1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185
|
.. _glossary-of-terms:
=============================
Appendix I: Glossary of Terms
=============================
.. glossary::
attribute
An element of data that is associated with all instances of a given
class, and is named at the class level. [19]_ In most cases, attributes
are stored and assigned separately for each instance (for the exception,
see :term:`class attribute`). Synonyms include "data member" and
"instance variable".
class attribute
An element of data that is associated with a class, and is named at the
class level. There is only one value for a class attribute, associated
with the class itself. In contrast, for an instance :term:`attribute`,
there is a value associated with every instance of a class.
command button
A button on a window that globally controls the window. Examples include
:guilabel:`OK`, :guilabel:`Cancel`, :guilabel:`Apply`,
:guilabel:`Revert`, and :guilabel:`Help`.
controller
The element of the :term:`MVC` ("model-view-controller") design pattern
that manages the transfer of information between the data :term:`model`
and the :term:`view` used to observe and edit it.
dialog box
A secondary window whose purpose is for a user to specify additional
information when entering a command.
editor
A user interface component for editing the value of a trait attribute.
Each type of trait has a default editor, but you can override this
selection with one of a number of editor factories provided by the
TraitsUI package. In some cases an editor can include multiple widgets,
e.g., a slider and a text box for a Range trait attribute.
editor factory
An instance of the Traits class EditorFactory. Editor factories generate
the actual widgets used in a user interface. You can use an editor
factory without knowing what the underlying GUI toolkit is.
factory
An object used to produce other objects at run time without necessarily
assigning them to named variables or attributes. A single factory is
often parameterized to produce instances of different classes as needed.
Group
An object that specifies an ordered set of Items and other Groups for
display in a TraitsUI View. Various display options can be specified
by means of attributes of this class, including a border, a group label,
and the orientation of elements within the Group. An instance of the
TraitsUI class Group.
Handler
A TraitsUI object that implements GUI logic (data manipulation and
dynamic window behavior) for one or more user interface windows. A
Handler instance fills the role of :term:`controller` in the MVC
design pattern. An instance of the TraitsUI class :term:`Handler`.
HasTraits
A class defined in the Traits package to specify objects whose
attributes are typed. That is, any attribute of a HasTraits subclass can
be a :term:`trait attribute`.
instance
A concrete entity belonging to an abstract category such as a class. In
object-oriented programming terminology, an entity with allocated
memory storage whose structure and behavior are defined by the class
to which it belongs. Often called an :term:`object`.
Item
A non-subdividable element of a Traits user interface specification
(View), usually specifying the display options to be used for a single
trait attribute. An instance of the TraitsUI class Item.
live
A term used to describe a window that is linked directly to the
underlying model data, so that changes to data in the interface are
reflected immediately in the model. A window that is not live displays
and manipulates a copy of the model data until the user confirms any
changes.
livemodal
A term used to describe a window that is both :term:`live` and
:term:`modal`.
MVC
A design pattern for interactive software applications. The initials
stand for "Model-View-Controller", the three distinct entities
prescribed for designing such applications. (See the glossary entries
for :term:`model`, :term:`view`, and :term:`controller`.)
modal
A term used to describe a window that causes the remainder of the
application to be suspended, so that the user can interact only with
the window until it is closed.
model
A component of the :term:`MVC` design pattern for interactive software
applications. The model consists of the set of classes and objects that
define the underlying data of the application, as well as any internal
(i.e., non-GUI-related) methods or functions on that data.
nonmodal
A term used to describe a window that is neither :term:`live` nor
:term:`modal`.
object
Synonym for :term:`instance`.
panel
A user interface region similar to a window except that it is embedded
in a larger window rather than existing independently.
predefined trait type
Any trait type that is built into the Traits package.
subpanel
A variation on a :term:`panel` that ignores (i.e., does not display)
any command buttons.
trait
A term used loosely to refer to either a :term:`trait type` or a
:term:`trait attribute`.
trait attribute
An :term:`attribute` whose type is specified and checked by means of the
Traits package.
trait type
A type-checked data type, either built into or implemented by means of
the Traits package.
Traits
An open source package engineered by Enthought, Inc. to perform explicit
typing in Python.
TraitsUI
A high-level user interface toolkit designed to be used with the Traits
package.
View
A template object for constructing a GUI window or panel for editing a
set of traits. The structure of a View is defined by one or more Group
or Item objects; a number of attributes are defined for specifying
display options including height and width, menu bar (if any), and the
set of buttons (if any) that are displayed. A member of the TraitsUI
class View.
view
A component of the :term:`MVC` design pattern for interactive software
applications. The view component encompasses the visual aspect of the
application, as opposed to the underlying data (the :term:`model`) and
the application's behavior (the :term:`controller`).
ViewElement
A View, Group or Item object. The ViewElement class is the parent of
all three of these subclasses.
widget
An interactive element in a graphical user interface, e.g., a scrollbar,
button, pull-down menu or text box.
wizard
An interface composed of a series of :term:`dialog box` windows, usually
used to guide a user through an interactive task such as software
installation.
wx
A shorthand term for the low-level GUI toolkit on which TraitsUI and
PyFace are currently based (`wxWidgets <http://wxwidgets.org>`_) and its
Python wrapper (`wxPython <http://www.wxpython.org>`_).
.. rubric:: Footnotes
.. [19] This is not always the case in Python, where attributes can be added to
individual objects.
|