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# (C) Copyright 2004-2023 Enthought, Inc., Austin, TX
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in LICENSE.txt and may be redistributed only under
# the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
"""
**WARNING**
This demo might not work as expected and some documented features might be
missing.
-------------------------------------------------------------------------------
Defining column-specific context menu in a Tabular Editor. Shows how the
example for the Table Editor (`Table_Editor_with_context_menu_demo.py`) can be
adapted to work with a Tabular Editor.
The demo is a simple baseball scoring system, which lists each player and
their current batting statistics. After a given player has an at bat, you
right-click on the table cell corresponding to the player and the result of
the at-bat (e.g. 'S' = single) and select the 'Add' menu option to register
that the player hit a single and update the player's overall statistics.
This demo also illustrates the use of Property traits, and how using 'event'
meta-data can simplify event handling by collapsing an event that can
occur on a number of traits into a category of event, which can be handled by
a single event handler defined for the category (in this case, the category
is 'affects_average').
"""
# Issue related to the demo warning: enthought/traitsui#960
from random import randint
from traits.api import HasStrictTraits, Str, Int, Float, List, Property
from traitsui.api import (
Action,
Item,
Menu,
TabularAdapter,
TabularEditor,
View,
)
# Define a custom tabular adapter for handling items which affect the player's
# batting average:
class PlayerAdapter(TabularAdapter):
# Overwrite default values
alignment = 'center'
width = 0.09
def get_menu(self, object, trait, row, column):
column_name = self.column_map[column]
if column_name not in ['name', 'average']:
menu = Menu(
Action(name='Add', action='editor.adapter.add(item, column)'),
Action(name='Sub', action='editor.adapter.sub(item, column)'),
)
return menu
else:
return super().get_menu(object, trait, row, column)
def get_format(self, object, trait, row, column):
column_name = self.column_map[column]
if column_name == 'average':
return '%0.3f'
else:
return super().get_format(object, trait, row, column)
def add(self, object, column):
"""Increment the affected player statistic."""
column_name = self.column_map[column]
setattr(object, column_name, getattr(object, column_name) + 1)
def sub(self, object, column):
"""Decrement the affected player statistic."""
column_name = self.column_map[column]
setattr(object, column_name, getattr(object, column_name) - 1)
# The 'players' trait table editor:
columns = [
('Player Name', 'name'),
('AB', 'at_bats'),
('SO', 'strike_outs'),
('S', 'singles'),
('D', 'doubles'),
('T', 'triples'),
('HR', 'home_runs'),
('W', 'walks'),
('Ave', 'average'),
]
player_editor = TabularEditor(
editable=True,
auto_resize=True,
auto_resize_rows=True,
stretch_last_section=False,
auto_update=True,
adapter=PlayerAdapter(columns=columns),
)
# 'Player' class:
class Player(HasStrictTraits):
# Trait definitions:
name = Str()
at_bats = Int()
strike_outs = Int(event='affects_average')
singles = Int(event='affects_average')
doubles = Int(event='affects_average')
triples = Int(event='affects_average')
home_runs = Int(event='affects_average')
walks = Int()
average = Property(Float)
def _get_average(self):
"""Computes the player's batting average from the current statistics."""
if self.at_bats == 0:
return 0.0
return (
float(self.singles + self.doubles + self.triples + self.home_runs)
/ self.at_bats
)
def _affects_average_changed(self):
"""Handles an event that affects the player's batting average."""
self.at_bats += 1
class Team(HasStrictTraits):
# Trait definitions:
players = List(Player)
# Trait view definitions:
traits_view = View(
Item('players', show_label=False, editor=player_editor),
title='Baseball Scoring Demo',
width=0.5,
height=0.5,
resizable=True,
)
def random_player(name):
"""Generates and returns a random player."""
p = Player(
name=name,
strike_outs=randint(0, 50),
singles=randint(0, 50),
doubles=randint(0, 20),
triples=randint(0, 5),
home_runs=randint(0, 30),
walks=randint(0, 50),
)
return p.trait_set(
at_bats=(
p.strike_outs
+ p.singles
+ p.doubles
+ p.triples
+ p.home_runs
+ randint(100, 200)
)
)
# Create the demo:
demo = Team(
players=[
random_player(name)
for name in [
'Dave',
'Mike',
'Joe',
'Tom',
'Dick',
'Harry',
'Dirk',
'Fields',
'Stretch',
]
]
)
# Run the demo (if invoked from the command line):
if __name__ == '__main__':
demo.configure_traits()
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