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#------------------------------------------------------------------------------
# Copyright (c) 2008, Riverbank Computing Limited
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD license.
# However, when used with the GPL version of PyQt the additional terms described in the PyQt GPL exception also apply
#
# Author: Riverbank Computing Limited
#------------------------------------------------------------------------------
""" Defines the various range editors and the range editor factory, for the
PyQt user interface toolkit.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
from math \
import log10
from pyface.qt import QtCore, QtGui
from traits.api \
import TraitError, Str, Float, Any, Bool
# FIXME: ToolkitEditorFactory is a proxy class defined here just for backward
# compatibility. The class has been moved to the
# traitsui.editors.range_editor file.
from traitsui.editors.range_editor \
import ToolkitEditorFactory
from editor_factory \
import TextEditor
from editor \
import Editor
from constants \
import OKColor, ErrorColor
from helper \
import IconButton
#-------------------------------------------------------------------------------
# 'BaseRangeEditor' class:
#-------------------------------------------------------------------------------
class BaseRangeEditor ( Editor ):
""" The base class for Range editors. Using an evaluate trait, if specified,
when assigning numbers the object trait.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Function to evaluate floats/ints
evaluate = Any
#---------------------------------------------------------------------------
# Sets the associated object trait's value:
#---------------------------------------------------------------------------
def _set_value ( self, value ):
if self.evaluate is not None:
value = self.evaluate( value )
Editor._set_value( self, value )
#-------------------------------------------------------------------------------
# 'SimpleSliderEditor' class:
#-------------------------------------------------------------------------------
class SimpleSliderEditor ( BaseRangeEditor ):
""" Simple style of range editor that displays a slider and a text field.
The user can set a value either by moving the slider or by typing a value
in the text field.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Low value for the slider range
low = Any
# High value for the slider range
high = Any
# Formatting string used to format value and labels
format = Str
#---------------------------------------------------------------------------
# Finishes initializing the editor by creating the underlying toolkit
# widget:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
factory = self.factory
if not factory.low_name:
self.low = factory.low
if not factory.high_name:
self.high = factory.high
self.format = factory.format
self.evaluate = factory.evaluate
self.sync_value( factory.evaluate_name, 'evaluate', 'from' )
self.sync_value( factory.low_name, 'low', 'from' )
self.sync_value( factory.high_name, 'high', 'from' )
self.control = QtGui.QWidget()
panel = QtGui.QHBoxLayout(self.control)
panel.setContentsMargins(0, 0, 0, 0)
fvalue = self.value
try:
if not (self.low <= fvalue <= self.high):
fvalue = self.low
fvalue_text = self.format % fvalue
except:
fvalue_text = ''
fvalue = self.low
ivalue = self._convert_to_slider(fvalue)
self._label_lo = QtGui.QLabel()
self._label_lo.setAlignment(QtCore.Qt.AlignRight |
QtCore.Qt.AlignVCenter)
if factory.label_width > 0:
self._label_lo.setMinimumWidth(factory.label_width)
panel.addWidget(self._label_lo)
self.control.slider = slider = QtGui.QSlider(QtCore.Qt.Horizontal)
slider.setTracking(factory.auto_set)
slider.setMinimum(0)
slider.setMaximum(10000)
slider.setPageStep(1000)
slider.setSingleStep(100)
slider.setValue(ivalue)
QtCore.QObject.connect(slider, QtCore.SIGNAL('valueChanged(int)'),
self.update_object_on_scroll)
panel.addWidget(slider)
self._label_hi = QtGui.QLabel()
panel.addWidget(self._label_hi)
if factory.label_width > 0:
self._label_hi.setMinimumWidth(factory.label_width)
self.control.text = text = QtGui.QLineEdit(fvalue_text)
QtCore.QObject.connect(text, QtCore.SIGNAL('editingFinished()'),
self.update_object_on_enter)
# The default size is a bit too big and probably doesn't need to grow.
sh = text.sizeHint()
sh.setWidth(sh.width() / 2)
text.setMaximumSize(sh)
panel.addWidget(text)
low_label = factory.low_label
if factory.low_name != '':
low_label = self.format % self.low
high_label = factory.high_label
if factory.high_name != '':
high_label = self.format % self.high
self._label_lo.setText(low_label)
self._label_hi.setText(high_label)
self.set_tooltip(slider)
self.set_tooltip(self._label_lo)
self.set_tooltip(self._label_hi)
self.set_tooltip(text)
#---------------------------------------------------------------------------
# Handles the user changing the current slider value:
#---------------------------------------------------------------------------
def update_object_on_scroll(self, pos):
""" Handles the user changing the current slider value.
"""
value = self._convert_from_slider(pos)
self.control.text.setText(self.format % value)
self.value = value
#---------------------------------------------------------------------------
# Handle the user pressing the 'Enter' key in the edit control:
#---------------------------------------------------------------------------
def update_object_on_enter (self):
""" Handles the user pressing the Enter key in the text field.
"""
try:
try:
value = eval(unicode(self.control.text.text()).strip())
except Exception, ex:
# The entered something that didn't eval as a number, (e.g.,
# 'foo') pretend it didn't happen
value = self.value
self.control.text.setText(unicode(value))
if not self.factory.is_float:
value = int(value)
self.value = value
self.control.slider.setValue(self._convert_to_slider(self.value))
except TraitError, excp:
pass
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor ( self ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
value = self.value
low = self.low
high = self.high
try:
text = self.format % value
1 / (low <= value <= high)
except:
text = ''
value = low
ivalue = self._convert_to_slider(value)
self.control.text.setText(text)
blocked = self.control.slider.blockSignals(True)
self.control.slider.setValue(ivalue)
self.control.slider.blockSignals(blocked)
#---------------------------------------------------------------------------
# Returns the editor's control for indicating error status:
#---------------------------------------------------------------------------
def get_error_control ( self ):
""" Returns the editor's control for indicating error status.
"""
return self.control.text
#---------------------------------------------------------------------------
# Handles the 'low'/'high' traits being changed:
#---------------------------------------------------------------------------
def _low_changed ( self, low ):
if self.value < low:
if self.factory.is_float:
self.value = float( low )
else:
self.value = int( low )
if self._label_lo is not None:
self._label_lo.setText(self.format % low)
self.update_editor()
def _high_changed ( self, high ):
if self.value > high:
if self.factory.is_float:
self.value = float( high )
else:
self.value = int( high )
if self._label_hi is not None:
self._label_hi.setText(self.format % high)
self.update_editor()
def _convert_to_slider(self, value):
""" Returns the slider setting corresponding to the user-supplied value.
"""
if self.high > self.low:
ivalue = int( (float( value - self.low ) /
(self.high - self.low)) * 10000.0 )
else:
ivalue = self.low
if ivalue is None:
ivalue = 0
return ivalue
def _convert_from_slider(self, ivalue):
""" Returns the float or integer value corresponding to the slider
setting.
"""
value = self.low + ((float( ivalue ) / 10000.0) *
(self.high - self.low))
if not self.factory.is_float:
value = int(round(value))
return value
#-------------------------------------------------------------------------------
class LogRangeSliderEditor ( SimpleSliderEditor ):
#-------------------------------------------------------------------------------
""" A slider editor for log-spaced values
"""
def _convert_to_slider(self, value):
""" Returns the slider setting corresponding to the user-supplied value.
"""
value = max(value, self.low)
ivalue = int( (log10(value) - log10(self.low)) /
(log10(self.high) - log10(self.low)) * 10000.0)
return ivalue
def _convert_from_slider(self, ivalue):
""" Returns the float or integer value corresponding to the slider
setting.
"""
value = float( ivalue ) / 10000.0 * (log10(self.high) -log10(self.low))
# Do this to handle floating point errors, where fvalue may exceed
# self.high.
fvalue = min(self.low*10**(value), self.high)
if not self.factory.is_float:
fvalue = int(round(fvalue))
return fvalue
#-------------------------------------------------------------------------------
# 'LargeRangeSliderEditor' class:
#-------------------------------------------------------------------------------
class LargeRangeSliderEditor ( BaseRangeEditor ):
""" A slider editor for large ranges.
The editor displays a slider and a text field. A subset of the total range
is displayed in the slider; arrow buttons at each end of the slider let
the user move the displayed range higher or lower.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Low value for the slider range
low = Any(0)
# High value for the slider range
high = Any(1)
# Low end of displayed range
cur_low = Float
# High end of displayed range
cur_high = Float
# Flag indicating that the UI is in the process of being updated
ui_changing = Bool(False)
#---------------------------------------------------------------------------
# Finishes initializing the editor by creating the underlying toolkit
# widget:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
factory = self.factory
# Initialize using the factory range defaults:
self.low = factory.low
self.high = factory.high
self.evaluate = factory.evaluate
# Hook up the traits to listen to the object.
self.sync_value( factory.low_name, 'low', 'from' )
self.sync_value( factory.high_name, 'high', 'from' )
self.sync_value( factory.evaluate_name, 'evaluate', 'from' )
self.init_range()
low = self.cur_low
high = self.cur_high
self._set_format()
self.control = QtGui.QWidget()
panel = QtGui.QHBoxLayout(self.control)
panel.setContentsMargins(0, 0, 0, 0)
fvalue = self.value
try:
fvalue_text = self._format % fvalue
1 / (low <= fvalue <= high)
except:
fvalue_text = ''
fvalue = low
if high > low:
ivalue = int( (float( fvalue - low ) / (high - low)) * 10000 )
else:
ivalue = low
# Lower limit label:
self.control.label_lo = label_lo = QtGui.QLabel()
label_lo.setAlignment(QtCore.Qt.AlignRight | QtCore.Qt.AlignVCenter)
panel.addWidget(label_lo)
# Lower limit button:
self.control.button_lo = IconButton(QtGui.QStyle.SP_ArrowLeft,
self.reduce_range)
panel.addWidget(self.control.button_lo)
# Slider:
self.control.slider = slider = QtGui.QSlider(QtCore.Qt.Horizontal)
slider.setTracking(factory.auto_set)
slider.setMinimum(0)
slider.setMaximum(10000)
slider.setPageStep(1000)
slider.setSingleStep(100)
slider.setValue(ivalue)
QtCore.QObject.connect(slider, QtCore.SIGNAL('valueChanged(int)'),
self.update_object_on_scroll)
panel.addWidget(slider)
# Upper limit button:
self.control.button_hi = IconButton(QtGui.QStyle.SP_ArrowRight,
self.increase_range)
panel.addWidget(self.control.button_hi)
# Upper limit label:
self.control.label_hi = label_hi = QtGui.QLabel()
panel.addWidget(label_hi)
# Text entry:
self.control.text = text = QtGui.QLineEdit(fvalue_text)
QtCore.QObject.connect(text, QtCore.SIGNAL('editingFinished()'),
self.update_object_on_enter)
# The default size is a bit too big and probably doesn't need to grow.
sh = text.sizeHint()
sh.setWidth(sh.width() / 2)
text.setMaximumSize(sh)
panel.addWidget(text)
label_lo.setText(str(low))
label_hi.setText(str(high))
self.set_tooltip(slider)
self.set_tooltip(label_lo)
self.set_tooltip(label_hi)
self.set_tooltip(text)
# Update the ranges and button just in case.
self.update_range_ui()
#---------------------------------------------------------------------------
# Handles the user changing the current slider value:
#---------------------------------------------------------------------------
def update_object_on_scroll(self, pos):
""" Handles the user changing the current slider value.
"""
value = self.cur_low + ((float(pos) / 10000.0) * (self.cur_high - self.cur_low))
self.control.text.setText(self._format % value)
if self.factory.is_float:
self.value = value
else:
self.value = int(value)
#---------------------------------------------------------------------------
# Handle the user pressing the 'Enter' key in the edit control:
#---------------------------------------------------------------------------
def update_object_on_enter(self):
""" Handles the user pressing the Enter key in the text field.
"""
try:
self.value = eval(unicode(self.control.text.text()).strip())
except TraitError, excp:
pass
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor ( self ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
value = self.value
low = self.low
high = self.high
try:
text = self._format % value
1 / (low <= value <= high)
except:
value = low
self.value = value
if not self.ui_changing:
self.init_range()
self.update_range_ui()
def update_range_ui ( self ):
""" Updates the slider range controls.
"""
low, high = self.cur_low, self.cur_high
value = self.value
self._set_format()
self.control.label_lo.setText( self._format % low )
self.control.label_hi.setText( self._format % high )
if high > low:
ivalue = int( (float( value - low ) / (high - low)) * 10000.0 )
else:
ivalue = low
blocked = self.control.slider.blockSignals(True)
self.control.slider.setValue( ivalue )
self.control.slider.blockSignals(blocked)
text = self._format % self.value
self.control.text.setText( text )
self.control.button_lo.setEnabled(low != self.low)
self.control.button_hi.setEnabled(high != self.high)
def init_range ( self ):
""" Initializes the slider range controls.
"""
value = self.value
low, high = self.low, self.high
if (high is None) and (low is not None):
high = -low
mag = abs( value )
if mag <= 10.0:
cur_low = max( value - 10, low )
cur_high = min( value + 10, high )
else:
d = 0.5 * (10**int( log10( mag ) + 1 ))
cur_low = max( low, value - d )
cur_high = min( high, value + d )
self.cur_low, self.cur_high = cur_low, cur_high
def reduce_range(self):
""" Reduces the extent of the displayed range.
"""
low, high = self.low, self.high
if abs( self.cur_low ) < 10:
self.cur_low = max( -10, low )
self.cur_high = min( 10, high )
elif self.cur_low > 0:
self.cur_high = self.cur_low
self.cur_low = max( low, self.cur_low / 10 )
else:
self.cur_high = self.cur_low
self.cur_low = max( low, self.cur_low * 10 )
self.ui_changing = True
self.value = min( max( self.value, self.cur_low ), self.cur_high )
self.ui_changing = False
self.update_range_ui()
def increase_range(self):
""" Increased the extent of the displayed range.
"""
low, high = self.low, self.high
if abs( self.cur_high ) < 10:
self.cur_low = max( -10, low )
self.cur_high = min( 10, high )
elif self.cur_high > 0:
self.cur_low = self.cur_high
self.cur_high = min( high, self.cur_high * 10 )
else:
self.cur_low = self.cur_high
self.cur_high = min( high, self.cur_high / 10 )
self.ui_changing = True
self.value = min( max( self.value, self.cur_low ), self.cur_high )
self.ui_changing = False
self.update_range_ui()
def _set_format ( self ):
self._format = '%d'
factory = self.factory
low, high = self.cur_low, self.cur_high
diff = high - low
if factory.is_float:
if diff > 99999:
self._format = '%.2g'
elif diff > 1:
self._format = '%%.%df' % max( 0, 4 -
int( log10( high - low ) ) )
else:
self._format = '%.3f'
#---------------------------------------------------------------------------
# Returns the editor's control for indicating error status:
#---------------------------------------------------------------------------
def get_error_control ( self ):
""" Returns the editor's control for indicating error status.
"""
return self.control.text
#---------------------------------------------------------------------------
# Handles the 'low'/'high' traits being changed:
#---------------------------------------------------------------------------
def _low_changed ( self, low ):
if self.control is not None:
if self.value < low:
if self.factory.is_float:
self.value = float( low )
else:
self.value = int( low )
self.update_editor()
def _high_changed ( self, high ):
if self.control is not None:
if self.value > high:
if self.factory.is_float:
self.value = float( high )
else:
self.value = int( high )
self.update_editor()
#-------------------------------------------------------------------------------
# 'SimpleSpinEditor' class:
#-------------------------------------------------------------------------------
class SimpleSpinEditor ( BaseRangeEditor ):
""" A simple style of range editor that displays a spin box control.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Low value for the slider range
low = Any
# High value for the slider range
high = Any
#---------------------------------------------------------------------------
# Finishes initializing the editor by creating the underlying toolkit
# widget:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
factory = self.factory
if not factory.low_name:
self.low = factory.low
if not factory.high_name:
self.high = factory.high
self.sync_value( factory.low_name, 'low', 'from' )
self.sync_value( factory.high_name, 'high', 'from' )
low = self.low
high = self.high
self.control = QtGui.QSpinBox()
self.control.setMinimum(low)
self.control.setMaximum(high)
self.control.setValue(self.value)
QtCore.QObject.connect(self.control,
QtCore.SIGNAL('valueChanged(int)'), self.update_object)
self.set_tooltip()
#---------------------------------------------------------------------------
# Handle the user selecting a new value from the spin control:
#---------------------------------------------------------------------------
def update_object(self, value):
""" Handles the user selecting a new value in the spin box.
"""
self._locked = True
try:
self.value = value
finally:
self._locked = False
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor ( self ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
if not self._locked:
try:
self.control.setValue(int(self.value))
except:
pass
#---------------------------------------------------------------------------
# Handles the 'low'/'high' traits being changed:
#---------------------------------------------------------------------------
def _low_changed ( self, low ):
if self.value < low:
if self.factory.is_float:
self.value = float( low )
else:
self.value = int( low )
if self.control:
self.control.setMinimum(low)
self.control.setValue(int(self.value))
def _high_changed ( self, high ):
if self.value > high:
if self.factory.is_float:
self.value = float( high )
else:
self.value = int( high )
if self.control:
self.control.setMaximum(high)
self.control.setValue(int(self.value))
#-------------------------------------------------------------------------------
# 'RangeTextEditor' class:
#-------------------------------------------------------------------------------
class RangeTextEditor ( TextEditor ):
""" Editor for ranges that displays a text field. If the user enters a
value that is outside the allowed range, the background of the field
changes color to indicate an error.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Function to evaluate floats/ints
evaluate = Any
#---------------------------------------------------------------------------
# Finishes initializing the editor by creating the underlying toolkit
# widget:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
TextEditor.init( self, parent )
self.evaluate = self.factory.evaluate
self.sync_value( self.factory.evaluate_name, 'evaluate', 'from' )
#---------------------------------------------------------------------------
# Handles the user entering input data in the edit control:
#---------------------------------------------------------------------------
def update_object (self):
""" Handles the user entering input data in the edit control.
"""
try:
value = eval(unicode(self.control.text()))
if self.evaluate is not None:
value = self.evaluate(value)
self.value = value
col = OKColor
except:
col = ErrorColor
pal = QtGui.QPalette(self.control.palette())
pal.setColor(QtGui.QPalette.Base, col)
self.control.setPalette(pal)
#-------------------------------------------------------------------------------
# 'SimpleEnumEditor' factory adaptor:
#-------------------------------------------------------------------------------
def SimpleEnumEditor ( parent, factory, ui, object, name, description ):
return CustomEnumEditor( parent, factory, ui, object, name, description,
'simple' )
#-------------------------------------------------------------------------------
# 'CustomEnumEditor' factory adaptor:
#-------------------------------------------------------------------------------
def CustomEnumEditor ( parent, factory, ui, object, name, description,
style = 'custom' ):
""" Factory adapter that returns a enumeration editor of the specified
style.
"""
if factory._enum is None:
import traitsui.editors.enum_editor as enum_editor
factory._enum = enum_editor.ToolkitEditorFactory(
values = range( factory.low, factory.high + 1 ),
cols = factory.cols )
if style == 'simple':
return factory._enum.simple_editor( ui, object, name, description,
parent )
return factory._enum.custom_editor( ui, object, name, description, parent )
#-------------------------------------------------------------------------------
# Defines the mapping between editor factory 'mode's and Editor classes:
#-------------------------------------------------------------------------------
# Mapping between editor factory modes and simple editor classes
SimpleEditorMap = {
'slider': SimpleSliderEditor,
'xslider': LargeRangeSliderEditor,
'spinner': SimpleSpinEditor,
'enum': SimpleEnumEditor,
'text': RangeTextEditor,
'low': LogRangeSliderEditor
}
# Mapping between editor factory modes and custom editor classes
CustomEditorMap = {
'slider': SimpleSliderEditor,
'xslider': LargeRangeSliderEditor,
'spinner': SimpleSpinEditor,
'enum': CustomEnumEditor,
'text': RangeTextEditor,
'low': LogRangeSliderEditor
}
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