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// ----------------------------------------------------------------------------
// Copyright (c) 2014, Nicolas P. Rougier. All Rights Reserved.
// Distributed under the (new) BSD License.
// ----------------------------------------------------------------------------
// Externs
// ------------------------------------
// vec2 origin;
// vec2 position;
// vec2 texcoord;
// vec4 color;
// Varyings
// ------------------------------------
varying vec4 v_color;
varying float v_offset;
varying vec2 v_texcoord;
// Main
// ------------------------------------
void main()
{
fetch_uniforms();
gl_Position = <transform(origin)>;
v_color = color;
v_texcoord = texcoord;
<viewport.transform>;
// We set actual position after transform
v_offset = 3.0*(offset + origin.x - int(origin.x));
gl_Position = gl_Position + vec4(2.0*position/<viewport.viewport_global>.zw,0,0);
}
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