File: qglframebufferobject.sip

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// qglframebufferobject.sip generated by MetaSIP
//
// This file is part of the QtOpenGL Python extension module.
//
// Copyright (c) 2016 Riverbank Computing Limited <info@riverbankcomputing.com>
// 
// This file is part of PyQt4.
// 
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file.  Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
// 
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license.  For more information contact
// info@riverbankcomputing.com.
// 
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.


%If (Qt_4_2_0 -)
%If (PyQt_Deprecated_5_0)

class QGLFramebufferObject : QPaintDevice
{
%TypeHeaderCode
#include <qglframebufferobject.h>
%End

public:
%If (Qt_4_3_0 -)

    enum Attachment
    {
        NoAttachment,
        CombinedDepthStencil,
        Depth,
    };

%End
    QGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D);
    QGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);
%If (Qt_4_3_0 -)
%If (PyQt_NoOpenGLES)
    QGLFramebufferObject(const QSize &size, QGLFramebufferObject::Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internalFormat = GL_RGBA8);
%End
%End
%If (Qt_4_3_0 -)
%If (PyQt_NoOpenGLES)
    QGLFramebufferObject(int width, int height, QGLFramebufferObject::Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internalFormat = GL_RGBA8);
%End
%End
%If (Qt_4_6_0 -)
%If (!PyQt_NoOpenGLES)
// Alternative ctors if OpenGL ES is used.
QGLFramebufferObject(const QSize &, QGLFramebufferObject::Attachment, GLenum target = GL_TEXTURE_2D, GLenum internalFormat = GL_RGBA);
QGLFramebufferObject(int, int, QGLFramebufferObject::Attachment, GLenum target = GL_TEXTURE_2D, GLenum internalFormat = GL_RGBA);
%End
%End
%If (Qt_4_6_0 -)
    QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format);
%End
%If (Qt_4_6_0 -)
    QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format);
%End
    virtual ~QGLFramebufferObject();
%If (Qt_4_3_0 -)
    QGLFramebufferObject::Attachment attachment() const;
%End
    bool isValid() const;
    bool bind();
%If (Qt_4_5_0 -)
    bool isBound() const;
%End
    bool release();
    GLuint texture() const;
%If (Qt_4_4_0 -)
    void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
%End
%If (Qt_4_4_0 -)
    void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
%End
    QSize size() const;
    QImage toImage() const;
    virtual QPaintEngine *paintEngine() const;
    GLuint handle() const;
    static bool hasOpenGLFramebufferObjects();

protected:
    virtual int metric(QPaintDevice::PaintDeviceMetric metric) const;

public:
%If (Qt_4_6_0 -)
    QGLFramebufferObjectFormat format() const;
%End
%If (Qt_4_6_0 -)
    static bool hasOpenGLFramebufferBlit();
%End
%If (Qt_4_6_0 -)
    static void blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect, QGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST);
%End

private:
    QGLFramebufferObject(const QGLFramebufferObject &);
};

%End
%End
%If (Qt_4_6_0 -)
%If (PyQt_Deprecated_5_0)

class QGLFramebufferObjectFormat
{
%TypeHeaderCode
#include <qglframebufferobject.h>
%End

public:
    QGLFramebufferObjectFormat();
    QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other);
    ~QGLFramebufferObjectFormat();
    void setSamples(int samples);
    int samples() const;
    void setAttachment(QGLFramebufferObject::Attachment attachment);
    QGLFramebufferObject::Attachment attachment() const;
    void setTextureTarget(GLenum target);
    GLenum textureTarget() const;
    void setInternalTextureFormat(GLenum internalTextureFormat);
    GLenum internalTextureFormat() const;
    bool operator==(const QGLFramebufferObjectFormat &other) const;
    bool operator!=(const QGLFramebufferObjectFormat &other) const;
%If (Qt_4_8_0 -)
    void setMipmap(bool enabled);
%End
%If (Qt_4_8_0 -)
    bool mipmap() const;
%End
};

%End
%End