1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762
|
# -*- coding: utf-8 -*-
# -----------------------------------------------------------------------------
# Copyright (c) Vispy Development Team. All Rights Reserved.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
# -----------------------------------------------------------------------------
import numpy as np
from copy import deepcopy
from . import gl
from ..color import Color
from ..util import logger
__all__ = ('set_viewport', 'set_depth_range', 'set_front_face', # noqa
'set_cull_face', 'set_line_width', 'set_polygon_offset', # noqa
'clear', 'set_clear_color', 'set_clear_depth', 'set_clear_stencil', # noqa
'set_blend_func', 'set_blend_color', 'set_blend_equation', # noqa
'set_scissor', 'set_stencil_func', 'set_stencil_mask', # noqa
'set_stencil_op', 'set_depth_func', 'set_depth_mask', # noqa
'set_color_mask', 'set_sample_coverage', # noqa
'get_state_presets', 'set_state', 'finish', 'flush', # noqa
'read_pixels', 'set_hint', # noqa
'get_gl_configuration', '_check_valid',
'GL_PRESETS',
'GlooFunctions', 'global_gloo_functions', )
_setters = [s[4:] for s in __all__
if s.startswith('set_') and s != 'set_state']
# NOTE: If these are updated to have things beyond glEnable/glBlendFunc
# calls, set_state will need to be updated to deal with it.
#: Some OpenGL state presets for common use cases: 'opaque', 'translucent',
#: 'additive'.
#:
#: To be used in :func:`.set_state`.
GL_PRESETS = {
'opaque': dict(
depth_test=True,
cull_face=False,
blend=False),
'translucent': dict(
depth_test=True,
cull_face=False,
blend=True,
blend_func=('src_alpha', 'one_minus_src_alpha', 'zero', 'one'),
blend_equation='func_add'),
'additive': dict(
depth_test=False,
cull_face=False,
blend=True,
blend_func=('src_alpha', 'one'),
blend_equation='func_add'),
}
def get_current_canvas():
"""Proxy for context.get_current_canvas to avoud circular import.
This function replaces itself with the real function the first
time it is called. (Bah)
"""
from .context import get_current_canvas
globals()['get_current_canvas'] = get_current_canvas
return get_current_canvas()
# Helpers that are needed for efficient wrapping
def _check_valid(key, val, valid):
"""Helper to check valid options"""
if val not in valid:
raise ValueError('%s must be one of %s, not "%s"'
% (key, valid, val))
def _to_args(x):
"""Convert to args representation"""
if not isinstance(x, (list, tuple, np.ndarray)):
x = [x]
return x
def _check_conversion(key, valid_dict):
"""Check for existence of key in dict, return value or raise error"""
if key not in valid_dict and key not in valid_dict.values():
# Only show users the nice string values
keys = [v for v in valid_dict.keys() if isinstance(v, str)]
raise ValueError('value must be one of %s, not %s' % (keys, key))
return valid_dict[key] if key in valid_dict else key
class BaseGlooFunctions(object):
"""Class that provides a series of GL functions that do not fit
in the object oriented part of gloo. An instance of this class is
associated with each canvas.
"""
##########################################################################
# PRIMITIVE/VERTEX
#
# Viewport, DepthRangef, CullFace, FrontFace, LineWidth, PolygonOffset
#
def set_viewport(self, *args):
"""Set the OpenGL viewport
This is a wrapper for gl.glViewport.
Parameters
----------
*args : tuple
X and Y coordinates, plus width and height. Can be passed in as
individual components, or as a single tuple with four values.
"""
x, y, w, h = args[0] if len(args) == 1 else args
self.glir.command('FUNC', 'glViewport', int(x), int(y), int(w), int(h))
def set_depth_range(self, near=0., far=1.):
"""Set depth values
Parameters
----------
near : float
Near clipping plane.
far : float
Far clipping plane.
"""
self.glir.command('FUNC', 'glDepthRange', float(near), float(far))
def set_front_face(self, mode='ccw'):
"""Set which faces are front-facing
Parameters
----------
mode : str
Can be 'cw' for clockwise or 'ccw' for counter-clockwise.
"""
self.glir.command('FUNC', 'glFrontFace', mode)
def set_cull_face(self, mode='back'):
"""Set front, back, or both faces to be culled
Parameters
----------
mode : str
Culling mode. Can be "front", "back", or "front_and_back".
"""
self.glir.command('FUNC', 'glCullFace', mode)
def set_line_width(self, width=1.):
"""Set line width
Parameters
----------
width : float
The line width.
"""
width = float(width)
if width < 0:
raise RuntimeError('Cannot have width < 0')
self.glir.command('FUNC', 'glLineWidth', width)
def set_polygon_offset(self, factor=0., units=0.):
"""Set the scale and units used to calculate depth values
Parameters
----------
factor : float
Scale factor used to create a variable depth offset for
each polygon.
units : float
Multiplied by an implementation-specific value to create a
constant depth offset.
"""
self.glir.command('FUNC', 'glPolygonOffset', float(factor),
float(units))
##########################################################################
# FRAGMENT/SCREEN
#
# glClear, glClearColor, glClearDepthf, glClearStencil
#
def clear(self, color=True, depth=True, stencil=True):
"""Clear the screen buffers
This is a wrapper for gl.glClear.
Parameters
----------
color : bool | str | tuple | instance of Color
Clear the color buffer bit. If not bool, ``set_clear_color`` will
be used to set the color clear value.
depth : bool | float
Clear the depth buffer bit. If float, ``set_clear_depth`` will
be used to set the depth clear value.
stencil : bool | int
Clear the stencil buffer bit. If int, ``set_clear_stencil`` will
be used to set the stencil clear index.
"""
bits = 0
if isinstance(color, np.ndarray) or bool(color):
if not isinstance(color, bool):
self.set_clear_color(color)
bits |= gl.GL_COLOR_BUFFER_BIT
if depth:
if not isinstance(depth, bool):
self.set_clear_depth(depth)
bits |= gl.GL_DEPTH_BUFFER_BIT
if stencil:
if not isinstance(stencil, bool):
self.set_clear_stencil(stencil)
bits |= gl.GL_STENCIL_BUFFER_BIT
self.glir.command('FUNC', 'glClear', bits)
def set_clear_color(self, color='black', alpha=None):
"""Set the screen clear color
This is a wrapper for gl.glClearColor.
Parameters
----------
color : str | tuple | instance of Color
Color to use. See vispy.color.Color for options.
alpha : float | None
Alpha to use.
"""
self.glir.command('FUNC', 'glClearColor', *Color(color, alpha).rgba)
def set_clear_depth(self, depth=1.0):
"""Set the clear value for the depth buffer
This is a wrapper for gl.glClearDepth.
Parameters
----------
depth : float
The depth to use.
"""
self.glir.command('FUNC', 'glClearDepth', float(depth))
def set_clear_stencil(self, index=0):
"""Set the clear value for the stencil buffer
This is a wrapper for gl.glClearStencil.
Parameters
----------
index : int
The index to use when the stencil buffer is cleared.
"""
self.glir.command('FUNC', 'glClearStencil', int(index))
# glBlendFunc(Separate), glBlendColor, glBlendEquation(Separate)
def set_blend_func(self, srgb='one', drgb='zero',
salpha=None, dalpha=None):
"""Specify pixel arithmetic for RGB and alpha
Parameters
----------
srgb : str
Source RGB factor.
drgb : str
Destination RGB factor.
salpha : str | None
Source alpha factor. If None, ``srgb`` is used.
dalpha : str
Destination alpha factor. If None, ``drgb`` is used.
"""
salpha = srgb if salpha is None else salpha
dalpha = drgb if dalpha is None else dalpha
self.glir.command('FUNC', 'glBlendFuncSeparate',
srgb, drgb, salpha, dalpha)
def set_blend_color(self, color):
"""Set the blend color
Parameters
----------
color : str | tuple | instance of Color
Color to use. See vispy.color.Color for options.
"""
self.glir.command('FUNC', 'glBlendColor', *Color(color).rgba)
def set_blend_equation(self, mode_rgb, mode_alpha=None):
"""Specify the equation for RGB and alpha blending
Parameters
----------
mode_rgb : str
Mode for RGB.
mode_alpha : str | None
Mode for Alpha. If None, ``mode_rgb`` is used.
Notes
-----
See ``set_blend_equation`` for valid modes.
"""
mode_alpha = mode_rgb if mode_alpha is None else mode_alpha
self.glir.command('FUNC', 'glBlendEquationSeparate',
mode_rgb, mode_alpha)
# glScissor, glStencilFunc(Separate), glStencilMask(Separate),
# glStencilOp(Separate),
def set_scissor(self, x, y, w, h):
"""Define the scissor box
Parameters
----------
x : int
Left corner of the box.
y : int
Lower corner of the box.
w : int
The width of the box.
h : int
The height of the box.
"""
self.glir.command('FUNC', 'glScissor', int(x), int(y), int(w), int(h))
def set_stencil_func(self, func='always', ref=0, mask=8,
face='front_and_back'):
"""Set front or back function and reference value
Parameters
----------
func : str
See set_stencil_func.
ref : int
Reference value for the stencil test.
mask : int
Mask that is ANDed with ref and stored stencil value.
face : str
Can be 'front', 'back', or 'front_and_back'.
"""
self.glir.command('FUNC', 'glStencilFuncSeparate',
face, func, int(ref), int(mask))
def set_stencil_mask(self, mask=8, face='front_and_back'):
"""Control the front or back writing of individual bits in the stencil
Parameters
----------
mask : int
Mask that is ANDed with ref and stored stencil value.
face : str
Can be 'front', 'back', or 'front_and_back'.
"""
self.glir.command('FUNC', 'glStencilMaskSeparate', face, int(mask))
def set_stencil_op(self, sfail='keep', dpfail='keep', dppass='keep',
face='front_and_back'):
"""Set front or back stencil test actions
Parameters
----------
sfail : str
Action to take when the stencil fails. Must be one of
'keep', 'zero', 'replace', 'incr', 'incr_wrap',
'decr', 'decr_wrap', or 'invert'.
dpfail : str
Action to take when the stencil passes.
dppass : str
Action to take when both the stencil and depth tests pass,
or when the stencil test passes and either there is no depth
buffer or depth testing is not enabled.
face : str
Can be 'front', 'back', or 'front_and_back'.
"""
self.glir.command('FUNC', 'glStencilOpSeparate',
face, sfail, dpfail, dppass)
# glDepthFunc, glDepthMask, glColorMask, glSampleCoverage
def set_depth_func(self, func='less'):
"""Specify the value used for depth buffer comparisons
Parameters
----------
func : str
The depth comparison function. Must be one of 'never', 'less',
'equal', 'lequal', 'greater', 'gequal', 'notequal', or 'always'.
"""
self.glir.command('FUNC', 'glDepthFunc', func)
def set_depth_mask(self, flag):
"""Toggle writing into the depth buffer
Parameters
----------
flag : bool
Whether depth writing should be enabled.
"""
self.glir.command('FUNC', 'glDepthMask', bool(flag))
def set_color_mask(self, red, green, blue, alpha):
"""Toggle writing of frame buffer color components
Parameters
----------
red : bool
Red toggle.
green : bool
Green toggle.
blue : bool
Blue toggle.
alpha : bool
Alpha toggle.
"""
self.glir.command('FUNC', 'glColorMask', bool(red), bool(green),
bool(blue), bool(alpha))
def set_sample_coverage(self, value=1.0, invert=False):
"""Specify multisample coverage parameters
Parameters
----------
value : float
Sample coverage value (will be clamped between 0. and 1.).
invert : bool
Specify if the coverage masks should be inverted.
"""
self.glir.command('FUNC', 'glSampleCoverage', float(value),
bool(invert))
##########################################################################
# STATE
#
# glEnable/Disable
#
def get_state_presets(self):
"""The available GL state :data:`presets <.GL_PRESETS>`.
Returns
-------
presets : dict
The dictionary of presets usable with :func:`.set_state`.
"""
return deepcopy(GL_PRESETS)
def set_state(self, preset=None, **kwargs):
"""Set the OpenGL rendering state, optionally using a preset.
Parameters
----------
preset : {'opaque', 'translucent', 'additive'}, optional
A named state :data:`preset <.GL_PRESETS>` for typical use cases.
**kwargs : keyword arguments
Other supplied keyword arguments will override any preset defaults.
Options to be enabled or disabled should be supplied as booleans
(e.g., ``'depth_test=True'``, ``cull_face=False``), non-boolean
entries will be passed as arguments to ``set_*`` functions (e.g.,
``blend_func=('src_alpha', 'one')`` will call :func:`.set_blend_func`).
Notes
-----
This serves three purposes:
1. Set GL state using reasonable presets.
2. Wrapping glEnable/glDisable functionality.
3. Convienence wrapping of other ``gloo.set_*`` functions.
For example, one could do the following:
>>> from vispy import gloo
>>> gloo.set_state('translucent', depth_test=False, clear_color=(1, 1, 1, 1)) # noqa, doctest:+SKIP
This would take the preset defaults for 'translucent', turn
depth testing off (which would normally be on for that preset),
and additionally set the glClearColor parameter to be white.
Another example to showcase glEnable/glDisable wrapping:
>>> gloo.set_state(blend=True, depth_test=True, polygon_offset_fill=False) # noqa, doctest:+SKIP
This would be equivalent to calling
>>> from vispy.gloo import gl
>>> gl.glDisable(gl.GL_BLEND)
>>> gl.glEnable(gl.GL_DEPTH_TEST)
>>> gl.glEnable(gl.GL_POLYGON_OFFSET_FILL)
Or here's another example:
>>> gloo.set_state(clear_color=(0, 0, 0, 1), blend=True, blend_func=('src_alpha', 'one')) # noqa, doctest:+SKIP
Thus arbitrary GL state components can be set directly using
``set_state``. Note that individual functions are exposed e.g.,
as ``set_clear_color``, with some more informative docstrings
about those particular functions.
"""
kwargs = deepcopy(kwargs)
# Load preset, if supplied
if preset is not None:
_check_valid('preset', preset, tuple(list(GL_PRESETS.keys())))
for key, val in GL_PRESETS[preset].items():
# only overwrite user input with preset if user's input is None
if key not in kwargs:
kwargs[key] = val
# cull_face is an exception because GL_CULL_FACE, glCullFace both exist
if 'cull_face' in kwargs:
cull_face = kwargs.pop('cull_face')
if isinstance(cull_face, bool):
funcname = 'glEnable' if cull_face else 'glDisable'
self.glir.command('FUNC', funcname, 'cull_face')
else:
self.glir.command('FUNC', 'glEnable', 'cull_face')
self.set_cull_face(*_to_args(cull_face))
# Line width needs some special care ...
if 'line_width' in kwargs:
line_width = kwargs.pop('line_width')
self.glir.command('FUNC', 'glLineWidth', line_width)
if 'line_smooth' in kwargs:
line_smooth = kwargs.pop('line_smooth')
funcname = 'glEnable' if line_smooth else 'glDisable'
line_smooth_enum_value = 2848 # int(GL.GL_LINE_SMOOTH)
self.glir.command('FUNC', funcname, line_smooth_enum_value)
# Iterate over kwargs
for key, val in kwargs.items():
if key in _setters:
# Setter
args = _to_args(val)
# these actually need tuples
if key in ('blend_color', 'clear_color') and \
not isinstance(args[0], str):
args = [args]
getattr(self, 'set_' + key)(*args)
else:
# Enable / disable
funcname = 'glEnable' if val else 'glDisable'
self.glir.command('FUNC', funcname, key)
#
# glFinish, glFlush, glReadPixels, glHint
#
def finish(self):
"""Wait for GL commands to to finish
This creates a GLIR command for glFinish and then processes the
GLIR commands. If the GLIR interpreter is remote (e.g. WebGL), this
function will return before GL has finished processing the commands.
"""
if hasattr(self, 'flush_commands'):
context = self
else:
context = get_current_canvas().context
context.glir.command('FUNC', 'glFinish')
context.flush_commands() # Process GLIR commands
def flush(self):
"""Flush GL commands
This is a wrapper for glFlush(). This also flushes the GLIR
command queue.
"""
if hasattr(self, 'flush_commands'):
context = self
else:
context = get_current_canvas().context
context.glir.command('FUNC', 'glFlush')
context.flush_commands() # Process GLIR commands
def set_hint(self, target, mode):
"""Set OpenGL drawing hint
Parameters
----------
target : str
The target, e.g. 'fog_hint', 'line_smooth_hint',
'point_smooth_hint'.
mode : str
The mode to set (e.g., 'fastest', 'nicest', 'dont_care').
"""
if not all(isinstance(tm, str) for tm in (target, mode)):
raise TypeError('target and mode must both be strings')
self.glir.command('FUNC', 'glHint', target, mode)
class GlooFunctions(BaseGlooFunctions):
@property
def glir(self):
"""The GLIR queue corresponding to the current canvas"""
canvas = get_current_canvas()
if canvas is None:
msg = ("If you want to use gloo without vispy.app, " +
"use a gloo.context.FakeCanvas.")
raise RuntimeError('Gloo requires a Canvas to run.\n' + msg)
return canvas.context.glir
# Create global functions object and inject names here
# GlooFunctions without queue: use queue of canvas that is current at call-time
global_gloo_functions = GlooFunctions()
for name in dir(global_gloo_functions):
if name.startswith('_') or name in ('glir'):
continue
fun = getattr(global_gloo_functions, name)
if callable(fun):
globals()[name] = fun
# Functions that do not use the glir queue
def read_pixels(viewport=None, alpha=True, mode='color', out_type='unsigned_byte'):
"""Read pixels from the currently selected buffer.
Under most circumstances, this function reads from the front buffer.
Unlike all other functions in vispy.gloo, this function directly executes
an OpenGL command.
Parameters
----------
viewport : array-like | None
4-element list of x, y, w, h parameters. If None (default),
the current GL viewport will be queried and used.
alpha : bool
If True (default), the returned array has 4 elements (RGBA).
If False, it has 3 (RGB). This only effects the color mode.
mode : str
Type of buffer data to read. Can be one of 'colors', 'depth',
or 'stencil'. See returns for more information.
out_type : str | dtype
Can be 'unsigned_byte' or 'float'. Note that this does not
use casting, but instead determines how values are read from
the current buffer. Can also be numpy dtypes ``np.uint8``,
``np.ubyte``, or ``np.float32``.
Returns
-------
pixels : array
3D array of pixels in np.uint8 or np.float32 format.
The array shape is (h, w, 3) or (h, w, 4) for colors mode,
with the top-left corner of the framebuffer at index [0, 0] in the
returned array. If 'mode' is depth or stencil then the last dimension
is 1.
"""
_check_valid('mode', mode, ['color', 'depth', 'stencil'])
# Check whether the GL context is direct or remote
context = get_current_canvas().context
if context.shared.parser.is_remote():
raise RuntimeError('Cannot use read_pixels() with remote GLIR parser')
finish() # noqa - finish first, also flushes GLIR commands
type_dict = {'unsigned_byte': gl.GL_UNSIGNED_BYTE,
np.uint8: gl.GL_UNSIGNED_BYTE,
'float': gl.GL_FLOAT,
np.float32: gl.GL_FLOAT}
type_ = _check_conversion(out_type, type_dict)
if viewport is None:
viewport = gl.glGetParameter(gl.GL_VIEWPORT)
viewport = np.array(viewport, int)
if viewport.ndim != 1 or viewport.size != 4:
raise ValueError('viewport should be 1D 4-element array-like, not %s'
% (viewport,))
x, y, w, h = viewport
gl.glPixelStorei(gl.GL_PACK_ALIGNMENT, 1) # PACK, not UNPACK
if mode == 'depth':
fmt = gl.GL_DEPTH_COMPONENT
shape = (h, w, 1)
elif mode == 'stencil':
fmt = gl.GL_STENCIL_INDEX8
shape = (h, w, 1)
elif alpha:
fmt = gl.GL_RGBA
shape = (h, w, 4)
else:
fmt = gl.GL_RGB
shape = (h, w, 3)
im = gl.glReadPixels(x, y, w, h, fmt, type_)
gl.glPixelStorei(gl.GL_PACK_ALIGNMENT, 4)
# reshape, flip, and return
if not isinstance(im, np.ndarray):
np_dtype = np.uint8 if type_ == gl.GL_UNSIGNED_BYTE else np.float32
im = np.frombuffer(im, np_dtype)
im.shape = shape
im = im[::-1, ...] # flip the image
return im
def get_gl_configuration():
"""Read the current gl configuration
This function uses constants that are not in the OpenGL ES 2.1
namespace, so only use this on desktop systems.
Returns
-------
config : dict
The currently active OpenGL configuration.
"""
# XXX eventually maybe we can ask `gl` whether or not we can access these
gl.check_error('pre-config check')
config = dict()
canvas = get_current_canvas()
fbo = 0 if canvas is None else canvas._backend._vispy_get_fb_bind_location()
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, fbo)
fb_param = gl.glGetFramebufferAttachmentParameter
# copied since they aren't in ES:
GL_FRONT_LEFT = 1024
GL_DEPTH = 6145
GL_STENCIL = 6146
GL_SRGB = 35904
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296
GL_STEREO = 3123
GL_DOUBLEBUFFER = 3122
sizes = dict(red=(GL_FRONT_LEFT, 33298),
green=(GL_FRONT_LEFT, 33299),
blue=(GL_FRONT_LEFT, 33300),
alpha=(GL_FRONT_LEFT, 33301),
depth=(GL_DEPTH, 33302),
stencil=(GL_STENCIL, 33303))
for key, val in sizes.items():
try:
param = fb_param(gl.GL_FRAMEBUFFER, val[0], val[1])
gl.check_error('post-config check')
except RuntimeError as exp:
logger.warning('Failed to get size %s: %s' % (key, exp))
else:
config[key + '_size'] = param
try:
val = fb_param(gl.GL_FRAMEBUFFER, GL_FRONT_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
gl.check_error('post-config check')
except RuntimeError as exp:
logger.warning('Failed to get sRGB: %s' % (exp,))
else:
if val not in (gl.GL_LINEAR, GL_SRGB):
logger.warning('unknown value for SRGB: %s' % val)
else:
config['srgb'] = (val == GL_SRGB)
for key, enum in (('stereo', GL_STEREO),
('double_buffer', GL_DOUBLEBUFFER)):
val = gl.glGetParameter(enum)
try:
gl.check_error('post-config check')
except RuntimeError as exp:
logger.warning('Failed to get %s: %s' % (key, exp))
else:
config[key] = bool(val)
config['samples'] = gl.glGetParameter(gl.GL_SAMPLES)
gl.check_error('post-config check')
return config
|