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#------------------------------------------------------------------------------
#
# Copyright (c) 2005, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
#
# Author: David C. Morrill
# Date: 12/18/2004
#
#------------------------------------------------------------------------------
""" Defines the base class for the wxPython-based Traits UI modal and non-modal
dialogs.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
import wx
from traits.api \
import HasStrictTraits, HasPrivateTraits, Instance, List, Event
from traitsui.api \
import UI
from traitsui.menu \
import Action
from editor \
import Editor
#-------------------------------------------------------------------------------
# Constants:
#-------------------------------------------------------------------------------
# List of all predefined system button names:
SystemButtons = [ 'Undo', 'Redo', 'Apply', 'Revert', 'OK', 'Cancel', 'Help' ]
# List of alternative context items that might handle an Action 'perform':
PerformHandlers = ( 'object', 'model' )
#-------------------------------------------------------------------------------
# 'RadioGroup' class:
#-------------------------------------------------------------------------------
class RadioGroup ( HasStrictTraits ):
""" A group of mutually-exclusive menu or toolbar actions.
"""
# List of menu or tool bar items
items = List
#---------------------------------------------------------------------------
# Handles a menu item in the group being checked:
#---------------------------------------------------------------------------
def menu_checked ( self, menu_item ):
""" Handles a menu item in the group being checked.
"""
for item in self.items:
if item is not menu_item:
item.control.Check( False )
item.item.action.checked = False
#---------------------------------------------------------------------------
# Handles a tool bar item in the group being checked:
#---------------------------------------------------------------------------
def toolbar_checked ( self, toolbar_item ):
""" Handles a tool bar item in the group being checked.
"""
for item in self.items:
if item is not toolbar_item:
item.tool_bar.ToggleTool( item.control_id, False )
item.item.action.checked = False
#-------------------------------------------------------------------------------
# 'ButtonEditor' class:
#-------------------------------------------------------------------------------
class ButtonEditor ( Editor ):
""" Editor for buttons.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# Action associated with the button
action = Instance( Action )
#---------------------------------------------------------------------------
# Initializes the object:
#---------------------------------------------------------------------------
def __init__ ( self, **traits ):
self.set( **traits )
#---------------------------------------------------------------------------
# Handles the associated button being clicked:
#---------------------------------------------------------------------------
def perform ( self, event ):
""" Handles the associated button being clicked.
"""
self.ui.do_undoable( self._perform, event )
def _perform ( self, event ):
method_name = self.action.action
if method_name == '':
method_name = '_%s_clicked' % (self.action.name.lower())
method = getattr( self.ui.handler, method_name, None )
if method is not None:
method( self.ui.info )
else:
self.action.perform( event )
#-------------------------------------------------------------------------------
# 'BaseDialog' class:
#-------------------------------------------------------------------------------
class BaseDialog ( object ):
""" Base class for Traits UI dialog boxes.
"""
#---------------------------------------------------------------------------
# Sets the frame's icon:
#---------------------------------------------------------------------------
def set_icon ( self, icon = None ):
""" Sets the frame's icon.
"""
from pyface.image_resource import ImageResource
if not isinstance( icon, ImageResource ):
icon = ImageResource( 'frame.ico' )
self.control.SetIcon( icon.create_icon() )
#---------------------------------------------------------------------------
# Adds a status bar to the dialog:
#---------------------------------------------------------------------------
def add_statusbar ( self ):
""" Adds a status bar to the dialog.
"""
ui = self.ui
statusbar = ui.view.statusbar
context = ui.context
if statusbar is not None:
widths = []
listeners = []
control = wx.StatusBar( self.control )
control.SetFieldsCount( len( statusbar ) )
for i, item in enumerate( statusbar ):
width = abs( item.width )
if width <= 1.0:
widths.append( -max( 1, int( 1000 * width ) ) )
else:
widths.append( int( width ) )
set_text = self._set_status_text( control, i )
name = item.name
set_text( ui.get_extended_value( name ) )
col = name.find( '.' )
object = 'object'
if col >= 0:
object = name[ : col ]
name = name[ col + 1: ]
object = context[ object ]
object.on_trait_change( set_text, name, dispatch = 'ui' )
listeners.append( ( object, set_text, name ) )
control.SetStatusWidths( widths )
self.control.SetStatusBar( control )
ui._statusbar = listeners
def _set_status_text ( self, control, i ):
def set_status_text ( text ):
control.SetStatusText( text, i )
return set_status_text
#---------------------------------------------------------------------------
# Adds a menu bar to the dialog:
#---------------------------------------------------------------------------
def add_menubar ( self ):
""" Adds a menu bar to the dialog.
"""
menubar = self.ui.view.menubar
if menubar is not None:
self._last_group = self._last_parent = None
self.control.SetMenuBar(
menubar.create_menu_bar( self.control, self ) )
self._last_group = self._last_parent = None
#---------------------------------------------------------------------------
# Adds a tool bar to the dialog:
#---------------------------------------------------------------------------
def add_toolbar ( self ):
""" Adds a toolbar to the dialog.
"""
toolbar = self.ui.view.toolbar
if toolbar is not None:
self._last_group = self._last_parent = None
self.control.SetToolBar(
toolbar.create_tool_bar( self.control, self ) )
self._last_group = self._last_parent = None
#---------------------------------------------------------------------------
# Adds a menu item to the menu bar being constructed:
#---------------------------------------------------------------------------
def add_to_menu ( self, menu_item ):
""" Adds a menu item to the menu bar being constructed.
"""
item = menu_item.item
action = item.action
if action.id != '':
self.ui.info.bind( action.id, menu_item )
if action.style == 'radio':
if ((self._last_group is None) or
(self._last_parent is not item.parent)):
self._last_group = RadioGroup()
self._last_parent = item.parent
self._last_group.items.append( menu_item )
menu_item.group = self._last_group
if action.enabled_when != '':
self.ui.add_enabled( action.enabled_when, menu_item )
if action.checked_when != '':
self.ui.add_checked( action.checked_when, menu_item )
#---------------------------------------------------------------------------
# Adds a tool bar item to the tool bar being constructed:
#---------------------------------------------------------------------------
def add_to_toolbar ( self, toolbar_item ):
""" Adds a toolbar item to the toolbar being constructed.
"""
self.add_to_menu( toolbar_item )
#---------------------------------------------------------------------------
# Returns whether the menu action should be defined in the user interface:
#---------------------------------------------------------------------------
def can_add_to_menu ( self, action, action_event = None ):
""" Returns whether the action should be defined in the user interface.
"""
if action.defined_when == '':
return True
return self.ui.eval_when( action.defined_when )
#---------------------------------------------------------------------------
# Returns whether the toolbar action should be defined in the user
# interface:
#---------------------------------------------------------------------------
def can_add_to_toolbar ( self, action ):
""" Returns whether the toolbar action should be defined in the user
interface.
"""
return self.can_add_to_menu( action )
#---------------------------------------------------------------------------
# Performs the action described by a specified Action object:
#---------------------------------------------------------------------------
def perform ( self, action ):
""" Performs the action described by a specified Action object.
"""
self.ui.do_undoable( self._perform, action )
def _perform ( self, action ):
method = getattr( self.ui.handler, action.action, None )
if method is not None:
method( self.ui.info )
else:
context = self.ui.context
for item in PerformHandlers:
handler = context.get( item, None )
if handler is not None:
method = getattr( handler, action.action, None )
if method is not None:
method()
break
else:
action.perform()
#---------------------------------------------------------------------------
# Check to see if a specified 'system' button is in the buttons list, and
# add it if it is not:
#---------------------------------------------------------------------------
def check_button ( self, buttons, action ):
""" Adds *action* to the system buttons list for this dialog, if it is
not already in the list.
"""
name = action.name
for button in buttons:
if self.is_button( button, name ):
return
buttons.append( action )
#---------------------------------------------------------------------------
# Check to see if a specified Action button is a 'system' button:
#---------------------------------------------------------------------------
def is_button ( self, action, name ):
""" Returns whether a specified action button is a system button.
"""
if isinstance(action, basestring):
return (action == name)
return (action.name == name)
#---------------------------------------------------------------------------
# Coerces a string to an Action if necessary:
#---------------------------------------------------------------------------
def coerce_button ( self, action ):
""" Coerces a string to an Action if necessary.
"""
if isinstance(action, basestring):
return Action( name = action,
action = '?'[ (not action in SystemButtons): ] )
return action
#---------------------------------------------------------------------------
# Creates a user specified button:
#---------------------------------------------------------------------------
def add_button ( self, action, sizer, method = None, enabled = True,
name = None, default = False ):
""" Creates a button.
"""
ui = self.ui
if ((action.defined_when != '') and
(not ui.eval_when( action.defined_when ))):
return None
if name is None:
name = action.name
id = action.id
button = wx.Button( self.control, -1, name )
button.Enable( enabled )
if default:
button.SetDefault()
if (method is None) or (action.enabled_when != '') or (id != ''):
editor = ButtonEditor( ui = ui,
action = action,
control = button )
if id != '':
ui.info.bind( id, editor )
if action.visible_when != '':
ui.add_visible( action.visible_when, editor )
if action.enabled_when != '':
ui.add_enabled( action.enabled_when, editor )
if method is None:
method = editor.perform
wx.EVT_BUTTON( self.control, button.GetId(), method )
sizer.Add( button, 0, wx.LEFT, 5 )
if action.tooltip != '':
button.SetToolTipString( action.tooltip )
return button
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