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# (C) Copyright 2008-2023 Enthought, Inc., Austin, TX
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in LICENSE.txt and may be redistributed only under
# the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
# ------------------------------------------------------------------------------
# Copyright (c) 2007, Riverbank Computing Limited
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD license.
# However, when used with the GPL version of PyQt the additional terms
# described in the PyQt GPL exception also apply
#
# Author: Riverbank Computing Limited
# ------------------------------------------------------------------------------
""" Defines the key binding editor for use with the KeyBinding class. This is a
specialized editor used to associate a particular key with a control (i.e., the
key binding editor).
"""
from pyface.qt import QtCore, QtGui
from pyface.api import YES, confirm
from traits.api import Bool, Event
from .editor import Editor
from .key_event_to_name import key_event_to_name
class KeyBindingEditor(Editor):
"""An editor for modifying bindings of keys to controls."""
# -------------------------------------------------------------------------
# Trait definitions:
# -------------------------------------------------------------------------
#: Does the editor's control have focus currently?
has_focus = Bool(False)
#: Keyboard event
key = Event()
#: Clear field event
clear = Event()
def init(self, parent):
"""Finishes initializing the editor by creating the underlying toolkit
widget.
"""
self.control = KeyBindingCtrl(self)
def update_editor(self):
"""Updates the editor when the object trait changes externally to the
editor.
"""
self.control.setText(self.value)
def _key_changed(self, event):
"""Handles a keyboard event."""
binding = self.object
key_name = key_event_to_name(event)
cur_binding = self.ui.parent.handler.key_binding_for(binding, key_name)
if cur_binding is not None:
result = confirm(
parent=self.control,
message=(
f"{key_name!r} has already been assigned to "
f"'{cur_binding.description}'.\n"
"Do you wish to continue?"
),
title="Duplicate Key Definition",
)
if result != YES:
return
self.value = key_name
# Need to manually update editor because the update to the value
# won't get transferred to toolkit object due to loopback protection.
self.update_editor()
def _clear_changed(self):
"""Handles a clear field event."""
self.value = ""
# Need to manually update editor because the update to the value
# won't get transferred to toolkit object due to loopback protection.
self.update_editor()
class KeyBindingCtrl(QtGui.QLineEdit):
"""PyQt control for editing key bindings."""
def __init__(self, editor, parent=None):
super().__init__(parent)
self.setFocusPolicy(QtCore.Qt.FocusPolicy.StrongFocus)
self.setMinimumWidth(160)
self.setMaximumWidth(160)
self.setReadOnly(True)
# Save the reference to the controlling editor object:
self.editor = editor
# Indicate we don't have the focus right now:
editor.has_focus = False
def keyPressEvent(self, event):
"""Handle keyboard keys being pressed."""
# Ignore presses of the control and shift keys.
if event.key() not in (QtCore.Qt.Key.Key_Control, QtCore.Qt.Key.Key_Shift):
self.editor.key = event
def paintEvent(self, event):
"""Updates the screen."""
super().paintEvent(event)
if self.editor.has_focus:
w = self.width()
h = self.height()
p = QtGui.QPainter(self)
p.setRenderHint(QtGui.QPainter.RenderHint.Antialiasing, True)
pen = QtGui.QPen(QtGui.QColor("tomato"))
pen.setWidth(2)
p.setPen(pen)
p.drawRect(1, 1, w - 2, h - 2)
p.end()
def focusInEvent(self, event):
"""Handles getting the focus."""
self.editor.has_focus = True
self.update()
def focusOutEvent(self, event):
"""Handles losing the focus."""
self.editor.has_focus = False
self.update()
def mouseDoubleClickEvent(self, event):
"""Handles the user double clicking the control to clear its contents."""
self.editor.clear = True
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