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import pyvista as pv
from pyvista import examples
from trame.app import get_server
from trame.decorators import TrameApp, change
from trame.ui.quasar import QLayout
from trame.widgets import html, quasar, vtk
DEFAULT_CAMERA = [
(567000.9232163235, 5119147.423216323, 6460.423216322832),
(562835.0, 5114981.5, 2294.5),
(-0.4082482904638299, -0.40824829046381844, 0.8164965809277649),
]
def color_to_rgb_float(color_str):
red = int(color_str[1:3], 16)
green = int(color_str[3:5], 16)
blue = int(color_str[5:7], 16)
return (
float(red) / 255.0,
float(green) / 255.0,
float(blue) / 255.0,
)
def color_to_rgb_hex(color_float):
return "#{:02x}{:02x}{:02x}".format(
int(255 * color_float[0]), int(255 * color_float[1]), int(255 * color_float[2])
)
@TrameApp()
class StHelens:
def __init__(self, server=None):
server = get_server(server, client_type="vue3")
self.server = server
self._ui = None
# setup VTK scene
ds = examples.download_st_helens().warp_by_scalar()
self.ploter = pv.Plotter()
self.actor = self.ploter.add_mesh(ds, smooth_shading=True, lighting=True)
self.ploter.camera_position = DEFAULT_CAMERA
self.render_window = self.ploter.ren_win
self.actor.prop.RenderPointsAsSpheresOn()
self.actor.prop.SetPointSize(4)
# Set initial values
self.server.state.update(
dict(
actor_edges_show=self.actor.prop.show_edges,
actor_opacity=self.actor.prop.opacity,
actor_lighting=self.actor.prop.lighting,
actor_culling_front=bool(self.actor.prop.GetFrontfaceCulling()),
actor_culling_back=bool(self.actor.prop.GetBackfaceCulling()),
actor_ambient=self.actor.prop.ambient,
actor_diffuse=self.actor.prop.diffuse,
actor_specular=self.actor.prop.specular,
actor_specular_power=self.actor.prop.specular_power,
actor_edge_color=color_to_rgb_hex(self.actor.prop.GetEdgeColor()),
)
)
# Create ui
self.ui
@property
def ctrl(self):
return self.server.controller
@property
def ui(self):
if self._ui is None:
with QLayout(self.server, view="hHh lpR fFf") as layout:
self._ui = layout
with quasar.QHeader(elevated=True):
with quasar.QToolbar():
with quasar.QToolbarTitle() as title:
quasar.QBtn(
dense=True,
flat=True,
round=True,
icon="menu",
click="show_drawer = !show_drawer",
)
title.add_child("VTK - Mt St Helens")
quasar.QToggle(
v_model=("dark", False),
color="black",
checked_icon="dark_mode",
unchecked_icon="light_mode",
update_model_value="utils.quasar.Dark.set($event)",
)
with quasar.QDrawer(
v_model=("show_drawer", True),
side="left",
overlay=False,
bordered=True,
width=350,
):
with quasar.QTabs(
v_model=("tab_active", "scene"),
inline_label=True,
):
quasar.QTab(name="scene", label="Scene controller")
quasar.QTab(name="actor", label="Actor properties")
with quasar.QTabPanels(
v_model=("tab_active", "scene"),
animated=True,
classes="shadow-2 rounded-borders",
):
# Scene tab
with quasar.QTabPanel(name="scene"):
with html.Div(classes="column"):
quasar.QToggle(
label="Orientation Widget",
v_model=("scene_orientation_widget", True),
)
quasar.QBtn(
"Reset Camera",
click=self.ctrl.view_reset_camera,
classes="q-my-sm",
)
with quasar.QInput(
filled=True,
v_model=("scene_bg_color", "#ffffff"),
dense=True,
classes="q-my-sm",
style=("{ background: scene_bg_color }",),
):
with html.Template(
v_slot_append=True,
__properties=[
("v_slot_append", "v-slot:append")
],
):
with quasar.QIcon(
name="colorize", classes="cursor-pointer"
):
with quasar.QPopupProxy(
cover=True,
transition_show="scale",
transition_hide="scale",
):
quasar.QColor(v_model="scene_bg_color")
# Actor tab
with quasar.QTabPanel(name="actor"):
quasar.QItemLabel(
"Opacity: {{ actor_opacity }}",
caption=True,
classes="q-mt-sm",
)
quasar.QSlider(
v_model=("actor_opacity", 1),
min=(0,),
max=(1,),
step=(0.1,),
)
quasar.QToggle(
label="Lighting", v_model=("actor_lighting", True)
)
quasar.QSelect(
label="Interpolation",
classes="q-mb-md",
v_model=("actor_interpolation", "Flat"),
dense=True,
options=(
"actor_interpolation_options",
["Flat", "Phong"],
),
)
quasar.QToggle(
label="Show Edges",
v_model=("actor_edges_show", False),
)
quasar.QItemLabel(
"Edges color",
v_show="actor_edges_show",
caption=True,
classes="q-mt-sm",
)
quasar.QColor(
v_show="actor_edges_show",
v_model="actor_edge_color",
default_view="palette",
no_footer=True,
no_header_tabs=True,
)
quasar.QSelect(
label="Representation",
classes="q-mb-md",
v_model=("actor_representation", "Surface"),
dense=True,
options=(
"actor_representation_options",
["Surface", "Wireframe", "Points"],
),
)
with html.Div(classes="row"):
quasar.QToggle(
label="Frontface Culling",
v_model=("actor_culling_front", False),
classes="col",
)
quasar.QToggle(
label="Backface Culling",
v_model=("actor_culling_back", False),
classes="col",
)
quasar.QItemLabel(
"Ambient: {{actor_ambient}}",
caption=True,
classes="q-mt-sm",
)
quasar.QSlider(
v_model=("actor_ambient", 1),
min=(0,),
max=(1,),
step=(0.1,),
)
quasar.QItemLabel(
"Diffuse: {{actor_diffuse}}",
caption=True,
classes="q-mt-sm",
)
quasar.QSlider(
v_model=("actor_diffuse", 1),
min=(0,),
max=(1,),
step=(0.1,),
)
quasar.QItemLabel(
"Specular: {{actor_specular}}",
caption=True,
classes="q-mt-sm",
)
quasar.QSlider(
v_model=("actor_specular", 1),
min=(0,),
max=(1,),
step=(0.1,),
)
quasar.QItemLabel(
"Specular Power: {{actor_specular_power}}",
caption=True,
classes="q-mt-sm",
)
quasar.QSlider(
label="hello",
v_model=("actor_specular_power", 1),
min=(0,),
max=(100,),
step=(1,),
)
with quasar.QPageContainer(classes="fullscreen", style="z-index: 0;"):
rw = self.render_window
with vtk.VtkRemoteView(rw, interactive_ratio=1) as view:
# with vtk.VtkLocalView(rw, interactive_ratio=1) as view:
self.ctrl.view_update = view.update
self.ctrl.view_reset_camera = view.reset_camera
return self._ui
@change("scene_bg_color")
def on_scene_bg_color_change(self, scene_bg_color, **kwargs):
color = color_to_rgb_float(scene_bg_color)
for renderer in self.ploter.renderers:
renderer.SetBackground(color)
self.ctrl.view_update()
@change("scene_orientation_widget")
def on_axis_visiblity_change(self, scene_orientation_widget, **kwargs):
for renderer in self.ploter.renderers:
if scene_orientation_widget:
renderer.show_axes()
else:
renderer.hide_axes()
self.ctrl.view_update()
@change("actor_edges_show")
def on_actor_edges_show_change(self, actor_edges_show, **kwargs):
self.actor.prop.show_edges = actor_edges_show
self.ctrl.view_update()
@change("actor_opacity")
def on_actor_opacity_change(self, actor_opacity, **kwargs):
self.actor.prop.opacity = actor_opacity
self.ctrl.view_update()
@change("actor_lighting")
def on_actor_lighting_change(self, actor_lighting, **kwargs):
self.actor.prop.lighting = actor_lighting
self.ctrl.view_update()
@change("actor_interpolation")
def on_actor_interpolation(self, actor_interpolation, **kwargs):
if actor_interpolation == "Flat":
self.actor.prop.SetInterpolationToFlat()
if actor_interpolation == "Phong":
self.actor.prop.SetInterpolationToPhong()
self.ctrl.view_update()
@change("actor_edge_color")
def on_actor_edge_color_change(self, actor_edge_color, **kwargs):
color = color_to_rgb_float(actor_edge_color)
self.actor.prop.edge_color = color
self.ctrl.view_update()
@change("actor_representation")
def on_actor_representation_change(self, actor_representation, **kwargs):
if actor_representation == "Points":
self.actor.prop.SetRepresentationToPoints()
if actor_representation == "Wireframe":
self.actor.prop.SetRepresentationToWireframe()
if actor_representation == "Surface":
self.actor.prop.SetRepresentationToSurface()
self.ctrl.view_update()
@change("actor_culling_front")
def on_actor_culling_front_change(self, actor_culling_front, **kwargs):
self.actor.prop.SetFrontfaceCulling(actor_culling_front)
self.ctrl.view_update()
@change("actor_culling_back")
def on_actor_culling_back_change(self, actor_culling_back, **kwargs):
self.actor.prop.SetBackfaceCulling(actor_culling_back)
self.ctrl.view_update()
@change("actor_ambient")
def on_actor_ambient_change(self, actor_ambient, **kwargs):
self.actor.prop.ambient = actor_ambient
self.ctrl.view_update()
@change("actor_diffuse")
def on_actor_diffuse_change(self, actor_diffuse, **kwargs):
self.actor.prop.diffuse = actor_diffuse
self.ctrl.view_update()
@change("actor_specular")
def on_actor_specular_change(self, actor_specular, **kwargs):
self.actor.prop.specular = actor_specular
self.ctrl.view_update()
@change("actor_specular_power")
def on_actor_specular_power_change(self, actor_specular_power, **kwargs):
self.actor.prop.specular_power = actor_specular_power
self.ctrl.view_update()
if __name__ == "__main__":
app = StHelens()
app.server.start()
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