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#------------------------------------------------------------------------------
#
# Copyright (c) 2008, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
#
# Author: David C. Morrill
# Date: 10/21/2004
#
#------------------------------------------------------------------------------
""" Defines the range editor factory for all traits user interface toolkits.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
from __future__ import absolute_import
from traits.api import (CTrait, Property, Range, Enum, Str, Int, Any, Unicode,
Bool, Undefined)
# CIRCULAR IMPORT FIXME: Importing from the source rather than traits.ui.api
# to avoid circular imports, as this EditorFactory will be part of
# traits.ui.api as well.
from ..view import View
from ..editor_factory import EditorFactory
from ..toolkit import toolkit_object
#-------------------------------------------------------------------------------
# 'ToolkitEditorFactory' class:
#-------------------------------------------------------------------------------
class ToolkitEditorFactory ( EditorFactory ):
""" Editor factory for range editors.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Number of columns when displayed as an enumeration
cols = Range( 1, 20 )
# Is user input set on every keystroke?
auto_set = Bool(True)
# Is user input set when the Enter key is pressed?
enter_set = Bool(False)
# Label for the low end of the range
low_label = Unicode
# Label for the high end of the range
high_label = Unicode
# FIXME: This is supported only in the wx backend so far.
# The width of the low and high labels
label_width = Int
# The name of an [object.]trait that defines the low value for the range
low_name = Str
# The name of an [object.]trait that defines the high value for the range
high_name = Str
# Formatting string used to format value and labels
format = Unicode( '%s' )
# Is the range for floating pointer numbers (vs. integers)?
is_float = Bool( Undefined )
# Function to evaluate floats/ints when they are assigned to an object trait
evaluate = Any
# The object trait containing the function used to evaluate floats/ints
evaluate_name = Str
# Low end of range
low = Property
# High end of range
high = Property
# Display mode to use
mode = Enum( 'auto', 'slider', 'xslider', 'spinner', 'enum', 'text', 'logslider' )
#---------------------------------------------------------------------------
# Traits view definition:
#---------------------------------------------------------------------------
traits_view = View( [ [ 'low', 'high',
'|[Range]' ],
[ 'low_label{Low}', 'high_label{High}',
'|[Range Labels]' ],
[ 'auto_set{Set automatically}',
'enter_set{Set on enter key pressed}',
'is_float{Is floating point range}',
'-[Options]>' ],
[ 'cols',
'|[Number of columns for integer custom style]<>' ]
] )
#---------------------------------------------------------------------------
# Performs any initialization needed after all constructor traits have
# been set:
#---------------------------------------------------------------------------
def init ( self, handler = None ):
""" Performs any initialization needed after all constructor traits
have been set.
"""
if handler is not None:
if isinstance( handler, CTrait ):
handler = handler.handler
if self.low_name == '':
self.low = handler._low
if self.high_name == '':
self.high = handler._high
else:
if (self.low is None) and (self.low_name == ''):
self.low = 0.0
if (self.high is None) and (self.high_name == ''):
self.high = 1.0
#---------------------------------------------------------------------------
# Define the 'low' and 'high' traits:
#---------------------------------------------------------------------------
def _get_low ( self ):
return self._low
def _set_low ( self, low ):
old_low = self._low
self._low = low = self._cast( low )
if self.is_float is Undefined:
self.is_float = isinstance( low, float )
if (self.low_label == '') or (self.low_label == unicode(old_low)):
self.low_label = unicode(low)
def _get_high ( self ):
return self._high
def _set_high ( self, high ):
old_high = self._high
self._high = high = self._cast( high )
if self.is_float is Undefined:
self.is_float = isinstance( high, float )
if (self.high_label == '') or (self.high_label == unicode(old_high)):
self.high_label = unicode(high)
def _cast ( self, value ):
if not isinstance( value, basestring ):
return value
try:
return int( value )
except ValueError:
return float( value )
#-- Private Methods --------------------------------------------------------
def _get_low_high ( self, ui ):
""" Returns the low and high values used to determine the initial range.
"""
low, high = self.low, self.high
if (low is None) and (self.low_name != ''):
low = self.named_value( self.low_name, ui )
if self.is_float is Undefined:
self.is_float = isinstance( low, float )
if (high is None) and (self.high_name != ''):
high = self.named_value( self.high_name, ui )
if self.is_float is Undefined:
self.is_float = isinstance( high, float )
if self.is_float is Undefined:
self.is_float = True
return ( low, high, self.is_float )
#---------------------------------------------------------------------------
# Property getters.
#---------------------------------------------------------------------------
def _get_simple_editor_class( self ):
""" Returns the editor class to use for a simple style.
The type of editor depends on the type and extent of the range being
edited:
* One end of range is unspecified: RangeTextEditor
* **mode** is specified and not 'auto': editor corresponding to **mode**
* Floating point range with extent > 100: LargeRangeSliderEditor
* Integer range or floating point range with extent <= 100:
SimpleSliderEditor
* All other cases: SimpleSpinEditor
"""
low, high, is_float = self._low_value, self._high_value, self.is_float
if (low is None) or (high is None):
return toolkit_object('range_editor:RangeTextEditor')
if (not is_float) and (abs(high - low) > 1000000000L):
return toolkit_object('range_editor:RangeTextEditor')
if self.mode != 'auto':
return toolkit_object('range_editor:SimpleEditorMap')[ self.mode ]
if is_float and (abs(high - low) > 100):
return toolkit_object('range_editor:LargeRangeSliderEditor')
if is_float or (abs(high - low) <= 100):
return toolkit_object('range_editor:SimpleSliderEditor')
return toolkit_object('range_editor:SimpleSpinEditor')
def _get_custom_editor_class ( self ):
""" Creates a custom style of range editor
The type of editor depends on the type and extent of the range being
edited:
* One end of range is unspecified: RangeTextEditor
* **mode** is specified and not 'auto': editor corresponding to **mode**
* Floating point range: Same as "simple" style
* Integer range with extent > 15: Same as "simple" style
* Integer range with extent <= 15: CustomEnumEditor
"""
low, high, is_float = self._low_value, self._high_value, self.is_float
if (low is None) or (high is None):
return toolkit_object('range_editor:RangeTextEditor')
if self.mode != 'auto':
return toolkit_object('range_editor:CustomEditorMap')[ self.mode ]
if is_float or (abs(high - low) > 15):
return self.simple_editor_class
return toolkit_object('range_editor:CustomEnumEditor')
def _get_text_editor_class( self ):
"""Returns the editor class to use for a text style.
"""
return toolkit_object('range_editor:RangeTextEditor')
#---------------------------------------------------------------------------
# 'Editor' factory methods:
#---------------------------------------------------------------------------
def simple_editor ( self, ui, object, name, description, parent ):
""" Generates an editor using the "simple" style.
Overridden to set the values of the _low_value, _high_value and
is_float traits.
"""
self._low_value, self._high_value, self.is_float = self._get_low_high(ui)
return super(RangeEditor, self).simple_editor(ui, object, name, description, parent)
def custom_editor ( self, ui, object, name, description, parent ):
""" Generates an editor using the "custom" style.
Overridden to set the values of the _low_value, _high_value and
is_float traits.
"""
self._low_value, self._high_value, self.is_float = self._get_low_high(ui)
return super(RangeEditor, self).custom_editor(ui, object, name, description, parent)
# Define the RangeEditor class
RangeEditor = ToolkitEditorFactory
### EOF ---------------------------------------------------------------------
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