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// qvector3d.sip generated by MetaSIP on Thu Sep 11 18:36:32 2014
//
// This file is part of the QtGui Python extension module.
//
// Copyright (c) 2014 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt.
//
// This file may be used under the terms of the GNU General Public
// License versions 2.0 or 3.0 as published by the Free Software
// Foundation and appearing in the files LICENSE.GPL2 and LICENSE.GPL3
// included in the packaging of this file. Alternatively you may (at
// your option) use any later version of the GNU General Public
// License if such license has been publicly approved by Riverbank
// Computing Limited (or its successors, if any) and the KDE Free Qt
// Foundation. In addition, as a special exception, Riverbank gives you
// certain additional rights. These rights are described in the Riverbank
// GPL Exception version 1.1, which can be found in the file
// GPL_EXCEPTION.txt in this package.
//
// If you are unsure which license is appropriate for your use, please
// contact the sales department at sales@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (Qt_4_6_0 -)
%ModuleCode
#include <qvector3d.h>
%End
%End
%If (Qt_4_6_0 -)
class QVector3D
{
%TypeHeaderCode
#include <qvector3d.h>
%End
%PickleCode
sipRes = Py_BuildValue((char *)"ddd", (double)sipCpp->x(), (double)sipCpp->y(),
(double)sipCpp->z());
%End
public:
QVector3D();
%If (Qt_5_0_0 -)
QVector3D(float xpos, float ypos, float zpos);
%End
%If (- Qt_5_0_0)
QVector3D(qreal xpos, qreal ypos, qreal zpos);
%End
explicit QVector3D(const QPoint &point);
explicit QVector3D(const QPointF &point);
QVector3D(const QVector2D &vector);
%If (Qt_5_0_0 -)
QVector3D(const QVector2D &vector, float zpos);
%End
%If (- Qt_5_0_0)
QVector3D(const QVector2D &vector, qreal zpos);
%End
explicit QVector3D(const QVector4D &vector);
SIP_PYOBJECT __repr__() const /DocType="str"/;
%MethodCode
PyObject *x = PyFloat_FromDouble(sipCpp->x());
PyObject *y = PyFloat_FromDouble(sipCpp->y());
PyObject *z = PyFloat_FromDouble(sipCpp->z());
if (x && y && z)
{
#if PY_MAJOR_VERSION >= 3
sipRes = PyUnicode_FromFormat("PyQt4.QtGui.QVector3D(%R, %R, %R)", x, y,
z);
#else
sipRes = PyString_FromString("PyQt4.QtGui.QVector3D(");
PyString_ConcatAndDel(&sipRes, PyObject_Repr(x));
PyString_ConcatAndDel(&sipRes, PyString_FromString(", "));
PyString_ConcatAndDel(&sipRes, PyObject_Repr(y));
PyString_ConcatAndDel(&sipRes, PyString_FromString(", "));
PyString_ConcatAndDel(&sipRes, PyObject_Repr(z));
PyString_ConcatAndDel(&sipRes, PyString_FromString(")"));
#endif
}
Py_XDECREF(x);
Py_XDECREF(y);
Py_XDECREF(z);
%End
%If (Qt_5_0_0 -)
float length() const;
%End
%If (- Qt_5_0_0)
qreal length() const;
%End
%If (Qt_5_0_0 -)
float lengthSquared() const;
%End
%If (- Qt_5_0_0)
qreal lengthSquared() const;
%End
QVector3D normalized() const;
void normalize();
%If (Qt_5_0_0 -)
static float dotProduct(const QVector3D &v1, const QVector3D &v2);
%End
%If (- Qt_5_0_0)
static qreal dotProduct(const QVector3D &v1, const QVector3D &v2);
%End
static QVector3D crossProduct(const QVector3D &v1, const QVector3D &v2);
static QVector3D normal(const QVector3D &v1, const QVector3D &v2);
static QVector3D normal(const QVector3D &v1, const QVector3D &v2, const QVector3D &v3);
%If (Qt_5_0_0 -)
float distanceToPlane(const QVector3D &plane, const QVector3D &normal) const;
%End
%If (- Qt_5_0_0)
qreal distanceToPlane(const QVector3D &plane, const QVector3D &normal) const;
%End
%If (Qt_5_0_0 -)
float distanceToPlane(const QVector3D &plane1, const QVector3D &plane2, const QVector3D &plane3) const;
%End
%If (- Qt_5_0_0)
qreal distanceToPlane(const QVector3D &plane1, const QVector3D &plane2, const QVector3D &plane3) const;
%End
%If (Qt_5_0_0 -)
float distanceToLine(const QVector3D &point, const QVector3D &direction) const;
%End
%If (- Qt_5_0_0)
qreal distanceToLine(const QVector3D &point, const QVector3D &direction) const;
%End
QVector2D toVector2D() const;
QVector4D toVector4D() const;
bool isNull() const;
%If (Qt_5_0_0 -)
float x() const;
%End
%If (- Qt_5_0_0)
qreal x() const;
%End
%If (Qt_5_0_0 -)
float y() const;
%End
%If (- Qt_5_0_0)
qreal y() const;
%End
%If (Qt_5_0_0 -)
float z() const;
%End
%If (- Qt_5_0_0)
qreal z() const;
%End
%If (Qt_5_0_0 -)
void setX(float aX);
%End
%If (- Qt_5_0_0)
void setX(qreal aX);
%End
%If (Qt_5_0_0 -)
void setY(float aY);
%End
%If (- Qt_5_0_0)
void setY(qreal aY);
%End
%If (Qt_5_0_0 -)
void setZ(float aZ);
%End
%If (- Qt_5_0_0)
void setZ(qreal aZ);
%End
QVector3D &operator+=(const QVector3D &vector);
QVector3D &operator-=(const QVector3D &vector);
%If (Qt_5_0_0 -)
QVector3D &operator*=(float factor);
%End
%If (- Qt_5_0_0)
QVector3D &operator*=(qreal factor);
%End
QVector3D &operator*=(const QVector3D &vector);
%If (Qt_5_0_0 -)
QVector3D &operator/=(float divisor);
%End
%If (- Qt_5_0_0)
QVector3D &operator/=(qreal divisor);
%End
QPoint toPoint() const;
QPointF toPointF() const;
};
%End
%If (Qt_4_6_0 -)
bool operator==(const QVector3D &v1, const QVector3D &v2);
%End
%If (Qt_4_6_0 -)
bool operator!=(const QVector3D &v1, const QVector3D &v2);
%End
%If (Qt_4_6_0 -)
const QVector3D operator+(const QVector3D &v1, const QVector3D &v2);
%End
%If (Qt_4_6_0 -)
const QVector3D operator-(const QVector3D &v1, const QVector3D &v2);
%End
%If (Qt_5_0_0 -)
const QVector3D operator*(float factor, const QVector3D &vector);
%End
%If (Qt_4_6_0 - Qt_5_0_0)
const QVector3D operator*(qreal factor, const QVector3D &vector);
%End
%If (Qt_5_0_0 -)
const QVector3D operator*(const QVector3D &vector, float factor);
%End
%If (Qt_4_6_0 - Qt_5_0_0)
const QVector3D operator*(const QVector3D &vector, qreal factor);
%End
%If (Qt_4_6_0 -)
const QVector3D operator*(const QVector3D &v1, const QVector3D &v2);
%End
%If (Qt_4_6_0 -)
const QVector3D operator-(const QVector3D &vector);
%End
%If (Qt_5_0_0 -)
const QVector3D operator/(const QVector3D &vector, float divisor);
%End
%If (Qt_4_6_0 - Qt_5_0_0)
const QVector3D operator/(const QVector3D &vector, qreal divisor);
%End
%If (Qt_4_6_0 -)
bool qFuzzyCompare(const QVector3D &v1, const QVector3D &v2);
%End
%If (Qt_4_6_0 -)
QDataStream &operator<<(QDataStream &, const QVector3D & /Constrained/);
%End
%If (Qt_4_6_0 -)
QDataStream &operator>>(QDataStream &, QVector3D & /Constrained/);
%End
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