File: editor.py

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#------------------------------------------------------------------------------
# Copyright (c) 2007, Riverbank Computing Limited
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD license.
# However, when used with the GPL version of PyQt the additional terms described in the PyQt GPL exception also apply

#
# Author: Riverbank Computing Limited
#------------------------------------------------------------------------------

""" Defines the base class for PyQt editors.
"""

#-------------------------------------------------------------------------------
#  Imports:
#-------------------------------------------------------------------------------

from pyface.qt import QtGui

from traits.api \
    import HasTraits, Instance, Str, Callable

from traitsui.api \
    import Editor as UIEditor

from constants \
    import OKColor, ErrorColor

#-------------------------------------------------------------------------------
#  'Editor' class:
#-------------------------------------------------------------------------------

class Editor ( UIEditor ):
    """ Base class for PyQt editors for Traits-based UIs.
    """

    def clear_layout(self):
        """ Delete the contents of a control's layout.
        """
        layout = self.control.layout()
        while True:
            itm = layout.takeAt(0)
            if itm is None:
                break

            itm.widget().setParent(None)

    #---------------------------------------------------------------------------
    #  Handles the 'control' trait being set:
    #---------------------------------------------------------------------------

    def _control_changed ( self, control ):
        """ Handles the **control** trait being set.
        """
        # FIXME: Check we actually make use of this.
        if control is not None:
            control._editor = self

    #---------------------------------------------------------------------------
    #  Assigns focus to the editor's underlying toolkit widget:
    #---------------------------------------------------------------------------

    def set_focus ( self ):
        """ Assigns focus to the editor's underlying toolkit widget.
        """
        if self.control is not None:
            self.control.setFocus()

    #---------------------------------------------------------------------------
    #  Updates the editor when the object trait changes external to the editor:
    #---------------------------------------------------------------------------

    def update_editor ( self ):
        """ Updates the editor when the object trait changes externally to the
            editor.
        """
        new_value = self.str_value
        if self.control.text() != new_value:
            self.control.setText( new_value )

    #---------------------------------------------------------------------------
    #  Handles an error that occurs while setting the object's trait value:
    #---------------------------------------------------------------------------

    def error ( self, excp ):
        """ Handles an error that occurs while setting the object's trait value.
        """
        # Make sure the control is a widget rather than a layout.
        if isinstance(self.control, QtGui.QLayout):
            control = self.control.parentWidget()
        else:
            control = self.control

        QtGui.QMessageBox.information(control,
                self.description + ' value error', str(excp))

    #---------------------------------------------------------------------------
    #  Sets the tooltip for a specified control:
    #---------------------------------------------------------------------------

    def set_tooltip ( self, control = None ):
        """ Sets the tooltip for a specified control.
        """
        desc = self.description
        if desc == '':
            desc = self.object.base_trait( self.name ).desc
            if desc is None:
                return False

            desc = 'Specifies ' + desc

        if control is None:
            control = self.control

        control.setToolTip( desc )

        return True

    #---------------------------------------------------------------------------
    #  Handles the 'enabled' state of the editor being changed:
    #---------------------------------------------------------------------------

    def _enabled_changed(self, enabled):
        """Handles the **enabled** state of the editor being changed.
        """
        if self.control is not None:
            self._enabled_changed_helper(self.control, enabled)

    def _enabled_changed_helper(self, control, enabled):
        """A helper that allows the control to be a layout and recursively
           manages all its widgets.
        """
        if isinstance(control, QtGui.QWidget):
            control.setEnabled(enabled)
        else:
            for i in range(control.count()):
                itm = control.itemAt(i)
                self._enabled_changed_helper((itm.widget() or itm.layout()),
                        enabled)

    #---------------------------------------------------------------------------
    #  Handles the 'visible' state of the editor being changed:
    #---------------------------------------------------------------------------

    def _visible_changed(self, visible):
        """Handles the **visible** state of the editor being changed.
        """
        if self.label_control is not None:
            self.label_control.setVisible(visible)
        if self.control is None:
            # We are being called after the editor has already gone away.
            return

        self._visible_changed_helper(self.control, visible)

        page = self.control.parent()
        if page is None or page.parent() is None or page.parent().parent() is None or page.layout().count() != 1:
            return

        # The TabWidget (representing the notebook) has a StackedWidget inside it,
        # which then contains our parent.
        # Even after the tab is removed, the parent-child relationship between
        # our container widget (representing the page) and the enclosing TabWidget,
        # so the following reference is still valid.
        stack_widget = page.parent()
        notebook = stack_widget.parent()
        is_tabbed_group = notebook.property("traits_tabbed_group")
        if notebook is None or not isinstance(notebook, QtGui.QTabWidget) or not is_tabbed_group:
            return

        if not visible:
            # Store the page number and name on the parent
            for i in range(0, notebook.count()):
                if notebook.widget(i) == page:
                    self._tab_index = i
                    self._tab_text = notebook.tabText(i)
                    page.setVisible(False)
                    notebook.removeTab(i)
                    break
        else:
            # Check to see if our parent has previously-stored tab
            # index and text attributes
            if (getattr(self, "_tab_index", None) is not None and
                    getattr(self, "_tab_text", None) is not None):
                page.setVisible(True)
                notebook.insertTab(self._tab_index, page, self._tab_text)
        return

    def _visible_changed_helper(self, control, visible):
        """A helper that allows the control to be a layout and recursively
           manages all its widgets.
        """
        if isinstance(control, QtGui.QWidget):
            control.setVisible(visible)
        else:
            for i in range(control.count()):
                itm = control.itemAt(i)
                self._visible_changed_helper((itm.widget() or itm.layout()),
                        visible)
    #---------------------------------------------------------------------------
    #  Returns the editor's control for indicating error status:
    #---------------------------------------------------------------------------

    def get_error_control ( self ):
        """ Returns the editor's control for indicating error status.
        """
        return self.control

    #---------------------------------------------------------------------------
    #  Returns whether or not the editor is in an error state:
    #---------------------------------------------------------------------------

    def in_error_state ( self ):
        """ Returns whether or not the editor is in an error state.
        """
        return False

    #---------------------------------------------------------------------------
    #  Sets the editor's current error state:
    #---------------------------------------------------------------------------

    def set_error_state ( self, state = None, control = None ):
        """ Sets the editor's current error state.
        """
        if state is None:
            state = self.invalid
        state = state or self.in_error_state()

        if control is None:
            control = self.get_error_control()

        if not isinstance( control, list ):
            control = [ control ]

        for item in control:
            if item is None:
                continue

            pal = QtGui.QPalette(item.palette())

            if state:
                color = ErrorColor
                if getattr( item, '_ok_color', None ) is None:
                    item._ok_color = QtGui.QColor(pal.color(QtGui.QPalette.Base))
            else:
                color = getattr( item, '_ok_color', OKColor )

            pal.setColor(QtGui.QPalette.Base, color)
            item.setPalette(pal)

    #---------------------------------------------------------------------------
    #  Handles the editor's invalid state changing:
    #---------------------------------------------------------------------------

    def _invalid_changed ( self, state ):
        """ Handles the editor's invalid state changing.
        """
        self.set_error_state()

    #---------------------------------------------------------------------------
    #  Handles the editor's context menu action
    #---------------------------------------------------------------------------

    def perform (self, action, action_event = None ):
        """ Performs the action described by a specified Action object.
        """
        self.ui.do_undoable( self._perform, action )

    def _perform ( self, action ):
        method_name       = action.action
        info              = self._menu_context['info']
        handler           = self._menu_context['handler']
        object            = self._menu_context['object']
        selection         = self._menu_context['selection']
        self._menu_context['action'] = action

        if method_name.find( '.' ) >= 0:
            if method_name.find( '(' ) < 0:
                method_name += '()'
            try:
                eval( method_name, globals(), self._menu_context )
            except:
                from traitsui.api import raise_to_debug
                raise_to_debug()
            return

        method = getattr( handler, method_name, None )
        if method is not None:
            method( info, selection )
            return

        if action.on_perform is not None:
            action.on_perform(selection)

        action.perform(selection)

    def eval_when ( self, condition, object, trait ):
        """ Evaluates a condition within a defined context, and sets a 
        specified object trait based on the result, which is assumed to be a
        Boolean.
        """
        if condition != '':
            value = True
            try:
                if not eval( condition, globals(), self._menu_context ):
                    value = False
            except:
                from traitsui.api import raise_to_debug
                raise_to_debug()
            setattr( object, trait, value )

    def add_to_menu ( self, menu_item ):
        """ Adds a menu item to the menu bar being constructed.
        """
        action = menu_item.item.action
        self.eval_when( action.enabled_when, menu_item, 'enabled' )
        self.eval_when( action.checked_when, menu_item, 'checked' )

    def can_add_to_menu(self, action) :
        """ Returns whether the action should be defined in the user interface.
        """
        if action.defined_when != '':

            try:
                if not eval( action.defined_when, globals(), self._menu_context ):
                    return False
            except:
                from traitsui.api import raise_to_debug
                raise_to_debug()

        if action.visible_when != '':
            try:
                if not eval( action.visible_when, globals(), self._menu_context ):
                    return False
            except:
                from traitsui.api import raise_to_debug
                raise_to_debug()

        return True

    def set_size_policy(self, direction, resizable, springy, stretch) :
        policy = self.control.sizePolicy()
        if direction == QtGui.QBoxLayout.LeftToRight:
            policy.setHorizontalStretch(stretch)
            if springy:
                policy.setHorizontalPolicy(QtGui.QSizePolicy.Expanding)
            if resizable :
                policy.setVerticalPolicy(QtGui.QSizePolicy.Expanding)
        else:
            policy.setVerticalStretch(stretch)
            if resizable :
                policy.setHorizontalPolicy(QtGui.QSizePolicy.Expanding)
            if springy :
                policy.setVerticalPolicy(QtGui.QSizePolicy.Expanding)
        self.control.setSizePolicy(policy)

#-------------------------------------------------------------------------------
#  'EditorWithList' class:
#-------------------------------------------------------------------------------

class EditorWithList ( Editor ):
    """ Editor for an object that contains a list.
    """
    #---------------------------------------------------------------------------
    #  Trait definitions:
    #---------------------------------------------------------------------------

    # Object containing the list being monitored
    list_object = Instance( HasTraits )

    # Name of the monitored trait
    list_name = Str

    # Function used to evaluate the current list object value:
    list_value = Callable

    #---------------------------------------------------------------------------
    #  Initializes the object:
    #---------------------------------------------------------------------------

    def init ( self, parent ):
        """ Initializes the object.
        """
        factory = self.factory
        name    = factory.name
        if name != '':
            self.list_object, self.list_name, self.list_value = \
                self.parse_extended_name( name )
        else:
            self.list_object, self.list_name = factory, 'values'
            self.list_value = lambda: factory.values

        self.list_object.on_trait_change( self._list_updated,
                                          self.list_name, dispatch = 'ui' )
        self.list_object.on_trait_change( self._list_updated,
                                          self.list_name+'_items', dispatch = 'ui' )

        self._list_updated()

    #---------------------------------------------------------------------------
    #  Disconnects the listeners set up by the constructor:
    #---------------------------------------------------------------------------

    def dispose ( self ):
        """ Disconnects the listeners set up by the constructor.
        """
        self.list_object.on_trait_change( self._list_updated,
                                          self.list_name, remove = True )
        self.list_object.on_trait_change( self._list_updated,
                                          self.list_name+'_items', remove = True )

        super( EditorWithList, self ).dispose()

    #---------------------------------------------------------------------------
    #  Handles the monitored trait being updated:
    #---------------------------------------------------------------------------

    def _list_updated ( self ):
        """ Handles the monitored trait being updated.
        """
        self.list_updated( self.list_value() )

    #---------------------------------------------------------------------------
    #  Handles the monitored list being updated:
    #---------------------------------------------------------------------------

    def list_updated ( self, values ):
        """ Handles the monitored list being updated.
        """
        raise NotImplementedError

#-------------------------------------------------------------------------------
#  'EditorFromView' class:
#-------------------------------------------------------------------------------

class EditorFromView ( Editor ):
    """ An editor generated from a View object.
    """

    #---------------------------------------------------------------------------
    #  Initializes the object:
    #---------------------------------------------------------------------------

    def init ( self, parent ):
        """ Initializes the object.
        """
        self._ui = ui = self.init_ui( parent )
        if ui.history is None:
            ui.history = self.ui.history

        self.control = ui.control

    #---------------------------------------------------------------------------
    #  Creates and returns the traits UI defined by this editor:
    #  (Must be overridden by a subclass):
    #---------------------------------------------------------------------------

    def init_ui ( self, parent ):
        """ Creates and returns the traits UI defined by this editor.
            (Must be overridden by a subclass).
        """
        raise NotImplementedError

    #---------------------------------------------------------------------------
    #  Updates the editor when the object trait changes external to the editor:
    #---------------------------------------------------------------------------

    def update_editor ( self ):
        """ Updates the editor when the object trait changes externally to the
            editor.
        """
        # Normally nothing needs to be done here, since it should all be handled
        # by the editor's internally created traits UI:
        pass

    #---------------------------------------------------------------------------
    #  Dispose of the editor:
    #---------------------------------------------------------------------------

    def dispose ( self ):
        """ Disposes of the editor.
        """
        self._ui.dispose()

        super( EditorFromView, self ).dispose()