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# -*- coding: utf-8 -*-
# Copyright (c) Vispy Development Team. All Rights Reserved.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
import warnings
import numpy as np
from vispy.gloo.texture import Texture2D, Texture3D, convert_dtype_and_clip
from vispy.util import np_copy_if_needed
def get_default_clim_from_dtype(dtype):
"""Get min and max color limits based on the range of the dtype."""
# assume floating point data is pre-normalized to 0 and 1
if np.issubdtype(dtype, np.floating):
return 0, 1
# assume integer RGBs fill the whole data space
dtype_info = np.iinfo(dtype)
dmin = dtype_info.min
dmax = dtype_info.max
return dmin, dmax
def get_default_clim_from_data(data):
"""Compute a reasonable clim from the min and max, taking nans into account.
If there are no non-finite values (nan, inf, -inf) this is as fast as it can be.
Otherwise, this functions is about 3x slower.
"""
# Fast
min_value = data.min()
max_value = data.max()
# Need more work? The nan-functions are slower
min_finite = np.isfinite(min_value)
max_finite = np.isfinite(max_value)
if not (min_finite and max_finite):
finite_data = data[np.isfinite(data)]
if finite_data.size:
min_value = finite_data.min()
max_value = finite_data.max()
else:
min_value = max_value = 0 # no finite values in the data
return min_value, max_value
class _ScaledTextureMixin:
"""Mixin class to make a texture aware of color limits.
This class contains the shared functionality for the CPU and GPU mixin
classes below. In some cases this class provides a "generic"
implementation of a specific method and is then overridden by one of the
subclasses.
Parameters
----------
data : ndarray | tuple | None
Texture data in the form of a numpy array. A tuple of the shape of the
texture can also be given. However, some subclasses may benefit from
or even require a numpy array to make decisions based on shape **and**
dtype.
**texture_kwargs
Any other keyword arguments to pass to the parent TextureXD class.
"""
def __init__(self, data=None, **texture_kwargs):
self._clim = None
self._data_dtype = None
data, texture_kwargs = self.init_scaling_texture(data, **texture_kwargs)
# Call the __init__ of the TextureXD class
super().__init__(data, **texture_kwargs)
def init_scaling_texture(self, data=None, internalformat=None, **texture_kwargs):
"""Initialize scaling properties and create a representative array."""
self._data_dtype = getattr(data, 'dtype', None)
data = self._create_rep_array(data)
internalformat = self._get_texture_format_for_data(
data,
internalformat)
texture_kwargs['internalformat'] = internalformat
return data, texture_kwargs
def _get_texture_format_for_data(self, data, internalformat):
return internalformat
@property
def clim(self):
"""Color limits of the texture's data."""
return self._clim
def set_clim(self, clim):
"""Set clim and return if a texture update is needed.
In this default implementation, it is assumed changing the color limit
never requires re-uploading the data to the texture (always return
``False``).
"""
need_texture_upload = False
if isinstance(clim, str):
if clim != 'auto':
raise ValueError('clim must be "auto" if a string')
self._clim = clim
else:
try:
cmin, cmax = clim
except (ValueError, TypeError):
raise ValueError('clim must have two elements')
self._clim = (cmin, cmax)
return need_texture_upload
@property
def clim_normalized(self):
"""Normalize current clims to match texture data inside the shader.
If data is scaled on the CPU then the texture data will be in the range
0-1 in the _build_texture() method. Inside the fragment shader the
final contrast adjustment will be applied based on this normalized
``clim``.
"""
if isinstance(self.clim, str) and self.clim == "auto":
raise RuntimeError("Can't return 'auto' normalized color limits "
"until data has been set. Call "
"'scale_and_set_data' first.")
if self._data_dtype is None:
raise RuntimeError("Can't return normalized color limits until "
"data has been set. Call "
"'scale_and_set_data' first.")
if self.clim[0] == self.clim[1]:
return self.clim[0], np.inf
# if the internalformat of the texture is normalized we need to
# also normalize the clims so they match in-shader
clim_min = self.normalize_value(self.clim[0], self._data_dtype)
clim_max = self.normalize_value(self.clim[1], self._data_dtype)
return clim_min, clim_max
@property
def is_normalized(self):
"""Whether the in-shader representation of this texture is normalized or not.
Formats ending in 'f' (float), 'ui' (unsigned integer), or 'i'
(signed integer) are not normalized in the GPU. Formats ending in "_snorm"
are normalized on the range [-1, 1] based on the data type of the
input data (ex. 0-255 for uint8). Formats with no data type suffix are
normalized on the range [0, 1]. See
https://www.khronos.org/opengl/wiki/Image_Format for more information.
This property can be used to determine if input shader variables
(uniforms, template variables) need to also be normalized. See
:meth:`~BaseTexture.normalize_value` below.
"""
if self.internalformat is None:
return True
return self.internalformat[-1] not in ('f', 'i')
def normalize_value(self, val, input_data_dtype):
"""Normalize values to match in-shader representation of this shader.
Parameters
----------
val : int | float | ndarray
Value(s) to normalize.
input_data_dtype : numpy.dtype
Data type of input data. The assumption is that the provided
values to be normalized are in the same range as the input
texture data and must be normalized in the same way.
"""
if not self.is_normalized:
return val
dtype_info = np.iinfo(input_data_dtype)
dmin = dtype_info.min
dmax = dtype_info.max
val = (val - dmin) / (dmax - dmin)
# XXX: Do we need to handle _snorm differently?
# Not currently supported in vispy.
return val
def _data_num_channels(self, data):
# if format == 'luminance':
# num_channels = 1
if data is not None:
# array or shape tuple
ndim = getattr(data, 'ndim', len(data))
# Ex. (M, N, 3) in Texture2D (ndim=2) -> 3 channels
num_channels = data.shape[-1] if ndim == self._ndim + 1 else 1
else:
num_channels = 4
return num_channels
def _create_rep_array(self, data):
"""Get a representative array with an initial shape.
Data will be filled in and the texture resized later.
"""
dtype = getattr(data, 'dtype', np.float32)
num_channels = self._data_num_channels(data)
init_shape = (10,) * self._ndim + (num_channels,)
return np.zeros(init_shape).astype(dtype)
def check_data_format(self, data):
"""Check if provided data will cause issues if set later."""
# this texture type has no limitations
return
def scale_and_set_data(self, data, offset=None, copy=False):
"""Upload new data to the GPU."""
# we need to call super here or we get infinite recursion
return super().set_data(data, offset=offset, copy=copy)
def set_data(self, data, offset=None, copy=False):
self.scale_and_set_data(data, offset=offset, copy=copy)
class CPUScaledTextureMixin(_ScaledTextureMixin):
"""Texture mixin class for smarter scaling decisions.
This class wraps the logic to normalize data on the CPU before sending
it to the GPU (the texture). Pre-scaling on the CPU can be helpful in
cases where OpenGL 2/ES requirements limit the texture storage to an
8-bit normalized integer internally.
This class includes optimizations where image data is not re-normalized
if the previous normalization can still be used to visualize the data
with the new color limits.
This class should only be used internally. For similar features where
scaling occurs on the GPU see
:class:`vispy.visuals._scalable_textures.GPUScaledTextureMixin`.
To use this mixin, a subclass should be created to combine this mixin with
the texture class being used. Existing subclasses already exist in this
module. Note that this class **must** appear first in the subclass's parent
classes so that its ``__init__`` method is called instead of the parent
Texture class.
"""
def __init__(self, data=None, **texture_kwargs):
self._data_limits = None
# Call the __init__ of the mixin base class
super().__init__(data, **texture_kwargs)
def _clim_outside_data_limits(self, cmin, cmax):
if self._data_limits is None:
return False
return cmin < self._data_limits[0] or cmax > self._data_limits[1]
def set_clim(self, clim):
"""Set clim and return if a texture update is needed."""
need_texture_upload = False
# NOTE: Color limits are not checked against data type limits
if isinstance(clim, str):
if clim != 'auto':
raise ValueError('clim must be "auto" if a string')
need_texture_upload = True
self._clim = clim
else:
try:
cmin, cmax = clim
except (ValueError, TypeError):
raise ValueError('clim must have two elements')
if self._clim_outside_data_limits(cmin, cmax):
need_texture_upload = True
self._clim = (cmin, cmax)
return need_texture_upload
@property
def clim_normalized(self):
"""Normalize current clims to match texture data inside the shader.
If data is scaled on the CPU then the texture data will be in the range
0-1 in the _build_texture() method. Inside the fragment shader the
final contrast adjustment will be applied based on this normalized
``clim``.
"""
if isinstance(self.clim, str) and self.clim == "auto":
raise RuntimeError("Can't return 'auto' normalized color limits "
"until data has been set. Call "
"'scale_and_set_data' first.")
if self._data_limits is None:
raise RuntimeError("Can't return normalized color limits until "
"data has been set. Call "
"'scale_and_set_data' first.")
range_min, range_max = self._data_limits
clim_min, clim_max = self.clim
full_range = range_max - range_min
if clim_min == clim_max or full_range == 0:
return 0, np.inf
clim_min = (clim_min - range_min) / full_range
clim_max = (clim_max - range_min) / full_range
return clim_min, clim_max
@staticmethod
def _scale_data_on_cpu(data, clim, copy=True):
data = np.array(data, dtype=np.float32, copy=copy or np_copy_if_needed)
if clim[0] != clim[1]:
# we always must copy the data if we change it here, otherwise it might change
# unexpectedly the data held outside of here
if not copy:
data = data.copy()
data -= clim[0]
data *= 1 / (clim[1] - clim[0])
return data
def scale_and_set_data(self, data, offset=None, copy=True):
"""Upload new data to the GPU, scaling if necessary."""
if self._data_dtype is None:
self._data_dtype = data.dtype
# ensure dtype is the same as it was before, or funny things happen
# no copy is performed unless asked for or necessary
data = convert_dtype_and_clip(data, self._data_dtype, copy=copy)
clim = self._clim
is_auto = isinstance(clim, str) and clim == 'auto'
if data.ndim == self._ndim or data.shape[self._ndim] == 1:
if is_auto:
clim = get_default_clim_from_data(data)
data = self._scale_data_on_cpu(data, clim, copy=False)
data_limits = clim
else:
data_limits = get_default_clim_from_dtype(data.dtype)
if is_auto:
clim = data_limits
self._clim = float(clim[0]), float(clim[1])
self._data_limits = data_limits
return super().scale_and_set_data(data, offset=offset, copy=False)
class GPUScaledTextureMixin(_ScaledTextureMixin):
"""Texture class for smarter scaling and internalformat decisions.
This texture class uses internal formats that are not supported by
strict OpenGL 2/ES drivers without additional extensions. By using
this texture we upload data to the GPU in a format as close to
the original data type as possible (32-bit floats on the CPU are 32-bit
floats on the GPU). No normalization/scaling happens on the CPU and
all of it happens on the GPU. This should avoid unnecessary data copies
as well as provide the highest precision for the final visualization.
The texture format may either be a GL enum string (ex. 'r32f'), a numpy
dtype object (ex. np.float32), or 'auto' which means the texture will
try to pick the best format for the provided data. By using 'auto' you
also give the texture permission to change formats in the future if
new data is provided with a different data type.
This class should only be used internally. For similar features where
scaling occurs on the CPU see
:class:`vispy.visuals._scalable_textures.CPUScaledTextureMixin`.
To use this mixin, a subclass should be created to combine this mixin with
the texture class being used. Existing subclasses already exist in this
module. Note that this class **must** appear first in the subclass's parent
classes so that its ``__init__`` method is called instead of the parent
Texture class.
"""
# dtype -> internalformat
# 'r' will be replaced (if needed) with rgb or rgba depending on number of bands
_texture_dtype_format = {
np.float32: 'r32f',
np.float64: 'r32f',
np.uint8: 'r8', # uint8 normalized
np.uint16: 'r16', # uint16 normalized
# np.int8: 'r8', # not supported, there are no signed-integer norm formats
# np.int16: 'r16',
# np.uint32: 'r32ui', # not supported, no normal formats for 32bit ints
# np.int32: 'r32i',
}
# instance variable that will be used later on
_auto_texture_format = False
def _handle_auto_texture_format(self, texture_format, data):
if isinstance(texture_format, str) and texture_format == 'auto':
if data is None:
warnings.warn("'texture_format' set to 'auto' but no data "
"provided. Falling back to CPU scaling.")
texture_format = None
else:
texture_format = data.dtype.type
self._auto_texture_format = True
return texture_format
def _get_gl_tex_format(self, texture_format, num_channels):
if texture_format and not isinstance(texture_format, str):
texture_format = np.dtype(texture_format).type
if texture_format not in self._texture_dtype_format:
raise ValueError("Can't determine internal texture format for '{}'".format(texture_format))
texture_format = self._texture_dtype_format[texture_format]
# adjust internalformat for format of data (RGBA vs L)
texture_format = texture_format.replace('r', 'rgba'[:num_channels])
return texture_format
def _get_texture_format_for_data(self, data, internalformat):
if internalformat is None:
raise ValueError("'internalformat' must be provided for GPU scaled textures.")
num_channels = self._data_num_channels(data)
texture_format = self._handle_auto_texture_format(internalformat, data)
texture_format = self._get_gl_tex_format(texture_format, num_channels)
return texture_format
def _compute_clim(self, data):
clim = self._clim
is_auto = isinstance(clim, str) and clim == 'auto'
if data.ndim == self._ndim or data.shape[2] == 1:
if is_auto:
clim = get_default_clim_from_data(data)
elif is_auto:
# assume that RGB data is already scaled (0, 1)
clim = get_default_clim_from_dtype(data.dtype)
return float(clim[0]), float(clim[1])
def _internalformat_will_change(self, data):
shape_repr = self._create_rep_array(data)
new_if = self._get_gl_tex_format(data.dtype, shape_repr.shape[-1])
return new_if != self.internalformat
def check_data_format(self, data):
"""Check if provided data will cause issues if set later."""
if self._internalformat_will_change(data) and not self._auto_texture_format:
raise ValueError("Data being set would cause a format change "
"in the texture. This is only allowed when "
"'texture_format' is set to 'auto'.")
def _reformat_if_necessary(self, data):
if not self._internalformat_will_change(data):
return
if self._auto_texture_format:
shape_repr = self._create_rep_array(data)
internalformat = self._get_gl_tex_format(data.dtype, shape_repr.shape[-1])
self._resize(data.shape, internalformat=internalformat)
else:
raise RuntimeError("'internalformat' needs to change but "
"'texture_format' was not 'auto'.")
def scale_and_set_data(self, data, offset=None, copy=False):
"""Upload new data to the GPU, scaling if necessary."""
self._reformat_if_necessary(data)
self._data_dtype = np.dtype(data.dtype)
self._clim = self._compute_clim(data)
return super().scale_and_set_data(data, offset=offset, copy=copy)
class CPUScaledTexture2D(CPUScaledTextureMixin, Texture2D):
"""Texture class with clim scaling handling builtin.
See :class:`vispy.visuals._scalable_textures.CPUScaledTextureMixin` for
more information.
"""
class GPUScaledTexture2D(GPUScaledTextureMixin, Texture2D):
"""Texture class with clim scaling handling builtin.
See :class:`vispy.visuals._scalable_textures.GPUScaledTextureMixin` for
more information.
"""
class CPUScaledTexture3D(CPUScaledTextureMixin, Texture3D):
"""Texture class with clim scaling handling builtin.
See :class:`vispy.visuals._scalable_textures.CPUScaledTextureMixin` for
more information.
"""
class GPUScaledTextured3D(GPUScaledTextureMixin, Texture3D):
"""Texture class with clim scaling handling builtin.
See :class:`vispy.visuals._scalable_textures.GPUScaledTextureMixin` for
more information.
"""
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