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#------------------------------------------------------------------------------
#
# Copyright (c) 2005, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
#
# Author: David C. Morrill
# Date: 10/21/2004
#
#------------------------------------------------------------------------------
""" Defines the base class for wxPython editors.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
import wx
from traits.api \
import HasTraits, Int, Instance, Str, Callable
# CIRCULAR IMPORT FIXME:
# We are importing from the source instead of from the api in order to
# avoid circular imports. The 'toolkit.py' file imports from 'helper' which in
# turns imports from this file. Therefore, trying to import
# 'traitsui.wx' (which imports the toolkit) will lead to importing
# all of the editor factories declared in traitsui.api. In addition,# some of the editor factories have a Color trait defined, and this will lead
# to an import of the wx 'toolkit' causing a circular import problem.
# Another solution could be to move the GroupEditor object from helper to this
# file.
from traitsui.editor \
import Editor as UIEditor
from constants \
import WindowColor, OKColor, ErrorColor
#-------------------------------------------------------------------------------
# 'Editor' class:
#-------------------------------------------------------------------------------
class Editor ( UIEditor ):
""" Base class for wxPython editors for Traits-based UIs.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Style for embedding control in a sizer:
layout_style = Int( wx.EXPAND )
# The maximum extra padding that should be allowed around the editor:
border_size = Int( 4 )
#---------------------------------------------------------------------------
# Handles the 'control' trait being set:
#---------------------------------------------------------------------------
def _control_changed ( self, control ):
""" Handles the **control** trait being set.
"""
if control is not None:
control._editor = self
#---------------------------------------------------------------------------
# Assigns focus to the editor's underlying toolkit widget:
#---------------------------------------------------------------------------
def set_focus ( self ):
""" Assigns focus to the editor's underlying toolkit widget.
"""
if self.control is not None:
self.control.SetFocus()
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor ( self ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
new_value = self.str_value
if self.control.GetValue() != new_value:
self.control.SetValue( new_value )
#---------------------------------------------------------------------------
# Handles an error that occurs while setting the object's trait value:
#---------------------------------------------------------------------------
def error ( self, excp ):
""" Handles an error that occurs while setting the object's trait value.
"""
dlg = wx.MessageDialog( self.control, str( excp ),
self.description + ' value error',
wx.OK | wx.ICON_INFORMATION )
dlg.ShowModal()
dlg.Destroy()
#---------------------------------------------------------------------------
# Sets the tooltip for a specified control:
#---------------------------------------------------------------------------
def set_tooltip ( self, control = None ):
""" Sets the tooltip for a specified control.
"""
desc = self.description
if desc == '':
desc = self.object.base_trait( self.name ).desc
if desc is None:
return False
desc = 'Specifies ' + desc
if control is None:
control = self.control
control.SetToolTipString( desc )
return True
#---------------------------------------------------------------------------
# Handles the 'enabled' state of the editor being changed:
#---------------------------------------------------------------------------
def _enabled_changed ( self, enabled ):
""" Handles the **enabled** state of the editor being changed.
"""
control = self.control
if control is not None:
control.Enable( enabled )
control.Refresh()
#---------------------------------------------------------------------------
# Handles the 'visible' state of the editor being changed:
#---------------------------------------------------------------------------
def _visible_changed ( self, visible ):
""" Handles the **visible** state of the editor being changed.
"""
control = self.control
parent = control.GetParent()
# Handle the case where the item whose visibility has changed is a
# notebook page:
sizer = parent.GetSizer()
from pyface.dock.api import DockSizer
if isinstance(sizer, DockSizer):
dock_controls = sizer.GetContents().get_controls(False)
for dock_control in dock_controls:
if dock_control.control is control:
dock_control.visible = visible
sizer.Layout()
# Handle a normal item:
else:
if self.label_control is not None:
self.label_control.Show( visible )
control.Show( visible )
# If only control.Layout() is called there are certain cases where
# the newly visible items are sized incorrectly (see ticket 1797)
if parent is None:
control.Layout()
else:
parent.Layout()
#---------------------------------------------------------------------------
# Returns the editor's control for indicating error status:
#---------------------------------------------------------------------------
def get_error_control ( self ):
""" Returns the editor's control for indicating error status.
"""
return self.control
#---------------------------------------------------------------------------
# Returns whether or not the editor is in an error state:
#---------------------------------------------------------------------------
def in_error_state ( self ):
""" Returns whether or not the editor is in an error state.
"""
return False
#---------------------------------------------------------------------------
# Sets the editor's current error state:
#---------------------------------------------------------------------------
def set_error_state ( self, state = None, control = None ):
""" Sets the editor's current error state.
"""
if state is None:
state = self.invalid
state = state or self.in_error_state()
if control is None:
control = self.get_error_control() or []
if not isinstance( control, list ):
control = [ control ]
for item in control:
if state:
color = ErrorColor
if getattr( item, '_ok_color', None ) is None:
item._ok_color = item.GetBackgroundColour()
else:
color = getattr( item, '_ok_color', None )
if color is None:
color = OKColor
if isinstance( item, wx.Panel ):
color = WindowColor
item.SetBackgroundColour( color )
item.Refresh()
#---------------------------------------------------------------------------
# Handles the editor's invalid state changing:
#---------------------------------------------------------------------------
def _invalid_changed ( self, state ):
""" Handles the editor's invalid state changing.
"""
self.set_error_state()
#-------------------------------------------------------------------------------
# 'EditorWithList' class:
#-------------------------------------------------------------------------------
class EditorWithList ( Editor ):
""" Editor for an object that contains a list.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Object containing the list being monitored
list_object = Instance( HasTraits )
# Name of the monitored trait
list_name = Str
# Function used to evaluate the current list object value:
list_value = Callable
#---------------------------------------------------------------------------
# Initializes the object:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Initializes the object.
"""
factory = self.factory
name = factory.name
if name != '':
self.list_object, self.list_name, self.list_value = \
self.parse_extended_name( name )
else:
self.list_object, self.list_name = factory, 'values'
self.list_value = lambda: factory.values
self.list_object.on_trait_change(
self._list_updated, self.list_name + '[]', dispatch = 'ui' )
self._list_updated()
#---------------------------------------------------------------------------
# Disconnects the listeners set up by the constructor:
#---------------------------------------------------------------------------
def dispose ( self ):
""" Disconnects the listeners set up by the constructor.
"""
self.list_object.on_trait_change(
self._list_updated, self.list_name + '[]', remove = True )
super( EditorWithList, self ).dispose()
#---------------------------------------------------------------------------
# Handles the monitored trait being updated:
#---------------------------------------------------------------------------
def _list_updated ( self ):
""" Handles the monitored trait being updated.
"""
self.list_updated( self.list_value() )
#---------------------------------------------------------------------------
# Handles the monitored list being updated:
#---------------------------------------------------------------------------
def list_updated ( self, values ):
""" Handles the monitored list being updated.
"""
raise NotImplementedError
#-------------------------------------------------------------------------------
# 'EditorFromView' class:
#-------------------------------------------------------------------------------
class EditorFromView ( Editor ):
""" An editor generated from a View object.
"""
#---------------------------------------------------------------------------
# Initializes the object:
#---------------------------------------------------------------------------
def init ( self, parent ):
""" Initializes the object.
"""
self._ui = ui = self.init_ui( parent )
if ui.history is None:
ui.history = self.ui.history
self.control = ui.control
#---------------------------------------------------------------------------
# Creates and returns the traits UI defined by this editor:
# (Must be overridden by a subclass):
#---------------------------------------------------------------------------
def init_ui ( self, parent ):
""" Creates and returns the traits UI defined by this editor.
(Must be overridden by a subclass).
"""
raise NotImplementedError
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor ( self ):
""" Updates the editor when the object trait changes externally to the
editor.
"""
# Normally nothing needs to be done here, since it should all be handled
# by the editor's internally created traits UI:
pass
#---------------------------------------------------------------------------
# Dispose of the editor:
#---------------------------------------------------------------------------
def dispose ( self ):
""" Disposes of the editor.
"""
self._ui.dispose()
super( EditorFromView, self ).dispose()
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