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from logging import Logger
from typing import (
Any, Optional, Callable, Sequence, Union, Iterable, List, Dict, DefaultDict,
Type, Deque, OrderedDict, Tuple, Literal, Collection, TypedDict
)
# Enums are supported for Python 3.4+ and Python 2.7 with enum34 package installed
from enum import Enum, EnumMeta
_LOGGER: Logger
CallbackFunc = Callable[..., Optional[bool]]
Callback = Union[str, CallbackFunc]
CallbackList = List[Callback]
CallbacksArg = Optional[Union[Callback, CallbackList]]
ModelState = Union[str, Enum, List["ModelState"]]
ModelParameter = Union[Union[Literal['self'], Any], List[Union[Literal['self'], Any]]]
class MachineConfig(TypedDict, total=False):
states: List[StateIdentifier]
transitions: List[TransitionConfig]
initial: str
auto_transitions: bool
ordered_transitions: bool
send_event: bool
ignore_invalid_triggers: bool
before_state_change: CallbacksArg
after_state_change: CallbacksArg
name: str
queued: bool
prepare_event: CallbacksArg
finalize_event: CallbacksArg
model_override: bool
model_attribute: str
on_exception: CallbacksArg
on_final: CallbacksArg
def listify(obj: Union[None, List[Any], Tuple[Any], EnumMeta, Any]) -> Union[List[Any], Tuple[Any], EnumMeta]: ...
def _prep_ordered_arg(desired_length: int, arguments: CallbacksArg) -> CallbackList: ...
class State:
dynamic_methods: List[str]
_name: Union[str, Enum]
final: bool
ignore_invalid_triggers: bool
on_enter: CallbackList
on_exit: CallbackList
def __init__(self, name: Union[str, Enum], on_enter: CallbacksArg = ..., on_exit: CallbacksArg = ...,
ignore_invalid_triggers: bool = ..., final: bool = ...) -> None: ...
@property
def name(self) -> str: ...
@property
def value(self) -> Union[str, Enum]: ...
def enter(self, event_data: EventData) -> None: ...
def exit(self, event_data: EventData) -> None: ...
def add_callback(self, trigger: str, func: Callback) -> None: ...
def __repr__(self) -> str: ...
StateIdentifier = Union[str, Enum, State]
StateConfig = Union[StateIdentifier, Dict[str, Any], Collection[str]]
class Condition:
func: Callback
target: bool
def __init__(self, func: Callback, target: bool = ...) -> None: ...
def check(self, event_data: EventData) -> bool: ...
def __repr__(self) -> str: ...
class Transition:
dynamic_methods: List[str]
condition_cls: Type[Condition]
source: str
dest: Optional[str]
prepare: CallbackList
before: CallbackList
after: CallbackList
conditions: List[Condition]
def __init__(self, source: str, dest: str, conditions: Optional[Condition] = ...,
unless: CallbacksArg = ..., before: CallbacksArg = ..., after: CallbacksArg = ...,
prepare: CallbacksArg = ...) -> None: ...
def _eval_conditions(self, event_data: EventData) -> bool: ...
def execute(self, event_data: EventData) -> bool: ...
def _change_state(self, event_data: EventData) -> None: ...
def add_callback(self, trigger: str, func: Callback) -> None: ...
def __repr__(self) -> str: ...
TransitionConfig = Union[Sequence[Union[str, Any]], Dict[str, Any], Transition]
class EventData:
state: State
event: Event
machine: Machine
model: object
args: Iterable[Any]
kwargs: Dict[str, Any]
transition: Optional[Transition]
error: Optional[Exception]
result: Optional[bool]
def __init__(self, state: Optional[State], event: Optional[Event], machine: Machine, model: object,
args: Iterable[Any], kwargs: Dict[str, Any]) -> None: ...
def update(self, state: Union[State, str, Enum]) -> None: ...
def __repr__(self) -> str: ...
class Event:
name: str
machine: Machine
transitions: DefaultDict[str, List[Transition]]
def __init__(self, name: str, machine: Machine) -> None: ...
def add_transition(self, transition: Transition) -> None: ...
def trigger(self, model: object, *args: List[Any], **kwargs: Dict[str, Any]) -> bool: ...
def _trigger(self, event_data: EventData) -> bool: ...
def _process(self, event_data: EventData) -> bool: ...
def _is_valid_source(self, state: State) -> bool: ...
def __repr__(self) -> str: ...
def add_callback(self, trigger: str, func: Callback) -> None: ...
class Machine:
separator: str
wildcard_all: str
wildcard_same: str
state_cls: Type[State]
transition_cls: Type[Transition]
event_cls: Type[Event]
self_literal: Literal['self']
_queued: bool
_transition_queue: Deque[CallbackFunc]
_before_state_change: CallbackList
_after_state_change: CallbackList
_prepare_event: CallbackList
_finalize_event: CallbackList
_on_exception: CallbackList
_initial: Optional[str]
states: OrderedDict[str, State]
events: Dict[str, Event]
send_event: bool
auto_transitions: bool
ignore_invalid_triggers: Optional[bool]
name: str
model_attribute: str
model_override: bool
models: List[Any]
def __init__(self, model: Optional[ModelParameter] = ...,
states: Optional[Union[Sequence[StateConfig], Type[Enum]]] = ...,
initial: Optional[StateIdentifier] = ...,
transitions: Optional[Union[TransitionConfig, Sequence[TransitionConfig]]] = ...,
send_event: bool = ..., auto_transitions: bool = ..., ordered_transitions: bool = ...,
ignore_invalid_triggers: Optional[bool] = ...,
before_state_change: CallbacksArg = ..., after_state_change: CallbacksArg = ...,
name: str = ..., queued: bool = ...,
prepare_event: CallbacksArg = ..., finalize_event: CallbacksArg = ...,
model_attribute: str = ..., model_override: bool = ...,
on_exception: CallbacksArg = ..., on_final: CallbacksArg = ..., **kwargs: Dict[str, Any]) -> None: ...
def add_model(self, model: ModelParameter,
initial: Optional[StateIdentifier] = ...) -> None: ...
def remove_model(self, model: ModelParameter) -> None: ...
@classmethod
def _create_transition(cls, *args: Any, **kwargs: Any) -> Transition: ...
@classmethod
def _create_event(cls, *args: Any, **kwargs: Any) -> Event: ...
@classmethod
def _create_state(cls, *args: Any, **kwargs: Any) -> State: ...
@property
def initial(self) -> Optional[str]: ...
@initial.setter
def initial(self, value: StateIdentifier) -> None: ...
@property
def has_queue(self) -> bool: ...
@property
def model(self) -> Union[object, List[object]]: ...
@property
def before_state_change(self) -> CallbackList: ...
@before_state_change.setter
def before_state_change(self, value: CallbacksArg) -> None: ...
@property
def after_state_change(self) -> CallbackList: ...
@after_state_change.setter
def after_state_change(self, value: CallbacksArg) -> None: ...
@property
def prepare_event(self) -> CallbackList: ...
@prepare_event.setter
def prepare_event(self, value: CallbacksArg) -> None: ...
@property
def finalize_event(self) -> CallbackList: ...
@finalize_event.setter
def finalize_event(self, value: CallbacksArg) -> None: ...
@property
def on_exception(self) -> CallbackList: ...
@on_exception.setter
def on_exception(self, value: CallbacksArg) -> None: ...
def get_state(self, state: Union[str, Enum]) -> State: ...
def is_state(self, state: Union[str, Enum], model: object) -> bool: ...
def get_model_state(self, model: object) -> State: ...
def set_state(self, state: StateIdentifier, model: Optional[object] = ...) -> None: ...
def add_state(self, states: Union[Sequence[StateConfig], StateConfig],
on_enter: CallbacksArg = ..., on_exit: CallbacksArg = ...,
ignore_invalid_triggers: Optional[bool] = ..., **kwargs: Dict[str, Any]) -> None: ...
def add_states(self, states: Union[Sequence[StateConfig], StateConfig],
on_enter: CallbacksArg = ..., on_exit: CallbacksArg = ...,
ignore_invalid_triggers: Optional[bool] = ..., **kwargs: Dict[str, Any]) -> None: ...
def _add_model_to_state(self, state: State, model: object) -> None: ...
def _checked_assignment(self, model: object, name: str, func: CallbackFunc) -> None: ...
def _add_trigger_to_model(self, trigger: str, model: object) -> None: ...
def _get_trigger(self, model: object, trigger_name: str, *args: List[Any], **kwargs: Dict[str, Any]) -> bool: ...
def get_triggers(self, *args: Union[str, Enum, State]) -> List[str]: ...
def add_transition(self, trigger: str,
source: Union[StateIdentifier, List[StateIdentifier]],
dest: Optional[StateIdentifier] = ...,
conditions: CallbacksArg = ..., unless: CallbacksArg = ...,
before: CallbacksArg = ..., after: CallbacksArg = ..., prepare: CallbacksArg = ...,
**kwargs: Dict[str, Any]) -> None: ...
def add_transitions(self, transitions: Union[TransitionConfig, List[TransitionConfig]]) -> None: ...
def add_ordered_transitions(self, states: Optional[Sequence[Union[str, State]]] = ...,
trigger: str = ..., loop: bool = ...,
loop_includes_initial: bool = ...,
conditions: Optional[Sequence[Union[Callback, None]]] = ...,
unless: Optional[Sequence[Union[Callback, None]]] = ...,
before: Optional[Sequence[Union[Callback, None]]] = ...,
after: Optional[Sequence[Union[Callback, None]]] = ...,
prepare: CallbacksArg = ...,
**kwargs: Dict[str, Any]) -> None: ...
def get_transitions(self, trigger: str = ...,
source: StateIdentifier = ..., dest: StateIdentifier = ...) -> List[Transition]: ...
def remove_transition(self, trigger: str, source: str = ..., dest: str = ...) -> None: ...
def dispatch(self, trigger: str, *args: List[Any], **kwargs: Dict[str, Any]) -> bool: ...
def callbacks(self, funcs: Iterable[Callback], event_data: EventData) -> None: ...
def callback(self, func: Callback, event_data: EventData) -> None: ...
@staticmethod
def resolve_callable(func: Callback, event_data: EventData) -> CallbackFunc: ...
def _has_state(self, state: StateIdentifier, raise_error: bool = ...) -> bool: ...
def _process(self, trigger: Callable[[], bool]) -> bool: ...
def _identify_callback(self, name: str) -> Tuple[Optional[str], Optional[str]]: ...
def __getattr__(self, name: str) -> Any: ...
class MachineError(Exception):
value: str
def __init__(self, value: str) -> None: ...
def __str__(self) -> str: ...
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