File: multiprogram.py

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import weakref

from .program import ModularProgram


class MultiProgram(object):
    """A collection of ModularPrograms that emulates the API of a single
    ModularProgram. 

    A single Visual is often drawn in many different ways--viewed under
    different transforms, with different clipping boundaries, or with different
    colors as in picking and anaglyph stereo. Each draw may require a different
    program. To simplify this process, MultiProgram exposes an API that looks
    very much like a single ModularProgram, but internally manages many
    programs.
    """
    def __init__(self, vcode='', fcode='', gcode=None):
        self._vcode = vcode
        self._fcode = fcode
        self._gcode = gcode
        self._programs = weakref.WeakValueDictionary()
        self._set_items = {}
        self._next_prog_id = 0
        self._vert = MultiShader(self, 'vert')
        self._frag = MultiShader(self, 'frag')
        self._geom = None if gcode is None else MultiShader(self, 'geom')

    def add_program(self, name=None):
        """Create a program and add it to this MultiProgram.
        
        It is the caller's responsibility to keep a reference to the returned 
        program.
        
        The *name* must be unique, but is otherwise arbitrary and used for 
        debugging purposes.
        """
        if name is None:
            name = 'program' + str(self._next_prog_id)
            self._next_prog_id += 1
                
        if name in self._programs:
            raise KeyError("Program named '%s' already exists." % name)
        
        # create a program and update it to look like the rest
        prog = ModularProgram(self._vcode, self._fcode, self._gcode)
        for key, val in self._set_items.items():
            prog[key] = val
        self.frag._new_program(prog)
        self.vert._new_program(prog)
        if self._geom is not None:
            self.geom._new_program(prog)
        
        self._programs[name] = prog
        return prog

    @property
    def vert(self):
        """A wrapper around all vertex shaders contained in this MultiProgram.
        """
        return self._vert

    @vert.setter
    def vert(self, code):
        self._vcode = code
        for p in self._programs.values():
            p.vert = code

    @property
    def frag(self):
        """A wrapper around all fragment shaders contained in this MultiProgram.
        """
        return self._frag

    @frag.setter
    def frag(self, code):
        self._fcode = code
        for p in self._programs.values():
            p.frag = code

    @property
    def geom(self):
        """A wrapper around all geometry shaders contained in this MultiProgram.
        """
        return self._geom

    @geom.setter
    def geom(self, code):
        self._gcode = code
        if self._geom is None:
            self._geom = MultiShader(self, 'geom')
        for p in self._programs.values():
            p.geom = code

    def __contains__(self, key):
        return any(key in p for p in self._programs.values())

    def __getitem__(self, key):
        return self._set_items[key]

    def __setitem__(self, key, value):
        self._set_items[key] = value
        for program in self._programs.values():
            program[key] = value

    def __iter__(self):
        for p in self._programs.values():
            yield p

    def bind(self, data):
        for name in data.dtype.names:
            self[name] = data[name]


class MultiShader(object):
    """Emulates the API of a MainFunction while wrapping all vertex or fragment
    shaders in a MultiProgram.
    
    Example::
    
        mp = MultiProgram(vert, frag)
        mp.add_program('p1')
        mp.add_program('p2')
        
        # applies to all programs
        mp.vert['u_scale'] = (1, 2)
        
        # applies to one program
        mp.get_program('p1').frag['u_color'] = (1, 1, 1, 1)  
    """
    def __init__(self, program, shader):
        self._program = program
        self._shader = shader
        self._set_items = {}

    def __getitem__(self, key):
        return self._set_items[key]

    def __setitem__(self, key, value):
        self._set_items[key] = value
        for p in self._program._programs.values():
            getattr(p, self._shader)[key] = value

    def _new_program(self, p):
        """New program was added to the multiprogram; update items in the
        shader.
        """
        for k, v in self._set_items.items():
            getattr(p, self._shader)[k] = v