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<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd">
<html><head><title>QLocalSocket Class Reference</title><style>h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm }
a:link { color: #004faf; text-decoration: none }
a:visited { color: #672967; text-decoration: none }
td.postheader { font-family: sans-serif }
tr.address { font-family: sans-serif }
body { background: #ffffff; color: black; }
</style></head><body><table border="0" cellpadding="0" cellspacing="0" width="100%"><tr /><td align="left" valign="top" width="32"><img align="left" border="0" height="32" src="images/rb-logo.png" width="32" /></td><td width="1">&#160;&#160;</td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a>&#160;&#183; <a href="classes.html"><font color="#004faf">All Classes</font></a>&#160;&#183; <a href="modules.html"><font color="#004faf">Modules</font></a></td></table><h1 align="center">QLocalSocket Class Reference<br /><sup><sup>[<a href="qtnetwork.html">QtNetwork</a> module]</sup></sup></h1><p>The QLocalSocket class provides a local socket. <a href="#details">More...</a></p>

<p>Inherits <a href="qiodevice.html">QIODevice</a>.</p><h3>Types</h3><ul><li><div class="fn" />enum <b><a href="qlocalsocket.html#LocalSocketError-enum">LocalSocketError</a></b> { ConnectionRefusedError, PeerClosedError, ServerNotFoundError, SocketAccessError, ..., UnknownSocketError }</li><li><div class="fn" />enum <b><a href="qlocalsocket.html#LocalSocketState-enum">LocalSocketState</a></b> { UnconnectedState, ConnectingState, ConnectedState, ClosingState }</li></ul><h3>Methods</h3><ul><li><div class="fn" /><b><a href="qlocalsocket.html#QLocalSocket">__init__</a></b> (<i>self</i>, QObject&#160;<i>parent</i>&#160;=&#160;None)</li><li><div class="fn" /><b><a href="qlocalsocket.html#abort">abort</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qlocalsocket.html#bytesAvailable">bytesAvailable</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qlocalsocket.html#bytesToWrite">bytesToWrite</a></b> (<i>self</i>)</li><li><div class="fn" />bool <b><a href="qlocalsocket.html#canReadLine">canReadLine</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qlocalsocket.html#close">close</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qlocalsocket.html#connectToServer">connectToServer</a></b> (<i>self</i>, QString&#160;<i>name</i>, QIODevice.OpenMode&#160;<i>mode</i>&#160;=&#160;QIODevice.ReadWrite)</li><li><div class="fn" /><b><a href="qlocalsocket.html#disconnectFromServer">disconnectFromServer</a></b> (<i>self</i>)</li><li><div class="fn" />LocalSocketError <b><a href="qlocalsocket.html#error">error</a></b> (<i>self</i>)</li><li><div class="fn" />bool <b><a href="qlocalsocket.html#flush">flush</a></b> (<i>self</i>)</li><li><div class="fn" />QString <b><a href="qlocalsocket.html#fullServerName">fullServerName</a></b> (<i>self</i>)</li><li><div class="fn" />bool <b><a href="qlocalsocket.html#isSequential">isSequential</a></b> (<i>self</i>)</li><li><div class="fn" />bool <b><a href="qlocalsocket.html#isValid">isValid</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qlocalsocket.html#readBufferSize">readBufferSize</a></b> (<i>self</i>)</li><li><div class="fn" />object <b><a href="qlocalsocket.html#readData">readData</a></b> (<i>self</i>, int&#160;<i>maxlen</i>)</li><li><div class="fn" />QString <b><a href="qlocalsocket.html#serverName">serverName</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qlocalsocket.html#setReadBufferSize">setReadBufferSize</a></b> (<i>self</i>, int&#160;<i>size</i>)</li><li><div class="fn" />bool <b><a href="qlocalsocket.html#setSocketDescriptor">setSocketDescriptor</a></b> (<i>self</i>, quintptr&#160;<i>socketDescriptor</i>, LocalSocketState&#160;<i>state</i>&#160;=&#160;QLocalSocket.ConnectedState, QIODevice.OpenMode&#160;<i>mode</i>&#160;=&#160;QIODevice.ReadWrite)</li><li><div class="fn" />quintptr <b><a href="qlocalsocket.html#socketDescriptor">socketDescriptor</a></b> (<i>self</i>)</li><li><div class="fn" />LocalSocketState <b><a href="qlocalsocket.html#state">state</a></b> (<i>self</i>)</li><li><div class="fn" />bool <b><a href="qlocalsocket.html#waitForBytesWritten">waitForBytesWritten</a></b> (<i>self</i>, int&#160;<i>msecs</i>&#160;=&#160;30000)</li><li><div class="fn" />bool <b><a href="qlocalsocket.html#waitForConnected">waitForConnected</a></b> (<i>self</i>, int&#160;<i>msecs</i>&#160;=&#160;30000)</li><li><div class="fn" />bool <b><a href="qlocalsocket.html#waitForDisconnected">waitForDisconnected</a></b> (<i>self</i>, int&#160;<i>msecs</i>&#160;=&#160;30000)</li><li><div class="fn" />bool <b><a href="qlocalsocket.html#waitForReadyRead">waitForReadyRead</a></b> (<i>self</i>, int&#160;<i>msecs</i>&#160;=&#160;30000)</li><li><div class="fn" />int <b><a href="qlocalsocket.html#writeData">writeData</a></b> (<i>self</i>, bytes)</li></ul><h3>Qt Signals</h3><ul><li><div class="fn" />void <b><a href="qlocalsocket.html#connected">connected</a></b> ()</li><li><div class="fn" />void <b><a href="qlocalsocket.html#disconnected">disconnected</a></b> ()</li><li><div class="fn" />void <b><a href="qlocalsocket.html#error-2">error</a></b> ( ::QLocalSocket::LocalSocketError)</li><li><div class="fn" />void <b><a href="qlocalsocket.html#stateChanged">stateChanged</a></b> ( ::QLocalSocket::LocalSocketState)</li></ul><a name="details" /><hr /><h2>Detailed Description</h2><p>The QLocalSocket class provides a local socket.</p>
<p>On Windows this is a named pipe and on Unix this is a local
domain socket.</p>
<p>If an error occurs, socketError() returns the type of error, and
<a href="qiodevice.html#errorString">errorString</a>() can be
called to get a human readable description of what happened.</p>
<p>Although QLocalSocket is designed for use with an event loop,
it's possible to use it without one. In that case, you must use
<a href="qlocalsocket.html#waitForConnected">waitForConnected</a>(),
<a href="qlocalsocket.html#waitForReadyRead">waitForReadyRead</a>(),
<a href="qlocalsocket.html#waitForBytesWritten">waitForBytesWritten</a>(),
and <a href="qlocalsocket.html#waitForDisconnected">waitForDisconnected</a>()
which blocks until the operation is complete or the timeout
expires.</p>
<p>Note that this feature is not supported on versions of Windows
earlier than Windows XP.</p>
<hr /><h2>Type Documentation</h2><h3 class="fn"><a name="LocalSocketError-enum" />QLocalSocket.LocalSocketError</h3><p>The LocalServerError enumeration represents the errors that can
occur. The most recent error can be retrieved through a call to
<a href="qlocalsocket.html#error">QLocalSocket.error</a>().</p>
<table class="valuelist">
<tr class="odd" valign="top">
<th class="tblConst">Constant</th>
<th class="tblval">Value</th>
<th class="tbldscr">Description</th>
</tr>
<tr>
<td class="topAlign">
<tt>QLocalSocket.ConnectionRefusedError</tt></td>
<td class="topAlign">
<tt>QAbstractSocket.ConnectionRefusedError</tt></td>
<td class="topAlign">The connection was refused by the peer (or
timed out).</td>
</tr>
<tr>
<td class="topAlign"><tt>QLocalSocket.PeerClosedError</tt></td>
<td class="topAlign">
<tt>QAbstractSocket.RemoteHostClosedError</tt></td>
<td class="topAlign">The remote socket closed the connection. Note
that the client socket (i.e., this socket) will be closed after the
remote close notification has been sent.</td>
</tr>
<tr>
<td class="topAlign">
<tt>QLocalSocket.ServerNotFoundError</tt></td>
<td class="topAlign">
<tt>QAbstractSocket.HostNotFoundError</tt></td>
<td class="topAlign">The local socket name was not found.</td>
</tr>
<tr>
<td class="topAlign"><tt>QLocalSocket.SocketAccessError</tt></td>
<td class="topAlign">
<tt>QAbstractSocket.SocketAccessError</tt></td>
<td class="topAlign">The socket operation failed because the
application lacked the required privileges.</td>
</tr>
<tr>
<td class="topAlign">
<tt>QLocalSocket.SocketResourceError</tt></td>
<td class="topAlign">
<tt>QAbstractSocket.SocketResourceError</tt></td>
<td class="topAlign">The local system ran out of resources (e.g.,
too many sockets).</td>
</tr>
<tr>
<td class="topAlign"><tt>QLocalSocket.SocketTimeoutError</tt></td>
<td class="topAlign">
<tt>QAbstractSocket.SocketTimeoutError</tt></td>
<td class="topAlign">The socket operation timed out.</td>
</tr>
<tr>
<td class="topAlign">
<tt>QLocalSocket.DatagramTooLargeError</tt></td>
<td class="topAlign">
<tt>QAbstractSocket.DatagramTooLargeError</tt></td>
<td class="topAlign">The datagram was larger than the operating
system's limit (which can be as low as 8192 bytes).</td>
</tr>
<tr>
<td class="topAlign"><tt>QLocalSocket.ConnectionError</tt></td>
<td class="topAlign"><tt>QAbstractSocket.NetworkError</tt></td>
<td class="topAlign">An error occurred with the connection.</td>
</tr>
<tr>
<td class="topAlign">
<tt>QLocalSocket.UnsupportedSocketOperationError</tt></td>
<td class="topAlign">
<tt>QAbstractSocket.UnsupportedSocketOperationError</tt></td>
<td class="topAlign">The requested socket operation is not
supported by the local operating system.</td>
</tr>
<tr>
<td class="topAlign"><tt>QLocalSocket.UnknownSocketError</tt></td>
<td class="topAlign">
<tt>QAbstractSocket.UnknownSocketError</tt></td>
<td class="topAlign">An unidentified error occurred.</td>
</tr>
</table>


<h3 class="fn"><a name="LocalSocketState-enum" />QLocalSocket.LocalSocketState</h3><p>This enum describes the different states in which a socket can
be.</p>
<table class="valuelist">
<tr class="odd" valign="top">
<th class="tblConst">Constant</th>
<th class="tblval">Value</th>
<th class="tbldscr">Description</th>
</tr>
<tr>
<td class="topAlign"><tt>QLocalSocket.UnconnectedState</tt></td>
<td class="topAlign">
<tt>QAbstractSocket.UnconnectedState</tt></td>
<td class="topAlign">The socket is not connected.</td>
</tr>
<tr>
<td class="topAlign"><tt>QLocalSocket.ConnectingState</tt></td>
<td class="topAlign"><tt>QAbstractSocket.ConnectingState</tt></td>
<td class="topAlign">The socket has started establishing a
connection.</td>
</tr>
<tr>
<td class="topAlign"><tt>QLocalSocket.ConnectedState</tt></td>
<td class="topAlign"><tt>QAbstractSocket.ConnectedState</tt></td>
<td class="topAlign">A connection is established.</td>
</tr>
<tr>
<td class="topAlign"><tt>QLocalSocket.ClosingState</tt></td>
<td class="topAlign"><tt>QAbstractSocket.ClosingState</tt></td>
<td class="topAlign">The socket is about to close (data may still
be waiting to be written).</td>
</tr>
</table>
<p><b>See also</b> <a href="qlocalsocket.html#state">QLocalSocket.state</a>().</p>
<hr /><h2>Method Documentation</h2><h3 class="fn"><a name="QLocalSocket" />QLocalSocket.__init__ (<i>self</i>, <a href="qobject.html">QObject</a>&#160;<i>parent</i>&#160;=&#160;None)</h3><p>The <i>parent</i> argument, if not None, causes <i>self</i> to be owned by Qt instead of PyQt.</p><p>Creates a new local socket. The <i>parent</i> argument is passed
to <a href="qobject.html">QObject</a>'s constructor.</p>


<h3 class="fn"><a name="abort" />QLocalSocket.abort (<i>self</i>)</h3><p>Aborts the current connection and resets the socket. Unlike
<a href="qlocalsocket.html#disconnectFromServer">disconnectFromServer</a>(),
this function immediately closes the socket, clearing any pending
data in the write buffer.</p>
<p><b>See also</b> <a href="qlocalsocket.html#disconnectFromServer">disconnectFromServer</a>()
and <a href="qlocalsocket.html#close">close</a>().</p>


<h3 class="fn"><a name="bytesAvailable" />int QLocalSocket.bytesAvailable (<i>self</i>)</h3><p>Reimplemented from <a href="qiodevice.html#bytesAvailable">QIODevice.bytesAvailable</a>().</p>


<h3 class="fn"><a name="bytesToWrite" />int QLocalSocket.bytesToWrite (<i>self</i>)</h3><p>Reimplemented from <a href="qiodevice.html#bytesToWrite">QIODevice.bytesToWrite</a>().</p>


<h3 class="fn"><a name="canReadLine" />bool QLocalSocket.canReadLine (<i>self</i>)</h3><p>Reimplemented from <a href="qiodevice.html#canReadLine">QIODevice.canReadLine</a>().</p>


<h3 class="fn"><a name="close" />QLocalSocket.close (<i>self</i>)</h3><p>Reimplemented from <a href="qiodevice.html#close">QIODevice.close</a>().</p>


<h3 class="fn"><a name="connectToServer" />QLocalSocket.connectToServer (<i>self</i>, QString&#160;<i>name</i>, <a href="qiodevice-openmode.html">QIODevice.OpenMode</a>&#160;<i>mode</i>&#160;=&#160;QIODevice.ReadWrite)</h3><p>Attempts to make a connection to <i>name</i>.</p>
<p>The socket is opened in the given <i>openMode</i> and first
enters <a href="qlocalsocket.html#LocalSocketState-enum">ConnectingState</a>. It
then attempts to connect to the address or addresses returned by
the lookup. Finally, if a connection is established, <a href="qlocalsocket.html">QLocalSocket</a> enters <a href="qlocalsocket.html#LocalSocketState-enum">ConnectedState</a> and
emits <a href="qlocalsocket.html#connected">connected</a>().</p>
<p>At any point, the socket can emit <a href="qlocalsocket.html#error">error</a>() to signal that an error
occurred.</p>
<p>See also <a href="qlocalsocket.html#state">state</a>(), <a href="qlocalsocket.html#serverName">serverName</a>(), and <a href="qlocalsocket.html#waitForConnected">waitForConnected</a>().</p>


<h3 class="fn"><a name="disconnectFromServer" />QLocalSocket.disconnectFromServer (<i>self</i>)</h3><p>Attempts to close the socket. If there is pending data waiting
to be written, <a href="qlocalsocket.html">QLocalSocket</a> will
enter <a href="qlocalsocket.html#LocalSocketState-enum">ClosingState</a> and wait
until all data has been written. Eventually, it will enter <a href="qlocalsocket.html#LocalSocketState-enum">UnconnectedState</a> and
emit the disconnectedFromServer() signal.</p>
<p><b>See also</b> <a href="qlocalsocket.html#connectToServer">connectToServer</a>().</p>


<h3 class="fn"><a name="error" /><a href="qlocalsocket.html#LocalSocketError-enum">LocalSocketError</a> QLocalSocket.error (<i>self</i>)</h3><p>Returns the type of error that last occurred.</p>
<p><b>See also</b> <a href="qlocalsocket.html#state">state</a>()
and <a href="qiodevice.html#errorString">errorString</a>().</p>


<h3 class="fn"><a name="flush" />bool QLocalSocket.flush (<i>self</i>)</h3><p>This function writes as much as possible from the internal write
buffer to the socket, without blocking. If any data was written,
this function returns true; otherwise false is returned.</p>
<p>Call this function if you need <a href="qlocalsocket.html">QLocalSocket</a> to start sending buffered data
immediately. The number of bytes successfully written depends on
the operating system. In most cases, you do not need to call this
function, because <a href="qlocalsocket.html">QLocalSocket</a> will
start sending data automatically once control goes back to the
event loop. In the absence of an event loop, call <a href="qlocalsocket.html#waitForBytesWritten">waitForBytesWritten</a>()
instead.</p>
<p><b>See also</b> <a href="qiodevice.html#write">write</a>() and
<a href="qlocalsocket.html#waitForBytesWritten">waitForBytesWritten</a>().</p>


<h3 class="fn"><a name="fullServerName" />QString QLocalSocket.fullServerName (<i>self</i>)</h3><p>Returns the server path that the socket is connected to.</p>
<p><b>Note:</b> The return value of this function is platform
specific.</p>
<p><b>See also</b> <a href="qlocalsocket.html#connectToServer">connectToServer</a>() and
<a href="qlocalsocket.html#serverName">serverName</a>().</p>


<h3 class="fn"><a name="isSequential" />bool QLocalSocket.isSequential (<i>self</i>)</h3><p>Reimplemented from <a href="qiodevice.html#isSequential">QIODevice.isSequential</a>().</p>


<h3 class="fn"><a name="isValid" />bool QLocalSocket.isValid (<i>self</i>)</h3><p>Returns true if the socket is valid and ready for use; otherwise
returns false.</p>
<p><b>Note:</b> The socket's state must be <a href="qlocalsocket.html#LocalSocketState-enum">ConnectedState</a> before
reading and writing can occur.</p>
<p><b>See also</b> <a href="qlocalsocket.html#state">state</a>()
and <a href="qlocalsocket.html#connectToServer">connectToServer</a>().</p>


<h3 class="fn"><a name="readBufferSize" />int QLocalSocket.readBufferSize (<i>self</i>)</h3><p>Returns the size of the internal read buffer. This limits the
amount of data that the client can receive before you call <a href="qiodevice.html#read">read</a>() or <a href="qiodevice.html#readAll">readAll</a>(). A read buffer size of 0
(the default) means that the buffer has no size limit, ensuring
that no data is lost.</p>
<p><b>See also</b> <a href="qlocalsocket.html#setReadBufferSize">setReadBufferSize</a>() and
<a href="qiodevice.html#read">read</a>().</p>


<h3 class="fn"><a name="readData" />object QLocalSocket.readData (<i>self</i>, int&#160;<i>maxlen</i>)</h3><p>Reimplemented from <a href="qiodevice.html#readData">QIODevice.readData</a>().</p>


<h3 class="fn"><a name="serverName" />QString QLocalSocket.serverName (<i>self</i>)</h3><p>Returns the name of the peer as specified by <a href="qlocalsocket.html#connectToServer">connectToServer</a>(), or an
empty <a href="qstring.html">QString</a> if <a href="qlocalsocket.html#connectToServer">connectToServer</a>() has not
been called or it failed.</p>
<p><b>See also</b> <a href="qlocalsocket.html#connectToServer">connectToServer</a>() and
<a href="qlocalsocket.html#fullServerName">fullServerName</a>().</p>


<h3 class="fn"><a name="setReadBufferSize" />QLocalSocket.setReadBufferSize (<i>self</i>, int&#160;<i>size</i>)</h3><p>Sets the size of <a href="qlocalsocket.html">QLocalSocket</a>'s
internal read buffer to be <i>size</i> bytes.</p>
<p>If the buffer size is limited to a certain size, <a href="qlocalsocket.html">QLocalSocket</a> won't buffer more than this
size of data. Exceptionally, a buffer size of 0 means that the read
buffer is unlimited and all incoming data is buffered. This is the
default.</p>
<p>This option is useful if you only read the data at certain
points in time (e.g., in a real-time streaming application) or if
you want to protect your socket against receiving too much data,
which may eventually cause your application to run out of
memory.</p>
<p><b>See also</b> <a href="qlocalsocket.html#readBufferSize">readBufferSize</a>() and
<a href="qiodevice.html#read">read</a>().</p>


<h3 class="fn"><a name="setSocketDescriptor" />bool QLocalSocket.setSocketDescriptor (<i>self</i>, quintptr&#160;<i>socketDescriptor</i>, <a href="qlocalsocket.html#LocalSocketState-enum">LocalSocketState</a>&#160;<i>state</i>&#160;=&#160;QLocalSocket.ConnectedState, <a href="qiodevice-openmode.html">QIODevice.OpenMode</a>&#160;<i>mode</i>&#160;=&#160;QIODevice.ReadWrite)</h3><p>Initializes <a href="qlocalsocket.html">QLocalSocket</a> with
the native socket descriptor <i>socketDescriptor</i>. Returns true
if socketDescriptor is accepted as a valid socket descriptor;
otherwise returns false. The socket is opened in the mode specified
by <i>openMode</i>, and enters the socket state specified by
<i>socketState</i>.</p>
<p><b>Note:</b> It is not possible to initialize two local sockets
with the same native socket descriptor.</p>
<p><b>See also</b> <a href="qlocalsocket.html#socketDescriptor">socketDescriptor</a>(),
<a href="qlocalsocket.html#state">state</a>(), and <a href="qiodevice.html#openMode">openMode</a>().</p>


<h3 class="fn"><a name="socketDescriptor" />quintptr QLocalSocket.socketDescriptor (<i>self</i>)</h3><p>Returns the native socket descriptor of the <a href="qlocalsocket.html">QLocalSocket</a> object if this is available;
otherwise returns -1.</p>
<p>The socket descriptor is not available when <a href="qlocalsocket.html">QLocalSocket</a> is in <a href="qlocalsocket.html#LocalSocketState-enum">UnconnectedState</a>.</p>
<p><b>See also</b> <a href="qlocalsocket.html#setSocketDescriptor">setSocketDescriptor</a>().</p>


<h3 class="fn"><a name="state" /><a href="qlocalsocket.html#LocalSocketState-enum">LocalSocketState</a> QLocalSocket.state (<i>self</i>)</h3><p>Returns the state of the socket.</p>
<p><b>See also</b> <a href="qlocalsocket.html#error">error</a>().</p>


<h3 class="fn"><a name="waitForBytesWritten" />bool QLocalSocket.waitForBytesWritten (<i>self</i>, int&#160;<i>msecs</i>&#160;=&#160;30000)</h3><p>Reimplemented from <a href="qiodevice.html#waitForBytesWritten">QIODevice.waitForBytesWritten</a>().</p>


<h3 class="fn"><a name="waitForConnected" />bool QLocalSocket.waitForConnected (<i>self</i>, int&#160;<i>msecs</i>&#160;=&#160;30000)</h3><p>Waits until the socket is connected, up to <i>msecs</i>
milliseconds. If the connection has been established, this function
returns true; otherwise it returns false. In the case where it
returns false, you can call <a href="qlocalsocket.html#error">error</a>() to determine the cause of the
error.</p>
<p>The following example waits up to one second for a connection to
be established:</p>
<pre class="cpp">
 socket<span class="operator">-</span><span class="operator">&gt;</span><a href="qlocalsocket.html#connectToServer">connectToServer</a>(<span class="string">"market"</span>);
 <span class="keyword">if</span> (socket<span class="operator">-</span><span class="operator">&gt;</span>waitForConnected(<span class="number">1000</span>))
     <a href="qtcore.html#qDebug">qDebug</a>(<span class="string">"Connected!"</span>);
</pre>
<p>If <i>msecs</i> is -1, this function will not time out.</p>
<p><b>See also</b> <a href="qlocalsocket.html#connectToServer">connectToServer</a>() and
<a href="qlocalsocket.html#connected">connected</a>().</p>


<h3 class="fn"><a name="waitForDisconnected" />bool QLocalSocket.waitForDisconnected (<i>self</i>, int&#160;<i>msecs</i>&#160;=&#160;30000)</h3><p>Waits until the socket has disconnected, up to <i>msecs</i>
milliseconds. If the connection has been disconnected, this
function returns true; otherwise it returns false. In the case
where it returns false, you can call <a href="qlocalsocket.html#error">error</a>() to determine the cause of the
error.</p>
<p>The following example waits up to one second for a connection to
be closed:</p>
<pre class="cpp">
 socket<span class="operator">-</span><span class="operator">&gt;</span><a href="qlocalsocket.html#disconnectFromServer">disconnectFromServer</a>();
 <span class="keyword">if</span> (socket<span class="operator">-</span><span class="operator">&gt;</span>waitForDisconnected(<span class="number">1000</span>))
     <a href="qtcore.html#qDebug">qDebug</a>(<span class="string">"Disconnected!"</span>);
</pre>
<p>If <i>msecs</i> is -1, this function will not time out.</p>
<p><b>See also</b> <a href="qlocalsocket.html#disconnectFromServer">disconnectFromServer</a>()
and <a href="qlocalsocket.html#close">close</a>().</p>


<h3 class="fn"><a name="waitForReadyRead" />bool QLocalSocket.waitForReadyRead (<i>self</i>, int&#160;<i>msecs</i>&#160;=&#160;30000)</h3><p>Reimplemented from <a href="qiodevice.html#waitForReadyRead">QIODevice.waitForReadyRead</a>().</p>
<p>This function blocks until data is available for reading and the
<a href="qiodevice.html#readyRead">readyRead()</a> signal has been
emitted. The function will timeout after <i>msecs</i> milliseconds;
the default timeout is 30000 milliseconds.</p>
<p>The function returns true if data is available for reading;
otherwise it returns false (if an error occurred or the operation
timed out).</p>
<p><b>See also</b> <a href="qlocalsocket.html#waitForBytesWritten">waitForBytesWritten</a>().</p>


<h3 class="fn"><a name="writeData" />int QLocalSocket.writeData (<i>self</i>, bytes)</h3><p>Reimplemented from <a href="qiodevice.html#writeData">QIODevice.writeData</a>().</p>
<hr /><h2>Qt Signal Documentation</h2><h3 class="fn"><a name="connected" />void connected ()</h3><p>This is the default overload of this signal.</p><p>This signal is emitted after <a href="qlocalsocket.html#connectToServer">connectToServer</a>() has been
called and a connection has been successfully established.</p>
<p><b>See also</b> <a href="qlocalsocket.html#connectToServer">connectToServer</a>() and
<a href="qlocalsocket.html#disconnected">disconnected</a>().</p>


<h3 class="fn"><a name="disconnected" />void disconnected ()</h3><p>This is the default overload of this signal.</p><p>This signal is emitted when the socket has been
disconnected.</p>
<p><b>See also</b> <a href="qlocalsocket.html#connectToServer">connectToServer</a>(), <a href="qlocalsocket.html#disconnectFromServer">disconnectFromServer</a>(),
<a href="qlocalsocket.html#abort">abort</a>(), and <a href="qlocalsocket.html#connected">connected</a>().</p>


<h3 class="fn"><a name="error-2" />void error ( ::QLocalSocket::LocalSocketError)</h3><p>This is the default overload of this signal.</p><p>This signal is emitted after an error occurred. The
<i>socketError</i> parameter describes the type of error that
occurred.</p>
<p><a href="qlocalsocket.html#LocalSocketError-enum">QLocalSocket.LocalSocketError</a>
is not a registered metatype, so for queued connections, you will
have to register it with <a href="qmetatype.html#Q_DECLARE_METATYPE">Q_DECLARE_METATYPE</a>() and
<a href="qmetatype.html#qRegisterMetaType">qRegisterMetaType</a>().</p>
<p><b>See also</b> <a href="qlocalsocket.html#error">error</a>(),
<a href="qiodevice.html#errorString">errorString</a>(), and
<a href="custom-types.html">Creating Custom Qt Types</a>.</p>


<h3 class="fn"><a name="stateChanged" />void stateChanged ( ::QLocalSocket::LocalSocketState)</h3><p>This is the default overload of this signal.</p><p>This signal is emitted whenever <a href="qlocalsocket.html">QLocalSocket</a>'s state changes. The
<i>socketState</i> parameter is the new state.</p>
<p>QLocalSocket.SocketState is not a registered metatype, so for
queued connections, you will have to register it with <a href="qmetatype.html#Q_DECLARE_METATYPE">Q_DECLARE_METATYPE</a>() and
<a href="qmetatype.html#qRegisterMetaType">qRegisterMetaType</a>().</p>
<p><b>See also</b> <a href="qlocalsocket.html#state">state</a>()
and <a href="custom-types.html">Creating Custom Qt Types</a>.</p>


<address><hr /><div align="center"><table border="0" cellspacing="0" width="100%"><tr class="address"><td align="left" width="25%">PyQt&#160;4.12.1 for X11</td><td align="center" width="50%">Copyright &#169; <a href="http://www.riverbankcomputing.com">Riverbank&#160;Computing&#160;Ltd</a> and <a href="http://www.qt.io">The Qt Company</a> 2015</td><td align="right" width="25%">Qt&#160;4.8.7</td></tr></table></div></address></body></html>