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#!/usr/bin/env python
#############################################################################
##
## Copyright (C) 2010 Riverbank Computing Limited.
## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
## All rights reserved.
##
## This file is part of the examples of PyQt.
##
## $QT_BEGIN_LICENSE:LGPL$
## Commercial Usage
## Licensees holding valid Qt Commercial licenses may use this file in
## accordance with the Qt Commercial License Agreement provided with the
## Software or, alternatively, in accordance with the terms contained in
## a written agreement between you and Nokia.
##
## GNU Lesser General Public License Usage
## Alternatively, this file may be used under the terms of the GNU Lesser
## General Public License version 2.1 as published by the Free Software
## Foundation and appearing in the file LICENSE.LGPL included in the
## packaging of this file. Please review the following information to
## ensure the GNU Lesser General Public License version 2.1 requirements
## will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
##
## In addition, as a special exception, Nokia gives you certain additional
## rights. These rights are described in the Nokia Qt LGPL Exception
## version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
##
## GNU General Public License Usage
## Alternatively, this file may be used under the terms of the GNU
## General Public License version 3.0 as published by the Free Software
## Foundation and appearing in the file LICENSE.GPL included in the
## packaging of this file. Please review the following information to
## ensure the GNU General Public License version 3.0 requirements will be
## met: http://www.gnu.org/copyleft/gpl.html.
##
## If you have questions regarding the use of this file, please contact
## Nokia at qt-info@nokia.com.
## $QT_END_LICENSE$
##
#############################################################################
import random
from PyQt4 import QtCore, QtGui, QtDeclarative
class TileData(QtCore.QObject):
hasFlagChanged = QtCore.pyqtSignal()
hasMineChanged = QtCore.pyqtSignal()
hintChanged = QtCore.pyqtSignal()
flippedChanged = QtCore.pyqtSignal()
def __init__(self):
super(TileData, self).__init__()
self._hasFlag = False
self._hasMine = False
self._hint = -1
self._flipped = False
@QtCore.pyqtProperty(bool, notify=hasFlagChanged)
def hasFlag(self):
return self._hasFlag
@hasFlag.setter
def hasFlag(self, flag):
if self._hasFlag != flag:
self._hasFlag = flag
self.hasFlagChanged.emit()
@QtCore.pyqtProperty(bool, notify=hasMineChanged)
def hasMine(self):
return self._hasMine
def setHasMine(self, mine):
if self._hasMine != mine:
self._hasMine = mine
self.hasMineChanged.emit()
@QtCore.pyqtProperty(int, notify=hintChanged)
def hint(self):
return self._hint
def setHint(self, hint):
if self._hint != hint:
self._hint = hint
self.hintChanged.emit()
@QtCore.pyqtProperty(bool, notify=flippedChanged)
def flipped(self):
return self._flipped
def flip(self):
if not self._flipped:
self._flipped = True
self.flippedChanged.emit()
def unflip(self):
if self._flipped:
self._flipped = False
self.flippedChanged.emit()
class MinehuntGame(QtCore.QObject):
isPlayingChanged = QtCore.pyqtSignal()
hasWonChanged = QtCore.pyqtSignal()
numMinesChanged = QtCore.pyqtSignal()
numFlagsChanged = QtCore.pyqtSignal()
def __init__(self):
super(MinehuntGame, self).__init__()
self._numCols = 9
self._numRows = 9
self._playing = True
self._won = False
self._remaining = 0
self._nMines = 0
self._nFlags = 0
self.setObjectName('mainObject')
random.seed()
self._tiles = []
for ii in range(self._numRows * self._numCols):
self._tiles.append(TileData())
self.reset()
@QtCore.pyqtProperty(QtDeclarative.QPyDeclarativeListProperty, constant=True)
def tiles(self):
return QtDeclarative.QPyDeclarativeListProperty(self, self._tiles)
@QtCore.pyqtProperty(bool, notify=isPlayingChanged)
def isPlaying(self):
return self._playing
@QtCore.pyqtProperty(bool, notify=hasWonChanged)
def hasWon(self):
return self._won
@QtCore.pyqtProperty(int, notify=numMinesChanged)
def numMines(self):
return self._nMines
@QtCore.pyqtProperty(int, notify=numFlagsChanged)
def numFlags(self):
return self._nFlags
@QtCore.pyqtSlot(int, int)
def flip(self, row, col):
if not self._playing:
return False
t = self._tile(row, col)
if t is None or t.hasFlag:
return False
if t.flipped:
flags = 0
for c in (col - 1, col, col + 1):
for r in (row - 1, row, row + 1):
nearT = self._tile(r, c)
if nearT is None or nearT is t:
continue
if nearT.hasFlag:
flags += 1
if t.hint == 0 or t.hint != flags:
return False
for c in (col - 1, col, col + 1):
for r in (row - 1, row, row + 1):
nearT = self._tile(r, c)
if nearT is not None and not nearT.flipped and not nearT.hasFlag:
self.flip(r, c)
return True
t.flip()
if t.hint == 0:
for c in (col - 1, col, col + 1):
for r in (row - 1, row, row + 1):
nearT = self._tile(r, c)
if nearT is not None and not nearT.flipped:
self.flip(r, c)
if t.hasMine:
# Flip all other mines.
for r in range(self._numRows):
for c in range(self._numCols):
t = self._tile(r, c)
if t is not None and t.hasMine:
self.flip(r, c)
self._won = False
self.hasWonChanged.emit()
self._setPlaying(False)
self._remaining -= 1
if self._remaining == 0:
self._won = True
self.hasWonChanged.emit()
self._setPlaying(False)
return True
@QtCore.pyqtSlot(int, int)
def flag(self, row, col):
t = self._tile(row, col)
if t is None:
return False
t.hasFlag = not t.hasFlag
if t.hasFlag:
self._nFlags += 1
else:
self._nFlags -= 1
self.numFlagsChanged.emit()
return True
@QtCore.pyqtSlot()
def setBoard(self):
for t in self._tiles:
t.setHasMine(False)
t.setHint(-1)
# Place the mines.
mines = self._nMines;
self._remaining = self._numRows * self._numCols - mines
while mines > 0:
col = random.randint(0, self._numCols - 1)
row = random.randint(0, self._numRows - 1)
t = self._tile(row, col)
if t is not None and not t.hasMine:
t.setHasMine(True)
mines -= 1
# Set the hints.
for row in range(self._numRows):
for col in range(self._numCols):
t = self._tile(row, col)
if t is not None and not t.hasMine:
t.setHint(self._getHint(row, col))
self._setPlaying(True)
@QtCore.pyqtSlot()
def reset(self):
for t in self._tiles:
t.unflip()
t.hasFlag = False
self._nMines = 12
self._nFlags = 0
self.numMinesChanged.emit()
self.numFlagsChanged.emit()
self._setPlaying(False)
QtCore.QTimer.singleShot(600, self.setBoard)
def _onBoard(self, row, col):
return (row >= 0 and row < self._numRows and col >= 0 and col < self._numCols)
def _tile(self, row, col):
if self._onBoard(row, col):
return self._tiles[col + self._numRows * row]
return None
def _getHint(self, row, col):
hint = 0
for c in (col - 1, col, col + 1):
for r in (row - 1, row, row + 1):
t = self._tile(r, c)
if t is not None and t.hasMine:
hint += 1
return hint
def _setPlaying(self, playing):
if self._playing != playing:
self._playing = playing
self.isPlayingChanged.emit()
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
canvas = QtDeclarative.QDeclarativeView()
engine = canvas.engine()
game = MinehuntGame()
engine.rootContext().setContextObject(game)
canvas.setSource(QtCore.QUrl.fromLocalFile('minehunt.qml'))
engine.quit.connect(app.quit)
canvas.setGeometry(QtCore.QRect(100, 100, 450, 450))
canvas.show()
sys.exit(app.exec_())
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