File: glsl_sandbox_cube.py

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
A GLSL sandbox application based on the spinning cube. Requires PySide
or PyQt5.
"""

import numpy as np
from vispy import app, gloo
from vispy.io import read_mesh, load_data_file, load_crate
from vispy.util.transforms import perspective, translate, rotate

try:
    from PyQt5.QtGui import QFont
    from PyQt5.QtWidgets import (QWidget, QPlainTextEdit, QLabel, QPushButton,
                                 QHBoxLayout, QVBoxLayout)
except ImportError:
    from PyQt4.QtGui import (QWidget, QPlainTextEdit, QFont, QLabel,
                             QPushButton, QHBoxLayout, QVBoxLayout)

VERT_CODE = """
uniform   mat4 u_model;
uniform   mat4 u_view;
uniform   mat4 u_projection;

attribute vec3 a_position;
attribute vec2 a_texcoord;

varying vec2 v_texcoord;

void main()
{
    v_texcoord = a_texcoord;
    gl_Position = u_projection * u_view * u_model * vec4(a_position,1.0);
    //gl_Position = vec4(a_position,1.0);
}
"""


FRAG_CODE = """
uniform sampler2D u_texture;
varying vec2 v_texcoord;

void main()
{
    float ty = v_texcoord.y;
    float tx = sin(ty*50.0)*0.01 + v_texcoord.x;
    gl_FragColor = texture2D(u_texture, vec2(tx, ty));
}
"""


# Read cube data
positions, faces, normals, texcoords = \
    read_mesh(load_data_file('orig/cube.obj'))
colors = np.random.uniform(0, 1, positions.shape).astype('float32')

faces_buffer = gloo.IndexBuffer(faces.astype(np.uint16))


class Canvas(app.Canvas):

    def __init__(self, **kwargs):
        app.Canvas.__init__(self, size=(400, 400), **kwargs)

        self.program = gloo.Program(VERT_CODE, FRAG_CODE)

        # Set attributes
        self.program['a_position'] = gloo.VertexBuffer(positions)
        self.program['a_texcoord'] = gloo.VertexBuffer(texcoords)

        self.program['u_texture'] = gloo.Texture2D(load_crate())

        # Handle transformations
        self.init_transforms()

        self.apply_zoom()

        gloo.set_clear_color((1, 1, 1, 1))
        gloo.set_state(depth_test=True)

        self._timer = app.Timer('auto', connect=self.update_transforms)
        self._timer.start()

        self.show()

    def on_resize(self, event):
        self.apply_zoom()

    def on_draw(self, event):
        gloo.clear()
        self.program.draw('triangles', faces_buffer)

    def init_transforms(self):
        self.theta = 0
        self.phi = 0
        self.view = translate((0, 0, -5))
        self.model = np.eye(4, dtype=np.float32)
        self.projection = np.eye(4, dtype=np.float32)

        self.program['u_model'] = self.model
        self.program['u_view'] = self.view

    def update_transforms(self, event):
        self.theta += .5
        self.phi += .5
        self.model = np.dot(rotate(self.theta, (0, 0, 1)),
                            rotate(self.phi, (0, 1, 0)))
        self.program['u_model'] = self.model
        self.update()

    def apply_zoom(self):
        gloo.set_viewport(0, 0, self.physical_size[0], self.physical_size[1])
        self.projection = perspective(45.0, self.size[0] /
                                      float(self.size[1]), 2.0, 10.0)
        self.program['u_projection'] = self.projection


class TextField(QPlainTextEdit):

    def __init__(self, parent):
        QPlainTextEdit.__init__(self, parent)
        # Set font to monospaced (TypeWriter)
        font = QFont('')
        font.setStyleHint(font.TypeWriter, font.PreferDefault)
        font.setPointSize(8)
        self.setFont(font)


class MainWindow(QWidget):

    def __init__(self):
        QWidget.__init__(self, None)

        self.setMinimumSize(600, 400)

        # Create two labels and a button
        self.vertLabel = QLabel("Vertex code", self)
        self.fragLabel = QLabel("Fragment code", self)
        self.theButton = QPushButton("Compile!", self)
        self.theButton.clicked.connect(self.on_compile)

        # Create two editors
        self.vertEdit = TextField(self)
        self.vertEdit.setPlainText(VERT_CODE)
        self.fragEdit = TextField(self)
        self.fragEdit.setPlainText(FRAG_CODE)

        # Create a canvas
        self.canvas = Canvas(parent=self)

        # Layout
        hlayout = QHBoxLayout(self)
        self.setLayout(hlayout)
        vlayout = QVBoxLayout()
        #
        hlayout.addLayout(vlayout, 1)
        hlayout.addWidget(self.canvas.native, 1)
        #
        vlayout.addWidget(self.vertLabel, 0)
        vlayout.addWidget(self.vertEdit, 1)
        vlayout.addWidget(self.fragLabel, 0)
        vlayout.addWidget(self.fragEdit, 1)
        vlayout.addWidget(self.theButton, 0)

        self.show()

    def on_compile(self):
        vert_code = str(self.vertEdit.toPlainText())
        frag_code = str(self.fragEdit.toPlainText())
        self.canvas.program.set_shaders(vert_code, frag_code)
        # Note how we do not need to reset our variables, they are
        # re-set automatically (by gloo)


if __name__ == '__main__':
    app.create()
    m = MainWindow()
    app.run()