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[](https://rcon.readthedocs.io/en/latest/)
# rcon
An RCON client implementation.
* [Source RCON protocol](https://developer.valvesoftware.com/wiki/Source_RCON_Protocol)
* [BattlEye RCon protocol](https://www.battleye.com/downloads/BERConProtocol.txt)
## Requirements
`rcon` requires Python 3.10 or higher.
## Documentation
Documentation is available on [readthedocs](https://rcon.readthedocs.io/en/latest/).
## Installation
Install rcon from the [AUR](https://aur.archlinux.org/packages/python-rcon/) or via:
pip install rcon
## Quick start
The `RCON` protocols are used to remotely control game servers, i.e. execute
commands on a game server and receive the respective results.
### Source RCON
```python
from rcon.source import Client
with Client('127.0.0.1', 5000, passwd='mysecretpassword') as client:
response = client.run('some_command', 'with', 'some', 'arguments')
print(response)
```
#### Async support
If you prefer to use Source RCON in an asynchronous environment, you can use
`rcon()`.
```python
from rcon.source import rcon
response = await rcon(
'some_command', 'with', 'some', 'arguments',
host='127.0.0.1', port=5000, passwd='mysecretpassword'
)
print(response)
```
### BattlEye RCon
```python
from rcon.battleye import Client
with Client('127.0.0.1', 5000, passwd='mysecretpassword') as client:
response = client.run('some_command', 'with', 'some', 'arguments')
print(response)
```
#### Handling server messages
Since the BattlEye RCon server will also send server messages to the client
alongside command responses, you can register an event handler to process
those messages:
```python
from rcon.battleye import Client
from rcon.battleye.proto import ServerMessage
def my_message_handler(server_message: ServerMessage) -> None:
"""Print server messages."""
print('Server message:', server_message)
with Client(
'127.0.0.1',
5000,
passwd='mysecretpassword',
message_handler=my_message_handler
) as client:
response = client.run('some_command', 'with', 'some', 'arguments')
print('Response:', response)
```
Have a look at `rcon.battleye.proto.ServerMessage` for details on the
respective objects.
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