1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639
|
# -*- coding: utf-8 -*-
# Copyright (c) Vispy Development Team. All Rights Reserved.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
from __future__ import division
import weakref
import numpy as np
from .. import gloo
from .. import app
from .visuals import VisualNode
from ..visuals.transforms import TransformSystem
from ..color import Color
from ..util import logger, Frozen
from ..util.profiler import Profiler
from .subscene import SubScene
from .events import SceneMouseEvent
from .widgets import Widget
class SceneCanvas(app.Canvas, Frozen):
"""A Canvas that automatically draws the contents of a scene
Parameters
----------
title : str
The widget title
size : (width, height)
The size of the window.
position : (x, y)
The position of the window in screen coordinates.
show : bool
Whether to show the widget immediately. Default False.
autoswap : bool
Whether to swap the buffers automatically after a draw event.
Default True. If True, the ``swap_buffers`` Canvas method will
be called last (by default) by the ``canvas.draw`` event handler.
app : Application | str
Give vispy Application instance to use as a backend.
(vispy.app is used by default.) If str, then an application
using the chosen backend (e.g., 'pyglet') will be created.
Note the canvas application can be accessed at ``canvas.app``.
create_native : bool
Whether to create the widget immediately. Default True.
vsync : bool
Enable vertical synchronization.
resizable : bool
Allow the window to be resized.
decorate : bool
Decorate the window. Default True.
fullscreen : bool | int
If False, windowed mode is used (default). If True, the default
monitor is used. If int, the given monitor number is used.
config : dict
A dict with OpenGL configuration options, which is combined
with the default configuration options and used to initialize
the context. See ``canvas.context.config`` for possible
options.
shared : Canvas | GLContext | None
An existing canvas or context to share OpenGL objects with.
keys : str | dict | None
Default key mapping to use. If 'interactive', escape and F11 will
close the canvas and toggle full-screen mode, respectively.
If dict, maps keys to functions. If dict values are strings,
they are assumed to be ``Canvas`` methods, otherwise they should
be callable.
parent : widget-object
The parent widget if this makes sense for the used backend.
dpi : float | None
Resolution in dots-per-inch to use for the canvas. If dpi is None,
then the value will be determined by querying the global config first,
and then the operating system.
always_on_top : bool
If True, try to create the window in always-on-top mode.
px_scale : int > 0
A scale factor to apply between logical and physical pixels in addition
to the actual scale factor determined by the backend. This option
allows the scale factor to be adjusted for testing.
bgcolor : Color
The background color to use.
See also
--------
vispy.app.Canvas
Notes
-----
Receives the following events:
* initialize
* resize
* draw
* mouse_press
* mouse_release
* mouse_double_click
* mouse_move
* mouse_wheel
* key_press
* key_release
* stylus
* touch
* close
The ordering of the mouse_double_click, mouse_press, and mouse_release
events are not guaranteed to be consistent between backends. Only certain
backends natively support double-clicking (currently Qt and WX); on other
backends, they are detected manually with a fixed time delay.
This can cause problems with accessibility, as increasing the OS detection
time or using a dedicated double-click button will not be respected.
"""
def __init__(self, title='VisPy canvas', size=(800, 600), position=None,
show=False, autoswap=True, app=None, create_native=True,
vsync=False, resizable=True, decorate=True, fullscreen=False,
config=None, shared=None, keys=None, parent=None, dpi=None,
always_on_top=False, px_scale=1, bgcolor='black'):
self._scene = None
# A default widget that follows the shape of the canvas
self._central_widget = None
self._draw_order = weakref.WeakKeyDictionary()
self._drawing = False
self._update_pending = False
self._fb_stack = []
self._vp_stack = []
self._mouse_handler = None
self.transforms = TransformSystem(canvas=self)
self._bgcolor = Color(bgcolor).rgba
# Set to True to enable sending mouse events even when no button is
# pressed. Disabled by default because it is very expensive. Also
# private for now because this behavior / API needs more thought.
self._send_hover_events = False
super(SceneCanvas, self).__init__(
title, size, position, show, autoswap, app, create_native, vsync,
resizable, decorate, fullscreen, config, shared, keys, parent, dpi,
always_on_top, px_scale)
self.events.mouse_press.connect(self._process_mouse_event)
self.events.mouse_move.connect(self._process_mouse_event)
self.events.mouse_release.connect(self._process_mouse_event)
self.events.mouse_wheel.connect(self._process_mouse_event)
self.events.touch.connect(self._process_mouse_event)
self.scene = SubScene()
self.freeze()
@property
def scene(self):
"""The SubScene object that represents the root node of the
scene graph to be displayed.
"""
return self._scene
@scene.setter
def scene(self, node):
oldscene = self._scene
self._scene = node
if oldscene is not None:
oldscene._set_canvas(None)
oldscene.events.children_change.disconnect(self._update_scenegraph)
if node is not None:
node._set_canvas(self)
node.events.children_change.connect(self._update_scenegraph)
@property
def central_widget(self):
"""Returns the default widget that occupies the entire area of the
canvas.
"""
if self._central_widget is None:
self._central_widget = Widget(size=self.size, parent=self.scene)
return self._central_widget
@property
def bgcolor(self):
return Color(self._bgcolor)
@bgcolor.setter
def bgcolor(self, color):
self._bgcolor = Color(color).rgba
if hasattr(self, '_backend'):
self.update()
def update(self, node=None):
"""Update the scene
Parameters
----------
node : instance of Node
Not used.
"""
# TODO: use node bounds to keep track of minimum drawable area
if self._drawing:
return
# Keep things civil in the node update system. Once an update
# has been scheduled, there is no need to flood the event queue
# of the backend with additional updates.
if not self._update_pending:
self._update_pending = True
super(SceneCanvas, self).update()
def on_draw(self, event):
"""Draw handler
Parameters
----------
event : instance of Event
The draw event.
"""
if self._scene is None:
return # Can happen on initialization
logger.debug('Canvas draw')
# Now that a draw event is going to be handled, open up the
# scheduling of further updates
self._update_pending = False
self._draw_scene()
def render(self, region=None, size=None, bgcolor=None, crop=None, alpha=True):
"""Render the scene to an offscreen buffer and return the image array.
Parameters
----------
region : tuple | None
Specifies the region of the canvas to render. Format is
(x, y, w, h). By default, the entire canvas is rendered.
size : tuple | None
Specifies the size of the image array to return. If no size is
given, then the size of the *region* is used, multiplied by the
pixel scaling factor of the canvas (see `pixel_scale`). This
argument allows the scene to be rendered at resolutions different
from the native canvas resolution.
bgcolor : instance of Color | None
The background color to use.
crop : array-like | None
If specified it determines the pixels read from the framebuffer.
In the format (x, y, w, h), relative to the region being rendered.
alpha : bool
If True (default) produce an RGBA array (h, w, 4). If False,
remove the Alpha channel and return the RGB array (h, w, 3).
This may be useful if blending of various elements requires a
solid background to produce the expected visualization.
Returns
-------
image : array
Numpy array of type ubyte and shape (h, w, 4). Index [0, 0] is the
upper-left corner of the rendered region. If ``alpha`` is ``False``,
then only 3 channels will be returned (RGB).
"""
self.set_current()
# Set up a framebuffer to render to
offset = (0, 0) if region is None else region[:2]
csize = self.size if region is None else region[2:]
s = self.pixel_scale
size = tuple([int(x * s) for x in csize]) if size is None else size
fbo = gloo.FrameBuffer(color=gloo.RenderBuffer(size[::-1]),
depth=gloo.RenderBuffer(size[::-1]))
self.push_fbo(fbo, offset, csize)
try:
self._draw_scene(bgcolor=bgcolor)
result = fbo.read(crop=crop)
finally:
self.pop_fbo()
if not alpha:
result = result[..., :3]
return result
def _draw_scene(self, bgcolor=None):
if bgcolor is None:
bgcolor = self._bgcolor
self.context.clear(color=bgcolor, depth=True)
self.draw_visual(self.scene)
def draw_visual(self, visual, event=None):
"""Draw a visual and its children to the canvas or currently active
framebuffer.
Parameters
----------
visual : Visual
The visual to draw
event : None or DrawEvent
Optionally specifies the original canvas draw event that initiated
this draw.
"""
prof = Profiler()
# make sure this canvas's context is active
self.set_current()
try:
self._drawing = True
# get order to draw visuals
if visual not in self._draw_order:
self._draw_order[visual] = self._generate_draw_order()
order = self._draw_order[visual]
# draw (while avoiding branches with visible=False)
stack = []
invisible_node = None
for node, start in order:
if start:
stack.append(node)
if invisible_node is None:
if not node.visible:
# disable drawing until we exit this node's subtree
invisible_node = node
else:
if hasattr(node, 'draw'):
node.draw()
prof.mark(str(node))
else:
if node is invisible_node:
invisible_node = None
stack.pop()
finally:
self._drawing = False
def _generate_draw_order(self, node=None):
"""Return a list giving the order to draw visuals.
Each node appears twice in the list--(node, True) appears before the
node's children are drawn, and (node, False) appears after.
"""
if node is None:
node = self._scene
order = [(node, True)]
children = node.children
children.sort(key=lambda ch: ch.order)
for ch in children:
order.extend(self._generate_draw_order(ch))
order.append((node, False))
return order
def _update_scenegraph(self, event):
"""Called when topology of scenegraph has changed."""
self._draw_order.clear()
self.update()
def _process_mouse_event(self, event):
prof = Profiler() # noqa
deliver_types = [
'mouse_press',
'mouse_wheel',
'gesture_zoom',
'gesture_rotate',
]
if self._send_hover_events:
deliver_types += ['mouse_move']
picked = self._mouse_handler
if picked is None:
if event.type in deliver_types:
picked = self.visual_at(event.pos)
# No visual to handle this event; bail out now
if picked is None:
return
# Create an event to pass to the picked visual
scene_event = SceneMouseEvent(event=event, visual=picked)
# Deliver the event
if picked == self._mouse_handler:
# If we already have a mouse handler, then no other node may
# receive the event
if event.type == 'mouse_release':
self._mouse_handler = None
getattr(picked.events, event.type)(scene_event)
else:
# If we don't have a mouse handler, then pass the event through
# the chain of parents until a node accepts the event.
while picked is not None:
getattr(picked.events, event.type)(scene_event)
if scene_event.handled:
if event.type == 'mouse_press':
self._mouse_handler = picked
break
if event.type in deliver_types:
# events that are not handled get passed to parent
picked = picked.parent
scene_event.visual = picked
else:
picked = None
# If something in the scene handled the scene_event, then we mark
# the original event accordingly.
event.handled = scene_event.handled
def visual_at(self, pos):
"""Return the visual at a given position
Parameters
----------
pos : tuple
The position in logical coordinates to query.
Returns
-------
visual : instance of Visual | None
The visual at the position, if it exists.
"""
tr = self.transforms.get_transform('canvas', 'framebuffer')
fbpos = tr.map(pos)[:2]
try:
id_ = self._render_picking((fbpos[0], fbpos[1], 1, 1))
vis = VisualNode._visual_ids.get(id_[0, 0], None)
except RuntimeError:
# Don't have read_pixels() support for IPython. Fall back to
# bounds checking.
return self._visual_bounds_at(pos)
return vis
def _visual_bounds_at(self, pos, node=None):
"""Find a visual whose bounding rect encompasses *pos*."""
if node is None:
node = self.scene
for ch in node.children:
hit = self._visual_bounds_at(pos, ch)
if hit is not None:
return hit
if (not isinstance(node, VisualNode) or not node.visible or
not node.interactive):
return None
# let nodes know we are picking to handle any special cases (picking meshes)
# we can't do this before this or child nodes may be considered visible
# which would cause the above 'if' statement to pass when it shouldn't
node.picking = True
bounds = [node.bounds(axis=i) for i in range(2)]
node.picking = False
if None in bounds:
return None
tr = self.scene.node_transform(node).inverse
corners = np.array([
[bounds[0][0], bounds[1][0]],
[bounds[0][0], bounds[1][1]],
[bounds[0][1], bounds[1][0]],
[bounds[0][1], bounds[1][1]]])
bounds = tr.map(corners)
xhit = bounds[:, 0].min() < pos[0] < bounds[:, 0].max()
yhit = bounds[:, 1].min() < pos[1] < bounds[:, 1].max()
if xhit and yhit:
return node
def visuals_at(self, pos, radius=10):
"""Return a list of visuals within *radius* pixels of *pos*.
Visuals are sorted by their proximity to *pos*.
Parameters
----------
pos : tuple
(x, y) position at which to find visuals.
radius : int
Distance away from *pos* to search for visuals.
"""
tr = self.transforms.get_transform('canvas', 'framebuffer')
pos = tr.map(pos)[:2]
id = self._render_picking((pos[0]-radius, pos[1]-radius,
radius * 2 + 1, radius * 2 + 1))
ids = []
seen = set()
for i in range(radius):
subr = id[radius-i:radius+i+1, radius-i:radius+i+1]
subr_ids = set(list(np.unique(subr)))
ids.extend(list(subr_ids - seen))
seen |= subr_ids
visuals = [VisualNode._visual_ids.get(x, None) for x in ids]
return [v for v in visuals if v is not None]
def _render_picking(self, crop):
"""Render the scene in picking mode, returning a 2D array of visual
IDs in the area specified by crop.
Parameters
----------
crop : array-like
The crop (x, y, w, h) of the framebuffer to read. For picking the
full canvas is rendered and cropped on read as it is much faster
than triggering transform updates across the scene with every
click.
"""
with self._scene.set_picking():
img = self.render(bgcolor=(0, 0, 0, 0), crop=crop)
img = img.astype('int32') * [2**0, 2**8, 2**16, 2**24]
id_ = img.sum(axis=2).astype('int32')
return id_
def on_resize(self, event):
"""Resize handler
Parameters
----------
event : instance of Event
The resize event.
"""
self._update_transforms()
if self._central_widget is not None:
self._central_widget.size = self.size
if len(self._vp_stack) == 0:
self.context.set_viewport(0, 0, *self.physical_size)
def on_close(self, event):
"""Close event handler
Parameters
----------
event : instance of Event
The event.
"""
self.events.mouse_press.disconnect(self._process_mouse_event)
self.events.mouse_move.disconnect(self._process_mouse_event)
self.events.mouse_release.disconnect(self._process_mouse_event)
self.events.mouse_wheel.disconnect(self._process_mouse_event)
self.events.touch.disconnect(self._process_mouse_event)
# -------------------------------------------------- transform handling ---
def push_viewport(self, viewport):
"""Push a viewport (x, y, w, h) on the stack. Values must be integers
relative to the active framebuffer.
Parameters
----------
viewport : tuple
The viewport as (x, y, w, h).
"""
vp = list(viewport)
# Normalize viewport before setting;
if vp[2] < 0:
vp[0] += vp[2]
vp[2] *= -1
if vp[3] < 0:
vp[1] += vp[3]
vp[3] *= -1
self._vp_stack.append(vp)
try:
self.context.set_viewport(*vp)
except Exception:
self._vp_stack.pop()
raise
self._update_transforms()
def pop_viewport(self):
"""Pop a viewport from the stack."""
vp = self._vp_stack.pop()
# Activate latest
if len(self._vp_stack) > 0:
self.context.set_viewport(*self._vp_stack[-1])
else:
self.context.set_viewport(0, 0, *self.physical_size)
self._update_transforms()
return vp
def push_fbo(self, fbo, offset, csize):
"""Push an FBO on the stack.
This activates the framebuffer and causes subsequent rendering to be
written to the framebuffer rather than the canvas's back buffer. This
will also set the canvas viewport to cover the boundaries of the
framebuffer.
Parameters
----------
fbo : instance of FrameBuffer
The framebuffer object .
offset : tuple
The location of the fbo origin relative to the canvas's framebuffer
origin.
csize : tuple
The size of the region in the canvas's framebuffer that should be
covered by this framebuffer object.
"""
self._fb_stack.append((fbo, offset, csize))
try:
fbo.activate()
h, w = fbo.color_buffer.shape[:2]
self.push_viewport((0, 0, w, h))
except Exception:
self._fb_stack.pop()
raise
self._update_transforms()
def pop_fbo(self):
"""Pop an FBO from the stack."""
fbo = self._fb_stack.pop()
fbo[0].deactivate()
self.pop_viewport()
if len(self._fb_stack) > 0:
old_fbo = self._fb_stack[-1]
old_fbo[0].activate()
self._update_transforms()
return fbo
def _current_framebuffer(self):
"""Return (fbo, origin, canvas_size) for the current
FBO on the stack, or for the canvas if there is no FBO.
"""
if len(self._fb_stack) == 0:
return None, (0, 0), self.size
else:
return self._fb_stack[-1]
def _update_transforms(self):
"""Update the canvas's TransformSystem to correct for the current
canvas size, framebuffer, and viewport.
"""
if len(self._fb_stack) == 0:
fb_size = fb_rect = None
else:
fb, origin, fb_size = self._fb_stack[-1]
fb_rect = origin + fb_size
if len(self._vp_stack) == 0:
viewport = None
else:
viewport = self._vp_stack[-1]
self.transforms.configure(viewport=viewport, fbo_size=fb_size,
fbo_rect=fb_rect)
|