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// qglpixelbuffer.sip generated by MetaSIP
//
// This file is part of the QtOpenGL Python extension module.
//
// Copyright (c) 2015 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt4.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (PyQt_Deprecated_5_0)
class QGLPixelBuffer : QPaintDevice
{
%TypeHeaderCode
#include <qglpixelbuffer.h>
%End
public:
QGLPixelBuffer(const QSize &size, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = 0);
%If (Qt_4_2_0 -)
QGLPixelBuffer(int width, int height, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = 0);
%End
virtual ~QGLPixelBuffer();
bool isValid() const;
bool makeCurrent();
bool doneCurrent();
GLuint generateDynamicTexture() const;
bool bindToDynamicTexture(GLuint texture);
void releaseFromDynamicTexture();
void updateDynamicTexture(GLuint texture_id) const;
GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D);
GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D);
GLuint bindTexture(const QString &fileName);
%If (Qt_4_4_0 -)
void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
%End
%If (Qt_4_4_0 -)
void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
%End
void deleteTexture(GLuint texture_id);
QSize size() const;
Qt::HANDLE handle() const;
QImage toImage() const;
virtual QPaintEngine *paintEngine() const;
QGLFormat format() const;
%If (Qt_5_0_0 -)
QGLContext *context() const;
%End
static bool hasOpenGLPbuffers();
protected:
virtual int metric(QPaintDevice::PaintDeviceMetric metric) const;
virtual int devType() const;
private:
QGLPixelBuffer(const QGLPixelBuffer &);
};
%End
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