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#------------------------------------------------------------------------------
#
# Copyright (c) 2008, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
#
# Author: David C. Morrill
# Date: 10/21/2004
#
#------------------------------------------------------------------------------
""" Defines the table editor factory for all traits user interface toolkits.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
from __future__ import absolute_import
from traits.api import (Int, Float, List, Instance, Str, Color, Font, Any, Tuple,
Dict, Enum, Trait, Bool, Callable, Range, on_trait_change)
from ..editor_factory import EditorFactory
from ..handler import Handler
from ..helper import Orientation
from ..item import Item
from ..table_filter import TableFilter
from ..ui_traits import AView
from ..view import View
from .enum_editor import EnumEditor
#-------------------------------------------------------------------------------
# Constants:
#-------------------------------------------------------------------------------
# The filter used to indicate that the user wants to customize the current
# filter
customize_filter = TableFilter( name = 'Customize...' )
#-------------------------------------------------------------------------------
# Trait definitions:
#-------------------------------------------------------------------------------
# A trait whose value can be True, False, or a callable function
BoolOrCallable = Trait( False, Bool, Callable )
#-------------------------------------------------------------------------------
# 'ToolkitEditorFactory' class:
#-------------------------------------------------------------------------------
class ToolkitEditorFactory ( EditorFactory ):
""" Editor factory for table editors.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# List of initial table column descriptors
columns = List( Instance('traitsui.table_column.TableColumn') )
# List of other table column descriptors (not initially displayed)
other_columns = List(
Instance('traitsui.table_column.TableColumn') )
# The object trait containing the list of column descriptors
columns_name = Str
# The desired number of visible rows in the table
rows = Int
# The optional extended name of the trait used to specify an external filter
# for the table data. The value of the trait must either be an instance of
# TableEditor, a callable that accepts one argument (a table row) and
# returns True or False to indicate whether the specified object passes the
# filter or not, or **None** to indicate that no filter is to be applied:
filter_name = Str
# Initial filter that should be applied to the table
filter = Instance( 'traitsui.table_filter.TableFilter' )
# List of available filters that can be applied to the table
filters = List( Instance(
'traitsui.table_filter.TableFilter' ) )
# The optional extended trait name of the trait used to notify that the
# filter has changed and the displayed objects should be updated.
# It should be an Event.
update_filter_name = Str
# Filter object used to allow a user to search the table.
# NOTE: If left as None, the table will not be searchable.
search = Instance( 'traitsui.table_filter.TableFilter' )
# Default context menu to display when any cell is right-clicked
menu = Instance( 'traitsui.menu.Menu' )
# Default trait name containg menu
menu_name = Str
# Are objects deletable from the table?
deletable = BoolOrCallable( False )
# Is the table editable?
editable = Bool( True )
# Should the editor become active after the first click
edit_on_first_click = Bool( True )
# Can the user reorder the items in the table?
reorderable = Bool( False )
# Can the user configure the table columns?
configurable = Bool( True )
# Should the cells of the table automatically size to the optimal size?
auto_size = Bool( True )
# Mirrors the Qt QSizePolicy.Policy attribute, for horizontal and vertical
# dimensions. For these to be useful, set auto_size to False. If these
# are None, then the table size policy will not be set in that dimension
# (for backwards compatibility).
h_size_policy = Enum( None, "preferred", "fixed", "minimum", "maximum", "expanding",
"minimum_expanding", "ignored" )
v_size_policy = Enum( None, "preferred", "fixed", "minimum", "maximum", "expanding",
"minimum_expanding", "ignored" )
# Should a new row automatically be added to the end of the table to allow
# the user to create new entries? If True, **row_factory** must be set.
auto_add = Bool( False )
# Should the table items be presented in reverse order?
reverse = Bool( False )
# The DockWindow graphical theme:
dock_theme = Any
# View to use when editing table items.
# NOTE: If not specified, the table items are not editable in a separate
# pane of the editor.
edit_view = AView( ' ' )
# The handler to apply to **edit_view**
edit_view_handler = Instance( Handler )
# Width to use for the edit view
edit_view_width = Float( -1.0 )
# Height to use for the edit view
edit_view_height = Float( -1.0 )
# Layout orientation of the table and its associated editor pane. This
# attribute applies only if **edit_view** is not ' '.
orientation = Orientation
# Is the table sortable by clicking on the column headers?
sortable = Bool( True )
# Does sorting affect the model (vs. just the view)?
sort_model = Bool( False )
# Should grid lines be shown on the table?
show_lines = Bool( True )
# Should the toolbar be displayed? (Note that False will override settings
# such as 'configurable', etc., and is a quick way to prevent the toolbar
# from being displayed; but True will not cause a toolbar to appear if one
# would not otherwise have been displayed)
show_toolbar = Bool( False )
# The vertical scroll increment for the table:
scroll_dy = Range( 1, 32 )
# Grid line color
line_color = Color( 0xC4C0A9 )
# Show column labels?
show_column_labels = Bool( True )
# Show row labels?
show_row_labels = Bool( False )
# Font to use for text in cells
cell_font = Font
# Color to use for text in cells
cell_color = Color( 'black' )
# Color to use for cell backgrounds
# The default is the "WindowColor" constant declared in ui.api:
# we shall set the value in a trait initializer method, in order to avoid
# circular imports.
cell_bg_color = Color
# Color to use for read-only cell backgrounds
cell_read_only_bg_color = Color( 0xF8F7F1 )
# Whether to even-odd alternate the background color.
alternate_bg_color = Bool(False)
# Font to use for text in labels
label_font = Font
# Color to use for text in labels
label_color = Color( 'black' )
# Color to use for label backgrounds
# The default is the "WindowColor" constant declared in ui.api:
# we shall set the value in a trait initializer method, in order to avoid
# circular imports.
label_bg_color = Color
# Background color of selected item
selection_bg_color = Color( 'light blue', allow_none = True )
# Color of selected text
selection_color = Color( 'black' )
# Height (in pixels) of column labels
column_label_height = Int( 25 )
# Width (in pixels) of row labels
row_label_width = Int( 82 )
# The initial height of each row (<= 0 means use default value):
row_height = Int( 0 )
# The optional extended name of the trait that the indices of the items
# currently passing the table filter are synced with:
filtered_indices = Str
# The selection mode of the table. The meaning of the various values are as
# follows:
#
# row
# Entire rows are selected. At most one row can be selected at once.
# This is the default.
# rows
# Entire rows are selected. More than one row can be selected at once.
# column
# Entire columns are selected. At most one column can be selected at
# once.
# columns
# Entire columns are selected. More than one column can be selected at
# once.
# cell
# Single cells are selected. Only one cell can be selected at once.
# cells
# Single cells are selected. More than one cell can be selected at once.
selection_mode = Enum( 'row', 'rows', 'column', 'columns', 'cell', 'cells' )
# The optional extended name of the trait that the current selection is
# synced with:
selected = Str
# The optional extended trait name of the trait that the indices of the
# current selection are synced with:
selected_indices = Str
# The optional extended trait name of the trait that should be assigned
# an ( object, column ) tuple when a table cell is clicked on (Note: If you
# want to receive repeated clicks on the same cell, make sure the trait is
# defined as an Event):
click = Str
# The optional extended trait name of the trait that should be assigned
# an ( object, column ) tuple when a table cell is double-clicked on
# (Note: if you want to receive repeated double-clicks on the same cell,
# make sure the trait is defined as an Event):
dclick = Str
# Called when a table item is selected
on_select = Any
# Called when a table item is double clicked
on_dclick = Any
# A factory to generate new rows.
# NOTE: If None, then the user will not be able to add new rows to the
# table. If not None, then it must be a callable that accepts
# **row_factory_args** and **row_factory_kw** and returns a new object
# that can be added to the table.
row_factory = Any
# Arguments to pass to the **row_factory** callable when a new row is
# created
row_factory_args = Tuple
# Keyword arguments to pass to the **row_factory** callable when a new row
# is created
row_factory_kw = Dict
# Hooks for replacing parts of the implementation.
table_view_factory = Callable()
source_model_factory = Callable()
model_factory = Callable()
#---------------------------------------------------------------------------
# Traits view definitions:
#---------------------------------------------------------------------------
traits_view = View( [ '{Initial columns}@',
Item( 'columns', resizable = True ),
'{Other columns}@',
Item( 'other_columns', resizable = True ),
'|{Columns}<>' ],
[ [ 'deletable{Are items deletable?}', '9',
'editable{Are items editable?}', '9',
'-[Item Options]>' ],
[ 'show_column_labels{Show column labels?}', '9',
'configurable{Are columns user configurable?}', '9',
'auto_size{Should columns auto size?}',
'-[Column Options]>' ],
[ 'sortable{Are columns sortable?}',
Item( 'sort_model{Does sorting affect the model?}',
enabled_when = 'sortable' ),
'-[Sorting Options]>' ],
[ [ 'show_lines{Show grid lines?}',
'|>' ],
[ '_', 'line_color{Grid line color}@',
'|<>' ],
'|[Grid Line Options]' ],
'|{Options}' ],
[ [ 'cell_color{Text color}@',
'cell_bg_color{Background color}@',
'cell_read_only_bg_color{Read only color}@',
'|[Cell Colors]' ],
[ 'cell_font',
'|[Cell Font]<>' ],
'|{Cell}' ],
[ [ 'label_color{Text color}@',
'label_bg_color{Background color}@',
'|[Label Colors]' ],
[ 'label_font@',
'|[Label Font]<>' ],
'|{Label}' ],
[ [ 'selection_color{Text color}@',
'selection_bg_color{Background color}@',
'|[Selection Colors]' ],
'|{Selection}' ],
height = 0.5 )
#---------------------------------------------------------------------------
# 'Editor' factory methods:
#---------------------------------------------------------------------------
def readonly_editor ( self, ui, object, name, description, parent ):
""" Generates an "editor" that is read-only.
Overridden to set the value of the editable trait to False before
generating the editor.
"""
self.editable = False
return super(ToolkitEditorFactory, self).readonly_editor(
ui, object, name, description, parent)
def _cell_bg_color_default(self):
""" Returns the default value of the cell background color.
"""
# NOTE: We are initializing the 'cell_bg_color' trait in this method
# instead of in the trait definition so as to delay importing from
# ui.api until needed (will lead to circular imports otherwise).
from ..api import WindowColor
return WindowColor
def _label_bg_color_default(self):
""" Returns the default value of the cell background color.
"""
# NOTE: We are initializing the 'cell_bg_color' trait in this method
# instead of in the trait definition so as to delay importing from
# ui.api until needed (will lead to circular imports otherwise).
from ..api import WindowColor
return WindowColor
#---------------------------------------------------------------------------
# Event handlers:
#---------------------------------------------------------------------------
@on_trait_change('filters[]')
def _update_filter_editor ( self, object, name, old, new ):
""" Handles the set of filters associated with the editor's factory
being changed.
"""
values = { None: '000:No filter' }
i = 0
for filter in self.filters:
if not filter.template:
i += 1
values[ filter ] = '%03d:%s' % ( i, filter.name )
values[ customize_filter ] = '%03d:%s' % ( (i + 1),
customize_filter.name )
if self._filter_editor is None:
self._filter_editor = EnumEditor( values = values )
else:
self._filter_editor.values = values
# Define the TableEditor class
TableEditor = ToolkitEditorFactory
#-------------------------------------------------------------------------------
# Base class for toolkit-specific editors
#-------------------------------------------------------------------------------
class BaseTableEditor(object):
""" Base class for toolkit-specific editors.
"""
#---------------------------------------------------------------------------
# Interface for toolkit-specific editors:
#---------------------------------------------------------------------------
def set_menu_context ( self, selection, object, column ):
"""Call before creating a context menu for a cell, then set self as the
controller for the menu.
"""
self._menu_context = { 'selection': selection,
'object': object,
'column': column,
'editor': self,
'info': self.ui.info,
'handler': self.ui.handler }
#---------------------------------------------------------------------------
# pyface.action 'controller' interface implementation:
#---------------------------------------------------------------------------
def add_to_menu ( self, menu_item ):
""" Adds a menu item to the menu bar being constructed.
"""
action = menu_item.item.action
self.eval_when( action.enabled_when, menu_item, 'enabled' )
self.eval_when( action.checked_when, menu_item, 'checked' )
def add_to_toolbar ( self, toolbar_item ):
""" Adds a toolbar item to the toolbar being constructed.
"""
self.add_to_menu( toolbar_item )
def can_add_to_menu ( self, action ):
""" Returns whether the action should be defined in the user interface.
"""
if action.defined_when != '':
if not eval( action.defined_when, globals(),
self._menu_context ):
return False
if action.visible_when != '':
if not eval( action.visible_when, globals(),
self._menu_context ):
return False
return True
def can_add_to_toolbar ( self, action ):
""" Returns whether the toolbar action should be defined in the user
interface.
"""
return self.can_add_to_menu( action )
def perform ( self, action, action_event = None ):
""" Performs the action described by a specified Action object.
"""
self.ui.do_undoable( self._perform, action )
def _perform ( self, action ):
method_name = action.action
info = self.ui.info
handler = self.ui.handler
context = self._menu_context
self._menu_context = None
selection = context[ 'selection' ]
if method_name.find( '.' ) >= 0:
if method_name.find( '(' ) < 0:
method_name += '()'
try:
eval( method_name, globals(), context )
except:
# fixme: Should the exception be logged somewhere?
pass
return
method = getattr( handler, method_name, None )
if method is not None:
method( info, selection )
return
if action.on_perform is not None:
action.on_perform( selection )
return
action.perform( selection )
#---------------------------------------------------------------------------
# Menu support methods:
#---------------------------------------------------------------------------
def eval_when ( self, condition, object, trait ):
""" Evaluates a condition within a defined context and sets a specified
object trait based on the result, which is assumed to be a Boolean.
"""
if condition != '':
value = bool( eval( condition, globals(), self._menu_context ) )
setattr( object, trait, value )
#-------------------------------------------------------------------------------
# Helper class for toolkit-specific editors to implement 'reversed' option:
#-------------------------------------------------------------------------------
class ReversedList ( object ):
""" A list whose order is the reverse of its input.
"""
def __init__ ( self, list ):
self.list = list
def insert ( self, index, value ):
""" Inserts a value at a specified index in the list.
"""
return self.list.insert( self._index( index - 1 ), value )
def index ( self, value ):
""" Returns the index of the first occurrence of the specified value in
the list.
"""
list = self.list[:]
list.reverse()
return list.index( value )
def __len__ ( self ):
""" Returns the length of the list.
"""
return len( self.list )
def __getitem__ ( self, index ):
""" Returns the value at a specified index in the list.
"""
return self.list[ self._index( index ) ]
def __setslice__ ( self, i, j, values ):
""" Sets a slice of a list to the contents of a specified sequence.
"""
return self.list.__setslice__( self._index( i ), self._index( j ),
values )
def __delitem__ ( self, index ):
""" Deletes the item at a specified index.
"""
return self.list.__delitem__( self._index( index ) )
def _index ( self, index ):
""" Returns the "reversed" value for a specified index.
"""
if index < 0:
return (-1 - index)
result = (len( self.list ) - index - 1)
if result >= 0:
return result
return index
|