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// ----------------------------------------------------------------------------
// Copyright (c) 2014, Nicolas P. Rougier. All Rights Reserved.
// Distributed under the (new) BSD License.
// ----------------------------------------------------------------------------
#include "colormaps/util.glsl"
vec3 colormap_reds(float t)
{
return mix(vec3(1,1,1), vec3(1,0,0), t);
}
vec3 colormap_reds(float t, vec3 under, vec3 over)
{
return colormap_underover(t, colormap_reds(t), under, over);
}
vec4 colormap_reds(float t, vec4 under, vec4 over)
{
return colormap_underover(t, vec4(colormap_reds(t),1.0), under, over);
}
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