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#------------------------------------------------------------------------------
#
# Copyright (c) 2005, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
#
# Author: David C. Morrill
# Date: 12/03/2004
#
#------------------------------------------------------------------------------
""" Defines the tree editor for the wxPython user interface toolkit.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
import os
import wx
import copy
try:
from pyface.wx.drag_and_drop import PythonDropSource, \
PythonDropTarget
except:
PythonDropSource = PythonDropTarget = None
from pyface.resource_manager \
import resource_manager
from pyface.image_list \
import ImageList
from traits.api \
import HasStrictTraits, Any, Str, Event, TraitError
from traits.trait_base \
import enumerate
from traitsui.api \
import View, TreeNode, ObjectTreeNode, MultiTreeNode, Image
# FIXME: ToolkitEditorFactory is a proxy class defined here just for backward
# compatibility. The class has been moved to the
# traitsui.editors.tree_editor file.
from traitsui.editors.tree_editor \
import ToolkitEditorFactory
from traitsui.undo \
import ListUndoItem
from traitsui.tree_node \
import ITreeNodeAdapterBridge
from traitsui.tree_node \
import ITreeNodeAdapterBridge
from traitsui.menu \
import Menu, Action, Separator
from pyface.api \
import ImageResource
from pyface.dock.api \
import DockWindow, DockSizer, DockSection, DockRegion, DockControl
from constants \
import OKColor
from editor \
import Editor
from helper \
import open_fbi, TraitsUIPanel, TraitsUIScrolledPanel
#-------------------------------------------------------------------------------
# Global data:
#-------------------------------------------------------------------------------
# Paste buffer for copy/cut/paste operations
paste_buffer = None
#-------------------------------------------------------------------------------
# The core tree node menu actions:
#-------------------------------------------------------------------------------
NewAction = 'NewAction'
CopyAction = Action( name = 'Copy',
action = 'editor._menu_copy_node',
enabled_when = 'editor._is_copyable(object)' )
CutAction = Action( name = 'Cut',
action = 'editor._menu_cut_node',
enabled_when = 'editor._is_cutable(object)' )
PasteAction = Action( name = 'Paste',
action = 'editor._menu_paste_node',
enabled_when = 'editor._is_pasteable(object)' )
DeleteAction = Action( name = 'Delete',
action = 'editor._menu_delete_node',
enabled_when = 'editor._is_deletable(object)' )
RenameAction = Action( name = 'Rename',
action = 'editor._menu_rename_node',
enabled_when = 'editor._is_renameable(object)' )
#-------------------------------------------------------------------------------
# 'SimpleEditor' class:
#-------------------------------------------------------------------------------
class SimpleEditor ( Editor ):
""" Simple style of tree editor.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Is the tree editor is scrollable? This value overrides the default.
scrollable = True
# Allows an external agent to set the tree selection
selection = Event
# The currently selected object
selected = Any
# The event fired when a tree node is activated by double clicking or
# pressing the enter key on a node.
activated = Event
# The event fired when a tree node is clicked on:
click = Event
# The event fired when a tree node is double-clicked on:
dclick = Event
# The event fired when the application wants to veto an operation:
veto = Event
#-- Private Traits ---------------------------------------------------------
# An icon used by a TreeNode:
_icon = Image
#---------------------------------------------------------------------------
# Finishes initializing the editor by creating the underlying toolkit
# widget:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
factory = self.factory
style = self._get_style()
if factory.editable:
# Check to see if the tree view is based on a shared trait editor:
if factory.shared_editor:
factory_editor = factory.editor
# If this is the editor that defines the trait editor panel:
if factory_editor is None:
# Remember which editor has the trait editor in the factory:
factory._editor = self
# Create the trait editor panel:
self.control = TraitsUIPanel( parent, -1 )
self.control._node_ui = self.control._editor_nid = None
# Check to see if there are any existing editors that are
# waiting to be bound to the trait editor panel:
editors = factory._shared_editors
if editors is not None:
for editor in factory._shared_editors:
# If the editor is part of this UI:
if editor.ui is self.ui:
# Then bind it to the trait editor panel:
editor._editor = self.control
# Indicate all pending editors have been processed:
factory._shared_editors = None
# We only needed to build the trait editor panel, so exit:
return
# Check to see if the matching trait editor panel has been
# created yet:
editor = factory_editor._editor
if (editor is None) or (editor.ui is not self.ui):
# If not, add ourselves to the list of pending editors:
shared_editors = factory_editor._shared_editors
if shared_editors is None:
factory_editor._shared_editors = shared_editors = []
shared_editors.append( self )
else:
# Otherwise, bind our trait editor panel to the shared one:
self._editor = editor.control
# Finally, create only the tree control:
self.control = self._tree = tree = wx.TreeCtrl( parent, -1,
style = style )
else:
# If editable, create a tree control and an editor panel:
self._is_dock_window = True
theme = factory.dock_theme or self.item.container.dock_theme
self.control = splitter = DockWindow( parent,
theme = theme ).control
self._tree = tree = wx.TreeCtrl( splitter, -1,
style = style )
self._editor = editor = TraitsUIScrolledPanel( splitter )
editor.SetSizer( wx.BoxSizer( wx.VERTICAL ) )
editor.SetScrollRate( 16, 16 )
editor.SetMinSize( wx.Size( 100, 100 ) )
self._editor._node_ui = self._editor._editor_nid = None
item = self.item
hierarchy_name = editor_name = ''
style = 'fixed'
name = item.label
if name != '':
hierarchy_name = name + ' Hierarchy'
editor_name = name + ' Editor'
style = item.dock
splitter.SetSizer( DockSizer( contents =
DockSection( contents = [
DockRegion( contents = [
DockControl( name = hierarchy_name,
id = 'tree',
control = tree,
style = style ) ] ),
DockRegion( contents = [
DockControl( name = editor_name,
id = 'editor',
control = self._editor,
style = style ) ] ) ],
is_row = (factory.orientation == 'horizontal') ) ) )
else:
# Otherwise, just create the tree control:
self.control = self._tree = tree = wx.TreeCtrl( parent, -1,
style = style )
# Set up to show tree node icon (if requested):
if factory.show_icons:
self._image_list = ImageList( *factory.icon_size )
tree.AssignImageList( self._image_list )
# Set up the mapping between objects and tree id's:
self._map = {}
# Initialize the 'undo state' stack:
self._undoable = []
# Get the tree control id:
tid = tree.GetId()
# Set up the mouse event handlers:
wx.EVT_LEFT_DOWN( tree, self._on_left_down )
wx.EVT_RIGHT_DOWN( tree, self._on_right_down )
wx.EVT_LEFT_DCLICK(tree, self._on_left_dclick )
# Set up the tree event handlers:
wx.EVT_TREE_ITEM_EXPANDING( tree, tid, self._on_tree_item_expanding )
wx.EVT_TREE_ITEM_EXPANDED( tree, tid, self._on_tree_item_expanded )
wx.EVT_TREE_ITEM_COLLAPSING( tree, tid, self._on_tree_item_collapsing )
wx.EVT_TREE_ITEM_COLLAPSED( tree, tid, self._on_tree_item_collapsed )
wx.EVT_TREE_ITEM_ACTIVATED( tree, tid, self._on_tree_item_activated )
wx.EVT_TREE_SEL_CHANGED( tree, tid, self._on_tree_sel_changed )
wx.EVT_TREE_BEGIN_DRAG( tree, tid, self._on_tree_begin_drag )
wx.EVT_TREE_BEGIN_LABEL_EDIT( tree, tid, self._on_tree_begin_label_edit)
wx.EVT_TREE_END_LABEL_EDIT( tree, tid, self._on_tree_end_label_edit )
wx.EVT_TREE_ITEM_GETTOOLTIP( tree, tid, self._on_tree_item_gettooltip )
# Set up general mouse events
wx.EVT_MOTION(tree, self._on_hover)
# Synchronize external object traits with the editor:
self.sync_value( factory.selected, 'selected' )
self.sync_value( factory.activated,'activated', 'to' )
self.sync_value( factory.click, 'click', 'to' )
self.sync_value( factory.dclick, 'dclick', 'to' )
self.sync_value( factory.veto, 'veto', 'from' )
# Set up the drag and drop target:
if PythonDropTarget is not None:
tree.SetDropTarget( PythonDropTarget( self ) )
#---------------------------------------------------------------------------
# Disposes of the contents of an editor:
#---------------------------------------------------------------------------
def dispose ( self ):
""" Disposes of the contents of an editor.
"""
tree = self._tree
if tree is not None:
id = tree.GetId()
wx.EVT_LEFT_DOWN( tree, None )
wx.EVT_RIGHT_DOWN( tree, None )
wx.EVT_TREE_ITEM_EXPANDING( tree, id, None )
wx.EVT_TREE_ITEM_EXPANDED( tree, id, None )
wx.EVT_TREE_ITEM_COLLAPSING( tree, id, None )
wx.EVT_TREE_ITEM_COLLAPSED( tree, id, None )
wx.EVT_TREE_ITEM_ACTIVATED( tree, id, None )
wx.EVT_TREE_SEL_CHANGED( tree, id, None )
wx.EVT_TREE_BEGIN_DRAG( tree, id, None )
wx.EVT_TREE_BEGIN_LABEL_EDIT( tree, id, None )
wx.EVT_TREE_END_LABEL_EDIT( tree, id, None )
wx.EVT_TREE_ITEM_GETTOOLTIP( tree, id, None )
nid = self._tree.GetRootItem()
if nid.IsOk():
self._delete_node( nid )
super( SimpleEditor, self ).dispose()
#---------------------------------------------------------------------------
# Handles the 'selection' trait being changed:
#---------------------------------------------------------------------------
def _selection_changed ( self, selection ):
""" Handles the **selection** event.
"""
try:
self._tree.SelectItem( self._object_info( selection )[2] )
except:
pass
#---------------------------------------------------------------------------
# Handles the 'selected' trait being changed:
#---------------------------------------------------------------------------
def _selected_changed ( self, selected ):
""" Handles the **selected** trait being changed.
"""
if not self._no_update_selected:
self._selection_changed( selected )
#---------------------------------------------------------------------------
# Handles the 'veto' event being fired:
#---------------------------------------------------------------------------
def _veto_changed ( self ):
""" Handles the 'veto' event being fired.
"""
self._veto = True
#---------------------------------------------------------------------------
# Returns the style settings used for displaying the wx tree:
#---------------------------------------------------------------------------
def _get_style ( self ):
""" Returns the style settings used for displaying the wx tree.
"""
factory = self.factory
style = wx.TR_EDIT_LABELS | wx.TR_HAS_BUTTONS | wx.CLIP_CHILDREN
# Turn lines off if explicit or for appearance on *nix:
if ((factory.lines_mode == 'off') or
((factory.lines_mode == 'appearance') and (os.name == 'posix'))):
style |= wx.TR_NO_LINES
if factory.hide_root:
style |= (wx.TR_HIDE_ROOT | wx.TR_LINES_AT_ROOT)
if factory.selection_mode != 'single':
style |= wx.TR_MULTIPLE | wx.TR_EXTENDED
return style
#---------------------------------------------------------------------------
# Handles the user entering input data in the edit control:
#---------------------------------------------------------------------------
def update_object ( self, event ):
""" Handles the user entering input data in the edit control.
"""
try:
self.value = self._get_value()
self.control.SetBackgroundColour( OKColor )
self.control.Refresh()
except TraitError, excp:
pass
#---------------------------------------------------------------------------
# Saves the current 'expanded' state of all tree nodes:
#---------------------------------------------------------------------------
def _save_state ( self ):
tree = self._tree
nid = tree.GetRootItem()
state = {}
if nid.IsOk():
nodes_to_do = [ nid ]
while nodes_to_do:
node = nodes_to_do.pop()
data = self._get_node_data( node )
try:
is_expanded = tree.IsExpanded( node )
except:
is_expanded = True
state[ hash( data[-1] ) ] = ( data[0], is_expanded )
for cnid in self._nodes( node ):
nodes_to_do.append( cnid )
return state
#---------------------------------------------------------------------------
# Restores the 'expanded' state of all tree nodes:
#---------------------------------------------------------------------------
def _restore_state ( self, state ):
if not state:
return
tree = self._tree
nid = tree.GetRootItem()
if nid.IsOk():
nodes_to_do = [ nid ]
while nodes_to_do:
node = nodes_to_do.pop()
for cnid in self._nodes( node ):
data = self._get_node_data( cnid )
key = hash( data[-1] )
if key in state:
was_expanded, current_state = state[ key ]
if was_expanded:
self._expand_node( cnid )
if current_state:
tree.Expand( cnid )
nodes_to_do.append( cnid )
#---------------------------------------------------------------------------
# Expands all nodes starting from the current selection:
#---------------------------------------------------------------------------
def expand_all ( self ):
""" Expands all nodes, starting from the selected node.
"""
tree = self._tree
def _do_expand ( nid ):
expanded, node, object = self._get_node_data( nid )
if self._has_children( node, object ):
tree.SetItemHasChildren( nid, True )
self._expand_node( nid )
tree.Expand( nid )
nid = tree.GetSelection()
if nid.IsOk():
nodes_to_do = [ nid ]
while nodes_to_do:
node = nodes_to_do.pop()
_do_expand( node )
for n in self._nodes( node ):
_do_expand( n )
nodes_to_do.append( n )
#---------------------------------------------------------------------------
# Expands from the specified node the specified number of sub-levels:
#---------------------------------------------------------------------------
def expand_levels ( self, nid, levels, expand = True ):
""" Expands from the specified node the specified number of sub-levels.
"""
if levels > 0:
expanded, node, object = self._get_node_data( nid )
if self._has_children( node, object ):
self._tree.SetItemHasChildren( nid, True )
self._expand_node( nid )
if expand:
self._tree.Expand( nid )
for cnid in self._nodes( nid ):
self.expand_levels( cnid, levels - 1 )
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor ( self ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
tree = self._tree
saved_state = {}
if tree is not None:
nid = tree.GetRootItem()
if nid.IsOk():
self._delete_node( nid )
object, node = self._node_for( self.value )
if node is not None:
icon = self._get_icon( node, object )
self._root_nid = nid = tree.AddRoot( node.get_label( object ),
icon, icon )
self._map[ id( object ) ] = [ ( node.get_children_id( object ),
nid ) ]
self._add_listeners( node, object )
self._set_node_data( nid, ( False, node, object) )
if self.factory.hide_root or self._has_children( node, object ):
tree.SetItemHasChildren( nid, True )
self._expand_node( nid )
if not self.factory.hide_root:
tree.Expand( nid )
tree.SelectItem( nid )
self._on_tree_sel_changed()
self.expand_levels( nid, self.factory.auto_open, False )
# It seems like in some cases, an explicit Refresh is needed to
# trigger a screen update:
tree.Refresh()
# fixme: Clear the current editor (if any)...
#---------------------------------------------------------------------------
# Returns the editor's control for indicating error status:
#---------------------------------------------------------------------------
def get_error_control ( self ):
""" Returns the editor's control for indicating error status.
"""
return self._tree
#---------------------------------------------------------------------------
# Appends a new node to the specified node:
#---------------------------------------------------------------------------
def _append_node ( self, nid, node, object ):
""" Appends a new node to the specified node.
"""
return self._insert_node( nid, None, node, object )
#---------------------------------------------------------------------------
# Inserts a new node before a specified index into the children of the
# specified node:
#---------------------------------------------------------------------------
def _insert_node ( self, nid, index, node, object ):
""" Inserts a new node before a specified index into the children of the
specified node.
"""
tree = self._tree
icon = self._get_icon( node, object )
label = node.get_label( object )
if index is None:
cnid = tree.AppendItem( nid, label, icon, icon )
else:
cnid = tree.InsertItemBefore( nid, index, label, icon, icon )
has_children = self._has_children( node, object )
tree.SetItemHasChildren( cnid, has_children )
self._set_node_data( cnid, ( False, node, object ) )
self._map.setdefault( id( object ), [] ).append(
( node.get_children_id( object ), cnid ) )
self._add_listeners( node, object )
# Automatically expand the new node (if requested):
if has_children and node.can_auto_open( object ):
tree.Expand( cnid )
# Return the newly created node:
return cnid
#---------------------------------------------------------------------------
# Deletes a specified tree node and all its children:
#---------------------------------------------------------------------------
def _delete_node ( self, nid ):
""" Deletes a specified tree node and all of its children.
"""
for cnid in self._nodes_for( nid ):
self._delete_node( cnid )
expanded, node, object = self._get_node_data( nid )
id_object = id( object )
object_info = self._map[ id_object ]
for i, info in enumerate( object_info ):
if nid == info[1]:
del object_info[i]
break
if len( object_info ) == 0:
self._remove_listeners( node, object )
del self._map[ id_object ]
# We set the '_locked' flag here because wx seems to generate a
# 'node selected' event when the node is deleted. This can lead to
# some bad side effects. So the 'node selected' event handler exits
# immediately if the '_locked' flag is set:
self._locked = True
self._tree.Delete( nid )
self._locked = False
# If the deleted node had an active editor panel showing, remove it:
if (self._editor is not None) and (nid == self._editor._editor_nid):
self._clear_editor()
#---------------------------------------------------------------------------
# Expands the contents of a specified node (if required):
#---------------------------------------------------------------------------
def _expand_node ( self, nid ):
""" Expands the contents of a specified node (if required).
"""
expanded, node, object = self._get_node_data( nid )
# Lazily populate the item's children:
if not expanded:
for child in node.get_children( object ):
child, child_node = self._node_for( child )
if child_node is not None:
self._append_node( nid, child_node, child )
# Indicate the item is now populated:
self._set_node_data( nid, ( True, node, object) )
#---------------------------------------------------------------------------
# Returns each of the child nodes of a specified node id:
#---------------------------------------------------------------------------
def _nodes ( self, nid ):
""" Returns each of the child nodes of a specified node.
"""
tree = self._tree
cnid, cookie = tree.GetFirstChild( nid )
while cnid.IsOk():
yield cnid
cnid, cookie = tree.GetNextChild( nid, cookie )
def _nodes_for ( self, nid ):
""" Returns all child node ids of a specified node id.
"""
return [ cnid for cnid in self._nodes( nid ) ]
#---------------------------------------------------------------------------
# Return the index of a specified node id within its parent:
#---------------------------------------------------------------------------
def _node_index ( self, nid ):
pnid = self._tree.GetItemParent( nid )
if not pnid.IsOk():
return ( None, None, None )
for i, cnid in enumerate( self._nodes( pnid ) ):
if cnid == nid:
ignore, pnode, pobject = self._get_node_data( pnid )
return ( pnode, pobject, i )
#---------------------------------------------------------------------------
# Returns whether a specified object has any children:
#---------------------------------------------------------------------------
def _has_children ( self, node, object ):
""" Returns whether a specified object has any children.
"""
return (node.allows_children( object ) and node.has_children( object ))
#---------------------------------------------------------------------------
# Returns whether a given object is droppable on the node:
#---------------------------------------------------------------------------
def _is_droppable ( self, node, object, add_object, for_insert ):
""" Returns whether a given object is droppable on the node.
"""
if for_insert and (not node.can_insert( object )):
return False
return node.can_add( object, add_object )
#---------------------------------------------------------------------------
# Returns a droppable version of a specified object:
#---------------------------------------------------------------------------
def _drop_object ( self, node, object, dropped_object, make_copy = True ):
""" Returns a droppable version of a specified object.
"""
new_object = node.drop_object( object, dropped_object )
if (new_object is not dropped_object) or (not make_copy):
return new_object
return copy.deepcopy( new_object )
#---------------------------------------------------------------------------
# Returns the icon index for the specified object:
#---------------------------------------------------------------------------
def _get_icon ( self, node, object, is_expanded = False ):
""" Returns the index of the specified object icon.
"""
if self._image_list is None:
return -1
icon_name = node.get_icon( object, is_expanded )
if isinstance( icon_name, basestring ):
if icon_name[:1] == '@':
self._icon = icon_name
icon_name = self._icon
else:
if icon_name[:1] == '<':
icon_name = icon_name[1:-1]
path = self
else:
path = node.get_icon_path( object )
if isinstance( path, basestring ):
path = [ path, node ]
else:
path.append( node )
reference = resource_manager.locate_image( icon_name, path )
if reference is None:
return -1
file_name = reference.filename
# If it is an ImageResource, get its file name directly:
if isinstance( icon_name, ImageResource ):
file_name = icon_name
return self._image_list.GetIndex( file_name )
#---------------------------------------------------------------------------
# Adds the event listeners for a specified object:
#---------------------------------------------------------------------------
def _add_listeners ( self, node, object ):
""" Adds the event listeners for a specified object.
"""
if node.allows_children( object ):
node.when_children_replaced( object, self._children_replaced, False)
node.when_children_changed( object, self._children_updated, False)
node.when_label_changed( object, self._label_updated, False )
#---------------------------------------------------------------------------
# Removes any event listeners from a specified object:
#---------------------------------------------------------------------------
def _remove_listeners ( self, node, object ):
""" Removes any event listeners from a specified object.
"""
if node.allows_children( object ):
node.when_children_replaced( object, self._children_replaced, True )
node.when_children_changed( object, self._children_updated, True )
node.when_label_changed( object, self._label_updated, True )
#---------------------------------------------------------------------------
# Returns the tree node data for a specified object in the form
# ( expanded, node, nid ):
#---------------------------------------------------------------------------
def _object_info ( self, object, name = '' ):
""" Returns the tree node data for a specified object in the form
( expanded, node, nid ).
"""
info = self._map[ id( object ) ]
for name2, nid in info:
if name == name2:
break
else:
nid = info[0][1]
expanded, node, ignore = self._get_node_data( nid )
return ( expanded, node, nid )
def _object_info_for ( self, object, name = '' ):
""" Returns the tree node data for a specified object as a list of the
form: [ ( expanded, node, nid ), ... ].
"""
result = []
for name2, nid in self._map[ id( object ) ]:
if name == name2:
expanded, node, ignore = self._get_node_data( nid )
result.append( ( expanded, node, nid ) )
return result
#---------------------------------------------------------------------------
# Returns the TreeNode associated with a specified object:
#---------------------------------------------------------------------------
def _node_for ( self, object ):
""" Returns the TreeNode associated with a specified object.
"""
if ((type( object ) is tuple) and (len( object ) == 2) and
isinstance( object[1], TreeNode )):
return object
# Select all nodes which understand this object:
factory = self.factory
nodes = [ node for node in factory.nodes
if object is not None and node.is_node_for( object ) ]
# If only one found, we're done, return it:
if len( nodes ) == 1:
return ( object, nodes[0] )
# If none found, try to create an adapted node for the object:
if len( nodes ) == 0:
return ( object, ITreeNodeAdapterBridge( adapter = object ) )
# Use all selected nodes that have the same 'node_for' list as the
# first selected node:
base = nodes[0].node_for
nodes = [ node for node in nodes if base == node.node_for ]
# If only one left, then return that node:
if len( nodes ) == 1:
return ( object, nodes[0] )
# Otherwise, return a MultiTreeNode based on all selected nodes...
# Use the node with no specified children as the root node. If not
# found, just use the first selected node as the 'root node':
root_node = None
for i, node in enumerate( nodes ):
if node.get_children_id( object ) == '':
root_node = node
del nodes[i]
break
else:
root_node = nodes[0]
# If we have a matching MultiTreeNode already cached, return it:
key = ( root_node, ) + tuple( nodes )
if key in factory.multi_nodes:
return ( object, factory.multi_nodes[ key ] )
# Otherwise create one, cache it, and return it:
factory.multi_nodes[ key ] = multi_node = MultiTreeNode(
root_node = root_node,
nodes = nodes )
return ( object, multi_node )
#---------------------------------------------------------------------------
# Returns the TreeNode associated with a specified class:
#---------------------------------------------------------------------------
def _node_for_class ( self, klass ):
""" Returns the TreeNode associated with a specified class.
"""
for node in self.factory.nodes:
if issubclass( klass, tuple( node.node_for ) ):
return node
return None
#---------------------------------------------------------------------------
# Returns the node and class associated with a specified class name:
#---------------------------------------------------------------------------
def _node_for_class_name ( self, class_name ):
""" Returns the node and class associated with a specified class name.
"""
for node in self.factory.nodes:
for klass in node.node_for:
if class_name == klass.__name__:
return ( node, klass )
return ( None, None )
#---------------------------------------------------------------------------
# Updates the icon for a specified node:
#---------------------------------------------------------------------------
def _update_icon ( self, event, is_expanded ):
""" Updates the icon for a specified node.
"""
self._update_icon_for_nid( event.GetItem() )
#---------------------------------------------------------------------------
# Updates the icon for a specified node id:
#---------------------------------------------------------------------------
def _update_icon_for_nid ( self, nid ):
""" Updates the icon for a specified node ID.
"""
if self._image_list is not None:
expanded, node, object = self._get_node_data( nid )
icon = self._get_icon( node, object, expanded )
self._tree.SetItemImage( nid, icon, wx.TreeItemIcon_Normal )
self._tree.SetItemImage( nid, icon, wx.TreeItemIcon_Selected )
#---------------------------------------------------------------------------
# Unpacks an event to see whether a tree item was involved:
#---------------------------------------------------------------------------
def _unpack_event ( self, event ):
""" Unpacks an event to see whether a tree item was involved.
"""
try:
point = event.GetPosition()
except:
point = event.GetPoint()
nid = None
if hasattr( event, 'GetItem' ):
nid = event.GetItem()
if (nid is None) or (not nid.IsOk()):
nid, flags = self._tree.HitTest( point )
if nid.IsOk():
return self._get_node_data( nid ) + ( nid, point )
return ( None, None, None, nid, point )
#---------------------------------------------------------------------------
# Returns information about the node at a specified point:
#---------------------------------------------------------------------------
def _hit_test ( self, point ):
""" Returns information about the node at a specified point.
"""
nid, flags = self._tree.HitTest( point )
if nid.IsOk():
return self._get_node_data( nid ) + ( nid, point )
return ( None, None, None, nid, point )
#---------------------------------------------------------------------------
# Begins an 'undoable' transaction:
#---------------------------------------------------------------------------
def _begin_undo ( self ):
""" Begins an "undoable" transaction.
"""
ui = self.ui
self._undoable.append( ui._undoable )
if (ui._undoable == -1) and (ui.history is not None):
ui._undoable = ui.history.now
#---------------------------------------------------------------------------
# Ends an 'undoable' transaction:
#---------------------------------------------------------------------------
def _end_undo ( self ):
if self._undoable.pop() == -1:
self.ui._undoable = -1
#---------------------------------------------------------------------------
# Gets an 'undo' item for a change made to a node's children:
#---------------------------------------------------------------------------
def _get_undo_item ( self, object, name, event ):
return ListUndoItem( object = object,
name = name,
index = event.index,
added = event.added,
removed = event.removed )
#---------------------------------------------------------------------------
# Performs an undoable 'append' operation:
#---------------------------------------------------------------------------
def _undoable_append ( self, node, object, data, make_copy = True ):
""" Performs an undoable append operation.
"""
try:
self._begin_undo()
if make_copy:
data = copy.deepcopy( data )
node.append_child( object, data )
finally:
self._end_undo()
#---------------------------------------------------------------------------
# Performs an undoable 'insert' operation:
#---------------------------------------------------------------------------
def _undoable_insert ( self, node, object, index, data, make_copy = True ):
""" Performs an undoable insert operation.
"""
try:
self._begin_undo()
if make_copy:
data = copy.deepcopy( data )
node.insert_child( object, index, data )
finally:
self._end_undo()
#---------------------------------------------------------------------------
# Performs an undoable 'delete' operation:
#---------------------------------------------------------------------------
def _undoable_delete ( self, node, object, index ):
""" Performs an undoable delete operation.
"""
try:
self._begin_undo()
node.delete_child( object, index )
finally:
self._end_undo()
#---------------------------------------------------------------------------
# Gets the id associated with a specified object (if any):
#---------------------------------------------------------------------------
def _get_object_nid ( self, object, name = '' ):
""" Gets the ID associated with a specified object (if any).
"""
info = self._map.get( id( object ) )
if info is None:
return None
for name2, nid in info:
if name == name2:
return nid
else:
return info[0][1]
#---------------------------------------------------------------------------
# Clears the current editor pane (if any):
#---------------------------------------------------------------------------
def _clear_editor ( self ):
""" Clears the current editor pane (if any).
"""
editor = self._editor
if editor._node_ui is not None:
editor.SetSizer( None )
editor._node_ui.dispose()
editor._node_ui = editor._editor_nid = None
#---------------------------------------------------------------------------
# Gets/Sets the node specific data:
#---------------------------------------------------------------------------
def _get_node_data ( self, nid ):
""" Gets the node specific data.
"""
if nid == self._root_nid:
return self._root_nid_data
return self._tree.GetPyData( nid )
def _set_node_data ( self, nid, data ):
""" Sets the node specific data.
"""
if nid == self._root_nid:
self._root_nid_data = data
else:
self._tree.SetPyData( nid, data )
#----- User callable methods: --------------------------------------------------
#---------------------------------------------------------------------------
# Gets the object associated with a specified node:
#---------------------------------------------------------------------------
def get_object ( self, nid ):
""" Gets the object associated with a specified node.
"""
return self._get_node_data( nid )[2]
#---------------------------------------------------------------------------
# Returns the object which is the immmediate parent of a specified object
# in the tree:
#---------------------------------------------------------------------------
def get_parent ( self, object, name = '' ):
""" Returns the object that is the immmediate parent of a specified
object in the tree.
"""
nid = self._get_object_nid( object, name )
if nid is not None:
pnid = self._tree.GetItemParent( nid )
if pnid.IsOk():
return self.get_object( pnid )
return None
#---------------------------------------------------------------------------
# Returns the node associated with a specified object:
#---------------------------------------------------------------------------
def get_node ( self, object, name = '' ):
""" Returns the node associated with a specified object.
"""
nid = self._get_object_nid( object, name )
if nid is not None:
return self._get_node_data( nid )[1]
return None
#-- Tree Event Handlers: ---------------------------------------------------
#---------------------------------------------------------------------------
# Handles a tree node expanding:
#---------------------------------------------------------------------------
def _on_tree_item_expanding ( self, event ):
""" Handles a tree node expanding.
"""
if self._veto:
self._veto = False
event.Veto()
return
nid = event.GetItem()
tree = self._tree
expanded, node, object = self._get_node_data( nid )
# If 'auto_close' requested for this node type, close all of the node's
# siblings:
if node.can_auto_close( object ):
snid = nid
while True:
snid = tree.GetPrevSibling( snid )
if not snid.IsOk():
break
tree.Collapse( snid )
snid = nid
while True:
snid = tree.GetNextSibling( snid )
if not snid.IsOk():
break
tree.Collapse( snid )
# Expand the node (i.e. populate its children if they are not there
# yet):
self._expand_node( nid )
#---------------------------------------------------------------------------
# Handles a tree node being expanded:
#---------------------------------------------------------------------------
def _on_tree_item_expanded ( self, event ):
""" Handles a tree node being expanded.
"""
self._update_icon( event, True )
#---------------------------------------------------------------------------
# Handles a tree node collapsing:
#---------------------------------------------------------------------------
def _on_tree_item_collapsing ( self, event ):
""" Handles a tree node collapsing.
"""
if self._veto:
self._veto = False
event.Veto()
#---------------------------------------------------------------------------
# Handles a tree node being collapsed:
#---------------------------------------------------------------------------
def _on_tree_item_collapsed ( self, event ):
""" Handles a tree node being collapsed.
"""
self._update_icon( event, False )
#---------------------------------------------------------------------------
# Handles a tree node being selected:
#---------------------------------------------------------------------------
def _on_tree_sel_changed ( self, event = None ):
""" Handles a tree node being selected.
"""
if self._locked:
return
# Get the new selection:
object = None
not_handled = True
nids = self._tree.GetSelections()
selected = []
for nid in nids:
if not nid.IsOk():
continue
# If there is a real selection, get the associated object:
expanded, node, sel_object = self._get_node_data( nid )
selected.append(sel_object)
# Try to inform the node specific handler of the selection,
# if there are multiple selections, we only care about the
# first (or maybe the last makes more sense?)
if nid == nids[0]:
object = sel_object
not_handled = node.select( object )
# Set the value of the new selection:
if self.factory.selection_mode == 'single':
self._no_update_selected = True
self.selected = object
self._no_update_selected = False
else:
self._no_update_selected = True
self.selected = selected
self._no_update_selected = False
# If no one has been notified of the selection yet, inform the editor's
# select handler (if any) of the new selection:
if not_handled is True:
self.ui.evaluate( self.factory.on_select, object )
# Check to see if there is an associated node editor pane:
editor = self._editor
if editor is not None:
# If we already had a node editor, destroy it:
editor.Freeze()
self._clear_editor()
# If there is a selected object, create a new editor for it:
if object is not None:
# Try to chain the undo history to the main undo history:
view = node.get_view( object )
if view is None or isinstance(view, str) :
view = object.trait_view(view)
if (self.ui.history is not None) or (view.kind == 'subpanel'):
ui = object.edit_traits( parent = editor,
view = view,
kind = 'subpanel' )
else:
# Otherwise, just set up our own new one:
ui = object.edit_traits( parent = editor,
view = view,
kind = 'panel' )
# Make our UI the parent of the new UI:
ui.parent = self.ui
# Remember the new editor's UI and node info:
editor._node_ui = ui
editor._editor_nid = nid
# Finish setting up the editor:
sizer = wx.BoxSizer( wx.VERTICAL )
sizer.Add( ui.control, 1, wx.EXPAND )
editor.SetSizer( sizer )
editor.Layout()
# fixme: The following is a hack needed to make the editor window
# (which is a wx.ScrolledWindow) recognize that its contents have
# been changed:
dx, dy = editor.GetSize()
editor.SetSize( wx.Size( dx, dy + 1 ) )
editor.SetSize( wx.Size( dx, dy ) )
# Allow the editor view to show any changes that have occurred:
editor.Thaw()
def _on_hover(self, event):
""" Handles the mouse moving over a tree node
"""
id, flags = self._tree.HitTest(event.GetPosition())
if flags & wx.TREE_HITTEST_ONITEMLABEL:
expanded, node, object = self._get_node_data( id )
if self.factory.on_hover is not None:
self.ui.evaluate( self.factory.on_hover, object )
self._veto = True
elif self.factory and self.factory.on_hover is not None:
self.ui.evaluate( self.factory.on_hover, None )
# allow other events to be processed
event.Skip(True)
#---------------------------------------------------------------------------
# Handles a tree item being activated:
#---------------------------------------------------------------------------
def _on_tree_item_activated ( self, event ):
""" Handles a tree item being activated.
"""
expanded, node, object = self._get_node_data( event.GetItem() )
# Fire the 'activated' event with the clicked on object as value:
self.activated = object
# FIXME: Firing the dclick event also for backward compatibility on wx.
# Change it occur on mouse double click only.
self.dclick = object
#---------------------------------------------------------------------------
# Handles the user starting to edit a tree node label:
#---------------------------------------------------------------------------
def _on_tree_begin_label_edit ( self, event ):
""" Handles the user starting to edit a tree node label.
"""
item = event.GetItem()
parent = self._tree.GetItemParent( item )
can_rename = True
if parent.IsOk():
expanded, node, object = self._get_node_data( parent )
can_rename = node.can_rename( object )
if can_rename:
expanded, node, object = self._get_node_data( item )
if node.can_rename_me( object ):
return
event.Veto()
#---------------------------------------------------------------------------
# Handles the user completing tree node label editing:
#---------------------------------------------------------------------------
def _on_tree_end_label_edit ( self, event ):
""" Handles the user completing tree node label editing.
"""
label = event.GetLabel()
if len( label ) > 0:
expanded, node, object = self._get_node_data( event.GetItem() )
# Tell the node to change the label. If it raises an exception,
# that means it didn't like the label, so veto the tree node change:
try:
node.set_label( object, label )
return
except:
pass
event.Veto()
#---------------------------------------------------------------------------
# Handles a drag operation starting on a tree node:
#---------------------------------------------------------------------------
def _on_tree_begin_drag ( self, event ):
""" Handles a drag operation starting on a tree node.
"""
if PythonDropSource is not None:
expanded, node, object, nid, point = self._unpack_event( event )
if node is not None:
try:
self._dragging = nid
PythonDropSource( self._tree,
node.get_drag_object( object ) )
finally:
self._dragging = None
#---------------------------------------------------------------------------
# Handles a tooltip request on a tree node:
#---------------------------------------------------------------------------
def _on_tree_item_gettooltip ( self, event ):
""" Handles a tooltip request on a tree node.
"""
nid = event.GetItem()
if nid.IsOk():
node_data = self._get_node_data( nid )
if node_data is not None:
expanded, node, object = node_data
tooltip = node.get_tooltip( object )
if tooltip != '':
event.SetToolTip( tooltip )
event.Skip()
#---------------------------------------------------------------------------
# Handles a tree item being double-clicked:
#---------------------------------------------------------------------------
def _on_left_dclick ( self, event ):
""" Handle left mouse dclick to emit dclick event for associated node.
"""
# Determine what node (if any) was clicked on:
expanded, node, object, nid, point = self._unpack_event( event )
# If the mouse is over a node, then process the click:
if node is not None:
if ((node.dclick( object ) is True) and
(self.factory.on_dclick is not None)):
self.ui.evaluate( self.factory.on_dclick, object )
# Fire the 'dclick' event with the object as its value:
# FIXME: This is instead done in _on_item_activated for backward
# compatibility only on wx toolkit.
#self.dclick = object
# Allow normal mouse event processing to occur:
event.Skip()
#---------------------------------------------------------------------------
# Handles the user left clicking on a tree node:
#---------------------------------------------------------------------------
def _on_left_down ( self, event ):
""" Handles the user right clicking on a tree node.
"""
# Determine what node (if any) was clicked on:
expanded, node, object, nid, point = self._unpack_event( event )
# If the mouse is over a node, then process the click:
if node is not None:
if ((node.click( object ) is True) and
(self.factory.on_click is not None)):
self.ui.evaluate( self.factory.on_click, object )
# Fire the 'click' event with the object as its value:
self.click = object
# Allow normal mouse event processing to occur:
event.Skip()
#---------------------------------------------------------------------------
# Handles the user right clicking on a tree node:
#---------------------------------------------------------------------------
def _on_right_down ( self, event ):
""" Handles the user right clicking on a tree node.
"""
expanded, node, object, nid, point = self._unpack_event( event )
if node is not None:
self._data = ( node, object, nid )
self._context = { 'object': object,
'editor': self,
'node': node,
'info': self.ui.info,
'handler': self.ui.handler }
# Try to get the parent node of the node clicked on:
pnid = self._tree.GetItemParent( nid )
if pnid.IsOk():
ignore, parent_node, parent_object = self._get_node_data( pnid )
else:
parent_node = parent_object = None
self._menu_node = node
self._menu_parent_node = parent_node
self._menu_parent_object = parent_object
menu = node.get_menu( object )
if menu is None:
# Use the standard, default menu:
menu = self._standard_menu( node, object )
elif isinstance( menu, Menu ):
# Use the menu specified by the node:
group = menu.find_group( NewAction )
if group is not None:
# Only set it the first time:
group.id = ''
actions = self._new_actions( node, object )
if len( actions ) > 0:
group.insert( 0, Menu( name = 'New', *actions ) )
else:
# All other values mean no menu should be displayed:
menu = None
# Only display the menu if a valid menu is defined:
if menu is not None:
wxmenu = menu.create_menu( self._tree, self )
self._tree.PopupMenuXY( wxmenu,
point[0] - 10, point[1] - 10 )
wxmenu.Destroy()
# Reset all menu related cached values:
self._data = self._context = self._menu_node = \
self._menu_parent_node = self._menu_parent_object = None
#---------------------------------------------------------------------------
# Returns the standard contextual pop-up menu:
#---------------------------------------------------------------------------
def _standard_menu ( self, node, object ):
""" Returns the standard contextual pop-up menu.
"""
actions = [ CutAction, CopyAction, PasteAction, Separator(),
DeleteAction, Separator(), RenameAction ]
# See if the 'New' menu section should be added:
items = self._new_actions( node, object )
if len( items ) > 0:
actions[0:0] = [ Menu( name = 'New', *items ), Separator() ]
return Menu( *actions )
#---------------------------------------------------------------------------
# Returns a list of Actions that will create 'new' objects:
#---------------------------------------------------------------------------
def _new_actions ( self, node, object ):
""" Returns a list of Actions that will create new objects.
"""
object = self._data[1]
items = []
add = node.get_add( object )
if len( add ) > 0:
for klass in add:
prompt = False
if isinstance( klass, tuple ):
klass, prompt = klass
add_node = self._node_for_class( klass )
if add_node is not None:
class_name = klass.__name__
name = add_node.get_name( object )
if name == '':
name = class_name
items.append(
Action( name = name,
action = "editor._menu_new_node('%s',%s)" %
( class_name, prompt ) ) )
return items
#---------------------------------------------------------------------------
# Menu action helper methods:
#---------------------------------------------------------------------------
def _is_copyable ( self, object ):
parent = self._menu_parent_node
if isinstance( parent, ObjectTreeNode ):
return parent.can_copy( self._menu_parent_object )
return ((parent is not None) and parent.can_copy( object ))
def _is_cutable ( self, object ):
parent = self._menu_parent_node
if isinstance( parent, ObjectTreeNode ):
can_cut = (parent.can_copy( self._menu_parent_object ) and
parent.can_delete( self._menu_parent_object ))
else:
can_cut = ((parent is not None) and
parent.can_copy( object ) and
parent.can_delete( object ))
return (can_cut and self._menu_node.can_delete_me( object ))
def _is_pasteable ( self, object ):
from pyface.wx.clipboard import clipboard
return self._menu_node.can_add( object, clipboard.object_type )
def _is_deletable ( self, object ):
parent = self._menu_parent_node
if isinstance( parent, ObjectTreeNode ):
can_delete = parent.can_delete( self._menu_parent_object )
else:
can_delete = ((parent is not None) and parent.can_delete( object ))
return (can_delete and self._menu_node.can_delete_me( object ))
def _is_renameable ( self, object ):
parent = self._menu_parent_node
if isinstance( parent, ObjectTreeNode ):
can_rename = parent.can_rename( self._menu_parent_object )
elif parent is not None:
can_rename = parent.can_rename( object )
else:
can_rename = True
return (can_rename and self._menu_node.can_rename_me( object ))
#----- Drag and drop event handlers: -------------------------------------------
#---------------------------------------------------------------------------
# Handles a Python object being dropped on the tree:
#---------------------------------------------------------------------------
def wx_dropped_on ( self, x, y, data, drag_result ):
""" Handles a Python object being dropped on the tree.
"""
if isinstance( data, list ):
rc = wx.DragNone
for item in data:
rc = self.wx_dropped_on( x, y, item, drag_result )
return rc
expanded, node, object, nid, point = self._hit_test( wx.Point( x, y ) )
if node is not None:
if drag_result == wx.DragMove:
if not self._is_droppable( node, object, data, False ):
return wx.DragNone
if self._dragging is not None:
data = self._drop_object( node, object, data, False )
if data is not None:
try:
self._begin_undo()
self._undoable_delete(
*self._node_index( self._dragging ) )
self._undoable_append( node, object, data, False )
finally:
self._end_undo()
else:
data = self._drop_object( node, object, data )
if data is not None:
self._undoable_append( node, object, data, False )
return drag_result
to_node, to_object, to_index = self._node_index( nid )
if to_node is not None:
if self._dragging is not None:
data = self._drop_object( node, to_object, data, False )
if data is not None:
from_node, from_object, from_index = \
self._node_index( self._dragging )
if ((to_object is from_object) and
(to_index > from_index)):
to_index -= 1
try:
self._begin_undo()
self._undoable_delete( from_node, from_object,
from_index )
self._undoable_insert( to_node, to_object, to_index,
data, False )
finally:
self._end_undo()
else:
data = self._drop_object( to_node, to_object, data )
if data is not None:
self._undoable_insert( to_node, to_object, to_index,
data, False )
return drag_result
return wx.DragNone
#---------------------------------------------------------------------------
# Handles a Python object being dragged over the tree:
#---------------------------------------------------------------------------
def wx_drag_over ( self, x, y, data, drag_result ):
""" Handles a Python object being dragged over the tree.
"""
expanded, node, object, nid, point = self._hit_test( wx.Point( x, y ) )
insert = False
if (node is not None) and (drag_result == wx.DragCopy):
node, object, index = self._node_index( nid )
insert = True
if ((self._dragging is not None) and
(not self._is_drag_ok( self._dragging, data, object ))):
return wx.DragNone
if ((node is not None) and
self._is_droppable( node, object, data, insert )):
return drag_result
return wx.DragNone
#---------------------------------------------------------------------------
# Makes sure that the target is not the same as or a child of the source
# object:
#---------------------------------------------------------------------------
def _is_drag_ok ( self, snid, source, target ):
if (snid is None) or (target is source):
return False
for cnid in self._nodes( snid ):
if not self._is_drag_ok( cnid, self._get_node_data( cnid )[2],
target ):
return False
return True
#----- pyface.action 'controller' interface implementation: --------------------
#---------------------------------------------------------------------------
# Adds a menu item to the menu being constructed:
#---------------------------------------------------------------------------
def add_to_menu ( self, menu_item ):
""" Adds a menu item to the menu bar being constructed.
"""
action = menu_item.item.action
self.eval_when( action.enabled_when, menu_item, 'enabled' )
self.eval_when( action.checked_when, menu_item, 'checked' )
#---------------------------------------------------------------------------
# Adds a tool bar item to the tool bar being constructed:
#---------------------------------------------------------------------------
def add_to_toolbar ( self, toolbar_item ):
""" Adds a toolbar item to the toolbar being constructed.
"""
self.add_to_menu( toolbar_item )
#---------------------------------------------------------------------------
# Returns whether the menu action should be defined in the user interface:
#---------------------------------------------------------------------------
def can_add_to_menu ( self, action ):
""" Returns whether the action should be defined in the user interface.
"""
if action.defined_when != '':
try:
if not eval( action.defined_when, globals(), self._context ):
return False
except:
open_fbi()
if action.visible_when != '':
try:
if not eval( action.visible_when, globals(), self._context ):
return False
except:
open_fbi()
return True
#---------------------------------------------------------------------------
# Returns whether the toolbar action should be defined in the user
# interface:
#---------------------------------------------------------------------------
def can_add_to_toolbar ( self, action ):
""" Returns whether the toolbar action should be defined in the user
interface.
"""
return self.can_add_to_menu( action )
#---------------------------------------------------------------------------
# Performs the action described by a specified Action object:
#---------------------------------------------------------------------------
def perform ( self, action, action_event = None ):
""" Performs the action described by a specified Action object.
"""
self.ui.do_undoable( self._perform, action )
def _perform ( self, action ):
node, object, nid = self._data
method_name = action.action
info = self.ui.info
handler = self.ui.handler
if method_name.find( '.' ) >= 0:
if method_name.find( '(' ) < 0:
method_name += '()'
try:
eval( method_name, globals(),
{ 'object': object,
'editor': self,
'node': node,
'info': info,
'handler': handler } )
except:
from traitsui.api import raise_to_debug
raise_to_debug()
return
method = getattr( handler, method_name, None )
if method is not None:
method( info, object )
return
if action.on_perform is not None:
action.on_perform( object )
#----- Menu support methods: ---------------------------------------------------
#---------------------------------------------------------------------------
# Evaluates a condition within a defined context and sets a specified
# object trait based on the (assumed) boolean result:
#---------------------------------------------------------------------------
def eval_when ( self, condition, object, trait ):
""" Evaluates a condition within a defined context, and sets a
specified object trait based on the result, which is assumed to be a
Boolean.
"""
if condition != '':
value = True
try:
if not eval( condition, globals(), self._context ):
value = False
except:
open_fbi()
setattr( object, trait, value )
#----- Menu event handlers: ----------------------------------------------------
#---------------------------------------------------------------------------
# Copies the current tree node object to the paste buffer:
#---------------------------------------------------------------------------
def _menu_copy_node ( self ):
""" Copies the current tree node object to the paste buffer.
"""
from pyface.wx.clipboard import clipboard
clipboard.data = self._data[1]
self._data = None
#---------------------------------------------------------------------------
# Cuts the current tree node object into the paste buffer:
#---------------------------------------------------------------------------
def _menu_cut_node ( self ):
""" Cuts the current tree node object into the paste buffer.
"""
from pyface.wx.clipboard import clipboard
node, object, nid = self._data
clipboard.data = object
self._data = None
self._undoable_delete( *self._node_index( nid ) )
#---------------------------------------------------------------------------
# Pastes the current contents of the paste buffer into the current node:
#---------------------------------------------------------------------------
def _menu_paste_node ( self ):
""" Pastes the current contents of the paste buffer into the current
node.
"""
from pyface.wx.clipboard import clipboard
node, object, nid = self._data
self._data = None
self._undoable_append( node, object, clipboard.object_data, False )
#---------------------------------------------------------------------------
# Deletes the current node from the tree:
#---------------------------------------------------------------------------
def _menu_delete_node ( self ):
""" Deletes the current node from the tree.
"""
node, object, nid = self._data
self._data = None
rc = node.confirm_delete( object )
if rc is not False:
if rc is not True:
if self.ui.history is None:
# If no undo history, ask user to confirm the delete:
dlg = wx.MessageDialog(
self._tree,
'Are you sure you want to delete %s?' %
node.get_label( object ),
'Confirm Deletion',
style = wx.OK | wx.CANCEL | wx.ICON_EXCLAMATION )
if dlg.ShowModal() != wx.ID_OK:
return
self._undoable_delete( *self._node_index( nid ) )
#---------------------------------------------------------------------------
# Renames the current tree node:
#---------------------------------------------------------------------------
def _menu_rename_node ( self ):
""" Renames the current tree node.
"""
node, object, nid = self._data
self._data = None
object_label = ObjectLabel( label = node.get_label( object ) )
if object_label.edit_traits().result:
label = object_label.label.strip()
if label != '':
node.set_label( object, label )
#---------------------------------------------------------------------------
# Adds a new object to the current node:
#---------------------------------------------------------------------------
def _menu_new_node ( self, class_name, prompt = False ):
""" Adds a new object to the current node.
"""
node, object, nid = self._data
self._data = None
new_node, new_class = self._node_for_class_name( class_name )
new_object = new_class()
if (not prompt) or new_object.edit_traits(
parent = self.control, kind = 'livemodal' ).result:
self._undoable_append( node, object, new_object, False )
# Automatically select the new object if editing is being performed:
if self.factory.editable:
self._tree.SelectItem( self._tree.GetLastChild( nid ) )
#-- Model event handlers ---------------------------------------------------
#---------------------------------------------------------------------------
# Handles the children of a node being completely replaced:
#---------------------------------------------------------------------------
def _children_replaced ( self, object, name = '', new = None ):
""" Handles the children of a node being completely replaced.
"""
tree = self._tree
for expanded, node, nid in self._object_info_for( object, name ):
children = node.get_children( object )
# Only add/remove the changes if the node has already been expanded:
if expanded:
# Delete all current child nodes:
for cnid in self._nodes_for( nid ):
self._delete_node( cnid )
# Add all of the children back in as new nodes:
for child in children:
child, child_node = self._node_for( child )
if child_node is not None:
self._append_node( nid, child_node, child )
# Indicate whether the node has any children now:
tree.SetItemHasChildren( nid, len( children ) > 0 )
# Try to expand the node (if requested):
if node.can_auto_open( object ):
tree.Expand( nid )
#---------------------------------------------------------------------------
# Handles the children of a node being changed:
#---------------------------------------------------------------------------
def _children_updated ( self, object, name, event ):
""" Handles the children of a node being changed.
"""
# Log the change that was made (removing '_items' from the end of the
# name):
name = name[:-6]
self.log_change( self._get_undo_item, object, name, event )
start = event.index
end = start + len( event.removed )
tree = self._tree
for expanded, node, nid in self._object_info_for( object, name ):
n = len( node.get_children( object ) )
# Only add/remove the changes if the node has already been expanded:
if expanded:
# Remove all of the children that were deleted:
for cnid in self._nodes_for( nid )[ start: end ]:
self._delete_node( cnid )
# Add all of the children that were added:
remaining = n - len( event.removed )
child_index = 0
for child in event.added:
child, child_node = self._node_for( child )
if child_node is not None:
insert_index = (start + child_index) if \
(start < remaining) else None
self._insert_node( nid, insert_index, child_node,
child )
child_index += 1
# Indicate whether the node has any children now:
tree.SetItemHasChildren( nid, n > 0 )
# Try to expand the node (if requested):
root = tree.GetRootItem()
if node.can_auto_open( object ):
if ( nid != root ) or not self.factory.hide_root:
tree.Expand( nid )
#---------------------------------------------------------------------------
# Handles the label of an object being changed:
#---------------------------------------------------------------------------
def _label_updated ( self, object, name, label ):
""" Handles the label of an object being changed.
"""
nids = {}
for name2, nid in self._map[ id( object ) ]:
if nid not in nids:
nids[ nid ] = None
node = self._get_node_data( nid )[1]
self._tree.SetItemText( nid, node.get_label( object ) )
self._update_icon_for_nid ( nid )
#-- UI preference save/restore interface ---------------------------------------
#---------------------------------------------------------------------------
# Restores any saved user preference information associated with the
# editor:
#---------------------------------------------------------------------------
def restore_prefs ( self, prefs ):
""" Restores any saved user preference information associated with the
editor.
"""
if self._is_dock_window:
if isinstance( prefs, dict ):
structure = prefs.get( 'structure' )
else:
structure = prefs
self.control.GetSizer().SetStructure( self.control, structure )
#---------------------------------------------------------------------------
# Returns any user preference information associated with the editor:
#---------------------------------------------------------------------------
def save_prefs ( self ):
""" Returns any user preference information associated with the editor.
"""
if self._is_dock_window:
return { 'structure': self.control.GetSizer().GetStructure() }
return None
#-- End UI preference save/restore interface -----------------------------------
#-------------------------------------------------------------------------------
# 'ObjectLabel' class:
#-------------------------------------------------------------------------------
class ObjectLabel ( HasStrictTraits ):
""" An editable label for an object.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Label to be edited
label = Str
#---------------------------------------------------------------------------
# Traits view definition:
#---------------------------------------------------------------------------
traits_view = View( 'label',
title = 'Edit Label',
kind = 'modal',
buttons = [ 'OK', 'Cancel' ] )
### EOF #######################################################################
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