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"""
This module manages the allocation of buffer numbers and samples. To see
a list of descriptions of what sounds are mapped to what characters,
simply evaluate
print(Samples)
Future:
Aiming on being able to set individual sample banks for different players
that can be proggrammed into performance.
"""
import fnmatch
import os
import wave
from contextlib import closing
from itertools import chain
from os.path import abspath, join, isabs, isfile, isdir, splitext
from renardo_lib import spack_manager
from renardo_lib.Code import WarningMsg
from renardo_lib.Logging import Timing
from renardo_lib.SCLang import SampleSynthDef
from renardo_lib.ServerManager import Server
from renardo_lib.Settings import SAMPLES_PACK_NUMBER
alpha = "abcdefghijklmnopqrstuvwxyz"
DESCRIPTIONS = { 'a' : "Gameboy hihat", 'A' : "Gameboy kick drum",
'b' : "Noisy beep", 'B' : "Short saw",
'c' : "Voice/string", 'C' : "Choral",
'd' : "Woodblock", 'D' : "Dirty snare",
'e' : "Electronic Cowbell", 'E' : "Ringing percussion",
'f' : "Pops", 'F' : "Trumpet stabs",
'g' : "Ominous", 'G' : "Ambient stabs",
'h' : "Finger snaps", 'H' : "Clap",
'i' : "Jungle snare", 'I' : "Rock snare",
'j' : "Whines", 'J' : "Ambient stabs",
'k' : "Wood shaker", 'K' : "Percussive hits",
'l' : "Robot noise", 'L' : "Noisy percussive hits",
'm' : "808 toms", 'M' : "Acoustic toms",
'n' : "Noise", 'N' : "Gameboy SFX",
'o' : "Snare drum", 'O' : "Heavy snare",
'p' : "Tabla", 'P' : "Tabla long",
'q' : "Ambient stabs", 'Q' : "Electronic stabs",
'r' : "Metal", 'R' : "Metallic",
's' : "Shaker", 'S' : "Tamborine",
't' : "Rimshot", 'T' : "Cowbell",
'u' : "Soft snare", 'U' : "Misc. Fx",
'v' : "Soft kick", 'V' : "Hard kick",
'w' : "Dub hits", 'W' : "Distorted",
'x' : "Bass drum", 'X' : "Heavy kick",
'y' : "Percussive hits", 'Y' : "High buzz",
'z' : "Scratch", "Z" : "Loud stabs",
'-' : "Hi hat closed", "|" : "Hangdrum",
'=' : "Hi hat open", "/" : "Reverse sounds",
'*' : "Clap", "\\" : "Lazer",
'~' : "Ride cymbal", "%" : "Noise bursts",
'^' : "'Donk'", "$" : "Beatbox",
'#' : "Crash", "!" : "Yeah!",
'+' : "Clicks", "&" : "Chime",
'@' : "Gameboy noise", ":" : "Hi-hats",
'1' : "Vocals (One)",
'2' : 'Vocals (Two)',
'3' : 'Vocals (Three)',
'4' : 'Vocals (Four)'}
# class _get_sample_path_from_symbol:
# '''Function-like (singleton pattern) class to search the directory for a sample
# file based on input symbol'''
# def __init__(self, samples_directory, _):
# if os.path.isdir(samples_directory):
# self.samples_directory = os.path.realpath(samples_directory)
# else:
# raise OSError("{!r} is not a valid directory".format(samples_directory))
# def __call__(self, symbol, samples_pack):
# """ Return the sample search directory for a symbol """
# samples_pack = (
# spack_manager.get_spack_from_num(samples_pack) if isinstance(samples_pack, int)
# else samples_pack
# )
# sample_path = None
# if symbol.isalpha():
# low_up_dirname = 'upper' if symbol.isupper() else 'lower'
# samples_path = samples_pack.path / symbol.lower() / low_up_dirname
# elif symbol in nonalpha:
# longname = nonalpha[symbol]
# samples_path = samples_pack.path / '_' / longname
# return sample_path
#
# get_sample_path_from_symbol = _get_sample_path_from_symbol(FOXDOT_SND, SAMPLES_PACK_NUMBER) # singleton
class Buffer(object):
def __init__(self, fn, number, channels=1):
self.fn = fn
self.bufnum = int(number)
self.channels = channels
def __repr__(self):
return "<Buffer num {}>".format(self.bufnum)
def __int__(self):
return self.bufnum
@classmethod
def fromFile(cls, filename, number):
try:
with closing(wave.open(filename)) as snd:
numChannels = snd.getnchannels()
except wave.Error:
numChannels = 1
return cls(filename, number, numChannels)
nil = Buffer('', 0)
class BufferManager(object):
def __init__(self, server=Server, paths=[]):
self._server = server
self._max_buffers = server.max_buffers
# Keep buffer 0 unallocated because we use it as the "nil" buffer
self._nextbuf = 1
self._buffers = [None for _ in range(self._max_buffers)]
self._fn_to_buf = {}
self._paths = [spack_manager.default_spack().loop_path] + list(paths)
self._ext = ['wav', 'wave', 'aif', 'aiff', 'flac']
self.loops = [
sample_path.with_suffix('').name #file name without extension
for sample_path
in spack_manager.default_spack().loop_path.iterdir()
]
def __str__(self):
return "\n".join(["%r: %s" % (k, v) for k, v in sorted(DESCRIPTIONS.items())])
def __repr__(self):
return '<BufferManager>'
def __getitem__(self, key):
""" Short-hand access for getBufferFromSymbol() i.e. Samples['x'] """
if isinstance(key, tuple):
return self.getBufferFromSymbol(*key)
return self.getBufferFromSymbol(key)
def _reset_buffers(self):
""" Clears the cache of loaded buffers """
files = list(self._fn_to_buf.keys())
self._fn_to_buf = {}
for fn in files:
self.loadBuffer(fn)
return
def reset(self):
return self._reset_buffers()
def _incr_nextbuf(self):
self._nextbuf += 1
if self._nextbuf >= self._max_buffers:
self._nextbuf = 1
def _getNextBufnum(self):
""" Get the next free buffer number """
start = self._nextbuf
while self._buffers[self._nextbuf] is not None:
self._incr_nextbuf()
if self._nextbuf == start:
raise RuntimeError("Buffers full! Cannot allocate additional buffers.")
freebuf = self._nextbuf
self._incr_nextbuf()
return freebuf
def addAPath(self, path):
""" Add a path to the search paths for samples """
self._paths.append(abspath(path))
def free(self, filenameOrBuf):
""" Free a buffer. Accepts a filename or buffer number """
if isinstance(filenameOrBuf, int):
buf = self._buffers[filenameOrBuf]
else:
buf = self._fn_to_buf[filenameOrBuf]
del self._fn_to_buf[buf.fn]
self._buffers[buf.bufnum] = None
self._server.bufferFree(buf.bufnum)
def freeAll(self):
""" Free all buffers """
buffers = list(self._fn_to_buf.values())
for buf in buffers:
self.free(buf.bufnum)
def setMaxBuffers(self, max_buffers):
""" Set the max buffers on the SC server """
if max_buffers < self._max_buffers:
if any(self._buffers[max_buffers:]):
raise RuntimeError(
"Cannot shrink buffer size. Buffers already allocated."
)
self._buffers = self._buffers[:max_buffers]
elif max_buffers > self._max_buffers:
while len(self._buffers) < max_buffers:
self._buffers.append(None)
self._max_buffers = max_buffers
self._nextbuf = self._nextbuf % max_buffers
def getBufferFromSymbol(self, symbol, spack, index=0):
""" Get buffer information from a symbol """
if symbol.isspace():
return nil
sample_path = spack_manager.get_spack(spack).sample_path_from_symbol(symbol)
if sample_path is None:
return nil
sample_path = self._findSample(sample_path, index)
if sample_path is None:
return nil
return self._allocateAndLoad(sample_path)
def getBuffer(self, bufnum):
""" Get buffer information from the buffer number """
return self._buffers[bufnum]
def _allocateAndLoad(self, filename, force=False):
""" Allocates and loads a buffer from a filename, with caching """
if filename not in self._fn_to_buf:
bufnum = self._getNextBufnum()
buf = Buffer.fromFile(filename, bufnum)
self._server.bufferRead(filename, bufnum)
self._fn_to_buf[filename] = buf
self._buffers[bufnum] = buf
elif force:
buf = self._fn_to_buf[filename]
self._server.bufferRead(filename, buf.bufnum)
# self._fn_to_buf[filename] = bufnum
# self._buffers[bufnum] = buf
return self._fn_to_buf[filename]
def reload(self, filename):
# symbol = self.getBufferFrom
return self.loadBuffer(filename, force=True)
def _getSoundFile(self, filename):
""" Look for a file with all possible extensions """
base, cur_ext = splitext(filename)
if cur_ext:
# If the filename already has an extensions, keep it
if isfile(filename):
return filename
else:
# Otherwise, look for all possible extensions
for ext in self._ext:
# Look for .wav and .WAV
for tryext in [ext, ext.upper()]:
extpath = filename + '.' + tryext
if isfile(extpath):
return extpath
return None
def _getSoundFileOrDir(self, filename):
""" Get a matching sound file or directory """
if isdir(filename):
return abspath(filename)
foundfile = self._getSoundFile(filename)
if foundfile:
return abspath(foundfile)
return None
def _searchPaths(self, filename):
""" Search our search paths for an audio file or directory """
if isabs(filename):
return self._getSoundFileOrDir(filename)
else:
for root in self._paths:
fullpath = join(root, filename)
foundfile = self._getSoundFileOrDir(fullpath)
if foundfile:
return foundfile
return None
def _getFileInDir(self, dirname, index):
""" Return nth sample in a directory """
candidates = []
for filename in sorted(os.listdir(dirname)):
name, ext = splitext(filename)
if 'Placeholder' in name:
continue
if ext.lower()[1:] in self._ext:
fullpath = join(dirname, filename)
if len(candidates) == index:
return fullpath
candidates.append(fullpath)
if candidates:
return candidates[int(index) % len(candidates)]
return None
def _patternSearch(self, filename, index):
"""
Return nth sample that matches a path pattern
Path pattern is a relative path that can contain wildcards such as *
and ? (see fnmatch for more details). Some example paths:
samp*
**/voices/*
perc*/bass*
"""
def _findNextSubpaths(path, pattern):
""" For a path pattern, find all subpaths that match """
# ** is a special case meaning "all recursive directories"
if pattern == '**':
for dirpath, _, _ in os.walk(path):
yield dirpath
else:
children = os.listdir(path)
for c in fnmatch.filter(children, pattern):
yield join(path, c)
candidates = []
queue = self._paths[:]
subpaths = filename.split(os.sep)
filepat = subpaths.pop()
while subpaths:
subpath = subpaths.pop(0)
queue = list(chain.from_iterable(
(_findNextSubpaths(p, subpath) for p in queue)
))
# If the filepat (ex. 'foo*.wav') has an extension, we want to match
# the full filename. If not, we just match against the basename.
match_base = not hasext(filepat)
for path in queue:
for subpath, _, filenames in os.walk(path):
for filename in sorted(filenames):
basename, ext = splitext(filename)
if ext[1:].lower() not in self._ext:
continue
if match_base:
ismatch = fnmatch.fnmatch(basename, filepat)
else:
ismatch = fnmatch.fnmatch(filename, filepat)
if ismatch:
fullpath = join(subpath, filename)
if len(candidates) == index:
return fullpath
candidates.append(fullpath)
if candidates:
return candidates[index % len(candidates)]
return None
@Timing('bufferSearch', logargs=True)
def _findSample(self, filename, index=0):
"""
Find a sample from a filename or pattern
Will first attempt to find an exact match (by abspath or relative to
the search paths). Then will attempt to pattern match in search paths.
"""
path = self._searchPaths(filename)
if path:
# If it's a file, use that sample
if isfile(path):
return path
# If it's a dir, use one of the samples in that dir
elif isdir(path):
foundfile = self._getFileInDir(path, index)
if foundfile:
return foundfile
else:
WarningMsg("No sound files in %r" % path)
return None
else:
WarningMsg("File %r is neither a file nor a directory" % path)
return None
else:
# If we couldn't find a dir or file with this name, then we use it
# as a pattern and recursively walk our paths
foundfile = self._patternSearch(filename, index)
if foundfile:
return foundfile
WarningMsg("Could not find any sample matching %r" % filename)
return None
def loadBuffer(self, filename, index=0, force=False):
""" Load a sample and return the number of a buffer """
samplepath = self._findSample(filename, index)
if samplepath is None:
return 0
else:
buf = self._allocateAndLoad(samplepath, force=force)
return buf.bufnum
def hasext(filename):
return bool(splitext(filename)[1])
Samples = BufferManager()
class LoopSynthDef(SampleSynthDef):
def __init__(self):
SampleSynthDef.__init__(self, "loop")
self.pos = self.new_attr_instance("pos")
self.sample = self.new_attr_instance("sample")
self.spack = self.new_attr_instance("spack")
self.beat_stretch = self.new_attr_instance("beat_stretch")
self.defaults['pos'] = 0
self.defaults['sample'] = 0
self.defaults['spack'] = SAMPLES_PACK_NUMBER
self.defaults['beat_stretch'] = 0
self.base.append("rate = (rate * (1-(beat_stretch>0))) + ((BufDur.kr(buf) / sus) * (beat_stretch>0));")
self.base.append("osc = PlayBuf.ar(2, buf, BufRateScale.kr(buf) * rate, startPos: BufSampleRate.kr(buf) * pos, loop: 1.0);")
self.base.append("osc = osc * EnvGen.ar(Env([0,1,1,0],[0.05, sus-0.05, 0.05]));")
self.osc = self.osc * self.amp
self.add()
def __call__(self, filename, pos=0, sample=0, **kwargs):
kwargs["buf"] = Samples.loadBuffer(filename, sample)
proxy = SampleSynthDef.__call__(self, pos, **kwargs)
proxy.kwargs["filename"] = filename
return proxy
class StretchSynthDef(SampleSynthDef):
def __init__(self):
SampleSynthDef.__init__(self, "stretch")
self.base.append("osc = Warp1.ar(2, buf, Line.kr(0,1,sus), rate, windowSize: 0.2, overlaps: 4, interp:2);")
self.base.append("osc = osc * EnvGen.ar(Env([0,1,1,0],[0.05, sus-0.05, 0.05]));")
self.osc = self.osc * self.amp
self.add()
def __call__(self, filename, pos=0, sample=0, **kwargs):
kwargs["buf"] = Samples.loadBuffer(filename, sample)
proxy = SampleSynthDef.__call__(self, pos, **kwargs)
proxy.kwargs["filename"] = filename
return proxy
class GranularSynthDef(SampleSynthDef):
def __init__(self):
SampleSynthDef.__init__(self, "gsynth")
self.pos = self.new_attr_instance("pos")
self.sample = self.new_attr_instance("sample")
self.defaults['pos'] = 0
self.defaults['sample'] = 0
self.defaults['spack'] = SAMPLES_PACK_NUMBER
self.base.append("osc = PlayBuf.ar(2, buf, BufRateScale.kr(buf) * rate, startPos: BufSampleRate.kr(buf) * pos);")
self.base.append("osc = osc * EnvGen.ar(Env([0,1,1,0],[0.05, sus-0.05, 0.05]));")
self.osc = self.osc * self.amp
self.add()
def __call__(self, filename, pos=0, sample=0, **kwargs):
kwargs["buf"] = Samples.loadBuffer(filename, sample)
return SampleSynthDef.__call__(self, pos, **kwargs)
loop = LoopSynthDef()
stretch = StretchSynthDef()
# gsynth = GranularSynthDef()
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