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# -*- coding: utf-8 -*-
# Copyright (c) Vispy Development Team. All Rights Reserved.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
from __future__ import division # just to be safe...
import warnings
import re
import numpy as np
from .color_array import ColorArray, Color
from ..ext.cubehelix import cubehelix
from hsluv import hsluv_to_rgb
from ..util.check_environment import has_matplotlib
import vispy.gloo
###############################################################################
# Color maps
# Length of the texture map used for luminance to RGBA conversion
LUT_len = 1024
# Utility functions for interpolation in NumPy.
def _vector_or_scalar(x, type='row'):
"""Convert an object to either a scalar or a row or column vector."""
if isinstance(x, (list, tuple)):
x = np.array(x)
if isinstance(x, np.ndarray):
assert x.ndim == 1
if type == 'column':
x = x[:, None]
return x
def _vector(x, type='row'):
"""Convert an object to a row or column vector."""
if isinstance(x, (list, tuple)):
x = np.array(x, dtype=np.float32)
elif not isinstance(x, np.ndarray):
x = np.array([x], dtype=np.float32)
assert x.ndim == 1
if type == 'column':
x = x[:, None]
return x
def _find_controls(x, controls=None, clip=None):
x_controls = np.clip(np.searchsorted(controls, x) - 1, 0, clip)
return x_controls.astype(np.int32)
# Normalization
def _normalize(x, cmin=None, cmax=None, clip=True):
"""Normalize an array from the range [cmin, cmax] to [0,1],
with optional clipping.
"""
if not isinstance(x, np.ndarray):
x = np.array(x)
if cmin is None:
cmin = x.min()
if cmax is None:
cmax = x.max()
if cmin == cmax:
return .5 * np.ones(x.shape)
else:
cmin, cmax = float(cmin), float(cmax)
y = (x - cmin) * 1. / (cmax - cmin)
if clip:
y = np.clip(y, 0., 1.)
return y
# Interpolation functions in NumPy.
def _mix_simple(a, b, x):
"""Mix b (with proportion x) with a."""
x = np.clip(x, 0.0, 1.0)
return (1.0 - x)*a + x*b
def _interpolate_multi(colors, x, controls):
x = x.ravel()
n = len(colors)
# For each element in x, the control index of its bin's left boundary.
x_step = _find_controls(x, controls, n-2)
# The length of each bin.
controls_length = np.diff(controls).astype(np.float32)
# Prevent division by zero error.
controls_length[controls_length == 0.] = 1.
# Like x, but relative to each bin.
_to_clip = x - controls[x_step]
_to_clip /= controls_length[x_step]
x_rel = np.clip(_to_clip, 0., 1.)
return (colors[x_step],
colors[x_step + 1],
x_rel[:, None])
def mix(colors, x, controls=None):
a, b, x_rel = _interpolate_multi(colors, x, controls)
return _mix_simple(a, b, x_rel)
def smoothstep(edge0, edge1, x):
"""Performs smooth Hermite interpolation
between 0 and 1 when edge0 < x < edge1.
"""
# Scale, bias and saturate x to 0..1 range
x = np.clip((x - edge0)/(edge1 - edge0), 0.0, 1.0)
# Evaluate polynomial
return x*x*(3 - 2*x)
def step(colors, x, controls=None):
x = x.ravel()
"""Step interpolation from a set of colors. x belongs in [0, 1]."""
assert (controls[0], controls[-1]) == (0., 1.)
ncolors = len(colors)
assert ncolors == len(controls) - 1
assert ncolors >= 2
x_step = _find_controls(x, controls, ncolors-1)
return colors[x_step, ...]
# GLSL interpolation functions.
def _glsl_mix(controls=None, colors=None, texture_map_data=None):
"""Generate a GLSL template function from a given interpolation patterns
and control points.
Parameters
----------
colors : array-like, shape (n_colors, 4)
The control colors used by the colormap.
Elements of colors must be convertible to an instance of Color-class.
controls : list
The list of control points for the given colors. It should be
an increasing list of floating-point number between 0.0 and 1.0.
The first control point must be 0.0. The last control point must be
1.0. The number of control points depends on the interpolation scheme.
texture_map_data : ndarray, shape(texture_len, 4)
Numpy array of size of 1D texture lookup data
for luminance to RGBA conversion.
"""
assert (controls[0], controls[-1]) == (0., 1.)
ncolors = len(controls)
assert ncolors >= 2
assert (texture_map_data is not None)
LUT = texture_map_data
texture_len = texture_map_data.shape[0]
# Perform linear interpolation for each RGBA color component.
c_rgba = ColorArray(colors)._rgba
x = np.linspace(0.0, 1.0, texture_len)
LUT[:, 0, 0] = np.interp(x, controls, c_rgba[:, 0])
LUT[:, 0, 1] = np.interp(x, controls, c_rgba[:, 1])
LUT[:, 0, 2] = np.interp(x, controls, c_rgba[:, 2])
LUT[:, 0, 3] = np.interp(x, controls, c_rgba[:, 3])
return """
uniform sampler2D texture2D_LUT;
vec4 colormap(float t) {
return texture2D(texture2D_LUT, vec2(0.0, clamp(t, 0.0, 1.0)));
}
"""
def _glsl_step(controls=None, colors=None, texture_map_data=None):
assert (controls[0], controls[-1]) == (0., 1.)
ncolors = len(controls) - 1
assert ncolors >= 2
assert (texture_map_data is not None)
LUT = texture_map_data
texture_len = texture_map_data.shape[0]
LUT_tex_idx = np.linspace(0.0, 1.0, texture_len)
# Replicate indices to colormap texture.
# The resulting matrix has size of (texture_len,len(controls)).
# It is used to perform piecewise constant interpolation
# for each RGBA color component.
t2 = np.repeat(LUT_tex_idx[:, np.newaxis], len(controls), 1)
# Perform element-wise comparison to find
# control points for all LUT colors.
bn = np.sum(controls.transpose() <= t2, axis=1)
j = np.clip(bn-1, 0, ncolors-1)
# Copying color data from ColorArray to array-like
# makes data assignment to LUT faster.
colors_rgba = ColorArray(colors[:])._rgba
LUT[:, 0, :] = colors_rgba[j]
return """
uniform sampler2D texture2D_LUT;
vec4 colormap(float t) {
return texture2D(texture2D_LUT, vec2(0.0, clamp(t, 0.0, 1.0)));
}
"""
# Mini GLSL template system for colors.
def _process_glsl_template(template, colors):
"""Replace $color_i by color #i in the GLSL template."""
for i in range(len(colors) - 1, -1, -1):
color = colors[i]
assert len(color) == 4
vec4_color = 'vec4(%.3f, %.3f, %.3f, %.3f)' % tuple(color)
template = template.replace('$color_%d' % i, vec4_color)
return template
class BaseColormap(object):
u"""Class representing a colormap:
t in [0, 1] --> rgba_color
Parameters
----------
colors : list of lists, tuples, or ndarrays
The control colors used by the colormap (shape = (ncolors, 4)).
bad_color : None | array-like
The color mapping for NaN values.
high_color : None | array-like
The color mapping for values greater than or equal to 1.
low_color : None | array-like
The color mapping for values less than or equal to 0.
Notes
-----
Must be overriden. Child classes need to implement:
glsl_map : string
The GLSL function for the colormap. Use $color_0 to refer
to the first color in `colors`, and so on. These are vec4 vectors.
map(item) : function
Takes a (N, 1) vector of values in [0, 1], and returns a rgba array
of size (N, 4).
"""
# Control colors used by the colormap.
colors = None
bad_color = None
high_color = None
low_color = None
# GLSL string with a function implementing the color map.
glsl_map = None
# Texture map data used by the 'colormap' GLSL function
# for luminance to RGBA conversion.
texture_map_data = None
def __init__(self, colors=None, *, bad_color=None, low_color=None, high_color=None):
# Ensure the colors are arrays.
if colors is not None:
self.colors = colors
if not isinstance(self.colors, ColorArray):
self.colors = ColorArray(self.colors)
# Process the GLSL map function by replacing $color_i by the
if len(self.colors) > 0:
self.glsl_map = _process_glsl_template(self.glsl_map,
self.colors.rgba)
if high_color is not None:
self.high_color = Color(high_color)
self._set_high_color_glsl()
if low_color is not None:
self.low_color = Color(low_color)
self._set_low_color_glsl()
self.bad_color = Color((0, 0, 0, 0) if bad_color is None else bad_color)
self._set_bad_color_glsl()
def _set_bad_color_glsl(self):
"""Set the color mapping for NaN values."""
r, g, b, a = self.bad_color.rgba
bad_color_glsl = f"""
// Map NaN to bad_color
if (!(t <= 0.0 || 0.0 <= t)) {{
return vec4({r:.3f}, {g:.3f}, {b:.3f}, {a:.3f});
}}"""
self.glsl_map = re.sub(r'float t\) \{', f'float t) {{{bad_color_glsl}', self.glsl_map)
def _set_high_color_glsl(self):
"""Set the color mapping for values greater than or equal to max clim."""
r, g, b, a = self.high_color.rgba
high_color_glsl = f"""
// Map high_color
if (1 - t <= 1e-12) {{ // use epsilon to work around numerical imprecision
return vec4({r:.3f}, {g:.3f}, {b:.3f}, {a:.3f});
}}"""
self.glsl_map = re.sub(r'float t\) \{', f'float t) {{{high_color_glsl}', self.glsl_map)
def _set_low_color_glsl(self):
"""Set the color mapping for values less than or equal to min clim."""
r, g, b, a = self.low_color.rgba
low_color_glsl = f"""
// Map low_color
if (t <= 1e-12) {{ // use epsilon to work around numerical imprecision
return vec4({r:.3f}, {g:.3f}, {b:.3f}, {a:.3f});
}}"""
self.glsl_map = re.sub(r'float t\) \{', f'float t) {{{low_color_glsl}', self.glsl_map)
def map(self, item):
"""Return a rgba array for the requested items.
This function must be overriden by child classes.
This function doesn't need to implement argument checking on `item`.
It can always assume that `item` is a (N, 1) array of values between
0 and 1.
Parameters
----------
item : ndarray
An array of values in [0,1].
Returns
-------
rgba : ndarray
An array with rgba values, with one color per item. The shape
should be ``item.shape + (4,)``.
Notes
-----
Users are expected to use a colormap with ``__getitem__()`` rather
than ``map()`` (which implements a lower-level API).
"""
raise NotImplementedError()
def _map_edge_case_colors(self, param, colors):
"""Apply special mapping to edge cases (NaN and max/min clim)."""
colors = np.where(np.isnan(param.reshape(-1, 1)), self.bad_color.rgba, colors)
if self.high_color is not None:
colors = np.where((param == 1).reshape(-1, 1), self.high_color.rgba, colors)
if self.low_color is not None:
colors = np.where((param == 0).reshape(-1, 1), self.low_color.rgba, colors)
return colors
def texture_lut(self):
"""Return a texture2D object for LUT after its value is set. Can be None."""
return None
def __getitem__(self, item):
if isinstance(item, tuple):
raise ValueError('ColorArray indexing is only allowed along '
'the first dimension.')
# Ensure item is either a scalar or a column vector.
item = _vector(item, type='column')
# Clip the values in [0, 1].
item = np.clip(item, 0., 1.)
colors = self.map(item)
return ColorArray(colors)
def __setitem__(self, item, value):
raise RuntimeError("It is not possible to set items to "
"BaseColormap instances.")
def _repr_html_(self):
n = 100
html = ("""
<style>
table.vispy_colormap {
height: 30px;
border: 0;
margin: 0;
padding: 0;
}
table.vispy_colormap td {
width: 3px;
border: 0;
margin: 0;
padding: 0;
}
</style>
<table class="vispy_colormap">
""" +
'\n'.join([(("""<td style="background-color: %s;"
title="%s"></td>""") % (color, color))
for color in self[np.linspace(0., 1., n)].hex]) +
"""
</table>
""")
return html
def _default_controls(ncolors):
"""Generate linearly spaced control points from a set of colors."""
return np.linspace(0., 1., ncolors)
# List the parameters of every supported interpolation mode.
_interpolation_info = {
'linear': {
'ncontrols': lambda ncolors: ncolors, # take ncolors as argument
'glsl_map': _glsl_mix, # take 'controls' and 'colors' as arguments
'map': mix,
},
'zero': {
'ncontrols': lambda ncolors: (ncolors+1),
'glsl_map': _glsl_step,
'map': step,
}
}
class Colormap(BaseColormap):
"""A colormap defining several control colors and an interpolation scheme.
Parameters
----------
colors : list of colors | ColorArray
The list of control colors. If not a ``ColorArray``, a new
``ColorArray`` instance is created from this list. See the
documentation of ``ColorArray``.
controls : array-like
The list of control points for the given colors. It should be
an increasing list of floating-point number between 0.0 and 1.0.
The first control point must be 0.0. The last control point must be
1.0. The number of control points depends on the interpolation scheme.
interpolation : str
The interpolation mode of the colormap. Default: 'linear'. Can also
be 'zero'.
If 'linear', ncontrols = ncolors (one color per control point).
If 'zero', ncontrols = ncolors+1 (one color per bin).
bad_color : None | array-like
The color mapping for NaN values.
high_color : None | array-like
The color mapping for values greater than or equal to 1.
low_color : None | array-like
The color mapping for values less than or equal to 0.
Examples
--------
Here is a basic example:
>>> from vispy.color import Colormap
>>> cm = Colormap(['r', 'g', 'b'])
>>> cm[0.], cm[0.5], cm[np.linspace(0., 1., 100)]
"""
def __init__(self, colors, controls=None, interpolation='linear', *,
bad_color=None, low_color=None, high_color=None):
self.interpolation = interpolation
ncontrols = self._ncontrols(len(colors))
# Default controls.
if controls is None:
controls = _default_controls(ncontrols)
assert len(controls) == ncontrols
self._controls = np.array(controls, dtype=np.float32)
# use texture map for luminance to RGBA conversion
self.texture_map_data = np.zeros((LUT_len, 1, 4), dtype=np.float32)
self.glsl_map = self._glsl_map_generator(self._controls, colors,
self.texture_map_data)
super(Colormap, self).__init__(colors, bad_color=bad_color,
high_color=high_color, low_color=low_color)
@property
def interpolation(self):
"""The interpolation mode of the colormap"""
return self._interpolation
@interpolation.setter
def interpolation(self, val):
if val not in _interpolation_info:
raise ValueError('The interpolation mode can only be one of: ' +
', '.join(sorted(_interpolation_info.keys())))
# Get the information of the interpolation mode.
info = _interpolation_info[val]
# Get the function that generates the GLSL map, as a function of the
# controls array.
self._glsl_map_generator = info['glsl_map']
# Number of controls as a function of the number of colors.
self._ncontrols = info['ncontrols']
# Python map function.
self._map_function = info['map']
self._interpolation = val
def map(self, x):
"""The Python mapping function from the [0,1] interval to a
list of rgba colors
Parameters
----------
x : array-like
The values to map.
Returns
-------
colors : list
List of rgba colors.
"""
colors = self._map_function(self.colors.rgba, x, self._controls)
return self._map_edge_case_colors(x, colors)
def texture_lut(self):
"""Return a texture2D object for LUT after its value is set. Can be None."""
if self.texture_map_data is None:
return None
interp = 'linear' if self.interpolation == 'linear' else 'nearest'
texture_LUT = vispy.gloo.Texture2D(np.zeros(self.texture_map_data.shape, dtype=np.float32),
interpolation=interp)
texture_LUT.set_data(self.texture_map_data, offset=None, copy=True)
return texture_LUT
class MatplotlibColormap(Colormap):
"""Use matplotlib colormaps if installed.
Parameters
----------
name : string
Name of the colormap.
"""
def __init__(self, name):
from matplotlib.cm import ScalarMappable
vec = ScalarMappable(cmap=name).to_rgba(np.arange(LUT_len))
Colormap.__init__(self, vec)
class CubeHelixColormap(Colormap):
def __init__(self, start=0.5, rot=1, gamma=1.0, reverse=True, nlev=32,
minSat=1.2, maxSat=1.2, minLight=0., maxLight=1., **kwargs):
"""Cube helix colormap
A full implementation of Dave Green's "cubehelix" for Matplotlib.
Based on the FORTRAN 77 code provided in
D.A. Green, 2011, BASI, 39, 289.
http://adsabs.harvard.edu/abs/2011arXiv1108.5083G
User can adjust all parameters of the cubehelix algorithm.
This enables much greater flexibility in choosing color maps, while
always ensuring the color map scales in intensity from black
to white. A few simple examples:
Default color map settings produce the standard "cubehelix".
Create color map in only blues by setting rot=0 and start=0.
Create reverse (white to black) backwards through the rainbow once
by setting rot=1 and reverse=True.
Parameters
----------
start : scalar, optional
Sets the starting position in the color space. 0=blue, 1=red,
2=green. Defaults to 0.5.
rot : scalar, optional
The number of rotations through the rainbow. Can be positive
or negative, indicating direction of rainbow. Negative values
correspond to Blue->Red direction. Defaults to -1.5
gamma : scalar, optional
The gamma correction for intensity. Defaults to 1.0
reverse : boolean, optional
Set to True to reverse the color map. Will go from black to
white. Good for density plots where shade~density. Defaults to
False
nlev : scalar, optional
Defines the number of discrete levels to render colors at.
Defaults to 32.
sat : scalar, optional
The saturation intensity factor. Defaults to 1.2
NOTE: this was formerly known as "hue" parameter
minSat : scalar, optional
Sets the minimum-level saturation. Defaults to 1.2
maxSat : scalar, optional
Sets the maximum-level saturation. Defaults to 1.2
startHue : scalar, optional
Sets the starting color, ranging from [0, 360], as in
D3 version by @mbostock
NOTE: overrides values in start parameter
endHue : scalar, optional
Sets the ending color, ranging from [0, 360], as in
D3 version by @mbostock
NOTE: overrides values in rot parameter
minLight : scalar, optional
Sets the minimum lightness value. Defaults to 0.
maxLight : scalar, optional
Sets the maximum lightness value. Defaults to 1.
"""
super(CubeHelixColormap, self).__init__(
cubehelix(start=start, rot=rot, gamma=gamma, reverse=reverse,
nlev=nlev, minSat=minSat, maxSat=maxSat,
minLight=minLight, maxLight=maxLight, **kwargs))
class _Fire(BaseColormap):
colors = [(1.0, 1.0, 1.0, 1.0),
(1.0, 1.0, 0.0, 1.0),
(1.0, 0.0, 0.0, 1.0)]
glsl_map = """
vec4 fire(float t) {
return mix(mix($color_0, $color_1, t),
mix($color_1, $color_2, t*t), t);
}
"""
def map(self, t):
a, b, d = self.colors.rgba
c = _mix_simple(a, b, t)
e = _mix_simple(b, d, t**2)
colors = np.atleast_2d(_mix_simple(c, e, t))
return self._map_edge_case_colors(t, colors)
class _Grays(BaseColormap):
glsl_map = """
vec4 grays(float t) {
return vec4(t, t, t, 1.0);
}
"""
def map(self, t):
colors = np.c_[t, t, t, np.ones(t.shape)]
return self._map_edge_case_colors(t, colors)
class _Ice(BaseColormap):
glsl_map = """
vec4 ice(float t) {
return vec4(t, t, 1.0, 1.0);
}
"""
def map(self, t):
colors = np.c_[t, t, np.ones(t.shape), np.ones(t.shape)]
return self._map_edge_case_colors(t, colors)
class _Hot(BaseColormap):
colors = [(0., .33, .66, 1.0),
(.33, .66, 1., 1.0)]
glsl_map = """
vec4 hot(float t) {
return vec4(smoothstep($color_0.rgb, $color_1.rgb, vec3(t, t, t)),
1.0);
}
"""
def map(self, t):
rgba = self.colors.rgba
smoothed = smoothstep(rgba[0, :3], rgba[1, :3], t)
colors = np.hstack((smoothed, np.ones((len(t), 1))))
return self._map_edge_case_colors(t, colors)
class _Winter(BaseColormap):
colors = [(0.0, 0.0, 1.0, 1.0),
(0.0, 1.0, 0.5, 1.0)]
glsl_map = """
vec4 winter(float t) {
return mix($color_0, $color_1, sqrt(t));
}
"""
def map(self, t):
colors = _mix_simple(self.colors.rgba[0],
self.colors.rgba[1],
np.sqrt(t))
return self._map_edge_case_colors(t, colors)
class _HiLo(_Grays):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs, low_color='blue', high_color='red')
class SingleHue(Colormap):
"""A colormap which is solely defined by the given hue and value.
Given the color hue and value, this color map increases the saturation
of a color. The start color is almost white but still contains a hint of
the given color, and at the end the color is fully saturated.
Parameters
----------
hue : scalar, optional
The hue refers to a "true" color, without any shading or tinting.
Must be in the range [0, 360]. Defaults to 200 (blue).
saturation_range : array-like, optional
The saturation represents how "pure" a color is. Less saturation means
more white light mixed in the color. A fully saturated color means
the pure color defined by the hue. No saturation means completely
white. This colormap changes the saturation, and with this parameter
you can specify the lower and upper bound. Default is [0.2, 0.8].
value : scalar, optional
The value defines the "brightness" of a color: a value of 0.0 means
completely black while a value of 1.0 means the color defined by the
hue without shading. Must be in the range [0, 1.0]. The default value
is 1.0.
Notes
-----
For more information about the hue values see the `wikipedia page`_.
.. _wikipedia page: https://en.wikipedia.org/wiki/Hue
"""
def __init__(self, hue=200, saturation_range=[0.1, 0.8], value=1.0):
colors = ColorArray([
(hue, saturation_range[0], value),
(hue, saturation_range[1], value)
], color_space='hsv')
super(SingleHue, self).__init__(colors)
class HSL(Colormap):
"""A colormap which is defined by n evenly spaced points in a circular color space.
This means that we change the hue value while keeping the
saturation and value constant.
Parameters
----------
n_colors : int, optional
The number of colors to generate.
hue_start : int, optional
The hue start value. Must be in the range [0, 360], the default is 0.
saturation : float, optional
The saturation component of the colors to generate. The default is
fully saturated (1.0). Must be in the range [0, 1.0].
value : float, optional
The value (brightness) component of the colors to generate. Must
be in the range [0, 1.0], and the default is 1.0
controls : array-like, optional
The list of control points for the colors to generate. It should be
an increasing list of floating-point number between 0.0 and 1.0.
The first control point must be 0.0. The last control point must be
1.0. The number of control points depends on the interpolation scheme.
interpolation : str, optional
The interpolation mode of the colormap. Default: 'linear'. Can also
be 'zero'.
If 'linear', ncontrols = ncolors (one color per control point).
If 'zero', ncontrols = ncolors+1 (one color per bin).
"""
def __init__(self, ncolors=6, hue_start=0, saturation=1.0, value=1.0,
controls=None, interpolation='linear'):
hues = np.linspace(0, 360, ncolors + 1)[:-1]
hues += hue_start
hues %= 360
colors = ColorArray([(hue, saturation, value) for hue in hues],
color_space='hsv')
super(HSL, self).__init__(colors, controls=controls,
interpolation=interpolation)
class HSLuv(Colormap):
"""A colormap which is defined by n evenly spaced points in the HSLuv space.
Parameters
----------
n_colors : int, optional
The number of colors to generate.
hue_start : int, optional
The hue start value. Must be in the range [0, 360], the default is 0.
saturation : float, optional
The saturation component of the colors to generate. The default is
fully saturated (1.0). Must be in the range [0, 1.0].
value : float, optional
The value component of the colors to generate or "brightness". Must
be in the range [0, 1.0], and the default is 0.7.
controls : array-like, optional
The list of control points for the colors to generate. It should be
an increasing list of floating-point number between 0.0 and 1.0.
The first control point must be 0.0. The last control point must be
1.0. The number of control points depends on the interpolation scheme.
interpolation : str, optional
The interpolation mode of the colormap. Default: 'linear'. Can also
be 'zero'.
If 'linear', ncontrols = ncolors (one color per control point).
If 'zero', ncontrols = ncolors+1 (one color per bin).
Notes
-----
For more information about HSLuv colors see https://www.hsluv.org/
"""
def __init__(self, ncolors=6, hue_start=0, saturation=1.0, value=0.7,
controls=None, interpolation='linear'):
hues = np.linspace(0, 360, ncolors + 1)[:-1]
hues += hue_start
hues %= 360
saturation *= 99
value *= 99
colors = ColorArray(
[hsluv_to_rgb([hue, saturation, value]) for hue in hues],
)
super(HSLuv, self).__init__(colors, controls=controls,
interpolation=interpolation)
class _HUSL(HSLuv):
"""Deprecated."""
def __init__(self, *args, **kwargs):
warnings.warn("_HUSL Colormap is deprecated. Please use 'HSLuv' instead.")
super().__init__(*args, **kwargs)
class Diverging(Colormap):
def __init__(self, h_pos=20, h_neg=250, saturation=1.0, value=0.7,
center="light"):
saturation *= 99
value *= 99
start = hsluv_to_rgb([h_neg, saturation, value])
mid = ((0.133, 0.133, 0.133) if center == "dark" else
(0.92, 0.92, 0.92))
end = hsluv_to_rgb([h_pos, saturation, value])
colors = ColorArray([start, mid, end])
super(Diverging, self).__init__(colors)
class RedYellowBlueCyan(Colormap):
"""A colormap which goes red-yellow positive and blue-cyan negative
Parameters
----------
limits : array-like, optional
The limits for the fully transparent, opaque red, and yellow points.
"""
def __init__(self, limits=(0.33, 0.66, 1.0)):
limits = np.array(limits, float).ravel()
if len(limits) != 3:
raise ValueError('limits must have 3 values')
if (np.diff(limits) < 0).any() or (limits <= 0).any():
raise ValueError('limits must be strictly increasing and positive')
controls = np.array([-limits[2], -limits[1], -limits[0],
limits[0], limits[1], limits[2]])
controls = ((controls / limits[2]) + 1) / 2.
colors = [(0., 1., 1., 1.), (0., 0., 1., 1.), (0., 0., 1., 0.),
(1., 0., 0., 0.), (1., 0., 0., 1.), (1., 1., 0., 1.)]
colors = ColorArray(colors)
super(RedYellowBlueCyan, self).__init__(
colors, controls=controls, interpolation='linear')
# https://github.com/matplotlib/matplotlib/pull/4707/files#diff-893cf0348279e9f4570488a7a297ab1eR774 # noqa
# Taken from original Viridis colormap data in matplotlib implementation
#
# Issue #1331 https://github.com/vispy/vispy/issues/1331 explains that the
# 128 viridis sample size fails on some GPUs
# but lowering to 64 samples allows more GPUs to use viridis.
#
# VisPy has beem updated to use a texture map lookup.
# Thus, sampling of the Viridis colormap data is no longer necessary.
_viridis_data = [[0.267004, 0.004874, 0.329415],
[0.268510, 0.009605, 0.335427],
[0.269944, 0.014625, 0.341379],
[0.271305, 0.019942, 0.347269],
[0.272594, 0.025563, 0.353093],
[0.273809, 0.031497, 0.358853],
[0.274952, 0.037752, 0.364543],
[0.276022, 0.044167, 0.370164],
[0.277018, 0.050344, 0.375715],
[0.277941, 0.056324, 0.381191],
[0.278791, 0.062145, 0.386592],
[0.279566, 0.067836, 0.391917],
[0.280267, 0.073417, 0.397163],
[0.280894, 0.078907, 0.402329],
[0.281446, 0.084320, 0.407414],
[0.281924, 0.089666, 0.412415],
[0.282327, 0.094955, 0.417331],
[0.282656, 0.100196, 0.422160],
[0.282910, 0.105393, 0.426902],
[0.283091, 0.110553, 0.431554],
[0.283197, 0.115680, 0.436115],
[0.283229, 0.120777, 0.440584],
[0.283187, 0.125848, 0.444960],
[0.283072, 0.130895, 0.449241],
[0.282884, 0.135920, 0.453427],
[0.282623, 0.140926, 0.457517],
[0.282290, 0.145912, 0.461510],
[0.281887, 0.150881, 0.465405],
[0.281412, 0.155834, 0.469201],
[0.280868, 0.160771, 0.472899],
[0.280255, 0.165693, 0.476498],
[0.279574, 0.170599, 0.479997],
[0.278826, 0.175490, 0.483397],
[0.278012, 0.180367, 0.486697],
[0.277134, 0.185228, 0.489898],
[0.276194, 0.190074, 0.493001],
[0.275191, 0.194905, 0.496005],
[0.274128, 0.199721, 0.498911],
[0.273006, 0.204520, 0.501721],
[0.271828, 0.209303, 0.504434],
[0.270595, 0.214069, 0.507052],
[0.269308, 0.218818, 0.509577],
[0.267968, 0.223549, 0.512008],
[0.266580, 0.228262, 0.514349],
[0.265145, 0.232956, 0.516599],
[0.263663, 0.237631, 0.518762],
[0.262138, 0.242286, 0.520837],
[0.260571, 0.246922, 0.522828],
[0.258965, 0.251537, 0.524736],
[0.257322, 0.256130, 0.526563],
[0.255645, 0.260703, 0.528312],
[0.253935, 0.265254, 0.529983],
[0.252194, 0.269783, 0.531579],
[0.250425, 0.274290, 0.533103],
[0.248629, 0.278775, 0.534556],
[0.246811, 0.283237, 0.535941],
[0.244972, 0.287675, 0.537260],
[0.243113, 0.292092, 0.538516],
[0.241237, 0.296485, 0.539709],
[0.239346, 0.300855, 0.540844],
[0.237441, 0.305202, 0.541921],
[0.235526, 0.309527, 0.542944],
[0.233603, 0.313828, 0.543914],
[0.231674, 0.318106, 0.544834],
[0.229739, 0.322361, 0.545706],
[0.227802, 0.326594, 0.546532],
[0.225863, 0.330805, 0.547314],
[0.223925, 0.334994, 0.548053],
[0.221989, 0.339161, 0.548752],
[0.220057, 0.343307, 0.549413],
[0.218130, 0.347432, 0.550038],
[0.216210, 0.351535, 0.550627],
[0.214298, 0.355619, 0.551184],
[0.212395, 0.359683, 0.551710],
[0.210503, 0.363727, 0.552206],
[0.208623, 0.367752, 0.552675],
[0.206756, 0.371758, 0.553117],
[0.204903, 0.375746, 0.553533],
[0.203063, 0.379716, 0.553925],
[0.201239, 0.383670, 0.554294],
[0.199430, 0.387607, 0.554642],
[0.197636, 0.391528, 0.554969],
[0.195860, 0.395433, 0.555276],
[0.194100, 0.399323, 0.555565],
[0.192357, 0.403199, 0.555836],
[0.190631, 0.407061, 0.556089],
[0.188923, 0.410910, 0.556326],
[0.187231, 0.414746, 0.556547],
[0.185556, 0.418570, 0.556753],
[0.183898, 0.422383, 0.556944],
[0.182256, 0.426184, 0.557120],
[0.180629, 0.429975, 0.557282],
[0.179019, 0.433756, 0.557430],
[0.177423, 0.437527, 0.557565],
[0.175841, 0.441290, 0.557685],
[0.174274, 0.445044, 0.557792],
[0.172719, 0.448791, 0.557885],
[0.171176, 0.452530, 0.557965],
[0.169646, 0.456262, 0.558030],
[0.168126, 0.459988, 0.558082],
[0.166617, 0.463708, 0.558119],
[0.165117, 0.467423, 0.558141],
[0.163625, 0.471133, 0.558148],
[0.162142, 0.474838, 0.558140],
[0.160665, 0.478540, 0.558115],
[0.159194, 0.482237, 0.558073],
[0.157729, 0.485932, 0.558013],
[0.156270, 0.489624, 0.557936],
[0.154815, 0.493313, 0.557840],
[0.153364, 0.497000, 0.557724],
[0.151918, 0.500685, 0.557587],
[0.150476, 0.504369, 0.557430],
[0.149039, 0.508051, 0.557250],
[0.147607, 0.511733, 0.557049],
[0.146180, 0.515413, 0.556823],
[0.144759, 0.519093, 0.556572],
[0.143343, 0.522773, 0.556295],
[0.141935, 0.526453, 0.555991],
[0.140536, 0.530132, 0.555659],
[0.139147, 0.533812, 0.555298],
[0.137770, 0.537492, 0.554906],
[0.136408, 0.541173, 0.554483],
[0.135066, 0.544853, 0.554029],
[0.133743, 0.548535, 0.553541],
[0.132444, 0.552216, 0.553018],
[0.131172, 0.555899, 0.552459],
[0.129933, 0.559582, 0.551864],
[0.128729, 0.563265, 0.551229],
[0.127568, 0.566949, 0.550556],
[0.126453, 0.570633, 0.549841],
[0.125394, 0.574318, 0.549086],
[0.124395, 0.578002, 0.548287],
[0.123463, 0.581687, 0.547445],
[0.122606, 0.585371, 0.546557],
[0.121831, 0.589055, 0.545623],
[0.121148, 0.592739, 0.544641],
[0.120565, 0.596422, 0.543611],
[0.120092, 0.600104, 0.542530],
[0.119738, 0.603785, 0.541400],
[0.119512, 0.607464, 0.540218],
[0.119423, 0.611141, 0.538982],
[0.119483, 0.614817, 0.537692],
[0.119699, 0.618490, 0.536347],
[0.120081, 0.622161, 0.534946],
[0.120638, 0.625828, 0.533488],
[0.121380, 0.629492, 0.531973],
[0.122312, 0.633153, 0.530398],
[0.123444, 0.636809, 0.528763],
[0.124780, 0.640461, 0.527068],
[0.126326, 0.644107, 0.525311],
[0.128087, 0.647749, 0.523491],
[0.130067, 0.651384, 0.521608],
[0.132268, 0.655014, 0.519661],
[0.134692, 0.658636, 0.517649],
[0.137339, 0.662252, 0.515571],
[0.140210, 0.665859, 0.513427],
[0.143303, 0.669459, 0.511215],
[0.146616, 0.673050, 0.508936],
[0.150148, 0.676631, 0.506589],
[0.153894, 0.680203, 0.504172],
[0.157851, 0.683765, 0.501686],
[0.162016, 0.687316, 0.499129],
[0.166383, 0.690856, 0.496502],
[0.170948, 0.694384, 0.493803],
[0.175707, 0.697900, 0.491033],
[0.180653, 0.701402, 0.488189],
[0.185783, 0.704891, 0.485273],
[0.191090, 0.708366, 0.482284],
[0.196571, 0.711827, 0.479221],
[0.202219, 0.715272, 0.476084],
[0.208030, 0.718701, 0.472873],
[0.214000, 0.722114, 0.469588],
[0.220124, 0.725509, 0.466226],
[0.226397, 0.728888, 0.462789],
[0.232815, 0.732247, 0.459277],
[0.239374, 0.735588, 0.455688],
[0.246070, 0.738910, 0.452024],
[0.252899, 0.742211, 0.448284],
[0.259857, 0.745492, 0.444467],
[0.266941, 0.748751, 0.440573],
[0.274149, 0.751988, 0.436601],
[0.281477, 0.755203, 0.432552],
[0.288921, 0.758394, 0.428426],
[0.296479, 0.761561, 0.424223],
[0.304148, 0.764704, 0.419943],
[0.311925, 0.767822, 0.415586],
[0.319809, 0.770914, 0.411152],
[0.327796, 0.773980, 0.406640],
[0.335885, 0.777018, 0.402049],
[0.344074, 0.780029, 0.397381],
[0.352360, 0.783011, 0.392636],
[0.360741, 0.785964, 0.387814],
[0.369214, 0.788888, 0.382914],
[0.377779, 0.791781, 0.377939],
[0.386433, 0.794644, 0.372886],
[0.395174, 0.797475, 0.367757],
[0.404001, 0.800275, 0.362552],
[0.412913, 0.803041, 0.357269],
[0.421908, 0.805774, 0.351910],
[0.430983, 0.808473, 0.346476],
[0.440137, 0.811138, 0.340967],
[0.449368, 0.813768, 0.335384],
[0.458674, 0.816363, 0.329727],
[0.468053, 0.818921, 0.323998],
[0.477504, 0.821444, 0.318195],
[0.487026, 0.823929, 0.312321],
[0.496615, 0.826376, 0.306377],
[0.506271, 0.828786, 0.300362],
[0.515992, 0.831158, 0.294279],
[0.525776, 0.833491, 0.288127],
[0.535621, 0.835785, 0.281908],
[0.545524, 0.838039, 0.275626],
[0.555484, 0.840254, 0.269281],
[0.565498, 0.842430, 0.262877],
[0.575563, 0.844566, 0.256415],
[0.585678, 0.846661, 0.249897],
[0.595839, 0.848717, 0.243329],
[0.606045, 0.850733, 0.236712],
[0.616293, 0.852709, 0.230052],
[0.626579, 0.854645, 0.223353],
[0.636902, 0.856542, 0.216620],
[0.647257, 0.858400, 0.209861],
[0.657642, 0.860219, 0.203082],
[0.668054, 0.861999, 0.196293],
[0.678489, 0.863742, 0.189503],
[0.688944, 0.865448, 0.182725],
[0.699415, 0.867117, 0.175971],
[0.709898, 0.868751, 0.169257],
[0.720391, 0.870350, 0.162603],
[0.730889, 0.871916, 0.156029],
[0.741388, 0.873449, 0.149561],
[0.751884, 0.874951, 0.143228],
[0.762373, 0.876424, 0.137064],
[0.772852, 0.877868, 0.131109],
[0.783315, 0.879285, 0.125405],
[0.793760, 0.880678, 0.120005],
[0.804182, 0.882046, 0.114965],
[0.814576, 0.883393, 0.110347],
[0.824940, 0.884720, 0.106217],
[0.835270, 0.886029, 0.102646],
[0.845561, 0.887322, 0.099702],
[0.855810, 0.888601, 0.097452],
[0.866013, 0.889868, 0.095953],
[0.876168, 0.891125, 0.095250],
[0.886271, 0.892374, 0.095374],
[0.896320, 0.893616, 0.096335],
[0.906311, 0.894855, 0.098125],
[0.916242, 0.896091, 0.100717],
[0.926106, 0.897330, 0.104071],
[0.935904, 0.898570, 0.108131],
[0.945636, 0.899815, 0.112838],
[0.955300, 0.901065, 0.118128],
[0.964894, 0.902323, 0.123941],
[0.974417, 0.903590, 0.130215],
[0.983868, 0.904867, 0.136897],
[0.993248, 0.906157, 0.143936]]
_colormaps = dict(
# Some colormap presets
autumn=Colormap([(1., 0., 0., 1.), (1., 1., 0., 1.)]),
blues=Colormap([(1., 1., 1., 1.), (0., 0., 1., 1.)]),
cool=Colormap([(0., 1., 1., 1.), (1., 0., 1., 1.)]),
greens=Colormap([(1., 1., 1., 1.), (0., 1., 0., 1.)]),
reds=Colormap([(1., 1., 1., 1.), (1., 0., 0., 1.)]),
spring=Colormap([(1., 0., 1., 1.), (1., 1., 0., 1.)]),
summer=Colormap([(0., .5, .4, 1.), (1., 1., .4, 1.)]),
fire=_Fire(),
grays=_Grays(),
hot=_Hot(),
ice=_Ice(),
winter=_Winter(),
light_blues=SingleHue(),
orange=SingleHue(hue=35),
viridis=Colormap(ColorArray(_viridis_data)),
# Diverging presets
coolwarm=Colormap(ColorArray(
[
(226, 0.59, 0.92), (222, 0.44, 0.99), (218, 0.26, 0.97),
(30, 0.01, 0.87),
(20, 0.3, 0.96), (15, 0.5, 0.95), (8, 0.66, 0.86)
],
color_space="hsv"
)),
PuGr=Diverging(145, 280, 0.85, 0.30),
GrBu=Diverging(255, 133, 0.75, 0.6),
GrBu_d=Diverging(255, 133, 0.75, 0.6, "dark"),
RdBu=Diverging(220, 20, 0.75, 0.5),
cubehelix=CubeHelixColormap(),
single_hue=SingleHue(),
hsl=HSL(),
husl=HSLuv(),
diverging=Diverging(),
RdYeBuCy=RedYellowBlueCyan(),
HiLo=_HiLo(),
)
def get_colormap(name):
"""Obtain a colormap by name.
Parameters
----------
name : str | Colormap
Colormap name. Can also be a Colormap for pass-through.
Examples
--------
>>> get_colormap('autumn')
>>> get_colormap('single_hue')
.. versionchanged: 0.7
Additional args/kwargs are no longer accepted. Colormap instances are
no longer created on the fly.
"""
if isinstance(name, BaseColormap):
return name
if not isinstance(name, str):
raise TypeError('colormap must be a Colormap or string name')
if name in _colormaps: # vispy cmap
cmap = _colormaps[name]
elif has_matplotlib(): # matplotlib cmap
try:
cmap = MatplotlibColormap(name)
except ValueError:
raise KeyError('colormap name %s not found' % name)
else:
raise KeyError('colormap name %s not found' % name)
return cmap
def get_colormaps():
"""Return the list of colormap names."""
return _colormaps.copy()
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