1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
|
// qglbuffer.sip generated by MetaSIP
//
// This file is part of the QtOpenGL Python extension module.
//
// Copyright (c) 2016 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt4.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (Qt_4_7_0 -)
%If (PyQt_Deprecated_5_0)
class QGLBuffer
{
%TypeHeaderCode
#include <qglbuffer.h>
%End
public:
enum Access
{
ReadOnly,
WriteOnly,
ReadWrite,
};
enum Type
{
VertexBuffer,
IndexBuffer,
PixelPackBuffer,
PixelUnpackBuffer,
};
enum UsagePattern
{
StreamDraw,
StreamRead,
StreamCopy,
StaticDraw,
StaticRead,
StaticCopy,
DynamicDraw,
DynamicRead,
DynamicCopy,
};
QGLBuffer();
explicit QGLBuffer(QGLBuffer::Type type);
QGLBuffer(const QGLBuffer &other);
~QGLBuffer();
QGLBuffer::Type type() const;
QGLBuffer::UsagePattern usagePattern() const;
void setUsagePattern(QGLBuffer::UsagePattern value);
bool create();
bool isCreated() const;
void destroy();
bool bind();
void release();
static void release(QGLBuffer::Type type);
GLuint bufferId() const;
int size() const;
bool read(int offset, void *data, int count);
void write(int offset, const void *data, int count);
void allocate(const void *data, int count);
void allocate(int count);
void *map(QGLBuffer::Access access);
bool unmap();
};
%End
%End
|