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<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd">
<html><head><title>QAudioOutput Class Reference</title><style>h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm }
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</style></head><body><table border="0" cellpadding="0" cellspacing="0" width="100%"><tr /><td align="left" valign="top" width="32"><img align="left" border="0" height="32" src="images/rb-logo.png" width="32" /></td><td width="1">&#160;&#160;</td><td class="postheader" valign="center"><a href="../pyqt4ref.html"><font color="#004faf">Home</font></a>&#160;&#183; <a href="classes.html"><font color="#004faf">All Classes</font></a>&#160;&#183; <a href="modules.html"><font color="#004faf">Modules</font></a></td></table><h1 align="center">QAudioOutput Class Reference<br /><sup><sup>[<a href="qtmultimedia.html">QtMultimedia</a> module]</sup></sup></h1><p>The QAudioOutput class provides an interface for sending audio data to an audio output device. <a href="#details">More...</a></p>
<p>Inherits <a href="qobject.html">QObject</a>.</p><h3>Methods</h3><ul><li><div class="fn" /><b><a href="qaudiooutput.html#QAudioOutput">__init__</a></b> (<i>self</i>, QAudioFormat&#160;<i>format</i>&#160;=&#160;QAudioFormat(), QObject&#160;<i>parent</i>&#160;=&#160;None)</li><li><div class="fn" /><b><a href="qaudiooutput.html#QAudioOutput-2">__init__</a></b> (<i>self</i>, QAudioDeviceInfo, QAudioFormat&#160;<i>format</i>&#160;=&#160;QAudioFormat(), QObject&#160;<i>parent</i>&#160;=&#160;None)</li><li><div class="fn" />int <b><a href="qaudiooutput.html#bufferSize">bufferSize</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qaudiooutput.html#bytesFree">bytesFree</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qaudiooutput.html#elapsedUSecs">elapsedUSecs</a></b> (<i>self</i>)</li><li><div class="fn" />QAudio.Error <b><a href="qaudiooutput.html#error">error</a></b> (<i>self</i>)</li><li><div class="fn" />QAudioFormat <b><a href="qaudiooutput.html#format">format</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qaudiooutput.html#notifyInterval">notifyInterval</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qaudiooutput.html#periodSize">periodSize</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qaudiooutput.html#processedUSecs">processedUSecs</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qaudiooutput.html#reset">reset</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qaudiooutput.html#resume">resume</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qaudiooutput.html#setBufferSize">setBufferSize</a></b> (<i>self</i>, int)</li><li><div class="fn" /><b><a href="qaudiooutput.html#setNotifyInterval">setNotifyInterval</a></b> (<i>self</i>, int)</li><li><div class="fn" /><b><a href="qaudiooutput.html#start">start</a></b> (<i>self</i>, QIODevice)</li><li><div class="fn" />QIODevice <b><a href="qaudiooutput.html#start-2">start</a></b> (<i>self</i>)</li><li><div class="fn" />QAudio.State <b><a href="qaudiooutput.html#state">state</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qaudiooutput.html#stop">stop</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qaudiooutput.html#suspend">suspend</a></b> (<i>self</i>)</li></ul><h3>Qt Signals</h3><ul><li><div class="fn" />void <b><a href="qaudiooutput.html#notify">notify</a></b> ()</li><li><div class="fn" />void <b><a href="qaudiooutput.html#stateChanged">stateChanged</a></b> (QAudio::State)</li></ul><a name="details" /><hr /><h2>Detailed Description</h2><p>The QAudioOutput class provides an interface for sending audio data to an audio output device.</p>
<p>You can construct an audio output with the system's <a href="qaudiodeviceinfo.html#defaultOutputDevice">default audio output device</a>. It is also possible to create QAudioOutput with a specific <a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a>. When you create the audio output, you should also send in the <a href="qaudioformat.html">QAudioFormat</a> to be used for the playback (see the <a href="qaudioformat.html">QAudioFormat</a> class description for details).</p>
<p>To play a file:</p>
<p>Starting to play an audio stream is simply a matter of calling <a href="qaudiooutput.html#start">start</a>() with a <a href="qiodevice.html">QIODevice</a>. QAudioOutput will then fetch the data it needs from the io device. So playing back an audio file is as simple as:</p>
<pre> QFile inputFile;     <span class="comment">// class member.</span>
 QAudioOutput* audio; <span class="comment">// class member.</span></pre>
<pre> inputFile.setFileName("/tmp/test.raw");
 inputFile.open(QIODevice.ReadOnly);

 QAudioFormat format;
<span class="comment"> // Set up the format, eg.</span>
 format.setFrequency(8000);
 format.setChannels(1);
 format.setSampleSize(8);
 format.setCodec("audio/pcm");
 format.setByteOrder(QAudioFormat.LittleEndian);
 format.setSampleType(QAudioFormat.UnSignedInt);

 QAudioDeviceInfo info(QAudioDeviceInfo.defaultOutputDevice());
 if (!info.isFormatSupported(format)) {
     qWarning()&lt;&lt;"raw audio format not supported by backend, cannot play audio.";
     return;
 }

 audio = new QAudioOutput(format, this);
 connect(audio,SIGNAL(stateChanged(QAudio.State)),SLOT(finishedPlaying(QAudio.State)));
 audio-&gt;start(&amp;inputFile);</pre>
<p>The file will start playing assuming that the audio system and output device support it. If you run out of luck, check what's up with the <a href="qaudiooutput.html#error">error</a>() function.</p>
<p>After the file has finished playing, we need to stop the device:</p>
<pre> void finishedPlaying(QAudio.State state)
 {
   if(state == QAudio.IdleState) {
     audio-&gt;stop();
     inputFile.close();
     delete audio;
   }
 }</pre>
<p>At any given time, the QAudioOutput will be in one of four states: active, suspended, stopped, or idle. These states are described by the <a href="qaudio.html#State-enum">QAudio.State</a> enum. State changes are reported through the <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal. You can use this signal to, for instance, update the GUI of the application; the mundane example here being changing the state of a <tt>play/pause</tt> button. You request a state change directly with <a href="qaudiooutput.html#suspend">suspend</a>(), <a href="qaudiooutput.html#stop">stop</a>(), <a href="qaudiooutput.html#reset">reset</a>(), <a href="qaudiooutput.html#resume">resume</a>(), and <a href="qaudiooutput.html#start">start</a>().</p>
<p>While the stream is playing, you can set a notify interval in milliseconds with <a href="qaudiooutput.html#setNotifyInterval">setNotifyInterval</a>(). This interval specifies the time between two emissions of the <a href="qaudiooutput.html#notify">notify</a>() signal. This is relative to the position in the stream, i.e., if the QAudioOutput is in the SuspendedState or the IdleState, the <a href="qaudiooutput.html#notify">notify</a>() signal is not emitted. A typical use-case would be to update a <a href="qslider.html">slider</a> that allows seeking in the stream. If you want the time since playback started regardless of which states the audio output has been in, <a href="qaudiooutput.html#elapsedUSecs">elapsedUSecs</a>() is the function for you.</p>
<p>If an error occurs, you can fetch the <a href="qaudio.html#Error-enum">error type</a> with the <a href="qaudiooutput.html#error">error</a>() function. Please see the <a href="qaudio.html#Error-enum">QAudio.Error</a> enum for a description of the possible errors that are reported. When an error is encountered, the state changes to <a href="qaudio.html#State-enum">QAudio.StoppedState</a>. You can check for errors by connecting to the <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal:</p>
<pre>     void stateChanged(QAudio.State newState)
     {
         switch (newState) {
             case QAudio.StopState:
                 if (output-&gt;error() != QAudio.NoError) {
                     <span class="comment">// Perform error handling</span>
                 } else {
                     <span class="comment">// Normal stop</span>
                 }
                 break;</pre>
<p>See also <a href="qaudioinput.html">QAudioInput</a> and <a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a>.</p>
<hr /><h2>Method Documentation</h2><h3 class="fn"><a name="QAudioOutput" />QAudioOutput.__init__ (<i>self</i>, <a href="qaudioformat.html">QAudioFormat</a>&#160;<i>format</i>&#160;=&#160;QAudioFormat(), <a href="qobject.html">QObject</a>&#160;<i>parent</i>&#160;=&#160;None)</h3><p>The <i>parent</i> argument, if not None, causes <i>self</i> to be owned by Qt instead of PyQt.</p><p>Construct a new audio output and attach it to <i>parent</i>. The default audio output device is used with the output <i>format</i> parameters.</p>
<h3 class="fn"><a name="QAudioOutput-2" />QAudioOutput.__init__ (<i>self</i>, <a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a>, <a href="qaudioformat.html">QAudioFormat</a>&#160;<i>format</i>&#160;=&#160;QAudioFormat(), <a href="qobject.html">QObject</a>&#160;<i>parent</i>&#160;=&#160;None)</h3><p>The <i>parent</i> argument, if not None, causes <i>self</i> to be owned by Qt instead of PyQt.</p><p>Construct a new audio output and attach it to <i>parent</i>. The device referenced by <i>audioDevice</i> is used with the output <i>format</i> parameters.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/~QAudioOutput" />
<h3 class="fn"><a name="bufferSize" />int QAudioOutput.bufferSize (<i>self</i>)</h3><p>Returns the audio buffer size in bytes.</p>
<p>If called before <a href="qaudiooutput.html#start">start</a>(), returns platform default value. If called before <a href="qaudiooutput.html#start">start</a>() but <a href="qaudiooutput.html#setBufferSize">setBufferSize</a>() was called prior, returns value set by <a href="qaudiooutput.html#setBufferSize">setBufferSize</a>(). If called after <a href="qaudiooutput.html#start">start</a>(), returns the actual buffer size being used. This may not be what was set previously by <a href="qaudiooutput.html#setBufferSize">setBufferSize</a>().</p>
<p>See also <a href="qaudiooutput.html#setBufferSize">setBufferSize</a>().</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/bytesFree" />
<h3 class="fn"><a name="bytesFree" />int QAudioOutput.bytesFree (<i>self</i>)</h3><p>Returns the free space available in bytes in the audio buffer.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/elapsedUSecs" />
<h3 class="fn"><a name="elapsedUSecs" />int QAudioOutput.elapsedUSecs (<i>self</i>)</h3><p>Returns the microseconds since <a href="qaudiooutput.html#start">start</a>() was called, including time in Idle and Suspend states.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/error" />
<h3 class="fn"><a name="error" /><a href="qaudio.html#Error-enum">QAudio.Error</a> QAudioOutput.error (<i>self</i>)</h3><p>Returns the error state.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/format" />
<h3 class="fn"><a name="format" /><a href="qaudioformat.html">QAudioFormat</a> QAudioOutput.format (<i>self</i>)</h3><p>Returns the <a href="qaudioformat.html">QAudioFormat</a> being used.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/notify" />
<h3 class="fn"><a name="notifyInterval" />int QAudioOutput.notifyInterval (<i>self</i>)</h3><p>Returns the notify interval in milliseconds.</p>
<p>See also <a href="qaudiooutput.html#setNotifyInterval">setNotifyInterval</a>().</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/periodSize" />
<h3 class="fn"><a name="periodSize" />int QAudioOutput.periodSize (<i>self</i>)</h3><p>Returns the period size in bytes.</p>
<p>Note: This is the recommended write size in bytes.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/processedUSecs" />
<h3 class="fn"><a name="processedUSecs" />int QAudioOutput.processedUSecs (<i>self</i>)</h3><p>Returns the amount of audio data processed since <a href="qaudiooutput.html#start">start</a>() was called in microseconds.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/reset" />
<h3 class="fn"><a name="reset" />QAudioOutput.reset (<i>self</i>)</h3><p>Drops all audio data in the buffers, resets buffers to zero.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/resume" />
<h3 class="fn"><a name="resume" />QAudioOutput.resume (<i>self</i>)</h3><p>Resumes processing audio data after a <a href="qaudiooutput.html#suspend">suspend</a>().</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/setBufferSize" />
<h3 class="fn"><a name="setBufferSize" />QAudioOutput.setBufferSize (<i>self</i>, int)</h3><p>Sets the audio buffer size to <i>value</i> in bytes.</p>
<p>Note: This function can be called anytime before <a href="qaudiooutput.html#start">start</a>(), calls to this are ignored after <a href="qaudiooutput.html#start">start</a>(). It should not be assumed that the buffer size set is the actual buffer size used, calling <a href="qaudiooutput.html#bufferSize">bufferSize</a>() anytime after <a href="qaudiooutput.html#start">start</a>() will return the actual buffer size being used.</p>
<p>See also <a href="qaudiooutput.html#bufferSize">bufferSize</a>().</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/setNotifyInterval" />
<h3 class="fn"><a name="setNotifyInterval" />QAudioOutput.setNotifyInterval (<i>self</i>, int)</h3><p>Sets the interval for <a href="qaudiooutput.html#notify">notify</a>() signal to be emitted. This is based on the <i>ms</i> of audio data processed not on actual real-time. The resolution of the timer is platform specific.</p>
<p>See also <a href="qaudiooutput.html#notifyInterval">notifyInterval</a>().</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/start" />
<h3 class="fn"><a name="start" />QAudioOutput.start (<i>self</i>, <a href="qiodevice.html">QIODevice</a>)</h3><p>Uses the <i>device</i> as the <a href="qiodevice.html">QIODevice</a> to transfer data. Passing a <a href="qiodevice.html">QIODevice</a> allows the data to be transfered without any extra code. All that is required is to open the <a href="qiodevice.html">QIODevice</a>.</p>
<p>See also <a href="qiodevice.html">QIODevice</a>.</p>
<h3 class="fn"><a name="start-2" /><a href="qiodevice.html">QIODevice</a> QAudioOutput.start (<i>self</i>)</h3><p>Returns a pointer to the <a href="qiodevice.html">QIODevice</a> being used to handle the data transfer. This <a href="qiodevice.html">QIODevice</a> can be used to write() audio data directly.</p>
<p>See also <a href="qiodevice.html">QIODevice</a>.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/state" />
<h3 class="fn"><a name="state" /><a href="qaudio.html#State-enum">QAudio.State</a> QAudioOutput.state (<i>self</i>)</h3><p>Returns the state of audio processing.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/stateChanged" />
<h3 class="fn"><a name="stop" />QAudioOutput.stop (<i>self</i>)</h3><p>Stops the audio output.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/suspend" />
<h3 class="fn"><a name="suspend" />QAudioOutput.suspend (<i>self</i>)</h3><p>Stops processing audio data, preserving buffered audio data.</p>
<p /><hr /><h2>Qt Signal Documentation</h2><h3 class="fn"><a name="notify" />void notify ()</h3><p>This is the default overload of this signal.</p><p>This signal is emitted when x ms of audio data has been processed the interval set by setNotifyInterval(x).</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/notifyInterval" />
<h3 class="fn"><a name="stateChanged" />void stateChanged (QAudio::State)</h3><p>This is the default overload of this signal.</p><p>This signal is emitted when the device <i>state</i> has changed. This is the current state of the audio output.</p>
<a name="//apple_ref/cpp/instm/QAudioOutput/stop" />
<address><hr /><div align="center"><table border="0" cellspacing="0" width="100%"><tr class="address"><td align="left" width="25%">PyQt&#160;4.7.3 for X11</td><td align="center" width="50%">Copyright &#169; <a href="http://www.riverbankcomputing.com">Riverbank&#160;Computing&#160;Ltd</a> and <a href="http://www.qtsoftware.com">Nokia</a> 2010</td><td align="right" width="25%">Qt&#160;4.6.2</td></tr></table></div></address></body></html>