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# -*- coding: utf-8 -*-
# Copyright (c) Vispy Development Team. All Rights Reserved.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
from __future__ import division
import math
import numpy as np
from .base_camera import BaseCamera
from ...util import keys, transforms
from ...visuals.transforms import MatrixTransform
class PerspectiveCamera(BaseCamera):
"""Base class for 3D cameras supporting orthographic and
perspective projections.
Parameters
----------
fov : float
Field of view. Default 60.0.
scale_factor : scalar
A measure for the scale/range of the scene that the camera
should show. The exact meaning differs per camera type.
**kwargs : dict
Keyword arguments to pass to `BaseCamera`.
"""
_state_props = ('scale_factor', 'center', 'fov')
def __init__(self, fov=60.0, scale_factor=None, center=None, **kwargs):
super(PerspectiveCamera, self).__init__(**kwargs)
# Camera transform
self.transform = MatrixTransform()
# Set camera attributes
self.fov = fov
self._scale_factor = None
self._center = None
# Only set if they are given. They're set during _set_range if None
if scale_factor is not None:
self.scale_factor = scale_factor
if center is not None:
self.center = center
def viewbox_mouse_event(self, event):
"""The ViewBox received a mouse event; update transform
accordingly.
Default implementation adjusts scale factor when scolling.
Parameters
----------
event : instance of Event
The event.
"""
BaseCamera.viewbox_mouse_event(self, event)
if event.type == 'mouse_wheel':
s = 1.1 ** - event.delta[1]
self._scale_factor *= s
if self._distance is not None:
self._distance *= s
self.view_changed()
elif event.type == 'gesture_zoom':
s = 1 - event.scale
self._scale_factor *= s
if self._distance is not None:
self._distance *= s
self.view_changed()
@property
def scale_factor(self):
"""The measure for the scale or range that the camera should cover
For the PanZoomCamera and TurnTableCamera this translates to
zooming: set to smaller values to zoom in.
"""
return self._scale_factor
@scale_factor.setter
def scale_factor(self, value):
value = abs(float(value))
if value == self._scale_factor:
return
self._scale_factor = value
self.view_changed()
@property
def near_clip_distance(self):
"""The distance of the near clipping plane from the camera's position."""
return self._near_clip_distance
def _set_range(self, init):
"""Reset the camera view using the known limits."""
if init and (self._scale_factor is not None):
return # We don't have to set our scale factor
# Get window size (and store factor now to sync with resizing)
w, h = self._viewbox.size
w, h = float(w), float(h)
if (w == 0) or (h == 0):
return
# Get range and translation for x and y
x1, y1, z1 = self._xlim[0], self._ylim[0], self._zlim[0]
x2, y2, z2 = self._xlim[1], self._ylim[1], self._zlim[1]
rx, ry, rz = (x2 - x1), (y2 - y1), (z2 - z1)
# Correct ranges for window size. Note that the window width
# influences the x and y data range, while the height influences
# the z data range.
if w / h > 1:
rx /= w / h
ry /= w / h
else:
rz /= h / w
# Convert to screen coordinates. In screen x, only x and y have effect.
# In screen y, all three dimensions have effect. The idea of the lines
# below is to calculate the range on screen when that will fit the
# data under any rotation.
rxs = (rx**2 + ry**2)**0.5
rys = (rx**2 + ry**2 + rz**2)**0.5
self.scale_factor = max(rxs, rys) * 1.04 # 4% extra space
def viewbox_resize_event(self, event):
"""The ViewBox resize handler to update the transform
Parameters
----------
event : instance of Event
The event.
"""
self.view_changed()
def _update_transform(self, event=None):
# Do we have a viewbox
if self._viewbox is None:
return
if self._resetting: # base camera linking operation
return
# Calculate viewing range for x and y
fx = fy = self._scale_factor
# Correct for window size
w, h = self._viewbox.size
if (w == 0) or (h == 0):
return
if w / h > 1:
fx *= w / h
else:
fy *= h / w
self._update_projection_transform(fx, fy)
# assemble complete transform mapping to viewbox bounds
unit = [[-1, 1], [1, -1]]
vrect = [[0, 0], self._viewbox.size]
self._viewbox_tr.set_mapping(unit, vrect)
transforms = [n.transform for n in
self._viewbox.scene.node_path_to_child(self)[1:]]
camera_tr = self._transform_cache.get(transforms).inverse
full_tr = self._transform_cache.get([self._viewbox_tr,
self._projection,
camera_tr])
self._transform_cache.roll()
self._set_scene_transform(full_tr)
def _update_projection_transform(self, fx, fy):
d = self.depth_value
fov = max(0.01, self._fov)
dist = fy / (2 * math.tan(math.radians(fov)/2))
val = math.sqrt(d)
self._projection.set_perspective(fov, fx/fy, dist/val, dist*val)
class Base3DRotationCamera(PerspectiveCamera):
"""Base class for TurntableCamera and ArcballCamera"""
def __init__(self, fov=0.0, **kwargs):
super(Base3DRotationCamera, self).__init__(fov=fov, **kwargs)
self._actual_distance = 0.0
self._event_value = None
@property
def distance(self):
"""The user-set distance. If None (default), the distance is
internally calculated from the scale factor and fov.
"""
return self._distance
@distance.setter
def distance(self, distance):
if distance is None:
self._distance = None
else:
self._distance = float(distance)
self.view_changed()
def viewbox_mouse_event(self, event):
"""
The viewbox received a mouse event; update transform
accordingly.
Parameters
----------
event : instance of Event
The event.
"""
if event.handled or not self.interactive:
return
PerspectiveCamera.viewbox_mouse_event(self, event)
if event.type == 'mouse_release':
self._event_value = None # Reset
elif event.type == 'mouse_press':
event.handled = True
elif event.type == 'mouse_move':
if event.press_event is None:
return
if 1 in event.buttons and 2 in event.buttons:
return
modifiers = event.mouse_event.modifiers
p1 = event.mouse_event.press_event.pos
p2 = event.mouse_event.pos
d = p2 - p1
if 1 in event.buttons and not modifiers:
# Rotate
self._update_rotation(event)
elif 2 in event.buttons and not modifiers:
# Zoom
if self._event_value is None:
self._event_value = (self._scale_factor, self._distance)
zoomy = (1 + self.zoom_factor) ** d[1]
self.scale_factor = self._event_value[0] * zoomy
# Modify distance if its given
if self._distance is not None:
self._distance = self._event_value[1] * zoomy
self.view_changed()
elif 1 in event.buttons and keys.SHIFT in modifiers:
# Translate
norm = np.mean(self._viewbox.size)
if self._event_value is None or len(self._event_value) == 2:
self._event_value = self.center
dist = (p1 - p2) / norm * self._scale_factor
dist[1] *= -1
# Black magic part 1: turn 2D into 3D translations
dx, dy, dz = self._dist_to_trans(dist)
# Black magic part 2: take up-vector and flipping into account
ff = self._flip_factors
up, forward, right = self._get_dim_vectors()
dx, dy, dz = right * dx + forward * dy + up * dz
dx, dy, dz = ff[0] * dx, ff[1] * dy, dz * ff[2]
c = self._event_value
self.center = c[0] + dx, c[1] + dy, c[2] + dz
elif 2 in event.buttons and keys.SHIFT in modifiers:
# Change fov
if self._event_value is None:
self._event_value = self._fov
fov = self._event_value - d[1] / 5.0
self.fov = min(180.0, max(0.0, fov))
def _update_camera_pos(self):
"""Set the camera position and orientation"""
# transform will be updated several times; do not update camera
# transform until we are done.
ch_em = self.events.transform_change
with ch_em.blocker(self._update_transform):
up, forward, right = self._get_dim_vectors()
# Create mapping so correct dim is up
pp1 = np.array([(0, 0, 0), (0, 0, -1), (1, 0, 0), (0, 1, 0)])
pp2 = np.array([(0, 0, 0), forward, right, up])
pos = -self._actual_distance * forward
scale = [1.0/a for a in self._flip_factors]
self.transform.matrix = np.linalg.multi_dot((
transforms.affine_map(pp1, pp2).T,
transforms.translate(pos),
self._get_rotation_tr(),
transforms.scale(scale),
transforms.translate(self.center)
))
def _get_dim_vectors(self):
# Specify up and forward vector
M = {'+z': [(0, 0, +1), (0, 1, 0)],
'-z': [(0, 0, -1), (0, 1, 0)],
'+y': [(0, +1, 0), (1, 0, 0)],
'-y': [(0, -1, 0), (1, 0, 0)],
'+x': [(+1, 0, 0), (0, 0, 1)],
'-x': [(-1, 0, 0), (0, 0, 1)],
}
up, forward = M[self.up]
right = np.cross(forward, up)
return np.array(up), np.array(forward), right
def _update_projection_transform(self, fx, fy):
d = self.depth_value
if self._fov == 0:
self._projection.set_ortho(-0.5*fx, 0.5*fx, -0.5*fy, 0.5*fy, -d, d)
self._actual_distance = self._distance or 0.0
else:
# Figure distance to center in order to have correct FoV and fy.
# Use that auto-distance, or the given distance (if not None).
fov = max(0.01, self._fov)
dist = fy / (2 * math.tan(math.radians(fov)/2))
self._actual_distance = dist = self._distance or dist
val = math.sqrt(d*10)
self._projection.set_perspective(fov, fx/fy, dist/val, dist*val)
# Update camera pos, which will use our calculated _distance to offset
# the camera
self._update_camera_pos()
def _update_rotation(self, event):
"""Update rotation parmeters based on mouse movement"""
raise NotImplementedError
def _rotate_tr(self):
"""Rotate the transformation matrix based on camera parameters"""
raise NotImplementedError
def _dist_to_trans(self, dist):
"""Convert mouse x, y movement into x, y, z translations"""
raise NotImplementedError
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