File: qglbuffer.sip

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python-qt4 4.12.1%2Bdfsg-2
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// qglbuffer.sip generated by MetaSIP
//
// This file is part of the QtOpenGL Python extension module.
//
// Copyright (c) 2016 Riverbank Computing Limited <info@riverbankcomputing.com>
// 
// This file is part of PyQt4.
// 
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file.  Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
// 
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license.  For more information contact
// info@riverbankcomputing.com.
// 
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.


%If (Qt_4_7_0 -)
%If (PyQt_Deprecated_5_0)

class QGLBuffer
{
%TypeHeaderCode
#include <qglbuffer.h>
%End

public:
    enum Access
    {
        ReadOnly,
        WriteOnly,
        ReadWrite,
    };

    enum Type
    {
        VertexBuffer,
        IndexBuffer,
        PixelPackBuffer,
        PixelUnpackBuffer,
    };

    enum UsagePattern
    {
        StreamDraw,
        StreamRead,
        StreamCopy,
        StaticDraw,
        StaticRead,
        StaticCopy,
        DynamicDraw,
        DynamicRead,
        DynamicCopy,
    };

    QGLBuffer();
    explicit QGLBuffer(QGLBuffer::Type type);
    QGLBuffer(const QGLBuffer &other);
    ~QGLBuffer();
    QGLBuffer::Type type() const;
    QGLBuffer::UsagePattern usagePattern() const;
    void setUsagePattern(QGLBuffer::UsagePattern value);
    bool create();
    bool isCreated() const;
    void destroy();
    bool bind();
    void release();
    static void release(QGLBuffer::Type type);
    GLuint bufferId() const;
    int size() const;
    bool read(int offset, void *data, int count);
    void write(int offset, const void *data, int count);
    void allocate(const void *data, int count);
    void allocate(int count);
    void *map(QGLBuffer::Access access);
    bool unmap();
};

%End
%End