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# -*- coding: utf-8 -*-
# -----------------------------------------------------------------------------
# Copyright (c) 2014, Nicolas P. Rougier
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
# -----------------------------------------------------------------------------
import numpy as np
from ... import glsl
from . collection import Collection
from ..transforms import NullTransform
class RawPathCollection(Collection):
"""
"""
def __init__(self, user_dtype=None, transform=None,
vertex=None, fragment=None, **kwargs):
"""
Initialize the collection.
Parameters
----------
user_dtype: list
The base dtype can be completed (appended) by the used_dtype. It
only make sense if user also provide vertex and/or fragment shaders
transform : Transform instance
Used to define the transform(vec4) function
vertex: string
Vertex shader code
fragment: string
Fragment shader code
color : string
'local', 'shared' or 'global'
"""
base_dtype = [('position', (np.float32, 3), '!local', (0, 0, 0)),
('id', (np.float32, 1), '!local', 0),
('color', (np.float32, 4), 'local', (0, 0, 0, 1)),
("linewidth", (np.float32, 1), 'global', 1),
("viewport", (np.float32, 4), 'global', (0, 0, 512, 512))
]
dtype = base_dtype
if user_dtype:
dtype.extend(user_dtype)
if vertex is None:
vertex = glsl.get('collections/raw-path.vert')
if transform is None:
transform = NullTransform()
self.transform = transform
if fragment is None:
fragment = glsl.get('collections/raw-path.frag')
vertex = transform + vertex
Collection.__init__(self, dtype=dtype, itype=None, mode='line_strip',
vertex=vertex, fragment=fragment, **kwargs)
self._programs[0].vert['transform'] = self.transform
def append(self, P, closed=False, itemsize=None, **kwargs):
"""
Append a new set of vertices to the collection.
For kwargs argument, n is the number of vertices (local) or the number
of item (shared)
Parameters
----------
P : np.array
Vertices positions of the path(s) to be added
closed: bool
Whether path(s) is/are closed
itemsize: int or None
Size of an individual path
color : list, array or 4-tuple
Path color
"""
itemsize = itemsize or len(P)
itemcount = len(P) / itemsize
P = P.reshape(itemcount, itemsize, 3)
if closed:
V = np.empty((itemcount, itemsize + 3), dtype=self.vtype)
# Apply default values on vertices
for name in self.vtype.names:
if name not in ['collection_index', 'position']:
V[name][1:-2] = kwargs.get(name, self._defaults[name])
V["position"][:, 1:-2] = P
V["position"][:, -2] = V["position"][:, 1]
else:
V = np.empty((itemcount, itemsize + 2), dtype=self.vtype)
# Apply default values on vertices
for name in self.vtype.names:
if name not in ['collection_index', 'position']:
V[name][1:-1] = kwargs.get(name, self._defaults[name])
V["position"][:, 1:-1] = P
V["id"] = 1
V[:, 0] = V[:, 1]
V[:, -1] = V[:, -2]
V["id"][:, 0] = 0
V["id"][:, -1] = 0
# Uniforms
if self.utype:
U = np.zeros(itemcount, dtype=self.utype)
for name in self.utype.names:
if name not in ["__unused__"]:
U[name] = kwargs.get(name, self._defaults[name])
else:
U = None
Collection.append(self, vertices=V, uniforms=U,
itemsize=itemsize + 2 + closed)
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