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#------------------------------------------------------------------------------
#
# Copyright (c) 2005, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
#
# Author: David C. Morrill
# Date: 10/21/2004
#
#------------------------------------------------------------------------------
""" Defines the various instance editors for the wxPython user interface
toolkit.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
import wx
from traits.api \
import HasTraits, Property
# FIXME: ToolkitEditorFactory is a proxy class defined here just for backward
# compatibility. The class has been moved to the
# traitsui.editors.instance_editor file.
from traitsui.editors.instance_editor \
import ToolkitEditorFactory
from traitsui.ui_traits \
import AView
from traitsui.helper \
import user_name_for
from traitsui.handler \
import Handler
from traitsui.instance_choice \
import InstanceChoiceItem
from editor \
import Editor
from constants \
import DropColor, is_wx26
from helper \
import TraitsUIPanel, position_window
from pyface.wx.drag_and_drop \
import PythonDropTarget
#-------------------------------------------------------------------------------
# Constants:
#-------------------------------------------------------------------------------
OrientationMap = {
'default': None,
'horizontal': wx.HORIZONTAL,
'vertical': wx.VERTICAL
}
#-------------------------------------------------------------------------------
# 'CustomEditor' class:
#-------------------------------------------------------------------------------
class CustomEditor ( Editor ):
""" Custom style of editor for instances. If selection among instances is
allowed, the editor displays a combo box listing instances that can be
selected. If the current instance is editable, the editor displays a panel
containing trait editors for all the instance's traits.
"""
# Background color when an item can be dropped on the editor:
ok_color = DropColor
# The orientation of the instance editor relative to the instance selector:
orientation = wx.VERTICAL
# Class constant:
extra = 0
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# List of InstanceChoiceItem objects used by the editor
items = Property
# The maximum extra padding that should be allowed around the editor:
# (Override of the Editor base class trait)
border_size = 0
# The view to use for displaying the instance:
view = AView
#---------------------------------------------------------------------------
# Finishes initializing the editor by creating the underlying toolkit
# widget:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
factory = self.factory
if factory.name != '':
self._object, self._name, self._value = \
self.parse_extended_name( factory.name )
# Create a panel to hold the object trait's view:
if factory.editable:
self.control = self._panel = parent = TraitsUIPanel( parent, -1 )
# Build the instance selector if needed:
selectable = factory.selectable
droppable = factory.droppable
items = self.items
for item in items:
droppable |= item.is_droppable()
selectable |= item.is_selectable()
if selectable:
self._object_cache = {}
item = self.item_for( self.value )
if item is not None:
self._object_cache[ id( item ) ] = self.value
self._choice = choice = wx.Choice( parent, -1, wx.Point( 0, 0 ),
wx.Size( -1, -1 ), [] )
wx.EVT_CHOICE( choice, choice.GetId(), self.update_object )
if droppable:
self._choice.SetBackgroundColour( self.ok_color )
self.set_tooltip( self._choice )
if factory.name != '':
self._object.on_trait_change( self.rebuild_items,
self._name, dispatch = 'ui' )
self._object.on_trait_change( self.rebuild_items,
self._name + '_items', dispatch = 'ui' )
factory.on_trait_change( self.rebuild_items, 'values',
dispatch = 'ui' )
factory.on_trait_change( self.rebuild_items, 'values_items',
dispatch = 'ui' )
self.rebuild_items()
elif droppable:
self._choice = wx.TextCtrl( parent, -1, '',
style = wx.TE_READONLY )
self._choice.SetBackgroundColour( self.ok_color )
self.set_tooltip( self._choice )
if droppable:
self._choice.SetDropTarget( PythonDropTarget( self ) )
orientation = OrientationMap[ factory.orientation ]
if orientation is None:
orientation = self.orientation
if (selectable or droppable) and factory.editable:
sizer = wx.BoxSizer( orientation )
sizer.Add( self._choice, self.extra, wx.EXPAND )
if orientation == wx.VERTICAL:
sizer.Add(
wx.StaticLine( parent, -1, style = wx.LI_HORIZONTAL ), 0,
wx.EXPAND | wx.TOP | wx.BOTTOM, 5 )
self.create_editor( parent, sizer )
parent.SetSizer( sizer )
elif self.control is None:
if self._choice is None:
self._choice = choice = wx.Choice( parent, -1, wx.Point( 0, 0 ),
wx.Size( -1, -1 ), [] )
wx.EVT_CHOICE( choice, choice.GetId(), self.update_object )
self.control = self._choice
else:
sizer = wx.BoxSizer( orientation )
self.create_editor( parent, sizer )
parent.SetSizer( sizer )
# Synchronize the 'view' to use:
# fixme: A normal assignment can cause a crash (for unknown reasons) in
# some cases, so we make sure that no notifications are generated:
self.trait_setq( view = factory.view )
self.sync_value( factory.view_name, 'view', 'from' )
#---------------------------------------------------------------------------
# Disposes of the contents of an editor:
#---------------------------------------------------------------------------
def dispose ( self ):
""" Disposes of the contents of an editor.
"""
# Make sure we aren't hanging on to any object refs:
self._object_cache = None
if self._ui is not None:
self._ui.dispose()
choice = self._choice
if choice is not None:
if isinstance( choice, wx.Choice ):
wx.EVT_CHOICE( choice, choice.GetId(), None )
if self._object is not None:
self._object.on_trait_change( self.rebuild_items,
self._name, remove = True )
self._object.on_trait_change( self.rebuild_items,
self._name + '_items', remove = True )
self.factory.on_trait_change( self.rebuild_items, 'values',
remove = True )
self.factory.on_trait_change( self.rebuild_items,
'values_items', remove = True )
super( CustomEditor, self ).dispose()
#---------------------------------------------------------------------------
# Creates the editor control:
#---------------------------------------------------------------------------
def create_editor ( self, parent, sizer ):
""" Creates the editor control.
"""
self._panel = TraitsUIPanel( parent, -1 )
sizer.Add( self._panel, 1, wx.EXPAND )
#---------------------------------------------------------------------------
# Gets the current list of InstanceChoiceItem items:
#---------------------------------------------------------------------------
def _get_items ( self ):
""" Gets the current list of InstanceChoiceItem items.
"""
if self._items is not None:
return self._items
factory = self.factory
if self._value is not None:
values = self._value() + factory.values
else:
values = factory.values
items = []
adapter = factory.adapter
for value in values:
if not isinstance( value, InstanceChoiceItem ):
value = adapter( object = value )
items.append( value )
self._items = items
return items
#---------------------------------------------------------------------------
# Rebuilds the object selector list:
#---------------------------------------------------------------------------
def rebuild_items ( self ):
""" Rebuilds the object selector list.
"""
# Clear the current cached values:
self._items = None
# Rebuild the contents of the selector list:
name = None
value = self.value
choice = self._choice
choice.Clear()
for item in self.items:
if item.is_selectable():
item_name = item.get_name()
choice.Append( item_name )
if item.is_compatible( value ):
name = item_name
# Reselect the current item if possible:
if name is not None:
choice.SetStringSelection( name )
else:
# Otherwise, current value is no longer valid, try to discard it:
try:
self.value = None
except:
pass
#---------------------------------------------------------------------------
# Returns the InstanceChoiceItem for a specified object:
#---------------------------------------------------------------------------
def item_for ( self, object ):
""" Returns the InstanceChoiceItem for a specified object.
"""
for item in self.items:
if item.is_compatible( object ):
return item
return None
#---------------------------------------------------------------------------
# Returns the view to use for a specified object:
#---------------------------------------------------------------------------
def view_for ( self, object, item ):
""" Returns the view to use for a specified object.
"""
view = ''
if item is not None:
view = item.get_view()
if view == '':
view = self.view
return self.ui.handler.trait_view_for( self.ui.info, view, object,
self.object_name, self.name )
#---------------------------------------------------------------------------
# Handles the user selecting a new value from the combo box:
#---------------------------------------------------------------------------
def update_object ( self, event ):
""" Handles the user selecting a new value from the combo box.
"""
name = event.GetString()
for item in self.items:
if name == item.get_name():
id_item = id( item )
object = self._object_cache.get( id_item )
if object is None:
object = item.get_object()
if (not self.factory.editable) and item.is_factory:
view = self.view_for( object, self.item_for( object ) )
view.ui( object, self.control, 'modal' )
if self.factory.cachable:
self._object_cache[ id_item ] = object
self.value = object
self.resynch_editor()
break
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor ( self ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
# Attach the current object value to the control (for use by
# DockWindowFeature):
# fixme: This code is somewhat fragile since it assumes that if a
# DockControl is involved, the parent of this editor will be the
# control being managed by the DockControl.
parent = self.control.GetParent()
parent._object = self.value
dock_control = getattr( parent, '_dock_control', None )
if dock_control is not None:
dock_control.reset_tab()
# Synchronize the editor contents:
self.resynch_editor()
# Update the selector (if any):
choice = self._choice
item = self.item_for( self.value )
if (choice is not None) and (item is not None):
name = item.get_name( self.value )
if self._object_cache is not None:
if choice.FindString( name ) < 0:
choice.Append( name )
choice.SetStringSelection( name )
else:
choice.SetValue( name )
#---------------------------------------------------------------------------
# Resynchronizes the contents of the editor when the object trait changes
# external to the editor:
#---------------------------------------------------------------------------
def resynch_editor ( self ):
""" Resynchronizes the contents of the editor when the object trait
changes externally to the editor.
"""
panel = self._panel
if panel is not None:
# Compute/update the maximum size the panel has ever been:
dx, dy = panel.GetSizeTuple()
mdx = mdy = 0
if self._panel_size is not None:
mdx, mdy = self._panel_size
self._panel_size = size = wx.Size( max( mdx, dx ), max( mdy, dy ) )
# Dispose of the previous contents of the panel:
panel.SetSizer( None )
if self._ui is not None:
self._ui.dispose()
self._ui = None
else:
panel.DestroyChildren()
# Create the new content for the panel:
sizer = wx.BoxSizer( wx.VERTICAL )
stretch = 0
value = self.value
if not isinstance( value, HasTraits ):
str_value = ''
if value is not None:
str_value = self.str_value
control = wx.StaticText( panel, -1, str_value )
else:
view = self.view_for( value, self.item_for( value ) )
context = value.trait_context()
handler = None
if isinstance( value, Handler ):
handler = value
context.setdefault( 'context', self.object )
context.setdefault( 'context_handler', self.ui.handler )
self._ui = ui = view.ui( context, panel, 'subpanel',
value.trait_view_elements(), handler,
self.factory.id )
control = ui.control
self.scrollable = ui._scrollable
ui.parent = self.ui
if view.resizable or view.scrollable or ui._scrollable:
stretch = 1
# Make sure the panel and its contents are correctly sized (This
# code is complicated by the various layout bugs present in wx.
# Tamper with it at your own risk!):
control.Freeze()
if stretch and (size != ( 20, 20 )):
control.SetSize( size )
panel.SetSize( size )
else:
panel.SetSize( control.GetSize() )
sizer.Add( control, stretch, wx.EXPAND )
panel.SetSizer( sizer )
control.Thaw()
self.control.Layout()
parent = self.control.GetParent()
parent.Layout()
# It is possible that this instance editor is embedded at some level
# in a ScrolledWindow. If so, we need to inform the window that the
# size of the editor's contents have (potentially) changed:
# NB: There is a typo in the wxPython 2.6 code that prevents the
# 'SendSizeEvent' from working correctly, so we just skip it.
if not is_wx26:
while ((parent is not None) and
(not isinstance( parent, wx.ScrolledWindow ))):
parent = parent.GetParent()
if parent is not None:
parent.SendSizeEvent()
#---------------------------------------------------------------------------
# Handles an error that occurs while setting the object's trait value:
#---------------------------------------------------------------------------
def error ( self, excp ):
""" Handles an error that occurs while setting the object's trait value.
"""
pass
#---------------------------------------------------------------------------
# Returns the editor's control for indicating error status:
#---------------------------------------------------------------------------
def get_error_control ( self ):
""" Returns the editor's control for indicating error status.
"""
return (self._choice or self.control)
#-- UI preference save/restore interface -----------------------------------
#---------------------------------------------------------------------------
# Restores any saved user preference information associated with the
# editor:
#---------------------------------------------------------------------------
def restore_prefs ( self, prefs ):
""" Restores any saved user preference information associated with the
editor.
"""
ui = self._ui
if (ui is not None) and (prefs.get( 'id' ) == ui.id):
ui.set_prefs( prefs.get( 'prefs' ) )
#---------------------------------------------------------------------------
# Returns any user preference information associated with the editor:
#---------------------------------------------------------------------------
def save_prefs ( self ):
""" Returns any user preference information associated with the editor.
"""
ui = self._ui
if (ui is not None) and (ui.id != ''):
return { 'id': ui.id,
'prefs': ui.get_prefs() }
return None
#-- Drag and drop event handlers -------------------------------------------
#---------------------------------------------------------------------------
# Handles a Python object being dropped on the control:
#---------------------------------------------------------------------------
def wx_dropped_on ( self, x, y, data, drag_result ):
""" Handles a Python object being dropped on the tree.
"""
for item in self.items:
if item.is_droppable() and item.is_compatible( data ):
if self._object_cache is not None:
self.rebuild_items()
self.value = data
return drag_result
return wx.DragNone
#---------------------------------------------------------------------------
# Handles a Python object being dragged over the control:
#---------------------------------------------------------------------------
def wx_drag_over ( self, x, y, data, drag_result ):
""" Handles a Python object being dragged over the tree.
"""
for item in self.items:
if item.is_droppable() and item.is_compatible( data ):
return drag_result
return wx.DragNone
#-- Traits event handlers --------------------------------------------------
def _view_changed ( self, view ):
self.resynch_editor()
#-------------------------------------------------------------------------------
# 'SimpleEditor' class:
#-------------------------------------------------------------------------------
class SimpleEditor ( CustomEditor ):
""" Simple style of editor for instances, which displays a button. Clicking
the button displays a dialog box in which the instance can be edited.
"""
# Class constants:
orientation = wx.HORIZONTAL
extra = 2
#---------------------------------------------------------------------------
# Creates the editor control:
#---------------------------------------------------------------------------
def create_editor ( self, parent, sizer ):
""" Creates the editor control (a button).
"""
self._button = button = wx.Button( parent, -1, '' )
sizer.Add( button, 1, wx.EXPAND | wx.LEFT, 5 )
wx.EVT_BUTTON( button, button.GetId(), self.edit_instance )
#---------------------------------------------------------------------------
# Disposes of the contents of an editor:
#---------------------------------------------------------------------------
def dispose ( self ):
""" Disposes of the contents of an editor.
"""
button = self._button
if button is not None:
wx.EVT_BUTTON( button, button.GetId(), None )
super( SimpleEditor, self ).dispose()
#---------------------------------------------------------------------------
# Edit the contents of the object trait when the user clicks the button:
#---------------------------------------------------------------------------
def edit_instance ( self, event ):
""" Edit the contents of the object trait when the user clicks the
button.
"""
# Create the user interface:
factory = self.factory
view = self.ui.handler.trait_view_for( self.ui.info, factory.view,
self.value, self.object_name,
self.name )
ui = self.value.edit_traits( view, self.control, factory.kind,
id = factory.id )
# Check to see if the view was 'modal', in which case it will already
# have been closed (i.e. is None) by the time we get control back:
if ui.control is not None:
# Position the window on the display:
position_window( ui.control )
# Chain our undo history to the new user interface if it does not
# have its own:
if ui.history is None:
ui.history = self.ui.history
#---------------------------------------------------------------------------
# Resynchronizes the contents of the editor when the object trait changes
# external to the editor:
#---------------------------------------------------------------------------
def resynch_editor ( self ):
""" Resynchronizes the contents of the editor when the object trait
changes externally to the editor.
"""
button = self._button
if button is not None:
label = self.factory.label
if label == '':
label = user_name_for( self.name )
button.SetLabel( label )
button.Enable( isinstance( self.value, HasTraits ) )
### EOF #######################################################################
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