SingleBuffer,
NoDepthBuffer,
ColorIndex,
NoAlphaChannel,
NoAccumBuffer,
NoStencilBuffer,
NoStereoBuffers,
IndirectRendering,
NoOverlay,
NoSampleBuffers,
};
typedef QFlags<QGL::FormatOption> FormatOptions;
};
QFlags<QGL::FormatOption> operator|(QGL::FormatOption f1, QFlags<QGL::FormatOption> f2);
QFlags<QGL::FormatOption> operator|(QGL::FormatOption f1, QGL::FormatOption f2);
class QGLFormat
{
%TypeHeaderCode
#include <qgl.h>
%End
public:
QGLFormat();
QGLFormat(QGL::FormatOptions options, int plane = 0);
QGLFormat(const QGLFormat &other);
~QGLFormat();
void setDepthBufferSize(int size);
int depthBufferSize() const;
void setAccumBufferSize(int size);
int accumBufferSize() const;
void setAlphaBufferSize(int size);
int alphaBufferSize() const;
void setStencilBufferSize(int size);
int stencilBufferSize() const;
void setSampleBuffers(bool enable);
void setSamples(int numSamples);
int samples() const;
void setDoubleBuffer(bool enable);
void setDepth(bool enable);
void setRgba(bool enable);
void setAlpha(bool enable);
void setAccum(bool enable);
void setStencil(bool enable);
void setStereo(bool enable);
void setDirectRendering(bool enable);
void setOverlay(bool enable);
int plane() const;
void setPlane(int plane);
void setOption(QGL::FormatOptions opt);
bool testOption(QGL::FormatOptions opt) const;
static QGLFormat defaultFormat();
static void setDefaultFormat(const QGLFormat &f);
static QGLFormat defaultOverlayFormat();
static void setDefaultOverlayFormat(const QGLFormat &f);
static bool hasOpenGL();
static bool hasOpenGLOverlays();
bool doubleBuffer() const;
bool depth() const;
bool rgba() const;
bool alpha() const;
bool accum() const;
bool stencil() const;
bool stereo() const;
bool directRendering() const;
bool hasOverlay() const;
bool sampleBuffers() const;
};
bool operator==(const QGLFormat &, const QGLFormat &);
bool operator!=(const QGLFormat &, const QGLFormat &);
class QGLContext
{
%TypeHeaderCode
#include <qgl.h>
%End
public:
QGLContext(const QGLFormat &format, QPaintDevice *device);
virtual ~QGLContext();
virtual bool create(const QGLContext *shareContext = 0);
bool isValid() const;
bool isSharing() const;
void reset();
QGLFormat format() const;
QGLFormat requestedFormat() const;
void setFormat(const QGLFormat &format);
virtual void makeCurrent();
virtual void doneCurrent();
virtual void swapBuffers() const;
GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA8);
GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA8);
GLuint bindTexture(const QString &fileName);
void deleteTexture(GLuint tx_id);
static void setTextureCacheLimit(int size);
static int textureCacheLimit();
void *getProcAddress(const QString &proc) const;
QPaintDevice *device() const;
QColor overlayTransparentColor() const;
static const QGLContext *currentContext();
protected:
virtual bool chooseContext(const QGLContext *shareContext = 0);
%If (WS_X11)
virtual void *chooseVisual();
%End
bool deviceIsPixmap() const;
bool windowCreated() const;
void setWindowCreated(bool on);
bool initialized() const;
void setInitialized(bool on);
void generateFontDisplayLists(const QFont &fnt, int listBase);
private:
QGLContext(const QGLContext &);
};
class QGLWidget : QWidget
{
%TypeHeaderCode
#include <qgl.h>
%End
%ConvertToSubClassCode
sipClass = (sipCpp->inherits(sipName_QGLWidget) ? sipClass_QGLWidget : 0);
%End
public:
QGLWidget(QWidget *parent /TransferThis/ = 0, const QGLWidget *shareWidget = 0, Qt::WFlags f = 0);
QGLWidget(QGLContext *context /Transfer/, QWidget *parent /TransferThis/ = 0, const QGLWidget *shareWidget = 0, Qt::WFlags f = 0);
QGLWidget(const QGLFormat &format, QWidget *parent /TransferThis/ = 0, const QGLWidget *shareWidget = 0, Qt::WFlags f = 0);
virtual ~QGLWidget();
void qglColor(const QColor &c) const;
void qglClearColor(const QColor &c) const;
bool isValid() const;
bool isSharing() const;
void makeCurrent();
void doneCurrent();
bool doubleBuffer() const;
void swapBuffers();
QGLFormat format() const;
void setFormat(const QGLFormat &format);
const QGLContext *context() const;
void setContext(QGLContext *context, const QGLContext *shareContext = 0, bool deleteOldContext = true);
QPixmap renderPixmap(int w = 0, int h = 0, bool useContext = false);
QImage grabFrameBuffer(bool withAlpha = false);
void makeOverlayCurrent();
const QGLContext *overlayContext() const;
static QImage convertToGLFormat(const QImage &img);
void setMouseTracking(bool enable);
const QGLColormap &colormap() const;
void setColormap(const QGLColormap &map);
void renderText(int x, int y, const QString &str, const QFont &fnt = QFont(), int listBase = 2000);
void renderText(double x, double y, double z, const QString &str, const QFont &fnt = QFont(), int listBase = 2000);
virtual QPaintEngine *paintEngine() const;
GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA8);
GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA8);
GLuint bindTexture(const QString &fileName);
void deleteTexture(GLuint tx_id);
public slots:
virtual void updateGL();
virtual void updateOverlayGL();
protected:
virtual bool event(QEvent *);
virtual void initializeGL();
virtual void resizeGL(int w, int h);
virtual void paintGL();
virtual void initializeOverlayGL();
virtual void resizeOverlayGL(int w, int h);
virtual void paintOverlayGL();
void setAutoBufferSwap(bool on);
bool autoBufferSwap() const;
virtual void paintEvent(QPaintEvent *);
virtual void resizeEvent(QResizeEvent *);
virtual void glInit();
virtual void glDraw();
int fontDisplayListBase(const QFont &fnt, int listBase = 2000);
private:
QGLWidget(const QGLWidget &);
};
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