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"""GL definitions converted to Python by codegen/createglapi.py.
THIS CODE IS AUTO-GENERATED. DO NOT EDIT.
Base proxy API for GL ES 2.0.
"""
class BaseGLProxy(object):
""" Base proxy class for the GL ES 2.0 API. Subclasses should
implement __call__ to process the API calls.
"""
def __call__(self, funcname, returns, *args):
raise NotImplementedError()
def glActiveTexture(self, texture):
self("glActiveTexture", False, texture)
def glAttachShader(self, program, shader):
self("glAttachShader", False, program, shader)
def glBindAttribLocation(self, program, index, name):
self("glBindAttribLocation", False, program, index, name)
def glBindBuffer(self, target, buffer):
self("glBindBuffer", False, target, buffer)
def glBindFramebuffer(self, target, framebuffer):
self("glBindFramebuffer", False, target, framebuffer)
def glBindRenderbuffer(self, target, renderbuffer):
self("glBindRenderbuffer", False, target, renderbuffer)
def glBindTexture(self, target, texture):
self("glBindTexture", False, target, texture)
def glBlendColor(self, red, green, blue, alpha):
self("glBlendColor", False, red, green, blue, alpha)
def glBlendEquation(self, mode):
self("glBlendEquation", False, mode)
def glBlendEquationSeparate(self, modeRGB, modeAlpha):
self("glBlendEquationSeparate", False, modeRGB, modeAlpha)
def glBlendFunc(self, sfactor, dfactor):
self("glBlendFunc", False, sfactor, dfactor)
def glBlendFuncSeparate(self, srcRGB, dstRGB, srcAlpha, dstAlpha):
self("glBlendFuncSeparate", False, srcRGB, dstRGB, srcAlpha, dstAlpha)
def glBufferData(self, target, data, usage):
self("glBufferData", False, target, data, usage)
def glBufferSubData(self, target, offset, data):
self("glBufferSubData", False, target, offset, data)
def glCheckFramebufferStatus(self, target):
return self("glCheckFramebufferStatus", True, target)
def glClear(self, mask):
self("glClear", False, mask)
def glClearColor(self, red, green, blue, alpha):
self("glClearColor", False, red, green, blue, alpha)
def glClearDepth(self, depth):
self("glClearDepth", False, depth)
def glClearStencil(self, s):
self("glClearStencil", False, s)
def glColorMask(self, red, green, blue, alpha):
self("glColorMask", False, red, green, blue, alpha)
def glCompileShader(self, shader):
self("glCompileShader", False, shader)
def glCompressedTexImage2D(self, target, level, internalformat, width, height, border, data):
self("glCompressedTexImage2D", False, target, level, internalformat, width, height, border, data)
def glCompressedTexSubImage2D(self, target, level, xoffset, yoffset, width, height, format, data):
self("glCompressedTexSubImage2D", False, target, level, xoffset, yoffset, width, height, format, data)
def glCopyTexImage2D(self, target, level, internalformat, x, y, width, height, border):
self("glCopyTexImage2D", False, target, level, internalformat, x, y, width, height, border)
def glCopyTexSubImage2D(self, target, level, xoffset, yoffset, x, y, width, height):
self("glCopyTexSubImage2D", False, target, level, xoffset, yoffset, x, y, width, height)
def glCreateProgram(self, ):
return self("glCreateProgram", True, )
def glCreateShader(self, type):
return self("glCreateShader", True, type)
def glCullFace(self, mode):
self("glCullFace", False, mode)
def glDeleteBuffer(self, buffer):
self("glDeleteBuffer", False, buffer)
def glDeleteFramebuffer(self, framebuffer):
self("glDeleteFramebuffer", False, framebuffer)
def glDeleteProgram(self, program):
self("glDeleteProgram", False, program)
def glDeleteRenderbuffer(self, renderbuffer):
self("glDeleteRenderbuffer", False, renderbuffer)
def glDeleteShader(self, shader):
self("glDeleteShader", False, shader)
def glDeleteTexture(self, texture):
self("glDeleteTexture", False, texture)
def glDepthFunc(self, func):
self("glDepthFunc", False, func)
def glDepthMask(self, flag):
self("glDepthMask", False, flag)
def glDepthRange(self, zNear, zFar):
self("glDepthRange", False, zNear, zFar)
def glDetachShader(self, program, shader):
self("glDetachShader", False, program, shader)
def glDisable(self, cap):
self("glDisable", False, cap)
def glDisableVertexAttribArray(self, index):
self("glDisableVertexAttribArray", False, index)
def glDrawArrays(self, mode, first, count):
self("glDrawArrays", False, mode, first, count)
def glDrawElements(self, mode, count, type, offset):
self("glDrawElements", False, mode, count, type, offset)
def glEnable(self, cap):
self("glEnable", False, cap)
def glEnableVertexAttribArray(self, index):
self("glEnableVertexAttribArray", False, index)
def glFinish(self, ):
self("glFinish", False, )
def glFlush(self, ):
self("glFlush", False, )
def glFramebufferRenderbuffer(self, target, attachment, renderbuffertarget, renderbuffer):
self("glFramebufferRenderbuffer", False, target, attachment, renderbuffertarget, renderbuffer)
def glFramebufferTexture2D(self, target, attachment, textarget, texture, level):
self("glFramebufferTexture2D", False, target, attachment, textarget, texture, level)
def glFrontFace(self, mode):
self("glFrontFace", False, mode)
def glCreateBuffer(self, ):
return self("glCreateBuffer", True, )
def glCreateFramebuffer(self, ):
return self("glCreateFramebuffer", True, )
def glCreateRenderbuffer(self, ):
return self("glCreateRenderbuffer", True, )
def glCreateTexture(self, ):
return self("glCreateTexture", True, )
def glGenerateMipmap(self, target):
self("glGenerateMipmap", False, target)
def glGetActiveAttrib(self, program, index):
return self("glGetActiveAttrib", True, program, index)
def glGetActiveUniform(self, program, index):
return self("glGetActiveUniform", True, program, index)
def glGetAttachedShaders(self, program):
return self("glGetAttachedShaders", True, program)
def glGetAttribLocation(self, program, name):
return self("glGetAttribLocation", True, program, name)
def _glGetBooleanv(self, pname):
self("_glGetBooleanv", False, pname)
def glGetBufferParameter(self, target, pname):
return self("glGetBufferParameter", True, target, pname)
def glGetError(self, ):
return self("glGetError", True, )
def _glGetFloatv(self, pname):
self("_glGetFloatv", False, pname)
def glGetFramebufferAttachmentParameter(self, target, attachment, pname):
return self("glGetFramebufferAttachmentParameter", True, target, attachment, pname)
def _glGetIntegerv(self, pname):
self("_glGetIntegerv", False, pname)
def glGetProgramInfoLog(self, program):
return self("glGetProgramInfoLog", True, program)
def glGetProgramParameter(self, program, pname):
return self("glGetProgramParameter", True, program, pname)
def glGetRenderbufferParameter(self, target, pname):
return self("glGetRenderbufferParameter", True, target, pname)
def glGetShaderInfoLog(self, shader):
return self("glGetShaderInfoLog", True, shader)
def glGetShaderPrecisionFormat(self, shadertype, precisiontype):
return self("glGetShaderPrecisionFormat", True, shadertype, precisiontype)
def glGetShaderSource(self, shader):
return self("glGetShaderSource", True, shader)
def glGetShaderParameter(self, shader, pname):
return self("glGetShaderParameter", True, shader, pname)
def glGetParameter(self, pname):
return self("glGetParameter", True, pname)
def glGetTexParameter(self, target, pname):
return self("glGetTexParameter", True, target, pname)
def glGetUniform(self, program, location):
return self("glGetUniform", True, program, location)
def glGetUniformLocation(self, program, name):
return self("glGetUniformLocation", True, program, name)
def glGetVertexAttrib(self, index, pname):
return self("glGetVertexAttrib", True, index, pname)
def glGetVertexAttribOffset(self, index, pname):
return self("glGetVertexAttribOffset", True, index, pname)
def glHint(self, target, mode):
self("glHint", False, target, mode)
def glIsBuffer(self, buffer):
return self("glIsBuffer", True, buffer)
def glIsEnabled(self, cap):
return self("glIsEnabled", True, cap)
def glIsFramebuffer(self, framebuffer):
return self("glIsFramebuffer", True, framebuffer)
def glIsProgram(self, program):
return self("glIsProgram", True, program)
def glIsRenderbuffer(self, renderbuffer):
return self("glIsRenderbuffer", True, renderbuffer)
def glIsShader(self, shader):
return self("glIsShader", True, shader)
def glIsTexture(self, texture):
return self("glIsTexture", True, texture)
def glLineWidth(self, width):
self("glLineWidth", False, width)
def glLinkProgram(self, program):
self("glLinkProgram", False, program)
def glPixelStorei(self, pname, param):
self("glPixelStorei", False, pname, param)
def glPolygonOffset(self, factor, units):
self("glPolygonOffset", False, factor, units)
def glReadPixels(self, x, y, width, height, format, type):
return self("glReadPixels", True, x, y, width, height, format, type)
def glRenderbufferStorage(self, target, internalformat, width, height):
self("glRenderbufferStorage", False, target, internalformat, width, height)
def glSampleCoverage(self, value, invert):
self("glSampleCoverage", False, value, invert)
def glScissor(self, x, y, width, height):
self("glScissor", False, x, y, width, height)
def glShaderSource(self, shader, source):
self("glShaderSource", False, shader, source)
def glStencilFunc(self, func, ref, mask):
self("glStencilFunc", False, func, ref, mask)
def glStencilFuncSeparate(self, face, func, ref, mask):
self("glStencilFuncSeparate", False, face, func, ref, mask)
def glStencilMask(self, mask):
self("glStencilMask", False, mask)
def glStencilMaskSeparate(self, face, mask):
self("glStencilMaskSeparate", False, face, mask)
def glStencilOp(self, fail, zfail, zpass):
self("glStencilOp", False, fail, zfail, zpass)
def glStencilOpSeparate(self, face, fail, zfail, zpass):
self("glStencilOpSeparate", False, face, fail, zfail, zpass)
def glTexImage2D(self, target, level, internalformat, format, type, pixels):
self("glTexImage2D", False, target, level, internalformat, format, type, pixels)
def glTexParameterf(self, target, pname, param):
self("glTexParameterf", False, target, pname, param)
def glTexParameteri(self, target, pname, param):
self("glTexParameteri", False, target, pname, param)
def glTexSubImage2D(self, target, level, xoffset, yoffset, format, type, pixels):
self("glTexSubImage2D", False, target, level, xoffset, yoffset, format, type, pixels)
def glUniform1f(self, location, v1):
self("glUniform1f", False, location, v1)
def glUniform2f(self, location, v1, v2):
self("glUniform2f", False, location, v1, v2)
def glUniform3f(self, location, v1, v2, v3):
self("glUniform3f", False, location, v1, v2, v3)
def glUniform4f(self, location, v1, v2, v3, v4):
self("glUniform4f", False, location, v1, v2, v3, v4)
def glUniform1i(self, location, v1):
self("glUniform1i", False, location, v1)
def glUniform2i(self, location, v1, v2):
self("glUniform2i", False, location, v1, v2)
def glUniform3i(self, location, v1, v2, v3):
self("glUniform3i", False, location, v1, v2, v3)
def glUniform4i(self, location, v1, v2, v3, v4):
self("glUniform4i", False, location, v1, v2, v3, v4)
def glUniform1fv(self, location, count, values):
self("glUniform1fv", False, location, count, values)
def glUniform2fv(self, location, count, values):
self("glUniform2fv", False, location, count, values)
def glUniform3fv(self, location, count, values):
self("glUniform3fv", False, location, count, values)
def glUniform4fv(self, location, count, values):
self("glUniform4fv", False, location, count, values)
def glUniform1iv(self, location, count, values):
self("glUniform1iv", False, location, count, values)
def glUniform2iv(self, location, count, values):
self("glUniform2iv", False, location, count, values)
def glUniform3iv(self, location, count, values):
self("glUniform3iv", False, location, count, values)
def glUniform4iv(self, location, count, values):
self("glUniform4iv", False, location, count, values)
def glUniformMatrix2fv(self, location, count, transpose, values):
self("glUniformMatrix2fv", False, location, count, transpose, values)
def glUniformMatrix3fv(self, location, count, transpose, values):
self("glUniformMatrix3fv", False, location, count, transpose, values)
def glUniformMatrix4fv(self, location, count, transpose, values):
self("glUniformMatrix4fv", False, location, count, transpose, values)
def glUseProgram(self, program):
self("glUseProgram", False, program)
def glValidateProgram(self, program):
self("glValidateProgram", False, program)
def glVertexAttrib1f(self, index, v1):
self("glVertexAttrib1f", False, index, v1)
def glVertexAttrib2f(self, index, v1, v2):
self("glVertexAttrib2f", False, index, v1, v2)
def glVertexAttrib3f(self, index, v1, v2, v3):
self("glVertexAttrib3f", False, index, v1, v2, v3)
def glVertexAttrib4f(self, index, v1, v2, v3, v4):
self("glVertexAttrib4f", False, index, v1, v2, v3, v4)
def glVertexAttribPointer(self, indx, size, type, normalized, stride, offset):
self("glVertexAttribPointer", False, indx, size, type, normalized, stride, offset)
def glViewport(self, x, y, width, height):
self("glViewport", False, x, y, width, height)
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