File: rotating_box.py

package info (click to toggle)
python-vispy 0.15.2-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 8,868 kB
  • sloc: python: 59,799; javascript: 6,800; makefile: 69; sh: 6
file content (59 lines) | stat: -rw-r--r-- 1,769 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
# -*- coding: utf-8 -*-
# Copyright (c) Vispy Development Team. All Rights Reserved.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.

"""
Demonstration of Cube
"""

import sys

from vispy import app, gloo
from vispy.visuals import BoxVisual, transforms


class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive',
                            size=(400, 400))

        self.cube = BoxVisual(1.0, 0.5, 0.25, color='red',
                              edge_color="k")
        self.theta = 0
        self.phi = 0

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.MatrixTransform()
        self.cube.transform = self.cube_transform

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)

        self.show()

    def on_resize(self, event):
        # Set canvas viewport and reconfigure visual transforms to match.
        vp = (0, 0, self.physical_size[0], self.physical_size[1])
        self.context.set_viewport(*vp)
        self.cube.transforms.configure(canvas=self, viewport=vp)

    def on_draw(self, event):
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.clear('white', depth=True)

        self.cube.draw()

    def on_timer(self, event):
        self.theta += .5
        self.phi += .5
        self.cube_transform.reset()
        self.cube_transform.rotate(self.theta, (0, 0, 1))
        self.cube_transform.rotate(self.phi, (0, 1, 0))
        self.cube_transform.scale((100, 100, 0.001))
        self.cube_transform.translate((200, 200))
        self.update()

if __name__ == '__main__':
    win = Canvas()
    win.show()
    if sys.flags.interactive != 1:
        win.app.run()