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#-------------------------------------------------------------------------------
#
# Copyright (c) 2005, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
#
# Author: David C. Morrill
# Date: 09/27/2005
#
#-------------------------------------------------------------------------------
""" Editor that displays an interactive Python shell.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
from __future__ import absolute_import
from traits.api import Bool, Str, Event, Property
from ..editor import Editor
from ..basic_editor_factory import BasicEditorFactory
from ..toolkit import toolkit_object
#-------------------------------------------------------------------------------
# 'ShellEditor' class:
#-------------------------------------------------------------------------------
class _ShellEditor ( Editor ):
""" Base class for an editor that displays an interactive Python shell.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# An event fired to execute a command in the shell.
command_to_execute = Event()
# An event fired whenver the user executes a command in the shell:
command_executed = Event( Bool )
# Is the shell editor is scrollable? This value overrides the default.
scrollable = True
#---------------------------------------------------------------------------
# Finishes initializing the editor by creating the underlying toolkit
# widget:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
# Moving the import here, since PythonShell is implemented in the
# Pyface backend packages, and we want to delay loading this toolkit
# specific class until this editor is actually used.
from pyface.python_shell import PythonShell
locals = None
value = self.value
if self.factory.share and isinstance( value, dict ):
locals = value
self._shell = shell = PythonShell( parent, locals = locals )
self.control = shell.control
if locals is None:
object = self.object
shell.bind( 'self', object )
shell.on_trait_change( self.update_object, 'command_executed',
dispatch = 'ui' )
if not isinstance( value, dict ):
object.on_trait_change( self.update_any, dispatch = 'ui' )
else:
self._base_locals = locals = {}
for name in self._shell.interpreter().locals.keys():
locals[ name ] = None
# Synchronize any editor events:
self.sync_value( self.factory.command_to_execute,
'command_to_execute', 'from' )
self.sync_value( self.factory.command_executed,
'command_executed', 'to' )
self.set_tooltip()
#---------------------------------------------------------------------------
# Handles the user entering input data in the edit control:
#---------------------------------------------------------------------------
def update_object ( self, event ):
""" Handles the user entering input data in the edit control.
"""
locals = self._shell.interpreter().locals
base_locals = self._base_locals
if base_locals is None:
object = self.object
for name in object.trait_names():
if name in locals:
try:
setattr( object, name, locals[ name ] )
except:
pass
else:
dic = self.value
for name in locals.keys():
if name not in base_locals:
try:
dic[ name ] = locals[ name ]
except:
pass
self.command_executed = True
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor ( self ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
if self.factory.share:
value = self.value
if isinstance( value, dict ):
self._shell.interpreter().locals = value
else:
locals = self._shell.interpreter().locals
base_locals = self._base_locals
if base_locals is None:
object = self.object
for name in object.trait_names():
locals[ name ] = getattr( object, name, None )
else:
dic = self.value
for name, value in dic.items():
locals[ name ] = value
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_any ( self, object, name, old, new ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
locals = self._shell.interpreter().locals
if self._base_locals is None:
locals[ name ] = new
else:
self.value[ name ] = new
#---------------------------------------------------------------------------
# Disposes of the contents of an editor:
#---------------------------------------------------------------------------
def dispose ( self ):
""" Disposes of the contents of an editor.
"""
self._shell.on_trait_change( self.update_object, 'command_executed',
remove = True )
if self._base_locals is None:
self.object.on_trait_change( self.update_any, remove = True )
super( _ShellEditor, self ).dispose()
#---------------------------------------------------------------------------
# Restores any saved user preference information associated with the
# editor:
#---------------------------------------------------------------------------
def restore_prefs ( self, prefs ):
""" Restores any saved user preference information associated with the
editor.
"""
control = self._shell.control
try:
control.history = prefs.get( 'history', [] )
control.historyIndex = prefs.get( 'historyIndex', -1 )
except:
pass
#---------------------------------------------------------------------------
# Returns any user preference information associated with the editor:
#---------------------------------------------------------------------------
def save_prefs ( self ):
""" Returns any user preference information associated with the editor.
"""
control = self._shell.control
return { 'history': control.history,
'historyIndex': control.historyIndex }
#---------------------------------------------------------------------------
# Handles the 'command_to_execute' trait being fired:
#---------------------------------------------------------------------------
def _command_to_execute_fired ( self, command ):
""" Handles the 'command_to_execute' trait being fired.
"""
# Show the command. A 'hidden' command should be executed directly on
# the namespace trait!
self._shell.execute_command(command, hidden=False)
#-------------------------------------------------------------------------------
# Create the editor factory object:
#-------------------------------------------------------------------------------
# Editor factory for shell editors.
class ToolkitEditorFactory ( BasicEditorFactory ):
# The editor class to be instantiated.
klass = Property
# Should the shell interpreter use the object value's dictionary?
share = Bool( False )
# Extended trait name of the object event trait which triggers a command
# execution in the shell when fired.
command_to_execute = Str
# Extended trait name of the object event trait which is fired when a
# command is executed.
command_executed = Str
def _get_klass(self):
""" Returns the toolkit-specific editor class to be used in the UI.
"""
return toolkit_object('shell_editor:_ShellEditor')
# Define the ShellEditor
ShellEditor = ToolkitEditorFactory
### EOF ##################################################################
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