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# -*- coding: utf-8 -*-
# Copyright (c) Vispy Development Team. All Rights Reserved.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
"""
This module contains manual annotations for the gl backends. Together
with the header files, we can generatre the full ES 2.0 API.
Every function-annotations consists of sections that apply to one or
more backends. If no backends are specified in the first section, it
applies to all backends.
"""
import ctypes
# bind / gen / delete stuff
def deleteBuffer(buffer):
# --- gl es
n = 1
buffers = (ctypes.c_uint*n)(buffer)
()
# --- pyopengl
GL.glDeleteBuffers(1, [buffer])
def deleteFramebuffer(framebuffer):
# --- gl es
n = 1
framebuffers = (ctypes.c_uint*n)(framebuffer)
()
# --- pyopengl
FBO.glDeleteFramebuffers(1, [framebuffer])
def deleteRenderbuffer(renderbuffer):
# --- gl es
n = 1
renderbuffers = (ctypes.c_uint*n)(renderbuffer)
()
# --- pyopengl
FBO.glDeleteRenderbuffers(1, [renderbuffer])
def deleteTexture(texture):
# --- gl es
n = 1
textures = (ctypes.c_uint*n)(texture)
()
# --- pyopengl
GL.glDeleteTextures([texture])
def createBuffer():
# --- gl es
n = 1
buffers = (ctypes.c_uint*n)()
()
return buffers[0]
# --- pyopengl
return GL.glGenBuffers(1)
# --- mock
return 1
def createFramebuffer():
# --- gl es
n = 1
framebuffers = (ctypes.c_uint*n)()
()
return framebuffers[0]
# --- pyopengl
return FBO.glGenFramebuffers(1)
# --- mock
return 1
def createRenderbuffer():
# --- gl es
n = 1
renderbuffers = (ctypes.c_uint*n)()
()
return renderbuffers[0]
# --- pyopengl
return FBO.glGenRenderbuffers(1)
# --- mock
return 1
def createTexture():
# --- gl es
n = 1
textures = (ctypes.c_uint*n)()
()
return textures[0]
# --- pyopengl
return GL.glGenTextures(1)
# --- mock
return 1
# Image stuff
def texImage2D(target, level, internalformat, format, type, pixels):
border = 0
# --- gl es
if isinstance(pixels, (tuple, list)):
height, width = pixels
pixels = ctypes.c_void_p(0)
pixels = None
else:
if not pixels.flags['C_CONTIGUOUS']:
pixels = pixels.copy('C')
pixels_ = pixels
pixels = pixels_.ctypes.data
height, width = pixels_.shape[:2]
()
# --- pyopengl
if isinstance(pixels, (tuple, list)):
height, width = pixels
pixels = None
else:
height, width = pixels.shape[:2]
GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
def texSubImage2D(target, level, xoffset, yoffset, format, type, pixels):
# --- gl es
if not pixels.flags['C_CONTIGUOUS']:
pixels = pixels.copy('C')
pixels_ = pixels
pixels = pixels_.ctypes.data
height, width = pixels_.shape[:2]
()
# --- pyopengl
height, width = pixels.shape[:2]
GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
def readPixels(x, y, width, height, format, type):
# --- es
# GL_ALPHA, GL_RGB, GL_RGBA
t = {6406:1, 6407:3, 6408:4}[format]
# --- gl mock
# GL_ALPHA, GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT
t = {6406:1, 6407:3, 6408:4, 6402:1}[format]
# --- gl es mock
# GL_UNSIGNED_BYTE, GL_FLOAT
nb = {5121:1, 5126:4}[type]
size = int(width*height*t*nb)
# --- gl es
pixels = ctypes.create_string_buffer(size)
()
return pixels[:]
# --- mock
return size * b'\x00'
def compressedTexImage2D(target, level, internalformat, width, height, border=0, data=None):
# border = 0 # set in args
# --- gl es
if not data.flags['C_CONTIGUOUS']:
data = data.copy('C')
data_ = data
size = data_.size
data = data_.ctypes.data
()
# --- pyopengl
size = data.size
GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, size, data)
def compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data):
# --- gl es
if not data.flags['C_CONTIGUOUS']:
data = data.copy('C')
data_ = data
size = data_.size
data = data_.ctypes.data
()
# --- pyopengl
size = data.size
GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, size, data)
# Buffer data
def bufferData(target, data, usage):
"""Data can be numpy array or the size of data to allocate."""
# --- gl es
if isinstance(data, int):
size = data
data = ctypes.c_voidp(0)
else:
if not data.flags['C_CONTIGUOUS'] or not data.flags['ALIGNED']:
data = data.copy('C')
data_ = data
size = data_.nbytes
data = data_.ctypes.data
()
# --- pyopengl
if isinstance(data, int):
size = data
data = None
else:
size = data.nbytes
GL.glBufferData(target, size, data, usage)
def bufferSubData(target, offset, data):
# --- gl es
if not data.flags['C_CONTIGUOUS']:
data = data.copy('C')
data_ = data
size = data_.nbytes
data = data_.ctypes.data
()
# --- pyopengl
size = data.nbytes
GL.glBufferSubData(target, offset, size, data)
def drawElements(mode, count, type, offset):
# --- gl es
if offset is None:
offset = ctypes.c_void_p(0)
elif isinstance(offset, ctypes.c_void_p):
pass
elif isinstance(offset, (int, ctypes.c_int)):
offset = ctypes.c_void_p(int(offset))
else:
if not offset.flags['C_CONTIGUOUS']:
offset = offset.copy('C')
offset_ = offset
offset = offset.ctypes.data
indices = offset
()
# --- pyopengl
if offset is None:
offset = ctypes.c_void_p(0)
elif isinstance(offset, (int, ctypes.c_int)):
offset = ctypes.c_void_p(int(offset))
()
def vertexAttribPointer(indx, size, type, normalized, stride, offset):
# --- gl es
if offset is None:
offset = ctypes.c_void_p(0)
elif isinstance(offset, ctypes.c_void_p):
pass
elif isinstance(offset, (int, ctypes.c_int)):
offset = ctypes.c_void_p(int(offset))
else:
if not offset.flags['C_CONTIGUOUS']:
offset = offset.copy('C')
offset_ = offset
offset = offset.ctypes.data
# We need to ensure that the data exists at draw time :(
# PyOpenGL does this too
key = '_vert_attr_'+str(indx)
setattr(glVertexAttribPointer, key, offset_)
ptr = offset
()
# --- pyopengl
if offset is None:
offset = ctypes.c_void_p(0)
elif isinstance(offset, (int, ctypes.c_int)):
offset = ctypes.c_void_p(int(offset))
()
def bindAttribLocation(program, index, name):
# --- gl es
name = ctypes.c_char_p(name.encode('utf-8'))
()
# --- pyopengl
name = name.encode('utf-8')
()
# Setters
def shaderSource(shader, source):
# Some implementation do not like getting a list of single chars
if isinstance(source, (tuple, list)):
strings = [s for s in source]
else:
strings = [source]
# --- gl es
count = len(strings)
string = (ctypes.c_char_p*count)(*[s.encode('utf-8') for s in strings])
length = (ctypes.c_int*count)(*[len(s) for s in strings])
()
# --- pyopengl
GL.glShaderSource(shader, strings)
# Getters
def _getBooleanv(pname):
# --- gl es
params = (ctypes.c_bool*1)()
()
return params[0]
def _getIntegerv(pname):
# --- gl es
n = 16
d = -2**31 # smallest 32bit integer
params = (ctypes.c_int*n)(*[d for i in range(n)])
()
params = [p for p in params if p!=d]
if len(params) == 1:
return params[0]
else:
return tuple(params)
def _getFloatv(pname):
# --- gl es
n = 16
d = float('Inf')
params = (ctypes.c_float*n)(*[d for i in range(n)])
()
params = [p for p in params if p!=d]
if len(params) == 1:
return params[0]
else:
return tuple(params)
# def _getString(pname):
# # --- gl es
# ()
# return res.value
# # --- mock
# return ''
def getParameter(pname):
if pname in [33902, 33901, 32773, 3106, 2931, 2928,
2849, 32824, 10752, 32938]:
# GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE
# GL_BLEND_COLOR GL_COLOR_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE
# GL_DEPTH_RANGE GL_LINE_WIDTH GL_POLYGON_OFFSET_FACTOR
# GL_POLYGON_OFFSET_UNITS GL_SAMPLE_COVERAGE_VALUE
# --- gl es
return _glGetFloatv(pname)
# --- pyopengl
return GL.glGetFloatv(pname)
# /---
elif pname in [7936, 7937, 7938, 35724, 7939]:
# GL_VENDOR, GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION,
# GL_EXTENSIONS are strings
pass # string handled below
else:
# --- gl es
return _glGetIntegerv(pname)
# --- pyopengl
return GL.glGetIntegerv(pname)
# /---
# --- gl es
name = pname
()
return ctypes.string_at(res).decode('utf-8') if res else ''
# --- pyopengl
res = GL.glGetString(pname)
return res.decode('utf-8')
def getUniform(program, location):
# --- gl es
n = 16
d = float('Inf')
params = (ctypes.c_float*n)(*[d for i in range(n)])
()
params = [p for p in params if p!=d]
if len(params) == 1:
return params[0]
else:
return tuple(params)
# --- pyopengl
n = 16
d = float('Inf')
params = (ctypes.c_float*n)(*[d for i in range(n)])
GL.glGetUniformfv(program, location, params)
params = [p for p in params if p!=d]
if len(params) == 1:
return params[0]
else:
return tuple(params)
def getVertexAttrib(index, pname):
# --- gl es
n = 4
d = float('Inf')
params = (ctypes.c_float*n)(*[d for i in range(n)])
()
params = [p for p in params if p!=d]
if len(params) == 1:
return params[0]
else:
return tuple(params)
# --- pyopengl
# From PyOpenGL v3.1.0 the glGetVertexAttribfv(index, pname) does
# work, but it always returns 4 values, with zeros in the empty
# spaces. We have no way to tell whether they are empty or genuine
# zeros. Fortunately, pyopengl also supports the old syntax.
n = 4
d = float('Inf')
params = (ctypes.c_float*n)(*[d for i in range(n)])
GL.glGetVertexAttribfv(index, pname, params)
params = [p for p in params if p!=d]
if len(params) == 1:
return params[0]
else:
return tuple(params)
def getTexParameter(target, pname):
# --- gl es
d = float('Inf')
params = (ctypes.c_float*1)(d)
()
return params[0]
def getActiveAttrib(program, index):
# --- gl es pyopengl
bufsize = 256
# --- gl es
length = (ctypes.c_int*1)()
size = (ctypes.c_int*1)()
type = (ctypes.c_uint*1)()
name = ctypes.create_string_buffer(bufsize)
# --- gl es
()
name = name[:length[0]].decode('utf-8')
return name, size[0], type[0]
# --- pyopengl
name, size, type = GL.glGetActiveAttrib(program, index, bufSize=bufsize)
return name.decode('utf-8'), size, type
# --- mock
return 'mock_val', 1, 5126
def getVertexAttribOffset(index, pname):
# --- gl es
pointer = (ctypes.c_void_p*1)()
()
return pointer[0] or 0
# --- pyopengl
try: # maybe the fixed it
()
except TypeError:
pointer = (ctypes.c_void_p*1)()
GL.glGetVertexAttribPointerv(index, pname, pointer)
return pointer[0] or 0
# --- mock
return 0
def getActiveUniform(program, index):
# --- gl es
bufsize = 256
length = (ctypes.c_int*1)()
size = (ctypes.c_int*1)()
type = (ctypes.c_uint*1)()
name = ctypes.create_string_buffer(bufsize)
()
name = name[:length[0]].decode('utf-8')
return name, size[0], type[0]
# --- pyopengl
name, size, type = GL.glGetActiveUniform(program, index)
return name.decode('utf-8'), size, type
def getAttachedShaders(program):
# --- gl es
maxcount = 256
count = (ctypes.c_int*1)()
shaders = (ctypes.c_uint*maxcount)()
()
return tuple(shaders[:count[0]])
def getAttribLocation(program, name):
# --- gl es
name = ctypes.c_char_p(name.encode('utf-8'))
()
return res
# --- pyopengl
name = name.encode('utf-8')
()
def getUniformLocation(program, name):
# --- gl es
name = ctypes.c_char_p(name.encode('utf-8'))
()
return res
# --- pyopengl
name = name.encode('utf-8')
()
def getProgramInfoLog(program):
# --- gl es
bufsize = 1024
length = (ctypes.c_int*1)()
infolog = ctypes.create_string_buffer(bufsize)
()
return infolog[:length[0]].decode('utf-8')
# --- pyopengl
res = GL.glGetProgramInfoLog(program)
return res.decode('utf-8') if isinstance(res, bytes) else res
def getShaderInfoLog(shader):
# --- gl es
bufsize = 1024
length = (ctypes.c_int*1)()
infolog = ctypes.create_string_buffer(bufsize)
()
return infolog[:length[0]].decode('utf-8')
# --- pyopengl
res = GL.glGetShaderInfoLog(shader)
return res.decode('utf-8') if isinstance(res, bytes) else res
def getProgramParameter(program, pname):
# --- gl es
params = (ctypes.c_int*1)()
()
return params[0]
def getShaderParameter(shader, pname):
# --- gl es
params = (ctypes.c_int*1)()
()
return params[0]
def getShaderPrecisionFormat(shadertype, precisiontype):
# --- gl es
range = (ctypes.c_int*1)()
precision = (ctypes.c_int*1)()
()
return range[0], precision[0]
def getShaderSource(shader):
# --- gl es
bufsize = 1024*1024
length = (ctypes.c_int*1)()
source = (ctypes.c_char*bufsize)()
()
return source.value[:length[0]].decode('utf-8')
# --- pyopengl
res = GL.glGetShaderSource(shader)
return res.decode('utf-8')
def getBufferParameter(target, pname):
# --- gl es
d = -2**31 # smallest 32bit integer
params = (ctypes.c_int*1)(d)
()
return params[0]
def getFramebufferAttachmentParameter(target, attachment, pname):
# --- gl es
d = -2**31 # smallest 32bit integer
params = (ctypes.c_int*1)(d)
()
return params[0]
# --- pyopengl
d = -2**31 # smallest 32bit integer
params = (ctypes.c_int*1)(d)
FBO.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)
return params[0]
def getRenderbufferParameter(target, pname):
# --- gl es
d = -2**31 # smallest 32bit integer
params = (ctypes.c_int*1)(d)
()
return params[0]
# --- pyopengl
d = -2**31 # smallest 32bit integer
params = (ctypes.c_int*1)(d)
FBO.glGetRenderbufferParameteriv(target, pname, params)
return params[0]
## ============================================================================
class FunctionAnnotation:
def __init__(self, name, args, output):
self.name = name
self.args = args
self.output = output
self.lines = [] # (line, comment) tuples
def __repr__(self):
return '<FunctionAnnotation for %s>' % self.name
def get_lines(self, call, backend):
""" Get the lines for this function based on the given backend.
The given API call is inserted at the correct location.
"""
if backend is None:
raise RuntimeError("Backend must be specified!")
backend_selector = (backend, ) # first lines are for all backends
lines = []
for line in self.lines:
if line.lstrip().startswith('# ---'):
backend_selector = line.strip().split(' ')
continue
if line.lstrip().startswith('# /---'):
backend_selector = backend
continue
if backend in backend_selector:
if line.strip() == '()':
indent = line.split('(')[0][4:]
line = indent + call
lines.append(line)
return lines
def is_arg_set(self, name):
"""Get whether a given variable name is set.
This allows checking whether a variable that is an input to the C
function is not an input for the Python function, and may be an output.
"""
needle = '%s =' % name
for line, comment in self.lines:
if line.startswith(needle):
return True
else:
return False
def parse_anotations():
"""Parse this annotations file and produce a dictionary of FunctionAnnotation objects."""
functions = {}
function = None
for line in open(__file__, 'rt').readlines():
# Stop?
if '='*40 in line:
break
if line.startswith('def '):
name = line.split(' ')[1].split('(')[0]
args = line.split('(')[1].split(')')[0].split(', ')
args = [arg for arg in args if arg]
out = line.partition('->')[2].strip()
function = FunctionAnnotation(name, args, out)
functions[name] = function
continue
elif not function:
continue
# Add line
line = line.rstrip()
indent = len(line) - len(line.strip())
if line.strip() and indent >= 4:
function.lines.append(line)
return functions
if __name__ == '__main__':
print(parse_anotations().keys())
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