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import inspect
import os
from pathlib import Path
from wslink import register as exportRpc
from wslink import server
from wslink.websocket import ServerProtocol
from trame_server.state import TRAME_NON_INIT_VALUE
from trame_server.utils import clean_state, logger
class CoreServer(ServerProtocol):
authentication_token = "wslink-secret"
server = None
# ---------------------------------------------------------------
# Static methods
# ---------------------------------------------------------------
@staticmethod
def bind_server(server):
logger.initialize_logger(server.options)
CoreServer.server = server
# Forward options to wslink
os.environ["WSLINK_MAX_MSG_SIZE"] = str(server.options["ws_max_msg_size"])
os.environ["WSLINK_HEART_BEAT"] = str(server.options["ws_heart_beat"])
@staticmethod
def add_arguments(parser):
server.add_arguments(parser)
@staticmethod
def configure(args):
if args.authKeyFile:
with Path(args.authKeyFile).open("r") as key_file:
CoreServer.authentication_token = key_file.read().strip()
else:
CoreServer.authentication_token = args.authKey
@staticmethod
def server_start(
options,
disableLogging=False,
backend="aiohttp",
exec_mode="main",
**kwargs,
):
# NOTE: **kwargs to wslink's start_webserver are currently unused
return server.start_webserver(
options=options,
protocol=CoreServer,
disableLogging=disableLogging,
backend=backend,
exec_mode=exec_mode,
**kwargs,
)
@staticmethod
def server_stop():
server.stop_webserver()
# ---------------------------------------------------------------
# Server
# ---------------------------------------------------------------
def initialize(self): # Called by wslink
self.rpcMethods = {}
self.server = CoreServer.server
self.server._root_protocol = self
self.server.context.network_monitor = self.network_monitor
self._clients_state = {}
for configure in self.server._protocols_to_configure:
configure(self)
self.updateSecret(CoreServer.authentication_token)
def set_server(self, _server):
self.server._server = _server
if self.server.controller.on_server_bind.exists():
# Hack - use internal of aiohttp to rework routes order
# FIXME: WON'T WORK with a different backend
server_routes = _server.app.router._resources
wslink_routes = list(server_routes)
server_routes.clear()
self.server.controller.on_server_bind(_server)
server_routes.extend(wslink_routes)
def port_callback(self, port_used):
self.server._running_port = port_used
if self.server._running_stage < 2:
self.server._running_stage = 2
self.server.state.ready()
self.server.context.ready()
if self.server.controller.on_server_ready.exists():
self.server.controller.on_server_ready(**self.server.state.to_dict())
# Mark the server as ready
if not self.server.ready.done():
self.server.ready.set_result(True)
# ---------------------------------------------------------------
def getRPCMethod(self, name):
if len(self.rpcMethods) == 0:
def is_method(x):
return inspect.ismethod(x) or inspect.isfunction(x)
for protocolObject in self.getLinkProtocols():
for k in inspect.getmembers(protocolObject.__class__, is_method):
proc = k[1]
if "_wslinkuris" in proc.__dict__:
uri_info = proc.__dict__["_wslinkuris"][0]
if "uri" in uri_info:
uri = uri_info["uri"]
self.rpcMethods[uri] = (protocolObject, proc)
if name in self.rpcMethods:
return self.rpcMethods[name]
return None
# ---------------------------------------------------------------
# Publish
# ---------------------------------------------------------------
def push_state_change(self, modified_state, skip_last_active_client=False):
ok, str_values = clean_state(modified_state)
# Only send changes
state_to_send = {}
for key, value in ok.items():
prev_str = self._clients_state.get(key, TRAME_NON_INIT_VALUE)
new_str = str_values.get(key, TRAME_NON_INIT_VALUE)
if prev_str != new_str:
state_to_send[key] = value
# Log and send state
if state_to_send:
logger.state_s2c(state_to_send)
self.publish(
"trame.state.topic",
state_to_send,
skip_last_active_client=skip_last_active_client,
)
# Keep track of last push
self._clients_state.update(str_values)
# ---------------------------------------------------------------
def push_actions(self, actions):
logger.action_s2c(actions)
self.publish("trame.actions.topic", actions)
# ---------------------------------------------------------------
# Internal RPCs
# ---------------------------------------------------------------
def clear_state_client_cache(self, *keys):
for k in keys:
del self._clients_state[k]
# ---------------------------------------------------------------
# RPCs
# ---------------------------------------------------------------
@exportRpc("trame.force.push")
def force_push_state(self, *keys):
state_to_send = {key: self.server.state[key] for key in keys}
if state_to_send:
self.publish(
"trame.state.topic",
state_to_send,
skip_last_active_client=False,
)
# ---------------------------------------------------------------
@exportRpc("trame.lifecycle.update")
def life_cycle_update(self, name):
_fn = self.server.controller[f"on_{name}"]
if _fn.exists():
_fn()
# ---------------------------------------------------------------
@exportRpc("trame.error.client")
def js_error(self, message):
print(f" JS Error => {message}")
# ---------------------------------------------------------------
@exportRpc("trame.state.get")
def get_server_state(self):
server_state = self.server.get_server_state()
ok, _ = clean_state(server_state.get("state", {}))
state_to_send = {**server_state, "state": ok}
logger.initial_state(state_to_send)
return state_to_send
# ---------------------------------------------------------------
@exportRpc("trame.trigger")
async def trigger(self, name, args, kwargs):
logger.action_c2s({"name": name, "args": args, "kwargs": kwargs})
with self.server.state:
fn = self.server.controller.trigger_fn(name)
if fn:
result = fn(*args, **kwargs)
if inspect.isawaitable(result):
result = await result
return result
print(f"Trigger {name} seems to be missing")
return None
# ---------------------------------------------------------------
@exportRpc("trame.state.update")
def update_state(self, changes):
logger.state_c2s(changes)
with self.server.state:
client_state = {}
for change in changes:
client_state[change["key"]] = change.get("value")
# Push to other clients (collaboration) before flush
self.push_state_change(client_state, skip_last_active_client=True)
# Update server state
self.server.state.update(client_state)
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