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from PyQt4 import QtCore, QtGui
from colors import Colors
class SharedImage(object):
def __init__(self):
self.refCount = 0
self.image = None
self.pixmap = None
self.matrix = QtGui.QMatrix()
self.unscaledBoundingRect = QtCore.QRectF()
class DemoItem(QtGui.QGraphicsItem):
sharedImageHash = {}
matrix = QtGui.QMatrix()
def __init__(self, scene=None, parent=None):
super(DemoItem, self).__init__(parent, scene)
self.opacity = 1.0
self.locked = False
self.prepared = False
self.neverVisible = False
self.noSubPixeling = False
self.currentAnimation = None
self.currGuide = None
self.guideFrame = 0.0
self.sharedImage = SharedImage()
self.sharedImage.refCount += 1
self.startFrame = 0.0
self.hashKey = ''
def __del__(self):
self.sharedImage.refCount -= 1
if self.sharedImage.refCount == 0:
if self.hashKey:
del DemoItem.sharedImageHash[self.hashKey]
def animationStarted(self, id=0):
pass
def animationStopped(self, id=0):
pass
def setNeverVisible(self, never=True):
pass
def setRecursiveVisible(self, visible):
if visible and self.neverVisible:
self.setVisible(False)
return
self.setVisible(visible)
for c in self.childItems():
c.setVisible(visible)
def useGuide(self, guide, startFrame=0.0):
self.startFrame = startFrame
self.guideFrame = startFrame
while self.guideFrame > guide.startLength + guide.length():
if guide.nextGuide == guide.firstGuide:
break
guide = guide.nextGuide
self.currGuide = guide
def guideAdvance(self, distance):
self.guideFrame += distance
while self.guideFrame > self.currGuide.startLength + self.currGuide.length():
self.currGuide = self.currGuide.nextGuide
if self.currGuide == self.currGuide.firstGuide:
self.guideFrame -= self.currGuide.lengthAll()
def guideMove(self, moveSpeed):
self.currGuide.guide(self, moveSpeed)
def setPosUsingSheepDog(self, dest, sceneFence):
self.setPos(dest)
if sceneFence.isNull():
return
itemWidth = self.boundingRect().width()
itemHeight = self.boundingRect().height()
fenceRight = sceneFence.x() + sceneFence.width()
fenceBottom = sceneFence.y() + sceneFence.height()
if self.scenePos().x() < sceneFence.x():
self.moveBy(self.mapFromScene(QtCore.QPointF(sceneFence.x(), 0)).x(), 0)
if self.scenePos().x() > fenceRight - itemWidth:
self.moveBy(self.mapFromScene(QtCore.QPointF(fenceRight - itemWidth, 0)).x(), 0)
if self.scenePos().y() < sceneFence.y():
self.moveBy(0, self.mapFromScene(QtCore.QPointF(0, sceneFence.y())).y())
if self.scenePos().y() > fenceBottom - itemHeight:
self.moveBy(0, self.mapFromScene(QtCore.QPointF(0, fenceBottom - itemHeight)).y())
def setGuidedPos(self, pos):
# Make sure we have a copy.
self.guidedPos = QtCore.QPointF(pos)
def getGuidedPos(self):
# Return a copy so that it can be changed.
return QtCore.QPointF(self.guidedPos)
def switchGuide(self, guide):
self.currGuide = guide
self.guideFrame = 0.0
def inTransition(self):
if self.currentAnimation:
return self.currentAnimation.running()
else:
return False
@staticmethod
def setMatrix(matrix):
DemoItem.matrix = matrix
def useSharedImage(self, hashKey):
self.hashKey = hashKey
if hashKey not in DemoItem.sharedImageHash:
DemoItem.sharedImageHash[hashKey] = self.sharedImage
else:
self.sharedImage.refCount -= 1
self.sharedImage = DemoItem.sharedImageHash[hashKey]
self.sharedImage.refCount += 1
def validateImage(self):
if (self.sharedImage.matrix != DemoItem.matrix and not Colors.noRescale) or (self.sharedImage.image is None and self.sharedImage.pixmap is None):
# (Re)create image according to new matrix.
self.sharedImage.image = None
self.sharedImage.pixmap = None
self.sharedImage.matrix = DemoItem.matrix
# Let subclass create and draw a new image according to the new
# matrix.
if Colors.noRescale:
m = QtGui.QMatrix()
else:
m = DemoItem.matrix
image = self.createImage(m)
if image is not None:
if Colors.showBoundingRect:
# Draw red transparent rect.
painter = QtGui.QPainter(image)
painter.fillRect(image.rect(), QtGui.QColor(255, 0, 0, 50))
painter.end()
self.sharedImage.unscaledBoundingRect = self.sharedImage.matrix.inverted()[0].mapRect(QtCore.QRectF(image.rect()))
if Colors.usePixmaps:
if image.isNull():
self.sharedImage.pixmap = QtGui.QPixmap(1, 1)
else:
self.sharedImage.pixmap = QtGui.QPixmap(image.size())
self.sharedImage.pixmap.fill(QtGui.QColor(0, 0, 0, 0))
painter = QtGui.QPainter(self.sharedImage.pixmap)
painter.drawImage(0, 0, image)
else:
self.sharedImage.image = image
return True
else:
return False
return True
def boundingRect(self):
self.validateImage()
return self.sharedImage.unscaledBoundingRect
def paint(self, painter, option=None, widget=None):
if self.validateImage():
wasSmoothPixmapTransform = painter.testRenderHint(QtGui.QPainter.SmoothPixmapTransform)
painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)
if Colors.noRescale:
# Let the painter scale the image for us. This may degrade
# both quality and performance.
if self.sharedImage.image is not None:
painter.drawImage(self.pos(), self.sharedImage.image)
else:
painter.drawPixmap(self.pos(), self.sharedImage.pixmap)
else:
m = painter.worldMatrix()
painter.setWorldMatrix(QtGui.QMatrix())
x = m.dx()
y = m.dy()
if self.noSubPixeling:
x = QtCore.qRound(x)
y = QtCore.qRound(y)
if self.sharedImage.image is not None:
painter.drawImage(QtCore.QPointF(x, y),
self.sharedImage.image)
else:
painter.drawPixmap(QtCore.QPointF(x, y),
self.sharedImage.pixmap)
if not wasSmoothPixmapTransform:
painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform,
False)
def createImage(self, matrix):
return None
def collidesWithItem(self, item, mode):
return False
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