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# Copyright (c) 2007, Enthought, Inc.
# License: BSD Style.
""" Demo showing how to use the Windows specific Flash editor.
"""
# Imports:
from traitsui.wx.extra.windows.flash_editor \
import FlashEditor
from traits.api \
import Enum, HasTraits
from traitsui.api \
import View, HGroup, Item
# The demo class:
class FlashDemo ( HasTraits ):
# The Flash file to display:
flash = Enum( 'http://www.ianag.com/arcade/swf/sudoku.swf',
'http://www.ianag.com/arcade/swf/f-336.swf',
'http://www.ianag.com/arcade/swf/f-3D-Reversi-1612.swf',
'http://www.ianag.com/arcade/swf/game_234.swf',
'http://www.ianag.com/arcade/swf/flashmanwm.swf',
'http://www.ianag.com/arcade/swf/2379_gyroball.swf',
'http://www.ianag.com/arcade/swf/f-1416.swf',
'http://www.ianag.com/arcade/swf/mah_jongg.swf',
'http://www.ianag.com/arcade/swf/game_e4fe4e55fedc2f502be627ee6df716c5.swf',
'http://www.ianag.com/arcade/swf/rhumb.swf' )
# The view to display:
view = View(
HGroup(
Item( 'flash', label = 'Pick a game to play' )
),
'_',
Item( 'flash',
show_label = False,
editor = FlashEditor()
)
)
# Create the demo:
demo = FlashDemo()
# Run the demo (if invoked from the command line):
if __name__ == '__main__':
demo.configure_traits()
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