File: node_graphics_object.py

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import typing

from qtpy.QtCore import QPoint, QRectF, QSize, QSizeF, Qt
from qtpy.QtGui import QCursor, QPainter
from qtpy.QtWidgets import (QGraphicsDropShadowEffect, QGraphicsItem,
                            QGraphicsObject, QGraphicsProxyWidget,
                            QGraphicsSceneContextMenuEvent,
                            QGraphicsSceneHoverEvent, QGraphicsSceneMouseEvent,
                            QSizePolicy, QStyleOptionGraphicsItem, QWidget)

from .enums import ConnectionPolicy
from .node_connection_interaction import NodeConnectionInteraction
from .port import PortType


class NodeGraphicsObject(QGraphicsObject):
    def __init__(self, scene, node):
        super().__init__()
        self._scene = scene
        self._node = node
        self._locked = False
        self._proxy_widget = None

        self._scene.addItem(self)

        self.setFlag(QGraphicsItem.ItemDoesntPropagateOpacityToChildren, True)
        self.setFlag(QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QGraphicsItem.ItemIsFocusable, True)
        self.setFlag(QGraphicsItem.ItemIsSelectable, True)
        self.setFlag(QGraphicsItem.ItemSendsScenePositionChanges, True)

        self.setCacheMode(QGraphicsItem.DeviceCoordinateCache)

        self._style = node.model.style
        node_style = self._style.node

        effect = QGraphicsDropShadowEffect()
        effect.setOffset(4, 4)
        effect.setBlurRadius(20)
        effect.setColor(node_style.shadow_color)

        self.setGraphicsEffect(effect)
        self.setOpacity(node_style.opacity)
        self.setAcceptHoverEvents(True)
        self.setZValue(0)

        self.embed_q_widget()

        # connect to the move signals to emit the move signals in FlowScene
        def on_move():
            self._scene.node_moved.emit(self._node, self.pos())

        self.xChanged.connect(on_move)
        self.yChanged.connect(on_move)

    def _cleanup(self):
        if self._scene is not None:
            self._scene.removeItem(self)
            self._scene = None

    def setPos(self, pos):
        super().setPos(pos)
        self.move_connections()

    @property
    def node(self):
        """
        Node

        Returns
        -------
        value : Node
        """
        return self._node

    def boundingRect(self) -> QRectF:
        """
        boundingRect

        Returns
        -------
        value : QRectF
        """
        return self._node.geometry.bounding_rect

    def set_geometry_changed(self):
        self.prepareGeometryChange()

    def move_connections(self):
        """
        Visits all attached connections and corrects their corresponding end points.
        """
        for conn in self._node.state.all_connections:
            conn.graphics_object.move()

    def lock(self, locked: bool):
        """
        Lock

        Parameters
        ----------
        locked : bool
        """
        self._locked = locked
        self.setFlag(QGraphicsItem.ItemIsMovable, not locked)
        self.setFlag(QGraphicsItem.ItemIsFocusable, not locked)
        self.setFlag(QGraphicsItem.ItemIsSelectable, not locked)

    def paint(self, painter: QPainter, option: QStyleOptionGraphicsItem, widget: QWidget):
        """
        Paint

        Parameters
        ----------
        painter : QPainter
        option : QStyleOptionGraphicsItem
        widget : QWidget
        """
        from .node_painter import NodePainter
        # TODO
        painter.setClipRect(option.exposedRect)
        NodePainter.paint(painter, self._node, self._scene,
                          node_style=self._style.node,
                          connection_style=self._style.connection,
                          )

    def itemChange(self, change: QGraphicsItem.GraphicsItemChange, value: typing.Any) -> typing.Any:
        """
        itemChange

        Parameters
        ----------
        change : QGraphicsItem.GraphicsItemChange
        value : any

        Returns
        -------
        value : any
        """
        if change == self.ItemPositionChange and self.scene():
            self.move_connections()

        return super().itemChange(change, value)

    def mousePressEvent(self, event: QGraphicsSceneMouseEvent):
        """
        mousePressEvent

        Parameters
        ----------
        event : QGraphicsSceneMouseEvent
        """
        if self._locked:
            return

        # deselect all other items after self one is selected
        if not self.isSelected() and not (event.modifiers() & Qt.ControlModifier):
            self._scene.clearSelection()

        node_geometry = self._node.geometry

        for port_to_check in (PortType.input, PortType.output):
            # TODO do not pass sceneTransform
            port = node_geometry.check_hit_scene_point(port_to_check,
                                                       event.scenePos(),
                                                       self.sceneTransform())
            if not port:
                continue

            connections = port.connections

            # start dragging existing connection
            if connections and port_to_check == PortType.input:
                conn, = connections
                interaction = NodeConnectionInteraction(self._node, conn, self._scene)
                interaction.disconnect(port_to_check)
            elif port_to_check == PortType.output:
                # initialize new Connection
                out_policy = port.connection_policy
                if connections and out_policy == ConnectionPolicy.one:
                    conn, = connections
                    self._scene.delete_connection(conn)

                # TODO_UPSTREAM: add to FlowScene
                connection = self._scene.create_connection(port)
                connection.graphics_object.grabMouse()

        pos = QPoint(event.pos().x(), event.pos().y())
        geom = self._node.geometry
        state = self._node.state
        if self._node.model.resizable() and geom.resize_rect.contains(pos):
            state.resizing = True

    def mouseMoveEvent(self, event: QGraphicsSceneMouseEvent):
        """
        mouseMoveEvent

        Parameters
        ----------
        event : QGraphicsSceneMouseEvent
        """
        geom = self._node.geometry
        state = self._node.state
        if state.resizing:
            diff = event.pos() - event.lastPos()
            w = self._node.model.embedded_widget()
            if w:
                self.prepareGeometryChange()
                old_size = w.size() + QSize(diff.x(), diff.y())
                w.setFixedSize(old_size)

                old_size_f = QSizeF(old_size)
                self._proxy_widget.setMinimumSize(old_size_f)
                self._proxy_widget.setMaximumSize(old_size_f)
                self._proxy_widget.setPos(geom.widget_position)
                geom.recalculate_size()
                self.update()
                self.move_connections()
                event.accept()
        else:
            super().mouseMoveEvent(event)
            if event.lastPos() != event.pos():
                self.move_connections()
            event.ignore()

        bounding = self.mapToScene(self.boundingRect()).boundingRect()
        r = self.scene().sceneRect().united(bounding)
        self.scene().setSceneRect(r)

    def mouseReleaseEvent(self, event: QGraphicsSceneMouseEvent):
        """
        mouseReleaseEvent

        Parameters
        ----------
        event : QGraphicsSceneMouseEvent
        """
        state = self._node.state
        state.resizing = False
        super().mouseReleaseEvent(event)

        # position connections precisely after fast node move
        self.move_connections()

    def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
        """
        hoverEnterEvent

        Parameters
        ----------
        event : QGraphicsSceneHoverEvent
        """
        # void
        # bring all the colliding nodes to background
        overlap_items = self.collidingItems()
        for item in overlap_items:
            if item.zValue() > 0.0:
                item.setZValue(0.0)

        # bring self node forward
        self.setZValue(1.0)
        self._node.geometry.hovered = True
        self.update()
        self._scene.node_hovered.emit(self._node, event.screenPos())
        event.accept()

    def hoverLeaveEvent(self, event: QGraphicsSceneHoverEvent):
        """
        hoverLeaveEvent

        Parameters
        ----------
        event : QGraphicsSceneHoverEvent
        """
        self._node.geometry.hovered = False
        self.update()
        self._scene.node_hover_left.emit(self._node)
        event.accept()

    def hoverMoveEvent(self, event: QGraphicsSceneHoverEvent):
        """
        hoverMoveEvent

        Parameters
        ----------
        q_graphics_scene_hover_event : QGraphicsSceneHoverEvent
        """
        pos = event.pos()
        geom = self._node.geometry
        if (self._node.model.resizable() and
                geom.resize_rect.contains(QPoint(pos.x(), pos.y()))):
            self.setCursor(QCursor(Qt.SizeFDiagCursor))
        else:
            self.setCursor(QCursor())

        event.accept()

    def mouseDoubleClickEvent(self, event: QGraphicsSceneMouseEvent):
        """
        mouseDoubleClickEvent

        Parameters
        ----------
        event : QGraphicsSceneMouseEvent
        """
        super().mouseDoubleClickEvent(event)
        self._scene.node_double_clicked.emit(self._node)

    def contextMenuEvent(self, event: QGraphicsSceneContextMenuEvent):
        """
        contextMenuEvent

        Parameters
        ----------
        event : QGraphicsSceneContextMenuEvent
        """
        self._scene.node_context_menu.emit(
            self._node, event.scenePos(), event.screenPos())

    def embed_q_widget(self):
        geom = self._node.geometry
        widget = self._node.model.embedded_widget()
        if widget is None:
            return

        self._proxy_widget = QGraphicsProxyWidget(self)
        self._proxy_widget.setWidget(widget)
        self._proxy_widget.setPreferredWidth(5)
        geom.recalculate_size()

        # If the widget wants to use as much vertical space as possible, set it
        # to have the geomtry's equivalent_widget_height.
        if widget.sizePolicy().verticalPolicy() & QSizePolicy.ExpandFlag:
            self._proxy_widget.setMinimumHeight(geom.equivalent_widget_height())

        self._proxy_widget.setPos(geom.widget_position)
        self.update()
        self._proxy_widget.setOpacity(1.0)
        self._proxy_widget.setFlag(QGraphicsItem.ItemIgnoresParentOpacity)