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#------------------------------------------------------------------------------
#
# Copyright (c) 2005, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
#
# Author: David C. Morrill
# Date: 07/01/2005
#
#------------------------------------------------------------------------------
""" Defines the table editor for the wxPython user interface toolkit.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
import wx
from traits.api \
import Int, List, Instance, Str, Any, Button, Tuple, \
HasPrivateTraits, Bool, Event, Property
from traitsui.api \
import View, Item, UI, InstanceEditor, EnumEditor, Handler, SetEditor, \
ListUndoItem
from traitsui.editors.table_editor \
import BaseTableEditor, customize_filter
from traitsui.menu \
import Action, ToolBar
from traitsui.table_column \
import TableColumn, ObjectColumn
from traitsui.table_filter \
import TableFilter
from traitsui.ui_traits \
import SequenceTypes
from pyface.ui.wx.grid.api \
import Grid
from pyface.dock.api \
import DockWindow, DockSizer, DockSection, DockRegion, DockControl
from pyface.image_resource \
import ImageResource
from pyface.timer.api \
import do_later
from editor \
import Editor
from table_model \
import TableModel, TraitGridSelection
from helper import TraitsUIPanel
#-------------------------------------------------------------------------------
# Constants:
#-------------------------------------------------------------------------------
# Mapping from TableEditor selection modes to Grid selection modes:
GridModes = {
'row': 'rows',
'rows': 'rows',
'column': 'cols',
'columns': 'cols',
'cell': 'cell',
'cells': 'cell'
}
#-------------------------------------------------------------------------------
# 'TableEditor' class:
#-------------------------------------------------------------------------------
class TableEditor ( Editor, BaseTableEditor ):
""" Editor that presents data in a table. Optionally, tables can have
a set of filters that reduce the set of data displayed, according to
their criteria.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# The set of columns currently defined on the editor:
columns = List( TableColumn )
# Index of currently edited (i.e., selected) table item(s):
selected_row_index = Int( -1 )
selected_row_indices = List( Int )
selected_indices = Property
selected_column_index = Int( -1 )
selected_column_indices = List( Int )
selected_cell_index = Tuple( Int, Int )
selected_cell_indices = List( Tuple( Int, Int ) )
# The currently selected table item(s):
selected_row = Any
selected_rows = List
selected_items = Property
selected_column = Any
selected_columns = List
selected_cell = Tuple( Any, Str )
selected_cells = List( Tuple( Any, Str ) )
selected_values = Property
# The indices of the table items currently passing the table filter:
filtered_indices = List( Int )
# The event fired when a cell is clicked on:
click = Event
# The event fired when a cell is double-clicked on:
dclick = Event
# Is the editor in row mode (i.e. not column or cell mode)?
in_row_mode = Property
# Is the editor in column mode (i.e. not row or cell mode)?
in_column_mode = Property
# Current filter object (should be a TableFilter or callable or None):
filter = Any
# The grid widget associated with the editor:
grid = Instance( Grid )
# The table model associated with the editor:
model = Instance( TableModel )
# TableEditorToolbar associated with the editor:
toolbar = Any
# The Traits UI associated with the table editor toolbar:
toolbar_ui = Instance( UI )
# Is the table editor scrollable? This value overrides the default.
scrollable = True
# Is 'auto_add' mode in effect? (I.e., new rows are automatically added to
# the end of the table when the user modifies current last row.)
auto_add = Bool( False )
#---------------------------------------------------------------------------
# Finishes initializing the editor by creating the underlying toolkit
# widget:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
factory = self.factory
self.filter = factory.filter
self.auto_add = (factory.auto_add and (factory.row_factory is not None))
columns = factory.columns[:]
if (len( columns ) == 0) and (len( self.value ) > 0):
columns = [ ObjectColumn( name = name )
for name in self.value[0].editable_traits() ]
self.columns = columns
self.model = model = TableModel(
editor = self,
reverse = factory.reverse )
model.on_trait_change( self._model_sorted, 'sorted', dispatch = 'ui' )
mode = factory.selection_mode
row_mode = mode in ( 'row', 'rows' )
selected = None
items = model.get_filtered_items()
if factory.editable and (len( items ) > 0):
selected = items[0]
if (factory.edit_view == ' ') or (not row_mode):
self.control = panel = TraitsUIPanel( parent, -1 )
sizer = wx.BoxSizer( wx.VERTICAL )
self._create_toolbar( panel, sizer )
# Create the table (i.e. grid) control:
hsizer = wx.BoxSizer( wx.HORIZONTAL )
self._create_grid( panel, hsizer )
sizer.Add( hsizer, 1, wx.EXPAND )
else:
item = self.item
name = item.get_label( self.ui )
theme = factory.dock_theme or item.container.dock_theme
self.control = dw = DockWindow( parent, theme = theme ).control
panel = TraitsUIPanel( dw, -1, size = ( 300, 300 ) )
sizer = wx.BoxSizer( wx.VERTICAL )
dc = DockControl( name = name + ' Table',
id = 'table',
control = panel,
style = 'fixed' )
contents = [ DockRegion( contents = [ dc ] ) ]
self._create_toolbar( panel, sizer )
selected = None
items = model.get_filtered_items()
if factory.editable and (len( items ) > 0):
selected = items[0]
# Create the table (i.e. grid) control:
hsizer = wx.BoxSizer( wx.HORIZONTAL )
self._create_grid( panel, hsizer )
sizer.Add( hsizer, 1, wx.EXPAND )
# Assign the initial object here, so a valid editor will be built
# when the 'edit_traits' call is made:
self.selected_row = selected
self._ui = ui = self.edit_traits(
parent = dw,
kind = 'subpanel',
view = View( [ Item( 'selected_row',
style = 'custom',
editor = InstanceEditor(
view = factory.edit_view,
kind = 'subpanel' ),
resizable = True,
width = factory.edit_view_width,
height = factory.edit_view_height ),
'|<>' ],
resizable = True,
handler = factory.edit_view_handler ) )
# Set the parent UI of the new UI to our own UI:
ui.parent = self.ui
# Reset the object so that the sub-sub-view will pick up the
# correct history also:
self.selected_row = None
self.selected_row = selected
dc.style = item.dock
contents.append( DockRegion( contents = [
DockControl( name = name + ' Editor',
id = 'editor',
control = ui.control,
style = item.dock ) ] ) )
# Finish setting up the DockWindow:
dw.SetSizer( DockSizer( contents = DockSection(
contents = contents,
is_row = (factory.orientation == 'horizontal') ) ) )
# Set up the required externally synchronized traits (if any):
sv = self.sync_value
is_list = (mode[-1] == 's')
sv( factory.click, 'click', 'to' )
sv( factory.dclick, 'dclick', 'to' )
sv( factory.filter_name, 'filter', 'from' )
sv( factory.columns_name, 'columns', is_list = True )
sv( factory.filtered_indices, 'filtered_indices', 'to' )
sv( factory.selected, 'selected_%s' % mode, is_list = is_list )
if is_list:
sv( factory.selected_indices, 'selected_%s_indices' % mode[:-1],
is_list = True )
else:
sv( factory.selected_indices, 'selected_%s_index' % mode )
# Listen for the selection changing on the grid:
self.grid.on_trait_change(
getattr( self, '_selection_%s_updated' % mode ),
'selection_changed', dispatch = 'ui' )
# Make sure the selection is initialized:
if row_mode:
self.set_selection( items[0:1] )
else:
self.set_selection()
# Set the min height of the grid panel to 0, this will provide
# a scrollbar if the window is resized such that only the first row
# is visible
panel.SetMinSize((-1, 0))
# Finish the panel layout setup:
panel.SetSizer( sizer )
#---------------------------------------------------------------------------
# Creates the associated grid control used to implement the table:
#---------------------------------------------------------------------------
def _create_grid ( self, parent, sizer ):
""" Creates the associated grid control used to implement the table.
"""
factory = self.factory
selection_mode = GridModes[ factory.selection_mode ]
if factory.selection_bg_color is None:
selection_mode = ''
self.grid = grid = Grid( parent,
model = self.model,
enable_lines = factory.show_lines,
grid_line_color = factory.line_color,
show_row_headers = factory.show_row_labels,
show_column_headers = factory.show_column_labels,
default_cell_font = factory.cell_font,
default_cell_text_color = factory.cell_color,
default_cell_bg_color = factory.cell_bg_color,
default_cell_read_only_color = factory.cell_read_only_bg_color,
default_label_font = factory.label_font,
default_label_text_color = factory.label_color,
default_label_bg_color = factory.label_bg_color,
selection_bg_color = factory.selection_bg_color,
selection_text_color = factory.selection_color,
autosize = factory.auto_size,
read_only = not factory.editable,
edit_on_first_click = factory.edit_on_first_click,
selection_mode = selection_mode,
allow_column_sort = factory.sortable,
allow_row_sort = False,
column_label_height = factory.column_label_height,
row_label_width = factory.row_label_width
)
_grid = grid._grid
_grid.SetScrollLineY( factory.scroll_dy )
# Set the default size for each table row:
height = factory.row_height
if height <= 0:
height = _grid.GetTextExtent( 'My' )[1] + 9
_grid.SetDefaultRowSize( height )
# Allow the table to be resizable if the user did not explicitly
# specify a number of rows to display:
self.scrollable = (factory.rows == 0)
# Calculate a reasonable default size for the table:
if len( self.model.get_filtered_items() ) > 0:
height = _grid.GetRowSize( 0 )
max_rows = factory.rows or 15
min_width = max( 150, 80 * len( self.columns ) )
if factory.show_column_labels:
min_height = _grid.GetColLabelSize() + (max_rows * height)
else:
min_height = (max_rows * height)
_grid.SetMinSize(wx.Size(min_width, min_height))
# On Linux, there is what appears to be a bug in wx in which the
# vertical scrollbar will not be sized properly if the TableEditor is
# sized to be shorter than the minimum height specified above. Since
# this height is only set to ensure that the TableEditor is sized
# correctly during the initial UI layout, we un-set it after this takes
# place (addresses ticket 1810)
def clear_minimum_height ( info ):
min_size = _grid.GetMinSize()
min_size.height = 0
_grid.SetMinSize ( min_size )
self.ui.add_defined ( clear_minimum_height )
sizer.Add( grid.control, 1, wx.EXPAND )
return grid.control
#---------------------------------------------------------------------------
# Creates the table editing tool bar:
#---------------------------------------------------------------------------
def _create_toolbar ( self, parent, sizer ):
""" Creates the table editing toolbar.
"""
factory = self.factory
if not factory.show_toolbar:
return
toolbar = TableEditorToolbar( parent = parent, editor = self )
if (toolbar.control is not None) or (len( factory.filters ) > 0):
tb_sizer = wx.BoxSizer( wx.HORIZONTAL )
if len( factory.filters ) > 0:
view = View( [ Item( 'filter<250>{View}',
editor = factory._filter_editor ), '_',
Item( 'filter_summary<100>{Results}~',
object = 'model', resizable = False ), '_',
'-' ],
resizable = True )
self.toolbar_ui = ui = view.ui(
context = { 'object': self, 'model': self.model },
parent = parent,
kind = 'subpanel' ).set(
parent = self.ui )
tb_sizer.Add( ui.control, 0 )
if toolbar.control is not None:
self.toolbar = toolbar
# add padding so the toolbar is right aligned
tb_sizer.Add( ( 1, 1 ), 1, wx.EXPAND )
tb_sizer.Add( toolbar.control, 0 )
sizer.Add( tb_sizer, 0, wx.ALIGN_RIGHT | wx.EXPAND )
#---------------------------------------------------------------------------
# Disposes of the contents of an editor:
#---------------------------------------------------------------------------
def dispose ( self ):
""" Disposes of the contents of an editor.
"""
if self.toolbar_ui is not None:
self.toolbar_ui.dispose()
if self._ui is not None:
self._ui.dispose()
self.grid.on_trait_change( getattr( self,
'_selection_%s_updated' % self.factory.selection_mode ),
'selection_changed', remove = True )
self.model.on_trait_change( self._model_sorted, 'sorted',
remove = True )
self.grid.dispose()
self.model.dispose()
# Break any links needed to allow garbage collection:
self.grid = self.model = self.toolbar = None
super( TableEditor, self ).dispose()
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor ( self ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
# fixme: Do we need to override this method?
pass
#---------------------------------------------------------------------------
# Refreshes the editor control:
#---------------------------------------------------------------------------
def refresh ( self ):
""" Refreshes the editor control.
"""
self.grid._grid.Refresh()
#---------------------------------------------------------------------------
# Sets the current selection to a set of specified objects:
#---------------------------------------------------------------------------
def set_selection ( self, objects = [], notify = True ):
""" Sets the current selection to a set of specified objects.
"""
if not isinstance( objects, SequenceTypes ):
objects = [ objects ]
self.grid.set_selection( [ TraitGridSelection( obj = object )
for object in objects ], notify = notify )
#---------------------------------------------------------------------------
# Sets the current selection to a set of specified object/column pairs:
#---------------------------------------------------------------------------
def set_extended_selection ( self, *pairs ):
""" Sets the current selection to a set of specified object/column
pairs.
"""
if (len( pairs ) == 1) and isinstance( pairs[0], list ):
pairs = pairs[0]
grid_selections = [TraitGridSelection(obj = object, name = name)
for object, name in pairs]
self.grid.set_selection(grid_selections)
#---------------------------------------------------------------------------
# Creates a new row object using the provided factory:
#---------------------------------------------------------------------------
def create_new_row ( self ):
""" Creates a new row object using the provided factory.
"""
factory = self.factory
kw = factory.row_factory_kw.copy()
if '__table_editor__' in kw:
kw[ '__table_editor__' ] = self
return self.ui.evaluate( factory.row_factory,
*factory.row_factory_args, **kw )
#---------------------------------------------------------------------------
# Adds a new object as a new row after the currently selected indices:
#---------------------------------------------------------------------------
def add_row ( self, object = None, index = None ):
""" Adds a specified object as a new row after the specified index.
"""
filtered_items = self.model.get_filtered_items
if index is None:
indices = self.selected_indices
if len( indices ) == 0:
indices = [ len( filtered_items() ) - 1 ]
indices.reverse()
else:
indices = [ index ]
if object is None:
objects = []
for index in indices:
object = self.create_new_row()
if object is None:
if self.in_row_mode:
self.set_selection()
return
objects.append( object )
else:
objects = [ object ]
items = []
insert_item_after = self.model.insert_filtered_item_after
in_row_mode = self.in_row_mode
for i, index in enumerate( indices ):
object = objects[i]
index, extend = insert_item_after( index, object )
if in_row_mode and (object in filtered_items()):
items.append( object )
self._add_undo( ListUndoItem( object = self.object,
name = self.name,
index = index,
added = [ object ] ), extend )
if in_row_mode:
self.set_selection( items )
#---------------------------------------------------------------------------
# Moves a column from one place to another:
#---------------------------------------------------------------------------
def move_column ( self, from_column, to_column ):
""" Moves the specified **from_column** from its current position to
just preceding the specified **to_column**.
"""
columns = self.columns
frm = columns.index( from_column )
if to_column is None:
to = len( columns )
else:
to = columns.index( to_column )
del columns[ frm ]
columns.insert( to - (frm < to), from_column )
return True
#-- Property Implementations -----------------------------------------------
def _get_selected_indices ( self ):
sm = self.factory.selection_mode
if sm == 'rows':
return self.selected_row_indices
elif sm == 'row':
index = self.selected_row_index
if index >= 0:
return [ index ]
elif sm == 'cells':
return list( set( [ row_col[0] for
row_col in self.selected_cell_indices ] ) )
elif sm == 'cell':
index = self.selected_cell_index[0]
if index >= 0:
return [ index ]
return []
def _get_selected_items ( self ):
sm = self.factory.selection_mode
if sm == 'rows':
return self.selected_rows
elif sm == 'row':
item = self.selected_row
if item is not None:
return [ item ]
elif sm == 'cells':
return list( set( [ item_name[0]
for item_name in self.selected_cells ] ) )
elif sm == 'cell':
item = self.selected_cell[0]
if item is not None:
return [ item ]
return []
def _get_selected_values ( self ):
if self.in_row_mode:
return [ ( item, '' ) for item in self.selected_items ]
if self.in_column_mode:
if self.factory.selection_mode == 'columns':
return [ ( None, column ) for column in self.selected_columns ]
column = self.selected_column
if column != '':
return [ ( None, column ) ]
return []
if self.factory.selection_mode == 'cells':
return self.selected_cells
item = self.selected_cell
if item[0] is not None:
return [ item ]
return []
def _get_in_row_mode ( self ):
return (self.factory.selection_mode in ( 'row', 'rows' ))
def _get_in_column_mode ( self ):
return (self.factory.selection_mode in ( 'column', 'columns' ))
#-- UI preference save/restore interface -----------------------------------
#---------------------------------------------------------------------------
# Restores any saved user preference information associated with the
# editor:
#---------------------------------------------------------------------------
def restore_prefs ( self, prefs ):
""" Restores any saved user preference information associated with the
editor.
"""
factory = self.factory
try:
filters = prefs.get( 'filters', None )
if filters is not None:
factory.filters = ([ f for f in factory.filters if f.template ]
+ [ f for f in filters if not f.template ])
columns = prefs.get( 'columns' )
if columns is not None:
new_columns = []
all_columns = self.columns + factory.other_columns
for column in columns:
for column2 in all_columns:
if column == column2.get_label():
new_columns.append( column2 )
break
self.columns = new_columns
# Restore the column sizes if possible:
if not factory.auto_size:
widths = prefs.get( 'widths' )
if widths is not None:
# fixme: Talk to Jason about a better way to do this:
self.grid._user_col_size = True
set_col_size = self.grid._grid.SetColSize
for i, width in enumerate( widths ):
if width >= 0:
set_col_size( i, width )
structure = prefs.get( 'structure' )
if (structure is not None) and (factory.edit_view != ' '):
self.control.GetSizer().SetStructure( self.control, structure )
except:
pass
#---------------------------------------------------------------------------
# Returns any user preference information associated with the editor:
#---------------------------------------------------------------------------
def save_prefs ( self ):
""" Returns any user preference information associated with the editor.
"""
get_col_size = self.grid._grid.GetColSize
result = {
'filters': [ f for f in self.factory.filters if not f.template ],
'columns': [ c.get_label() for c in self.columns ],
'widths': [ get_col_size( i )
for i in range( len( self.columns ) ) ]
}
if self.factory.edit_view != ' ':
result[ 'structure' ] = self.control.GetSizer().GetStructure()
return result
#-- Public Methods ---------------------------------------------------------
def filter_modified ( self ):
""" Handles updating the selection when some aspect of the current
filter has changed.
"""
values = self.selected_values
if len( values ) > 0:
if self.in_column_mode:
self.set_extended_selection( values )
else:
items = self.model.get_filtered_items()
self.set_extended_selection(
[ item for item in values if item[0] in items ] )
#-- Event Handlers ---------------------------------------------------------
#---------------------------------------------------------------------------
# Handles the user selecting items (rows, columns, cells) in the table:
#---------------------------------------------------------------------------
def _selection_row_updated ( self, event ):
""" Handles the user selecting items (rows, columns, cells) in the
table.
"""
gfi = self.model.get_filtered_item
rio = self.model.raw_index_of
tl = self.grid._grid.GetSelectionBlockTopLeft()
br = iter( self.grid._grid.GetSelectionBlockBottomRight() )
rows = len( self.model.get_filtered_items() )
if self.auto_add:
rows -= 1
# Get the row items and indices in the selection:
values = []
for row0, col0 in tl:
row1, col1 = br.next()
for row in xrange( row0, row1 + 1 ):
if row < rows:
values.append( ( rio( row ), gfi( row ) ) )
if len( values ) > 0:
# Sort by increasing row index:
values.sort( lambda l, r: cmp( l[0], r[0] ) )
index, row = values[0]
else:
index, row = -1, None
# Save the new selection information:
self.set( selected_row_index = index,
trait_change_notify = False )
self.setx( selected_row = row )
# Update the toolbar status:
self._update_toolbar( row is not None )
# Invoke the user 'on_select' handler:
self.ui.evaluate( self.factory.on_select, row )
def _selection_rows_updated ( self, event ):
""" Handles multiple row selection changes.
"""
gfi = self.model.get_filtered_item
rio = self.model.raw_index_of
tl = self.grid._grid.GetSelectionBlockTopLeft()
br = iter( self.grid._grid.GetSelectionBlockBottomRight() )
rows = len( self.model.get_filtered_items() )
if self.auto_add:
rows -= 1
# Get the row items and indices in the selection:
values = []
for row0, col0 in tl:
row1, col1 = br.next()
for row in xrange( row0, row1 + 1 ):
if row < rows:
values.append( ( rio( row ), gfi( row ) ) )
# Sort by increasing row index:
values.sort( lambda l, r: cmp( l[0], r[0] ) )
# Save the new selection information:
self.trait_set( selected_row_indices = [ v[0] for v in values ],
trait_change_notify = False )
rows = [ v[1] for v in values ]
self.setx( selected_rows = rows )
# Update the toolbar status:
self._update_toolbar( len( values ) > 0 )
# Invoke the user 'on_select' handler:
self.ui.evaluate( self.factory.on_select, rows )
def _selection_column_updated ( self, event ):
""" Handles single column selection changes.
"""
cols = self.columns
tl = self.grid._grid.GetSelectionBlockTopLeft()
br = iter( self.grid._grid.GetSelectionBlockBottomRight() )
# Get the column items and indices in the selection:
values = []
for row0, col0 in tl:
row1, col1 = br.next()
for col in xrange( col0, col1 + 1 ):
values.append( ( col, cols[ col ].name ) )
if len( values ) > 0:
# Sort by increasing column index:
values.sort( lambda l, r: cmp( l[0], r[0] ) )
index, column = values[0]
else:
index, column = -1, ''
# Save the new selection information:
self.set( selected_column_index = index,
trait_change_notify = False )
self.setx( selected_column = column )
# Invoke the user 'on_select' handler:
self.ui.evaluate( self.factory.on_select, column )
def _selection_columns_updated ( self, event ):
""" Handles multiple column selection changes.
"""
cols = self.columns
tl = self.grid._grid.GetSelectionBlockTopLeft()
br = iter( self.grid._grid.GetSelectionBlockBottomRight() )
# Get the column items and indices in the selection:
values = []
for row0, col0 in tl:
row1, col1 = br.next()
for col in xrange( col0, col1 + 1 ):
values.append( ( col, cols[ col ].name ) )
# Sort by increasing row index:
values.sort( lambda l, r: cmp( l[0], r[0] ) )
# Save the new selection information:
self.set( selected_column_indices = [ v[0] for v in values ],
trait_change_notify = False )
columns = [ v[1] for v in values ]
self.setx( selected_columns = columns )
# Invoke the user 'on_select' handler:
self.ui.evaluate( self.factory.on_select, columns )
def _selection_cell_updated ( self, event ):
""" Handles single cell selection changes.
"""
tl = self.grid._grid.GetSelectionBlockTopLeft()
if len( tl ) == 0:
return
gfi = self.model.get_filtered_item
rio = self.model.raw_index_of
cols = self.columns
br = iter( self.grid._grid.GetSelectionBlockBottomRight() )
# Get the column items and indices in the selection:
values = []
for row0, col0 in tl:
row1, col1 = br.next()
for row in xrange( row0, row1 + 1 ):
item = gfi( row )
for col in xrange( col0, col1 + 1 ):
values.append( ( ( rio( row ), col ),
( item, cols[ col ].name ) ) )
if len( values ) > 0:
# Sort by increasing row, column index:
values.sort( lambda l, r: cmp( l[0], r[0] ) )
index, cell = values[0]
else:
index, cell = ( -1, -1 ), ( None, '' )
# Save the new selection information:
self.set( selected_cell_index = index,
trait_change_notify = False )
self.setx( selected_cell = cell )
# Update the toolbar status:
self._update_toolbar( len( values ) > 0 )
# Invoke the user 'on_select' handler:
self.ui.evaluate( self.factory.on_select, cell )
def _selection_cells_updated ( self, event ):
""" Handles multiple cell selection changes.
"""
gfi = self.model.get_filtered_item
rio = self.model.raw_index_of
cols = self.columns
tl = self.grid._grid.GetSelectionBlockTopLeft()
br = iter( self.grid._grid.GetSelectionBlockBottomRight() )
# Get the column items and indices in the selection:
values = []
for row0, col0 in tl:
row1, col1 = br.next()
for row in xrange( row0, row1 + 1 ):
item = gfi( row )
for col in xrange( col0, col1 + 1 ):
values.append( ( ( rio( row ), col ),
( item, cols[ col ].name ) ) )
# Sort by increasing row, column index:
values.sort( lambda l, r: cmp( l[0], r[0] ) )
# Save the new selection information:
self.setx( selected_cell_indices = [ v[0] for v in values ])
cells = [ v[1] for v in values ]
self.setx( selected_cells = cells )
# Update the toolbar status:
self._update_toolbar( len( cells ) > 0 )
# Invoke the user 'on_select' handler:
self.ui.evaluate( self.factory.on_select, cells )
def _selected_row_changed ( self, item ):
if not self._no_notify:
if item is None:
self.set_selection( notify = False )
else:
self.set_selection( item, notify = False )
def _selected_row_index_changed ( self, row ):
if not self._no_notify:
if row < 0:
self.set_selection( notify = False )
else:
self.set_selection( self.value[ row ], notify = False )
def _selected_rows_changed ( self, items ):
if not self._no_notify:
self.set_selection( items, notify = False )
def _selected_row_indices_changed ( self, indices ):
if not self._no_notify:
value = self.value
self.set_selection( [ value[i] for i in indices ], notify = False )
def _selected_column_changed ( self, name ):
if not self._no_notify:
self.set_extended_selection( ( None, name ) )
def _selected_column_index_changed ( self, index ):
if not self._no_notify:
if index < 0:
self.set_extended_selection()
else:
self.set_extended_selection(
( None, self.model.get_column_name[ index ] ) )
def _selected_columns_changed ( self, names ):
if not self._no_notify:
self.set_extended_selection( [ ( None, name ) for name in names ] )
def _selected_column_indices_changed ( self, indices ):
if not self._no_notify:
gcn = self.model.get_column_name
self.set_extended_selection( [ ( None, gcn(i) ) for i in indices ] )
def _selected_cell_changed ( self, cell ):
if not self._no_notify:
self.set_extended_selection( [ cell ] )
def _selected_cell_index_changed ( self, pair ):
if not self._no_notify:
row, column = pair
if (row < 0) or (column < 0):
self.set_extended_selection()
else:
self.set_extended_selection(
( self.value[ row ],
self.model.get_column_name[ column ] ) )
def _selected_cells_changed ( self, cells ):
if not self._no_notify:
self.set_extended_selection( cells )
def _selected_cell_indices_changed ( self, pairs ):
if not self._no_notify:
value = self.value
gcn = self.model.get_column_name
new_selection = [(value[row], gcn(col)) for row, col in pairs]
self.set_extended_selection(new_selection)
def _update_toolbar ( self, has_selection ):
""" Updates the toolbar after a selection change.
"""
toolbar = self.toolbar
if toolbar is not None:
no_filter = (self.filter is None)
if has_selection:
indices = self.selected_indices
start = indices[0]
n = len( self.model.get_filtered_items() ) - 1
delete = toolbar.delete
if self.auto_add:
n -= 1
delete.enabled = (start <= n)
else:
delete.enabled = True
deletable = self.factory.deletable
if delete.enabled and callable( deletable ):
delete.enabled = reduce( lambda l, r: l and r,
[ deletable( item ) for item in self.selected_items ],
True )
toolbar.search.enabled = toolbar.add.enabled = True
toolbar.move_up.enabled = (no_filter and (start > 0))
toolbar.move_down.enabled = (no_filter and (indices[-1] < n))
else:
toolbar.add.enabled = no_filter
toolbar.search.enabled = toolbar.delete.enabled = \
toolbar.move_up.enabled = toolbar.move_down.enabled = False
#---------------------------------------------------------------------------
# Handles the contents of the model being resorted:
#---------------------------------------------------------------------------
def _model_sorted ( self ):
""" Handles the contents of the model being resorted.
"""
if self.toolbar is not None:
self.toolbar.no_sort.enabled = True
values = self.selected_values
if len( values ) > 0:
do_later( self.set_extended_selection, values )
#---------------------------------------------------------------------------
# Handles the current filter being changed:
#---------------------------------------------------------------------------
def _filter_changed ( self, old_filter, new_filter ):
""" Handles the current filter being changed.
"""
if new_filter is customize_filter:
do_later( self._customize_filters, old_filter )
elif self.model is not None:
if ((new_filter is not None) and
(not isinstance( new_filter, TableFilter ))):
new_filter = TableFilter( allowed = new_filter )
self.model.filter = new_filter
self.filter_modified()
#---------------------------------------------------------------------------
# Refresh the list of available filters:
#---------------------------------------------------------------------------
def _refresh_filters ( self, filters ):
factory = self.factory
# hack: The following line forces the 'filters' to be changed...
factory.filters = []
factory.filters = filters
#---------------------------------------------------------------------------
# Allows the user to customize the current set of table filters:
#---------------------------------------------------------------------------
def _customize_filters ( self, filter ):
""" Allows the user to customize the current set of table filters.
"""
factory = self.factory
filter_editor = TableFilterEditor( editor = self, filter = filter )
enum_editor = EnumEditor( values = factory.filters[:], mode = 'list' )
ui = filter_editor.edit_traits( parent = self.control, view = View(
[ [ Item( 'filter<200>@',
editor = enum_editor,
resizable = True ),
'|<>' ],
[ 'edit:edit', 'new', 'apply', 'delete:delete',
'|<>' ],
'-' ],
title = 'Customize Filters',
kind = 'livemodal',
height = .25,
buttons = [ 'OK', 'Cancel' ] ) )
if ui.result:
self._refresh_filters( enum_editor.values )
self.filter = filter_editor.filter
else:
self.filter = filter
#---------------------------------------------------------------------------
# Handles the user requesting that columns not be sorted:
#---------------------------------------------------------------------------
def on_no_sort ( self ):
""" Handles the user requesting that columns not be sorted.
"""
self.model.no_column_sort()
self.toolbar.no_sort.enabled = False
values = self.selected_values
if len( values ) > 0:
self.set_extended_selection( values )
#---------------------------------------------------------------------------
# Handles the user requesting to move the current item up one row:
#---------------------------------------------------------------------------
def on_move_up ( self ):
""" Handles the user requesting to move the current item up one row.
"""
model = self.model
objects = []
for index in self.selected_indices:
objects.append( model.get_filtered_item( index ) )
index -= 1
object = model.get_filtered_item( index )
model.delete_filtered_item_at( index )
model.insert_filtered_item_after( index, object )
if self.in_row_mode:
self.set_selection( objects )
else:
self.set_extended_selection( self.selected_values )
#---------------------------------------------------------------------------
# Handles the user requesting to move the current item down one row:
#---------------------------------------------------------------------------
def on_move_down ( self ):
""" Handles the user requesting to move the current item down one row.
"""
model = self.model
objects = []
indices = self.selected_indices[:]
indices.reverse()
for index in indices:
object = model.get_filtered_item( index )
objects.append( object )
model.delete_filtered_item_at( index )
model.insert_filtered_item_after( index, object )
if self.in_row_mode:
self.set_selection( objects )
else:
self.set_extended_selection( self.selected_values )
#---------------------------------------------------------------------------
# Handles the user requesting a table search:
#---------------------------------------------------------------------------
def on_search ( self ):
""" Handles the user requesting a table search.
"""
self.factory.search.edit_traits(
parent = self.control,
view = 'searchable_view',
handler = TableSearchHandler( editor = self )
)
#---------------------------------------------------------------------------
# Handles the user requesting to add a new row to the table:
#---------------------------------------------------------------------------
def on_add ( self ):
""" Handles the user requesting to add a new row to the table.
"""
self.add_row()
#---------------------------------------------------------------------------
# Handles the user requesting to delete the currently selected items of the
# table:
#---------------------------------------------------------------------------
def on_delete ( self ):
""" Handles the user requesting to delete the currently selected items
of the table.
"""
# Get the selected row indices:
indices = self.selected_indices[:]
values = self.selected_values[:]
indices.reverse()
# Make sure that we don't delete any rows while an editor is open in it
self.grid.stop_editing_indices(indices)
# Delete the selected rows:
for i in indices:
index, object = self.model.delete_filtered_item_at( i )
self._add_undo( ListUndoItem( object = self.object,
name = self.name,
index = index,
removed = [ object ] ) )
# Compute the new selection and set it:
items = self.model.get_filtered_items()
n = len( items ) - 1
indices.reverse()
for i in range( len( indices ) - 1, -1, -1 ):
if indices[i] > n:
indices[i] = n
if indices[i] < 0:
del indices[i]
del values[i]
n = len( indices )
if n > 0:
if self.in_row_mode:
self.set_selection(
list( set( [ items[i] for i in indices ] ) ) )
else:
self.set_extended_selection(
list( set( [ ( items[ indices[i] ], values[i][1] )
for i in range( n ) ] ) ) )
else:
self._update_toolbar( False )
#---------------------------------------------------------------------------
# Handles the user requesting to set the user preference items for the
# table:
#---------------------------------------------------------------------------
def on_prefs ( self ):
""" Handles the user requesting to set the user preference items for the
table.
"""
columns = self.columns[:]
columns.extend( [ c
for c in (self.factory.columns + self.factory.other_columns)
if c not in columns ] )
self.edit_traits(
parent = self.control,
view = View( [ Item( 'columns',
resizable = True,
editor = SetEditor( values = columns,
ordered = True,
can_move_all = False ) ),
'|<>' ],
title = 'Select and Order Columns',
width = 0.3,
height = 0.3,
resizable = True,
buttons = [ 'Undo', 'OK', 'Cancel' ],
kind = 'livemodal' ) )
#---------------------------------------------------------------------------
# Prepares to have a context menu action called:
#---------------------------------------------------------------------------
def prepare_menu ( self, row, column ):
""" Prepares to have a context menu action called.
"""
object = self.model.get_filtered_item( row )
selection = [ x.obj for x in self.grid.get_selection() ]
if object not in selection:
self.set_selection( object )
selection = [ object ]
self.set_menu_context( selection, object, column )
#---------------------------------------------------------------------------
# Set one or more attributes without notifying the grid model:
#---------------------------------------------------------------------------
def setx ( self, **keywords ):
""" Set one or more attributes without notifying the grid model.
"""
self._no_notify = True
for name, value in keywords.items():
setattr( self, name, value )
self._no_notify = False
#-- Private Methods: -----------------------------------------------------------
#---------------------------------------------------------------------------
# Adds an 'undo' item to the undo history (if any):
#---------------------------------------------------------------------------
def _add_undo ( self, undo_item, extend = False ):
history = self.ui.history
if history is not None:
history.add( undo_item, extend )
#-------------------------------------------------------------------------------
# 'TableFilterEditor' class:
#-------------------------------------------------------------------------------
class TableFilterEditor ( Handler ):
""" Editor that manages table filters.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# TableEditor this editor is associated with
editor = Instance( TableEditor )
# Current filter
filter = Instance( TableFilter, allow_none = True )
# Edit the current filter
edit = Button
# Create a new filter and edit it
new = Button
# Apply the current filter to the editor's table
apply = Button
# Delete the current filter
delete = Button
#---------------------------------------------------------------------------
# 'Handler' interface:
#---------------------------------------------------------------------------
def init ( self, info ):
""" Initializes the controls of a user interface.
"""
# Save both the original filter object reference and its contents:
if self.filter is None:
self.filter = info.filter.factory.values[0]
self._filter = self.filter
self._filter_copy = self.filter.clone_traits()
def closed ( self, info, is_ok ):
""" Handles a dialog-based user interface being closed by the user.
"""
if not is_ok:
# Restore the contents of the original filter:
self._filter.copy_traits( self._filter_copy )
#---------------------------------------------------------------------------
# Event handlers:
#---------------------------------------------------------------------------
def object_filter_changed ( self, info ):
""" Handles a new filter being selected.
"""
filter = info.object.filter
info.edit.enabled = (not filter.template)
info.delete.enabled = ((not filter.template) and
(len( info.filter.factory.values ) > 1))
def object_edit_changed ( self, info ):
""" Handles the user clicking the **Edit** button.
"""
if info.initialized:
items = self.editor.model.get_filtered_items()
if len(items) > 0:
item = items[0]
else:
item = None
# `item` is now either the first item in the table, or None if
# the table is empty.
ui = self.filter.edit(item)
if ui.result:
self._refresh_filters( info )
def object_new_changed ( self, info ):
""" Handles the user clicking the **New** button.
"""
if info.initialized:
# Get list of available filters and find the current filter in it:
factory = info.filter.factory
filters = factory.values
filter = self.filter
index = filters.index( filter ) + 1
n = len( filters )
while (index < n) and filters[ index ].template:
index += 1
# Create a new filter based on the current filter:
new_filter = filter.clone_traits()
new_filter.template = False
new_filter.name = new_filter._name = 'New filter'
# Add it to the list of filters:
filters.insert( index, new_filter )
self._refresh_filters( info )
# Set up the new filter as the current filter and edit it:
self.filter = new_filter
do_later( self._delayed_edit, info )
def object_apply_changed ( self, info ):
""" Handles the user clicking the **Apply** button.
"""
if info.initialized:
self.init( info )
self.editor._refresh_filters( info.filter.factory.values )
self.editor.filter = self.filter
def object_delete_changed ( self, info ):
""" Handles the user clicking the **Delete** button.
"""
# Get the list of available filters:
filters = info.filter.factory.values
if info.initialized:
# Delete the current filter:
index = filters.index( self.filter )
del filters[ index ]
# Select a new filter:
if index >= len( filters ):
index -= 1
self.filter = filters[ index ]
self._refresh_filters( info )
#---------------------------------------------------------------------------
# Private methods:
#---------------------------------------------------------------------------
def _refresh_filters ( self, info ):
""" Refresh the filter editor's list of filters.
"""
factory = info.filter.factory
values, factory.values = factory.values, []
factory.values = values
def _delayed_edit ( self, info ):
""" Edits the current filter, and deletes it if the user cancels the
edit.
"""
ui = self.filter.edit( self.editor.model.get_filtered_item( 0 ) )
if not ui.result:
self.object_delete_changed( info )
else:
self._refresh_filters( info )
# Allow deletion as long as there is more than 1 filter:
if (not self.filter.template) and len( info.filter.factory.values ) > 1:
info.delete.enabled = True
#-------------------------------------------------------------------------------
# 'TableEditorToolbar' class:
#-------------------------------------------------------------------------------
class TableEditorToolbar ( HasPrivateTraits ):
""" Toolbar displayed in table editors.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Do not sort columns:
no_sort = Instance( Action,
{ 'name': 'No Sorting',
'tooltip': 'Do not sort columns',
'action': 'on_no_sort',
'enabled': False,
'image': ImageResource( 'table_no_sort.png' ) } )
# Move current object up one row:
move_up = Instance( Action,
{ 'name': 'Move Up',
'tooltip': 'Move current item up one row',
'action': 'on_move_up',
'enabled': False,
'image': ImageResource( 'table_move_up.png' ) } )
# Move current object down one row:
move_down = Instance( Action,
{ 'name': 'Move Down',
'tooltip': 'Move current item down one row',
'action': 'on_move_down',
'enabled': False,
'image': ImageResource( 'table_move_down.png' ) })
# Search the table:
search = Instance( Action,
{ 'name': 'Search',
'tooltip': 'Search table',
'action': 'on_search',
'image': ImageResource( 'table_search.png' ) } )
# Add a row:
add = Instance( Action,
{ 'name': 'Add',
'tooltip': 'Insert new item',
'action': 'on_add',
'image': ImageResource( 'table_add.png' ) } )
# Delete selected row:
delete = Instance( Action,
{ 'name': 'Delete',
'tooltip': 'Delete current item',
'action': 'on_delete',
'enabled': False,
'image': ImageResource( 'table_delete.png' ) } )
# Edit the user preferences:
prefs = Instance( Action,
{ 'name': 'Preferences',
'tooltip': 'Set user preferences for table',
'action': 'on_prefs',
'image': ImageResource( 'table_prefs.png' ) } )
# The table editor that this is the toolbar for:
editor = Instance( TableEditor )
# The toolbar control:
control = Any
#---------------------------------------------------------------------------
# Initializes the toolbar for a specified window:
#---------------------------------------------------------------------------
def __init__ ( self, parent = None, **traits ):
super( TableEditorToolbar, self ).__init__( **traits )
editor = self.editor
factory = editor.factory
actions = []
if factory.sortable and (not factory.sort_model):
actions.append( self.no_sort )
if (not editor.in_column_mode) and factory.reorderable:
actions.append( self.move_up )
actions.append( self.move_down )
if editor.in_row_mode and (factory.search is not None):
actions.append( self.search )
if factory.editable:
if (factory.row_factory is not None) and (not factory.auto_add):
actions.append( self.add )
if (factory.deletable != False) and (not editor.in_column_mode):
actions.append( self.delete )
if factory.configurable:
actions.append( self.prefs )
if len( actions ) > 0:
toolbar = ToolBar( image_size = ( 16, 16 ),
show_tool_names = False,
show_divider = False,
*actions )
self.control = toolbar.create_tool_bar( parent, self )
self.control.SetBackgroundColour( parent.GetBackgroundColour() )
# fixme: Why do we have to explictly set the size of the toolbar?
# Is there some method that needs to be called to do the
# layout?
self.control.SetSize( wx.Size( 23 * len( actions ), 16 ) )
#---------------------------------------------------------------------------
# PyFace/Traits menu/toolbar controller interface:
#---------------------------------------------------------------------------
def add_to_menu ( self, menu_item ):
""" Adds a menu item to the menu bar being constructed.
"""
pass
def add_to_toolbar ( self, toolbar_item ):
""" Adds a toolbar item to the too bar being constructed.
"""
pass
def can_add_to_menu ( self, action ):
""" Returns whether the action should be defined in the user interface.
"""
return True
def can_add_to_toolbar ( self, action ):
""" Returns whether the toolbar action should be defined in the user
interface.
"""
return True
def perform ( self, action, action_event = None ):
""" Performs the action described by a specified Action object.
"""
getattr( self.editor, action.action )()
#-------------------------------------------------------------------------------
# 'TableSearchHandler' class:
#-------------------------------------------------------------------------------
class TableSearchHandler ( Handler ):
""" Handler for saerching a table.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# The editor that this handler is associated with
editor = Instance( TableEditor )
# Find next matching item
find_next = Button( 'Find Next' )
# Find previous matching item
find_previous = Button( 'Find Previous' )
# Select all matching items
select = Button
# The user is finished searching
OK = Button( 'Close' )
# Search status message:
status = Str
#---------------------------------------------------------------------------
# Handles the user clicking the 'Find next' button:
#---------------------------------------------------------------------------
def handler_find_next_changed ( self, info ):
""" Handles the user clicking the **Find** button.
"""
if info.initialized:
editor = self.editor
items = editor.model.get_filtered_items()
for i in range( editor.selected_row_index + 1, len( items ) ):
if info.object.filter( items[i] ):
self.status = 'Item %d matches' % ( i + 1 )
editor.set_selection( items[i] )
editor.selected_row_index = i
break
else:
self.status = 'No more matches found'
#---------------------------------------------------------------------------
# Handles the user clicking the 'Find previous' button:
#---------------------------------------------------------------------------
def handler_find_previous_changed ( self, info ):
""" Handles the user clicking the **Find previous** button.
"""
if info.initialized:
editor = self.editor
items = editor.model.get_filtered_items()
for i in range( editor.selected_row_index - 1, -1, -1 ):
if info.object.filter( items[i] ):
self.status = 'Item %d matches' % ( i + 1 )
editor.set_selection( items[i] )
editor.selected_row_index = i
break
else:
self.status = 'No more matches found'
#---------------------------------------------------------------------------
# Handles the user clicking the 'Select' button:
#---------------------------------------------------------------------------
def handler_select_changed ( self, info ):
""" Handles the user clicking the **Select** button.
"""
if info.initialized:
editor = self.editor
filter = info.object.filter
items = [ item for item in editor.model.get_filtered_items()
if filter( item ) ]
editor.set_selection( items )
if len( items ) == 1:
self.status = '1 item selected'
else:
self.status = '%d items selected' % len( items )
#---------------------------------------------------------------------------
# Handles the user clicking 'OK' button:
#---------------------------------------------------------------------------
def handler_OK_changed ( self, info ):
""" Handles the user clicking the OK button.
"""
if info.initialized:
info.ui.dispose()
# Define the SimpleEditor class.
SimpleEditor = TableEditor
# Define the ReadonlyEditor class.
ReadonlyEditor = TableEditor
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