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Network
=======
.. module:: sfml.network
.. contents:: :local:
IpAddress
^^^^^^^^^
.. class:: IpAddress()
Encapsulate an IPv4 network address.
:class:`IpAddress` is an utility class for manipulating network
addresses.
It provides a set of class methods and conversion attributes to
easily build or transform an IP address from/to various
representations.
Usage example::
ip0 = sf.IpAddress() # an invalid address
ip1 = sf.IpAddress.NONE # an invalid address (same as ip0)
ip2 = sf.IpAddress.from_string("127.0.0.1") # the local host address
ip3 = sf.IpAddress.BROADCAST # the broadcast address
ip4 = sf.IpAddress.from_bytes(192, 168, 1, 56) # a local address
ip5 = sf.IpAddress.from_string("my_computer") # a local address created from a network name
ip6 = sf.IpAddress.from_string("89.54.1.169") # a distant address
ip7 = sf.IpAddress.from_string("www.google.com") # a distant address created from a network name
ip8 = sf.IpAddress.get_local_address() # my address on the local network
ip9 = sf.IpAddress.get_public_address() # my address on the internet
Note that :class:`IpAddress` currently doesn't support IPv6 nor
other types of network addresses.
.. py:data:: NONE
Value representing an empty/invalid address.
.. py:data:: LOCAL_HOST
The "localhost" address (for connecting a computer to itself
locally)
.. py:data:: BROADCAST
The "broadcast" address (for sending UDP messages to everyone on
a local network)
.. classmethod:: from_string(string)
Construct the address from a string.
Here address can be either a decimal address (ex: "192.168.1.56")
or a network name (ex: "localhost").
:param str string: IP address or network name
:rtype: :class:`sfml.network.IpAddress`
.. classmethod:: from_integer(integer)
Construct the address from an integer.
This constructor uses the internal representation of the address
directly. It should be used for optimization purposes, and only
if you got that representation from :attr:`IpAddress.integer`.
:param integer integer: 4 bytes of the address packed into a 32-bits integer
:rtype: :class:`sfml.network.IpAddress`
.. classmethod:: from_bytes(b0, b1, b2, b3)
Construct the address from 4 bytes.
Calling IpAddress.from_bytes(a, b, c, d) is equivalent to calling
IpAddress.from_string("a.b.c.d"), but safer as it doesn't have to
parse a string to get the address components.
:param integer b0: First byte of the address
:param integer b1: Second byte of the address
:param integer b2: Third byte of the address
:param integer b3: Fourth byte of the address
:rtype: sfml.network.IpAddress
.. attribute:: string
Get a string representation of the address.
The returned string is the decimal representation of the IP
address (like "192.168.1.56"), even if it was constructed from a
host name.
:type: string
.. attribute:: integer
Get an integer representation of the address.
The returned number is the internal representation of the
address, and should be used for optimization purposes only (like
sending the address through a socket). The integer produced by
this function can then be converted back to a
:class:`IpAddress` with the proper constructor.
:type: integer
.. classmethod:: get_local_address()
Get the computer's local address.
The local address is the address of the computer from the LAN
point of view, i.e. something like 192.168.1.56. It is meaningful
only for communications over the local network. Unlike
:func:`get_public_address`, this function is fast and may be used
safely anywhere.
:rtype: :class:`sfml.network.IpAddress`
.. classmethod:: get_public_address([timeout])
Get the computer's public address.
The public address is the address of the computer from the
internet point of view, i.e. something like 89.54.1.169. It is
necessary for communications over the world wide web. The only
way to get a public address is to ask it to a distant website; as
a consequence, this function depends on both your network
connection and the server, and may be very slow. You should use
it as few as possible. Because this function depends on the
network connection and on a distant server, you may use a time
limit if you don't want your program to be possibly stuck waiting
in case there is a problem; this limit is deactivated by default.
:param sfml.system.Time timeout: Maximum time to wait
:rtype: :class:`sfml.network.IpAddress`
SocketException
^^^^^^^^^^^^^^^
.. py:exception:: SocketException(Exception)
Main exception defined for all socket exceptions. Most of socket's
method can potentially raise one of the three following exceptions
and you'll use this one to catch any of them in one except statement.
.. py:exception:: SocketDisconnected(SocketException)
In **blocking mode**, the socket may raise this exception to warm
you it has been disconnected.
.. py:exception:: SocketNotReady(SocketException)
In **non-blocking mode**, the socket will raise this exception if
the socket is not ready to send/receive data yet.
.. py:exception:: SocketError(SocketException)
In ** blocking mode**, the socket may raise this exception to warm
you an unexpected error happened.
Socket
^^^^^^
.. py:class:: Socket()
Base class for all the socket types.
This class mainly defines internal stuff to be used by derived
classes.
The only public features that it defines, and which is therefore
common to all the socket classes, is the blocking state.
All sockets can be set as blocking or non-blocking.
In blocking mode, socket functions will hang until the operation
completes, which means that the entire program (well, in fact the
current thread if you use multiple ones) will be stuck waiting
for your socket operation to complete.
In non-blocking mode, all the socket functions will return
immediately. If the socket is not ready to complete the requested
operation, the function simply raises the exception :exc:`SocketNotReady`.
The default mode, which is blocking, is the one that is generally
used, in combination with threads or selectors. The non-blocking
mode is rather used in real-time applications that run an endless
loop that can poll the socket often enough, and cannot afford
blocking this loop.
.. py:data:: DONE
The socket has sent / received the data.
.. py:data:: NOT_READY
The socket is not ready to send / receive data yet.
.. py:data:: DISCONNECTED
The TCP socket has been disconnected.
.. py:data:: ERROR
An unexpected error happened.
.. py:data:: ANY_PORT
Special value that tells the system to pick any available port.
.. py:attribute:: blocking
The socket's blocking state; blocking or non-blocking.
:type: bool
TcpSocket
^^^^^^^^^
.. py:class:: TcpSocket(Socket)
Specialized socket using the TCP protocol.
TCP is a connected protocol, which means that a TCP socket can
only communicate with the host it is connected to.
It can't send or receive anything if it is not connected.
The TCP protocol is reliable but adds a slight overhead. It
ensures that your data will always be received in order and
without errors (no data corrupted, lost or duplicated).
When a socket is connected to a remote host, you can retrieve
informations about this host with the :attr:`remote_address` and
:attr:`remote_port` attributes. You can also get the local port
to which the socket is bound (which is automatically chosen when
the socket is connected), with the :attr:`local_port` attribute.
Sending and receiving data can use only the low-level functions.
The low-level functions process a raw sequence of bytes,
and cannot ensure that one call to :func:`send` will exactly
match one call to :func:`receive` at the other end of the socket.
The high-level interface is not implemented yet.
The socket is automatically disconnected when it is destroyed,
but if you want to explicitly close the connection while the
socket instance is still alive, you can call disconnect.
Usage example::
# --- the client ---
# create a socket and connect it to 192.168.1.50 on port 55001
socket = sf.TcpSocket()
socket.connect(sf.IpAddress.from_string("192.168.1.50"), 55001)
# send a message to the connected host
message = "Hi, I am a client".encode('utf-8')
socket.send(message)
# receive an answer from the server
answer = socket.receive(1024)
print("The server said: {0}".format(answer.decode('utf-8')))
# --- the server ---
# create a listener to wait for incoming connections on port 55001
listener = sf.TcpListener()
listener.listen(55001)
# wait for a connection
socket = listener.accept(socket)
print("New client connected: {0}".format(socket.remote_address))
# receive a message from the client
message = socket.receive(1024)
print("The client said: {0}".format(message.decode('utf-8')))
# send an answer
socket.send("Welcome, client".encode('utf-8'))
.. py:attribute:: local_port
The port to which the socket is bound locally.
If the socket is not connected, its value is 0.
:type: integer
.. py:attribute:: remote_address
The address of the connected peer.
It the socket is not connected, its value
:const:`IpAddress.NONE`.
:type: :class:`sfml.network.IpAddress`
.. py:attribute:: remote_port
The port of the connected peer to which the socket is connected.
If the socket is not connected, its value is 0.
:type: integer
.. py:method:: connect(remote_address, remote_port[, timeout])
Connect the socket to a remote peer.
In blocking mode, this function may take a while, especially if
the remote peer is not reachable. The last parameter allows you
to stop trying to connect after a given timeout. If the socket
was previously connected, it is first disconnected.
:raise: :exc:`SocketDisconnected`, :exc:`SocketNotReady` or :exc:`SocketError`
:param sfml.network.IpAddress remote_address: Address of the remote peer
:param integer remote_port: Port of the remote peer
:param sfml.system.Time timeout: Optional maximum time to wait
.. py:method:: disconnect()
Disconnect the socket from its remote peer.
This function gracefully closes the connection. If the socket is
not connected, this function has no effect.
.. py:method:: send(data)
Send raw data to the remote peer.
This function will fail if the socket is not connected.
:raise: :exc:`SocketDisconnected`, :exc:`SocketNotReady` or :exc:`SocketError`
:param bytes data: The sequence of bytes to send
.. py:method:: receive(size)
Receive raw data from the remote peer.
In blocking mode, this function will wait until some bytes are
actually received. This function will fail if the socket is not
connected.
.. note::
The received data's length may be different from the asked length.
:raise: :exc:`SocketDisconnected`, :exc:`SocketNotReady` or :exc:`SocketError`
:param integer size: Maximum number of bytes that can be received
:return: A sequence of bytes
:rtype: bytes
UdpSocket
^^^^^^^^^
.. py:class:: UdpSocket(Socket)
Specialized socket using the UDP protocol.
A UDP socket is a connectionless socket.
Instead of connecting once to a remote host, like TCP sockets, it
can send to and receive from any host at any time.
It is a datagram protocol: bounded blocks of data (datagrams) are
transferred over the network rather than a continuous stream of data
(TCP). Therefore, one call to send will always match one call to
receive (if the datagram is not lost), with the same data that was
sent.
The UDP protocol is lightweight but unreliable. Unreliable means
that datagrams may be duplicated, be lost or arrive reordered.
However, if a datagram arrives, its data is guaranteed to be valid.
UDP is generally used for real-time communication (audio or video
streaming, real-time games, etc.) where speed is crucial and lost
data doesn't matter much.
Sending and receiving data can only use the low-level functions. The
low-level functions process a raw sequence of bytes. The high-level
method is not implemented.
It is important to note that :class:`UdpSocket` is unable to send
datagrams bigger than :attr:`MAX_DATAGRAM_SIZE`. In this case, it
returns an error and doesn't send anything.
If the socket is bound to a port, it is automatically unbound from
it when the socket is destroyed. However, you can unbind the socket
explicitly with the :func:`unbind` function if necessary, to stop
receiving messages or make the port available for other sockets.
Usage example::
# --- the client ---
# create a socket and bind it to the port 55001
socket = sf.UdpSocket()
socket.bind(55001)
# send a message to 192.168.1.50 on port 55002
message = "Hi, I am {0}".format(sf.IpAddress.get_local_address().string)
socket.send(message.encode('utf-8'), sf.IpAddress.from_string("192.168.1.50"), 55002)
# receive an answer (most likely from 192.168.1.50, but could be anyone else)
answer, sender, port = socket.receive(1024)
print("{0} said: {1}".format(sender.string, answer.decode('utf-8')))
# --- the server ---
# create a socket and bind it to the port 55002
socket = sf.UdpSocket()
socket.bind(55002)
# receive a message from anyone
message, sender, port = socket.receive(1024)
print("{0} said: {1}".format(ip.string, message.decode('utf-8')))
# send an answer
answer = "Welcome {0}".format(sender.string)
socket.send(answer, sender, port)
.. py:data:: MAX_DATAGRAM_SIZE
The maximum number of bytes that can be sent in a single UDP datagram.
.. py:attribute:: local_port
The port to which the socket is bound locally.
If the socket is not connected, its value is 0.
:type: integer
.. py:method:: bind(port)
Bind the socket to a specific port.
Binding the socket to a port is necessary for being able to
receive data on that port. You can use the special value
:attr:`Socket.ANY_PORT` to tell the system to automatically pick an
available port, and then get the chosen port via the attribute
local_port.
:raise: :exc:`SocketDisconnected`, :exc:`SocketNotReady` or :exc:`SocketError`
:param integer port: Port to bind the socket to
.. py:method:: unbind()
Unbind the socket from the local port to which it is bound.
The port that the socket was previously using is immediately
available after this function is called. If the socket is not
bound to a port, this function has no effect.
.. py:method:: send(data, remote_address, port)
Send raw data to a remote peer.
Make sure that size is not greater than
:attr:`MAX_DATAGRAM_SIZE`, otherwise this function will
fail and no data will be sent.
:raise: :exc:`SocketDisconnected`, :exc:`SocketNotReady` or :exc:`SocketError`
:param bytes data: The sequence of bytes to send
:param sfml.network.IpAddress remote_address: Address of the receiver
:param integer port: Port of the receiver to send the data to
.. py:method:: receive(size)
Receive raw data from a remote peer.
In blocking mode, this function will wait until some bytes are
actually received. Be careful to use a buffer which is large
enough for the data that you intend to receive, if it is too
small then an error will be returned and *all* the data will
be lost.
:raise: :exc:`SocketDisconnected`, :exc:`SocketNotReady` or :exc:`SocketError`
:param integer size: Maximum number of bytes that can be received
:return: A tuple with the sequence of bytes received, the remote address and the port used.
:rtype: tuple (bytes, sfml.network.IpAddress, integer)
TcpListener
^^^^^^^^^^^
.. py:class:: TcpListener(Socket)
:class:`Socket` that listens to new TCP connections.
A listener socket is a special type of socket that listens to a
given port and waits for connections on that port.
This is all it can do.
When a new connection is received, you must call accept and the
listener returns a new instance of :class:`TcpSocket` that is
properly initialized and can be used to communicate with the new
client.
Listener sockets are specific to the TCP protocol, UDP sockets are
connectionless and can therefore communicate directly. As a
consequence, a listener socket will always return the new
connections as :class:`TcpSocket` instances.
A listener is automatically closed on destruction, like all other
types of socket. However if you want to stop listening before the
socket is destroyed, you can call its :func:`close()` function.
Usage example::
# create a listener socket and make it wait for new connections on port 55001
listener = sf.TcpListener()
listener.listen(55001)
# endless loop that waits for new connections
while running:
try:
client = listener.accept()
except sf.SocketException as error:
print("An error occurred! Error: {0}".format(error))
exit(1)
# a new client just connected!
print("New connection received from {0}".format(client.remote_address))
do_something_with(client)
.. py:attribute:: local_port
The port to which the socket is bound locally.
If the socket is not listening to a port, its value is 0.
:type: integer
.. py:method:: listen(port)
Start listening for connections.
This functions makes the socket listen to the specified port,
waiting for new connections. If the socket was previously
listening to another port, it will be stopped first and bound to
the new port.
:raise: :exc:`SocketDisconnected`, :exc:`SocketNotReady` or :exc:`SocketError`
:param integer port: Port to listen for new connections
.. py:method:: close()
Stop listening and close the socket.
This function gracefully stops the listener. If the socket is not
listening, this function has no effect.
.. py:method:: accept()
Accept a new connection.
If the socket is in blocking mode, this function will not return
until a connection is actually received.
:raise: :exc:`SocketDisconnected`, :exc:`SocketNotReady` or :exc:`SocketError`
:return: :class:`Socket` that holds the new connection
:rtype: :class:`sfml.network.TcpSocket`
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