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#------------------------------------------------------------------------------
#
# Copyright (c) 2005, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
#
# Author: David C. Morrill
# Date: 10/21/2004
#
#------------------------------------------------------------------------------
""" Defines the various list editors for the wxPython user interface toolkit.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
import wx
import wx.lib.scrolledpanel as wxsp
from traits.api \
import Str, Any, Instance, Property, Bool, cached_property
from traits.trait_base \
import user_name_for, enumerate, xgetattr
from traitsui.ui_traits \
import Image, convert_bitmap
from traitsui.editors.list_editor \
import ListItemProxy, ToolkitEditorFactory
from traitsui.dockable_view_element \
import DockableViewElement
from pyface.dock.api \
import DockWindow, DockSizer, DockSection, DockRegion, DockControl
from constants \
import scrollbar_dx
from editor \
import Editor
from menu \
import MakeMenu
from image_control \
import ImageControl
#-------------------------------------------------------------------------------
# 'SimpleEditor' class:
#-------------------------------------------------------------------------------
class SimpleEditor ( Editor ):
""" Simple style of editor for lists, which displays a scrolling list box
with only one item visible at a time. A icon next to the list box displays
a menu of operations on the list.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# The kind of editor to create for each list item
kind = Str
# Is the list of items being edited mutable?
mutable = Bool
# The image used by the editor:
image = Image( 'list_editor' )
# The bitmap used by the editor:
bitmap = Property
#---------------------------------------------------------------------------
# Class constants:
#---------------------------------------------------------------------------
# Whether the list is displayed in a single row
single_row = True
#---------------------------------------------------------------------------
# Normal list item menu:
#---------------------------------------------------------------------------
# Menu for modifying the list
list_menu = """
Add Before [_menu_before]: self.add_before()
Add After [_menu_after]: self.add_after()
---
Delete [_menu_delete]: self.delete_item()
---
Move Up [_menu_up]: self.move_up()
Move Down [_menu_down]: self.move_down()
Move to Top [_menu_top]: self.move_top()
Move to Bottom [_menu_bottom]: self.move_bottom()
"""
#---------------------------------------------------------------------------
# Empty list item menu:
#---------------------------------------------------------------------------
empty_list_menu = """
Add: self.add_empty()
"""
#---------------------------------------------------------------------------
# Finishes initializing the editor by creating the underlying toolkit
# widget:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
# Initialize the trait handler to use:
trait_handler = self.factory.trait_handler
if trait_handler is None:
trait_handler = self.object.base_trait( self.name ).handler
self._trait_handler = trait_handler
# Create a scrolled window to hold all of the list item controls:
self.control = wxsp.ScrolledPanel( parent, -1 )
self.control.SetBackgroundColour( parent.GetBackgroundColour() )
self.control.SetAutoLayout( True )
# Remember the editor to use for each individual list item:
editor = self.factory.editor
if editor is None:
editor = trait_handler.item_trait.get_editor()
self._editor = getattr( editor, self.kind )
# Set up the additional 'list items changed' event handler needed for
# a list based trait. Note that we want to fire the update_editor_item
# only when the items in the list change and not when intermediate
# traits change. Therefore, replace "." by ":" in the extended_name
# when setting up the listener.
extended_name = self.extended_name.replace('.', ':')
self.context_object.on_trait_change( self.update_editor_item,
extended_name + '_items?', dispatch = 'ui' )
self.set_tooltip()
#---------------------------------------------------------------------------
# Disposes of the contents of an editor:
#---------------------------------------------------------------------------
def dispose ( self ):
""" Disposes of the contents of an editor.
"""
extended_name = self.extended_name.replace('.', ':')
self.context_object.on_trait_change( self.update_editor_item,
extended_name + '_items?', remove = True )
self._dispose_items()
super( SimpleEditor, self ).dispose()
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor ( self ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
# Disconnect the editor from any control about to be destroyed:
self._dispose_items()
# Get rid of any previous contents:
list_pane = self.control
list_pane.SetSizer( None )
list_pane.DestroyChildren()
# Create all of the list item trait editors:
trait_handler = self._trait_handler
resizable = ((trait_handler.minlen != trait_handler.maxlen) and
self.mutable)
item_trait = trait_handler.item_trait
factory = self.factory
list_sizer = wx.FlexGridSizer(
len(self.value), (1 + resizable) * factory.columns, 0, 0 )
j = resizable
for i in range( factory.columns ):
list_sizer.AddGrowableCol( j )
j += (1 + resizable)
values = self.value
index = 0
width, height = 0, 0
is_fake = (resizable and (values is None or len( values ) == 0))
if is_fake:
values = [ item_trait.default_value()[1] ]
panel_height = 0
editor = self._editor
for value in values:
width1 = height = 0
if resizable:
control = ImageControl( list_pane, self.bitmap, -1,
self.popup_menu )
width1, height = control.GetSize()
width1 += 4
try:
proxy = ListItemProxy( self.object, self.name, index,
item_trait, value )
if resizable:
control.proxy = proxy
peditor = editor( self.ui, proxy, 'value', self.description,
list_pane ).set( object_name = '' )
peditor.prepare( list_pane )
pcontrol = peditor.control
pcontrol.proxy = proxy
except:
if not is_fake:
raise
pcontrol = wx.Button( list_pane, -1, 'sample' )
pcontrol.Fit()
width2, height2 = size = pcontrol.GetSize()
pcontrol.SetMinSize( size )
width = max( width, width1 + width2 )
height = max( height, height2 )
panel_height += height
if resizable:
list_sizer.Add( control, 0, wx.LEFT | wx.RIGHT, 2 )
list_sizer.Add( pcontrol, 0, wx.EXPAND )
index += 1
list_pane.SetSizer( list_sizer )
if not self.mutable:
#list_sizer.SetDimension(0,0,width, panel_height)
list_pane.SetInitialSize(list_sizer.GetSize())
if is_fake:
self._cur_control = control
self.empty_list()
control.Destroy()
pcontrol.Destroy()
rows = 1
if not self.single_row:
rows = self.factory.rows
# Make sure we have valid values set for width and height (in case there
# was no data to base them on):
if width == 0:
width = 100
if panel_height == 0:
panel_height = 20
list_pane.SetMinSize( wx.Size(
width + ((trait_handler.maxlen > rows) * scrollbar_dx),
panel_height) )
list_pane.SetupScrolling()
list_pane.GetParent().Layout()
#---------------------------------------------------------------------------
# Updates the editor when an item in the object trait changes external to
# the editor:
#---------------------------------------------------------------------------
def update_editor_item ( self, obj, name, event ):
""" Updates the editor when an item in the object trait changes
externally to the editor.
"""
# If this is not a simple, single item update, rebuild entire editor:
if (len( event.removed ) != 1) or (len( event.added ) != 1):
self.update_editor()
return
# Otherwise, find the proxy for this index and update it with the
# changed value:
for control in self.control.GetChildren():
proxy = control.proxy
if proxy.index == event.index:
proxy.value = event.added[0]
break
#---------------------------------------------------------------------------
# Creates an empty list entry (so the user can add a new item):
#---------------------------------------------------------------------------
def empty_list ( self ):
""" Creates an empty list entry (so the user can add a new item).
"""
control = ImageControl( self.control, self.bitmap, -1,
self.popup_empty_menu )
control.is_empty = True
proxy = ListItemProxy( self.object, self.name, -1, None, None )
pcontrol = wx.StaticText( self.control, -1, ' (Empty List)' )
pcontrol.proxy = control.proxy = proxy
self.reload_sizer( [ ( control, pcontrol ) ] )
#---------------------------------------------------------------------------
# Reloads the layout from the specified list of ( button, proxy ) pairs:
#---------------------------------------------------------------------------
def reload_sizer ( self, controls, extra = 0 ):
""" Reloads the layout from the specified list of ( button, proxy )
pairs.
"""
sizer = self.control.GetSizer()
for i in xrange( 2 * len( controls ) + extra ):
sizer.Remove( 0 )
index = 0
for control, pcontrol in controls:
sizer.Add( control, 0, wx.LEFT | wx.RIGHT, 2 )
sizer.Add( pcontrol, 1, wx.EXPAND )
control.proxy.index = index
index += 1
sizer.Layout()
self.control.SetVirtualSize( sizer.GetMinSize() )
#---------------------------------------------------------------------------
# Returns the associated object list and current item index:
#---------------------------------------------------------------------------
def get_info ( self ):
""" Returns the associated object list and current item index.
"""
proxy = self._cur_control.proxy
return ( proxy.list, proxy.index )
#---------------------------------------------------------------------------
# Displays the empty list editor popup menu:
#---------------------------------------------------------------------------
def popup_empty_menu ( self, control ):
""" Displays the empty list editor popup menu.
"""
self._cur_control = control
menu = MakeMenu( self.empty_list_menu, self, True, self.control ).menu
self.control.PopupMenu( menu, control.GetPosition() )
menu.Destroy()
#---------------------------------------------------------------------------
# Displays the list editor popup menu:
#---------------------------------------------------------------------------
def popup_menu ( self, control ):
""" Displays the list editor popup menu.
"""
self._cur_control = control
# Makes sure that any text that was entered get's added (Pressure #145):
control.SetFocus()
proxy = control.proxy
index = proxy.index
menu = MakeMenu( self.list_menu, self, True, self.control ).menu
len_list = len( proxy.list )
not_full = (len_list < self._trait_handler.maxlen)
self._menu_before.enabled( not_full )
self._menu_after.enabled( not_full )
self._menu_delete.enabled( len_list > self._trait_handler.minlen )
self._menu_up.enabled( index > 0 )
self._menu_top.enabled( index > 0 )
self._menu_down.enabled( index < (len_list - 1) )
self._menu_bottom.enabled( index < (len_list - 1) )
self.control.PopupMenu( menu, control.GetPosition() )
menu.Destroy()
#---------------------------------------------------------------------------
# Adds a new value at the specified list index:
#---------------------------------------------------------------------------
def add_item ( self, offset ):
""" Adds a new value at the specified list index.
"""
list, index = self.get_info()
index += offset
item_trait = self._trait_handler.item_trait
value = item_trait.default_value_for( self.object, self.name )
self.value = list[:index] + [ value ] + list[index:]
self.update_editor()
#---------------------------------------------------------------------------
# Inserts a new item before the current item:
#---------------------------------------------------------------------------
def add_before ( self ):
""" Inserts a new item before the current item.
"""
self.add_item( 0 )
#---------------------------------------------------------------------------
# Inserts a new item after the current item:
#---------------------------------------------------------------------------
def add_after ( self ):
""" Inserts a new item after the current item.
"""
self.add_item( 1 )
#---------------------------------------------------------------------------
# Adds a new item when the list is empty:
#---------------------------------------------------------------------------
def add_empty ( self ):
""" Adds a new item when the list is empty.
"""
list, index = self.get_info()
self.add_item( 0 )
#---------------------------------------------------------------------------
# Delete the current item:
#---------------------------------------------------------------------------
def delete_item ( self ):
""" Delete the current item.
"""
list, index = self.get_info()
self.value = list[:index] + list[index+1:]
self.update_editor()
#---------------------------------------------------------------------------
# Move the current item up one in the list:
#---------------------------------------------------------------------------
def move_up ( self ):
""" Move the current item up one in the list.
"""
list, index = self.get_info()
self.value = (list[:index-1] + [ list[index], list[index-1] ] +
list[index+1:])
self.update_editor()
#---------------------------------------------------------------------------
# Moves the current item down one in the list:
#---------------------------------------------------------------------------
def move_down ( self ):
""" Moves the current item down one in the list.
"""
list, index = self.get_info()
self.value = (list[:index] + [ list[index+1], list[index] ] +
list[index+2:])
self.update_editor()
#---------------------------------------------------------------------------
# Moves the current item to the top of the list:
#---------------------------------------------------------------------------
def move_top ( self ):
""" Moves the current item to the top of the list.
"""
list, index = self.get_info()
self.value = [ list[index] ] + list[:index] + list[index+1:]
self.update_editor()
#---------------------------------------------------------------------------
# Moves the current item to the bottom of the list:
#---------------------------------------------------------------------------
def move_bottom ( self ):
""" Moves the current item to the bottom of the list.
"""
list, index = self.get_info()
self.value = list[:index] + list[index+1:] + [ list[index] ]
self.update_editor()
#-- Property Implementations -----------------------------------------------
@cached_property
def _get_bitmap ( self ):
return convert_bitmap( self.image )
#-- Private Methods --------------------------------------------------------
def _dispose_items ( self ):
""" Disposes of each current list item.
"""
for control in self.control.GetChildren():
editor = getattr( control, '_editor', None )
if editor is not None:
editor.dispose()
editor.control = None
#-- Trait initializers ----------------------------------------------------
def _kind_default(self):
""" Returns a default value for the 'kind' trait.
"""
return self.factory.style + '_editor'
def _mutable_default(self):
""" Trait handler to set the mutable trait from the factory. """
return self.factory.mutable
#-------------------------------------------------------------------------------
# 'CustomEditor' class:
#-------------------------------------------------------------------------------
class CustomEditor ( SimpleEditor ):
""" Custom style of editor for lists, which displays the items as a series
of text fields. If the list is editable, an icon next to each item displays
a menu of operations on the list.
"""
#---------------------------------------------------------------------------
# Class constants:
#---------------------------------------------------------------------------
# Whether the list is displayed in a single row. This value overrides the
# default.
single_row = False
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Is the list editor is scrollable? This values overrides the default.
scrollable = True
#-------------------------------------------------------------------------------
# 'TextEditor' class:
#-------------------------------------------------------------------------------
class TextEditor(CustomEditor):
# The kind of editor to create for each list item. This value overrides the
# default.
kind = 'text_editor'
#-------------------------------------------------------------------------------
# 'ReadonlyEditor' class:
#-------------------------------------------------------------------------------
class ReadonlyEditor(CustomEditor):
# Is the list of items being edited mutable? This value overrides the
# default.
mutable = False
#-------------------------------------------------------------------------------
# 'NotebookEditor' class:
#-------------------------------------------------------------------------------
class NotebookEditor ( Editor ):
""" An editor for lists that displays the list as a "notebook" of tabbed
pages.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Is the notebook editor scrollable? This values overrides the default:
scrollable = True
# The currently selected notebook page object:
selected = Any
#---------------------------------------------------------------------------
# Finishes initializing the editor by creating the underlying toolkit
# widget:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
self._uis = []
# Create a DockWindow to hold each separate object's view:
theme = self.factory.dock_theme or self.item.container.dock_theme
dw = DockWindow( parent, theme = theme )
self.control = dw.control
self._sizer = DockSizer( DockSection( dock_window = dw ) )
self.control.SetSizer( self._sizer )
# Set up the additional 'list items changed' event handler needed for
# a list based trait:
self.context_object.on_trait_change( self.update_editor_item,
self.extended_name + '_items?', dispatch = 'ui' )
# Set of selection synchronization:
self.sync_value( self.factory.selected, 'selected' )
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor ( self ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
# Make sure the DockWindow is in a correct state:
self._sizer.Reset( self. control )
# Destroy the views on each current notebook page:
self.close_all()
# Create a DockControl for each object in the trait's value:
uis = self._uis
dock_controls = []
for object in self.value:
dock_control, view_object, monitoring = self._create_page( object )
# Remember the DockControl for later deletion processing:
uis.append( [ dock_control, object, view_object, monitoring ] )
dock_controls.append( dock_control )
# Add the new items to the DockWindow:
self.add_controls( dock_controls )
if self.ui.info.initialized:
self.update_layout()
#---------------------------------------------------------------------------
# Handles some subset of the trait's list being updated:
#---------------------------------------------------------------------------
def update_editor_item ( self, event ):
""" Handles an update to some subset of the trait's list.
"""
# Make sure the DockWindow is in a correct state:
self._sizer.Reset( self.control )
index = event.index
# Delete the page corresponding to each removed item:
layout = ((len( event.removed ) + len( event.added )) <= 1)
for i in range( len( event.removed ) ):
dock_control, object, view_object, monitoring = self._uis[ index ]
if monitoring:
view_object.on_trait_change( self.update_page_name,
self.factory.page_name[1:],
remove = True )
dock_control.close( layout = layout, force = True )
del self._uis[ index ]
# Add a page for each added object:
dock_controls = []
for object in event.added:
dock_control, view_object, monitoring = self._create_page( object )
self._uis[ index: index ] = [ [ dock_control, object, view_object,
monitoring ] ]
dock_controls.append( dock_control )
index += 1
# Add the new items to the DockWindow:
self.add_controls( dock_controls )
self.update_layout()
#---------------------------------------------------------------------------
# Closes all currently open notebook pages:
#---------------------------------------------------------------------------
def close_all ( self ):
""" Closes all currently open notebook pages.
"""
page_name = self.factory.page_name[1:]
for dock_control, object, view_object, monitoring in self._uis:
if monitoring:
view_object.on_trait_change( self.update_page_name, page_name,
remove = True )
dock_control.close( layout = False, force = True )
# Reset the list of ui's and dictionary of page name counts:
self._uis = []
self._pages = {}
#---------------------------------------------------------------------------
# Disposes of the contents of an editor:
#---------------------------------------------------------------------------
def dispose ( self ):
""" Disposes of the contents of an editor.
"""
self.context_object.on_trait_change( self.update_editor_item,
self.name + '_items?', remove = True )
self.close_all()
super( NotebookEditor, self ).dispose()
#---------------------------------------------------------------------------
# Adds a group of new DockControls to the view:
#---------------------------------------------------------------------------
def add_controls ( self, controls ):
""" Adds a group of new DockControls to the view.
"""
if len( controls ) > 0:
section = self.control.GetSizer().GetContents()
if ((len( section.contents ) == 0) or
(not isinstance( section.contents[-1], DockRegion ))):
section.contents.append( DockRegion( contents = controls ) )
else:
for control in controls:
section.contents[-1].add(control, activate=False)
# Fire this event to activate the dock control corresponding
# to the selected object, if any.
self._selected_changed(None, self.selected)
#---------------------------------------------------------------------------
# Updates the layout of the DockWindow:
#---------------------------------------------------------------------------
def update_layout ( self ):
""" Updates the layout of the DockWindow.
"""
self.control.Layout()
self.control.Refresh()
#---------------------------------------------------------------------------
# Handles the trait defining a particular page's name being changed:
#---------------------------------------------------------------------------
def update_page_name ( self ):
""" Handles the trait defining a particular page's name being changed.
"""
changed = False
for i, value in enumerate( self._uis ):
dock_control, user_object, view_object, monitoring = value
if dock_control.control is not None:
name = None
handler = getattr( self.ui.handler, '%s_%s_page_name' %
( self.object_name, self.name ), None )
if handler is not None:
name = handler( self.ui.info, user_object )
if name is None:
name = str( xgetattr( view_object,
self.factory.page_name[1:], '???' ) )
changed |= (dock_control.name != name)
dock_control.name = name
if changed:
self.update_layout()
#---------------------------------------------------------------------------
# Creates a DockControl for a specified object:
#---------------------------------------------------------------------------
def _create_page ( self, object ):
""" Creates a DockControl for a specified object.
"""
# Create the view for the object:
view_object = object
factory = self.factory
if factory.factory is not None:
view_object = factory.factory( object )
ui = view_object.edit_traits( parent = self.control,
view = factory.view,
kind = factory.ui_kind ).set(
parent = self.ui )
# Get the name of the page being added to the notebook:
name = ''
monitoring = False
prefix = '%s_%s_page_' % ( self.object_name, self.name )
page_name = self.factory.page_name
if page_name[0:1] == '.':
name = xgetattr( view_object, page_name[1:], None )
monitoring = (name is not None)
if monitoring:
handler_name = None
method = getattr( self.ui.handler, prefix + 'name', None )
if method is not None:
handler_name = method( self.ui.info, object )
if handler_name is not None:
name = handler_name
else:
name = str( name ) or '???'
view_object.on_trait_change( self.update_page_name,
page_name[1:], dispatch = 'ui' )
else:
name = ''
elif page_name != '':
name = page_name
if name == '':
name = user_name_for( view_object.__class__.__name__ )
# Make sure the name is not a duplicate:
if not monitoring:
self._pages[ name ] = count = self._pages.get( name, 0 ) + 1
if count > 1:
name += (' %d' % count)
# Return a new DockControl for the ui, and whether or not its name is
# being monitored:
image = None
method = getattr( self.ui.handler, prefix + 'image', None )
if method is not None:
image = method( self.ui.info, object )
dock_control = DockControl( control = ui.control,
id = str( id( ui.control ) ),
name = name,
style = factory.dock_style,
image = image,
export = factory.export,
closeable = factory.deletable,
dockable = DockableListElement(
ui = ui,
editor = self ) )
return ( dock_control, view_object, monitoring )
#---------------------------------------------------------------------------
# Activates the corresponding dock window when the 'selected' trait of
# the editor is changed.
#---------------------------------------------------------------------------
def _selected_changed(self, old, new):
""" Activates the corresponding dock window when the 'selected' trait
of the editor is changed.
"""
for i, value in enumerate(self._uis):
if new == value[1]:
value[0].activate()
break
return
#-------------------------------------------------------------------------------
# 'DockableListElement' class:
#-------------------------------------------------------------------------------
class DockableListElement ( DockableViewElement ):
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# The editor this dockable item is associated with:
editor = Instance( NotebookEditor )
#---------------------------------------------------------------------------
# Returns whether or not it is OK to close the control, and if it is OK,
# then it closes the DockControl itself:
#---------------------------------------------------------------------------
def dockable_close ( self, dock_control, force ):
""" Returns whether it is OK to close the control.
"""
return self.close_dock_control( dock_control, force )
#---------------------------------------------------------------------------
# Closes a DockControl:
#---------------------------------------------------------------------------
def close_dock_control ( self, dock_control, abort ):
""" Closes a DockControl.
"""
if abort:
return super( DockableListElement, self ).close_dock_control(
dock_control, False )
view_object = self.ui.context[ 'object' ]
for i, value in enumerate( self.editor._uis ):
if view_object is value[2]:
del self.editor.value[ i ]
return False
#---------------------------------------------------------------------------
# Handles a notebook tab being activated or deactivated.
#---------------------------------------------------------------------------
def dockable_tab_activated ( self, dock_control, activated ):
""" Handles a notebook tab being activated or deactivated.
Sets the value of the editor's selected trait to the activated
dock_control's object.
"""
for i, value in enumerate( self.editor._uis ):
if dock_control is value[0] and activated:
self.editor.selected = value[1]
break
### EOF #######################################################################
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