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"""GL definitions converted to Python by codegen/createglapi.py.
THIS CODE IS AUTO-GENERATED. DO NOT EDIT.
Proxy API for GL ES 2.0 subset, via the PyOpenGL library.
"""
import ctypes
from OpenGL import GL
import OpenGL.GL.framebufferobjects as FBO
def glBindAttribLocation(program, index, name):
name = name.encode('utf-8')
return GL.glBindAttribLocation(program, index, name)
def glBufferData(target, data, usage):
"""Data can be numpy array or the size of data to allocate."""
if isinstance(data, int):
size = data
data = None
else:
size = data.nbytes
GL.glBufferData(target, size, data, usage)
def glBufferSubData(target, offset, data):
size = data.nbytes
GL.glBufferSubData(target, offset, size, data)
def glCompressedTexImage2D(target, level, internalformat, width, height, border, data):
# border = 0 # set in args
size = data.size
GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, size, data)
def glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data):
size = data.size
GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, size, data)
def glDeleteBuffer(buffer):
GL.glDeleteBuffers(1, [buffer])
def glDeleteFramebuffer(framebuffer):
FBO.glDeleteFramebuffers(1, [framebuffer])
def glDeleteRenderbuffer(renderbuffer):
FBO.glDeleteRenderbuffers(1, [renderbuffer])
def glDeleteTexture(texture):
GL.glDeleteTextures([texture])
def glDrawElements(mode, count, type, offset):
if offset is None:
offset = ctypes.c_void_p(0)
elif isinstance(offset, (int, ctypes.c_int)):
offset = ctypes.c_void_p(int(offset))
return GL.glDrawElements(mode, count, type, offset)
def glCreateBuffer():
return GL.glGenBuffers(1)
def glCreateFramebuffer():
return FBO.glGenFramebuffers(1)
def glCreateRenderbuffer():
return FBO.glGenRenderbuffers(1)
def glCreateTexture():
return GL.glGenTextures(1)
def glGetActiveAttrib(program, index):
bufsize = 256
name, size, type = GL.glGetActiveAttrib(program, index, bufSize=bufsize)
return name.decode('utf-8'), size, type
def glGetActiveUniform(program, index):
name, size, type = GL.glGetActiveUniform(program, index)
return name.decode('utf-8'), size, type
def glGetAttribLocation(program, name):
name = name.encode('utf-8')
return GL.glGetAttribLocation(program, name)
def glGetFramebufferAttachmentParameter(target, attachment, pname):
d = -2**31 # smallest 32bit integer
params = (ctypes.c_int*1)(d)
FBO.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)
return params[0]
def glGetProgramInfoLog(program):
res = GL.glGetProgramInfoLog(program)
return res.decode('utf-8') if isinstance(res, bytes) else res
def glGetRenderbufferParameter(target, pname):
d = -2**31 # smallest 32bit integer
params = (ctypes.c_int*1)(d)
FBO.glGetRenderbufferParameteriv(target, pname, params)
return params[0]
def glGetShaderInfoLog(shader):
res = GL.glGetShaderInfoLog(shader)
return res.decode('utf-8') if isinstance(res, bytes) else res
def glGetShaderSource(shader):
res = GL.glGetShaderSource(shader)
return res.decode('utf-8')
def glGetParameter(pname):
if pname in [33902, 33901, 32773, 3106, 2931, 2928,
2849, 32824, 10752, 32938]:
# GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE
# GL_BLEND_COLOR GL_COLOR_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE
# GL_DEPTH_RANGE GL_LINE_WIDTH GL_POLYGON_OFFSET_FACTOR
# GL_POLYGON_OFFSET_UNITS GL_SAMPLE_COVERAGE_VALUE
return GL.glGetFloatv(pname)
elif pname in [7936, 7937, 7938, 35724, 7939]:
# GL_VENDOR, GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION,
# GL_EXTENSIONS are strings
pass # string handled below
else:
return GL.glGetIntegerv(pname)
res = GL.glGetString(pname)
return res.decode('utf-8')
def glGetUniform(program, location):
n = 16
d = float('Inf')
params = (ctypes.c_float*n)(*[d for i in range(n)])
GL.glGetUniformfv(program, location, params)
params = [p for p in params if p!=d]
if len(params) == 1:
return params[0]
else:
return tuple(params)
def glGetUniformLocation(program, name):
name = name.encode('utf-8')
return GL.glGetUniformLocation(program, name)
def glGetVertexAttrib(index, pname):
# From PyOpenGL v3.1.0 the glGetVertexAttribfv(index, pname) does
# work, but it always returns 4 values, with zeros in the empty
# spaces. We have no way to tell whether they are empty or genuine
# zeros. Fortunately, pyopengl also supports the old syntax.
n = 4
d = float('Inf')
params = (ctypes.c_float*n)(*[d for i in range(n)])
GL.glGetVertexAttribfv(index, pname, params)
params = [p for p in params if p!=d]
if len(params) == 1:
return params[0]
else:
return tuple(params)
def glGetVertexAttribOffset(index, pname):
try: # maybe the fixed it
return GL.glGetVertexAttribPointerv(index, pname)
except TypeError:
pointer = (ctypes.c_void_p*1)()
GL.glGetVertexAttribPointerv(index, pname, pointer)
return pointer[0] or 0
def glShaderSource(shader, source):
# Some implementation do not like getting a list of single chars
if isinstance(source, (tuple, list)):
strings = [s for s in source]
else:
strings = [source]
GL.glShaderSource(shader, strings)
def glTexImage2D(target, level, internalformat, format, type, pixels):
border = 0
if isinstance(pixels, (tuple, list)):
height, width = pixels
pixels = None
else:
height, width = pixels.shape[:2]
GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
def glTexSubImage2D(target, level, xoffset, yoffset, format, type, pixels):
height, width = pixels.shape[:2]
GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
def glVertexAttribPointer(indx, size, type, normalized, stride, offset):
if offset is None:
offset = ctypes.c_void_p(0)
elif isinstance(offset, (int, ctypes.c_int)):
offset = ctypes.c_void_p(int(offset))
return GL.glVertexAttribPointer(indx, size, type, normalized, stride, offset)
# List of functions that we should import from OpenGL.GL
_functions_to_import = [
("glActiveTexture", "glActiveTexture"),
("glAttachShader", "glAttachShader"),
("glBindBuffer", "glBindBuffer"),
("glBindFramebuffer", "glBindFramebuffer"),
("glBindRenderbuffer", "glBindRenderbuffer"),
("glBindTexture", "glBindTexture"),
("glBlendColor", "glBlendColor"),
("glBlendEquation", "glBlendEquation"),
("glBlendEquationSeparate", "glBlendEquationSeparate"),
("glBlendFunc", "glBlendFunc"),
("glBlendFuncSeparate", "glBlendFuncSeparate"),
("glCheckFramebufferStatus", "glCheckFramebufferStatus"),
("glClear", "glClear"),
("glClearColor", "glClearColor"),
("glClearDepthf", "glClearDepth"),
("glClearStencil", "glClearStencil"),
("glColorMask", "glColorMask"),
("glCompileShader", "glCompileShader"),
("glCopyTexImage2D", "glCopyTexImage2D"),
("glCopyTexSubImage2D", "glCopyTexSubImage2D"),
("glCreateProgram", "glCreateProgram"),
("glCreateShader", "glCreateShader"),
("glCullFace", "glCullFace"),
("glDeleteProgram", "glDeleteProgram"),
("glDeleteShader", "glDeleteShader"),
("glDepthFunc", "glDepthFunc"),
("glDepthMask", "glDepthMask"),
("glDepthRangef", "glDepthRange"),
("glDetachShader", "glDetachShader"),
("glDisable", "glDisable"),
("glDisableVertexAttribArray", "glDisableVertexAttribArray"),
("glDrawArrays", "glDrawArrays"),
("glEnable", "glEnable"),
("glEnableVertexAttribArray", "glEnableVertexAttribArray"),
("glFinish", "glFinish"),
("glFlush", "glFlush"),
("glFramebufferRenderbuffer", "glFramebufferRenderbuffer"),
("glFramebufferTexture2D", "glFramebufferTexture2D"),
("glFrontFace", "glFrontFace"),
("glGenerateMipmap", "glGenerateMipmap"),
("glGetAttachedShaders", "glGetAttachedShaders"),
("glGetBooleanv", "_glGetBooleanv"),
("glGetBufferParameteriv", "glGetBufferParameter"),
("glGetError", "glGetError"),
("glGetFloatv", "_glGetFloatv"),
("glGetIntegerv", "_glGetIntegerv"),
("glGetProgramiv", "glGetProgramParameter"),
("glGetShaderPrecisionFormat", "glGetShaderPrecisionFormat"),
("glGetShaderiv", "glGetShaderParameter"),
("glGetTexParameterfv", "glGetTexParameter"),
("glHint", "glHint"),
("glIsBuffer", "glIsBuffer"),
("glIsEnabled", "glIsEnabled"),
("glIsFramebuffer", "glIsFramebuffer"),
("glIsProgram", "glIsProgram"),
("glIsRenderbuffer", "glIsRenderbuffer"),
("glIsShader", "glIsShader"),
("glIsTexture", "glIsTexture"),
("glLineWidth", "glLineWidth"),
("glLinkProgram", "glLinkProgram"),
("glPixelStorei", "glPixelStorei"),
("glPolygonOffset", "glPolygonOffset"),
("glReadPixels", "glReadPixels"),
("glRenderbufferStorage", "glRenderbufferStorage"),
("glSampleCoverage", "glSampleCoverage"),
("glScissor", "glScissor"),
("glStencilFunc", "glStencilFunc"),
("glStencilFuncSeparate", "glStencilFuncSeparate"),
("glStencilMask", "glStencilMask"),
("glStencilMaskSeparate", "glStencilMaskSeparate"),
("glStencilOp", "glStencilOp"),
("glStencilOpSeparate", "glStencilOpSeparate"),
("glTexParameterf", "glTexParameterf"),
("glTexParameteri", "glTexParameteri"),
("glUniform1f", "glUniform1f"),
("glUniform2f", "glUniform2f"),
("glUniform3f", "glUniform3f"),
("glUniform4f", "glUniform4f"),
("glUniform1i", "glUniform1i"),
("glUniform2i", "glUniform2i"),
("glUniform3i", "glUniform3i"),
("glUniform4i", "glUniform4i"),
("glUniform1fv", "glUniform1fv"),
("glUniform2fv", "glUniform2fv"),
("glUniform3fv", "glUniform3fv"),
("glUniform4fv", "glUniform4fv"),
("glUniform1iv", "glUniform1iv"),
("glUniform2iv", "glUniform2iv"),
("glUniform3iv", "glUniform3iv"),
("glUniform4iv", "glUniform4iv"),
("glUniformMatrix2fv", "glUniformMatrix2fv"),
("glUniformMatrix3fv", "glUniformMatrix3fv"),
("glUniformMatrix4fv", "glUniformMatrix4fv"),
("glUseProgram", "glUseProgram"),
("glValidateProgram", "glValidateProgram"),
("glVertexAttrib1f", "glVertexAttrib1f"),
("glVertexAttrib2f", "glVertexAttrib2f"),
("glVertexAttrib3f", "glVertexAttrib3f"),
("glVertexAttrib4f", "glVertexAttrib4f"),
("glViewport", "glViewport"),
]
# List of functions in OpenGL.GL that we use
_used_functions = [
"glBindAttribLocation",
"glBufferData",
"glBufferSubData",
"glCompressedTexImage2D",
"glCompressedTexSubImage2D",
"glDeleteBuffers",
"glDeleteFramebuffers",
"glDeleteRenderbuffers",
"glDeleteTextures",
"glDrawElements",
"glGenBuffers",
"glGenFramebuffers",
"glGenRenderbuffers",
"glGenTextures",
"glGetActiveAttrib",
"glGetActiveUniform",
"glGetAttribLocation",
"glGetFramebufferAttachmentParameteriv",
"glGetProgramInfoLog",
"glGetRenderbufferParameteriv",
"glGetShaderInfoLog",
"glGetShaderSource",
"glGetString",
"glGetUniformfv",
"glGetUniformLocation",
"glGetVertexAttribfv",
"glGetVertexAttribPointerv",
"glShaderSource",
"glTexImage2D",
"glTexSubImage2D",
"glVertexAttribPointer",
]
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