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# -*- coding: utf-8 -*-
# Copyright (c) Vispy Development Team. All Rights Reserved.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
"""
vispy backend for pyglet.
"""
from __future__ import division
from distutils.version import LooseVersion
from time import sleep
from ..base import (BaseApplicationBackend, BaseCanvasBackend,
BaseTimerBackend)
from ...util import keys
from ...util.ptime import time
from ... import config
USE_EGL = config['gl_backend'].lower().startswith('es')
# -------------------------------------------------------------------- init ---
try:
import pyglet
version = pyglet.version
if LooseVersion(version) < LooseVersion('1.2'):
help_ = ('You can install the latest pyglet using:\n '
'pip install http://pyglet.googlecode.com/archive/tip.zip')
raise ImportError('Pyglet version too old (%s), need >= 1.2\n%s'
% (version, help_))
# Map native keys to vispy keys
KEYMAP = {
pyglet.window.key.LSHIFT: keys.SHIFT,
pyglet.window.key.RSHIFT: keys.SHIFT,
pyglet.window.key.LCTRL: keys.CONTROL,
pyglet.window.key.RCTRL: keys.CONTROL,
pyglet.window.key.LALT: keys.ALT,
pyglet.window.key.RALT: keys.ALT,
pyglet.window.key.LMETA: keys.META,
pyglet.window.key.RMETA: keys.META,
pyglet.window.key.LEFT: keys.LEFT,
pyglet.window.key.UP: keys.UP,
pyglet.window.key.RIGHT: keys.RIGHT,
pyglet.window.key.DOWN: keys.DOWN,
pyglet.window.key.PAGEUP: keys.PAGEUP,
pyglet.window.key.PAGEDOWN: keys.PAGEDOWN,
pyglet.window.key.INSERT: keys.INSERT,
pyglet.window.key.DELETE: keys.DELETE,
pyglet.window.key.HOME: keys.HOME,
pyglet.window.key.END: keys.END,
pyglet.window.key.ESCAPE: keys.ESCAPE,
pyglet.window.key.BACKSPACE: keys.BACKSPACE,
pyglet.window.key.F1: keys.F1,
pyglet.window.key.F2: keys.F2,
pyglet.window.key.F3: keys.F3,
pyglet.window.key.F4: keys.F4,
pyglet.window.key.F5: keys.F5,
pyglet.window.key.F6: keys.F6,
pyglet.window.key.F7: keys.F7,
pyglet.window.key.F8: keys.F8,
pyglet.window.key.F9: keys.F9,
pyglet.window.key.F10: keys.F10,
pyglet.window.key.F11: keys.F11,
pyglet.window.key.F12: keys.F12,
pyglet.window.key.SPACE: keys.SPACE,
pyglet.window.key.ENTER: keys.ENTER, # == pyglet.window.key.RETURN
pyglet.window.key.NUM_ENTER: keys.ENTER,
pyglet.window.key.TAB: keys.TAB,
}
BUTTONMAP = {pyglet.window.mouse.LEFT: 1,
pyglet.window.mouse.RIGHT: 2,
pyglet.window.mouse.MIDDLE: 3
}
except Exception as exp:
available, testable, why_not, which = False, False, str(exp), None
class _Window(object):
pass
else:
if USE_EGL:
available, testable, why_not = False, False, 'EGL not supported'
else:
available, testable, why_not = True, True, None
which = 'pyglet ' + str(pyglet.version)
_Window = pyglet.window.Window
# -------------------------------------------------------------- capability ---
capability = dict( # things that can be set by the backend
title=True,
size=True,
position=True,
show=True,
vsync=True,
resizable=True,
decorate=True,
fullscreen=True,
context=True,
multi_window=True,
scroll=True,
parent=False,
always_on_top=False,
)
# ------------------------------------------------------- set_configuration ---
def _set_config(config):
"""Set gl configuration"""
pyglet_config = pyglet.gl.Config()
pyglet_config.red_size = config['red_size']
pyglet_config.green_size = config['green_size']
pyglet_config.blue_size = config['blue_size']
pyglet_config.alpha_size = config['alpha_size']
pyglet_config.accum_red_size = 0
pyglet_config.accum_green_size = 0
pyglet_config.accum_blue_size = 0
pyglet_config.accum_alpha_size = 0
pyglet_config.depth_size = config['depth_size']
pyglet_config.stencil_size = config['stencil_size']
pyglet_config.double_buffer = config['double_buffer']
pyglet_config.stereo = config['stereo']
pyglet_config.samples = config['samples']
return pyglet_config
# ------------------------------------------------------------- application ---
class ApplicationBackend(BaseApplicationBackend):
def __init__(self):
BaseApplicationBackend.__init__(self)
def _vispy_get_backend_name(self):
return 'Pyglet'
def _vispy_process_events(self):
# pyglet.app.platform_event_loop.step(0.0)
pyglet.clock.tick()
for window in pyglet.app.windows:
window.switch_to()
window.dispatch_events()
window.dispatch_event('on_draw')
def _vispy_run(self):
return pyglet.app.run()
def _vispy_quit(self):
return pyglet.app.exit()
def _vispy_get_native_app(self):
return pyglet.app
# ------------------------------------------------------------------ canvas ---
class CanvasBackend(_Window, BaseCanvasBackend):
""" Pyglet backend for Canvas abstract class."""
# args are for BaseCanvasBackend, kwargs are for us.
def __init__(self, *args, **kwargs):
BaseCanvasBackend.__init__(self, *args)
p = self._process_backend_kwargs(kwargs)
# Deal with config
config = _set_config(p.context.config) # Also used further below
# Deal with context
p.context.shared.add_ref('pyglet', self)
# contexts are shared by default in Pyglet
style = (pyglet.window.Window.WINDOW_STYLE_DEFAULT if p.decorate else
pyglet.window.Window.WINDOW_STYLE_BORDERLESS)
# We keep track of modifier keys so we can pass them to mouse_motion
self._current_modifiers = set()
# self._buttons_accepted = 0
self._draw_ok = False # whether it is ok to draw yet
self._pending_position = None
if p.fullscreen is not False:
screen = pyglet.window.get_platform().get_default_display()
self._vispy_fullscreen = True
if p.fullscreen is True:
self._vispy_screen = screen.get_default_screen()
else:
screen = screen.get_screens()
if p.fullscreen >= len(screen):
raise RuntimeError('fullscreen must be < %s'
% len(screen))
self._vispy_screen = screen[p.fullscreen]
else:
self._vispy_fullscreen = False
self._vispy_screen = None
self._initialize_sent = False
pyglet.window.Window.__init__(self, width=p.size[0], height=p.size[1],
caption=p.title, visible=p.show,
config=config, vsync=p.vsync,
resizable=p.resizable, style=style,
screen=self._vispy_screen)
if p.position is not None:
self._vispy_set_position(*p.position)
def _vispy_warmup(self):
etime = time() + 0.1
while time() < etime:
sleep(0.01)
self._vispy_canvas.set_current()
self._vispy_canvas.app.process_events()
# Override these ...
def flip(self):
# Is called by event loop after each draw
pass
def on_draw(self):
# Is called by event loop after each event, whatever event ... really
if not self._draw_ok:
self._draw_ok = True
self.our_draw_func()
def draw_mouse_cursor(self):
# Prevent legacy OpenGL
pass
def _vispy_set_current(self):
# Make this the current context
self.switch_to()
def _vispy_swap_buffers(self):
# Swap front and back buffer
pyglet.window.Window.flip(self)
def _vispy_set_title(self, title):
# Set the window title. Has no effect for widgets
self.set_caption(title)
def _vispy_set_size(self, w, h):
# Set size of the widget or window
self.set_size(w, h)
def _vispy_set_position(self, x, y):
# Set positionof the widget or window. May have no effect for widgets
if self._draw_ok:
self.set_location(x, y)
else:
self._pending_position = x, y
def _vispy_set_visible(self, visible):
# Show or hide the window or widget
self.set_visible(visible)
def _vispy_update(self):
# Invoke a redraw
pyglet.clock.schedule_once(self.our_draw_func, 0.0)
def _vispy_close(self):
# Force the window or widget to shut down
# In Pyglet close is equivalent to destroy (window becomes invalid)
self._vispy_canvas = None
self.close()
def _vispy_get_size(self):
w, h = self.get_size()
return w, h
def _vispy_get_position(self):
x, y = self.get_location()
return x, y
def _vispy_get_fullscreen(self):
return self._vispy_fullscreen
def _vispy_set_fullscreen(self, fullscreen):
self._vispy_fullscreen = bool(fullscreen)
self.set_fullscreen(self._vispy_fullscreen, self._vispy_screen)
def on_show(self):
if self._vispy_canvas is None:
return
if not self._initialize_sent:
self._initialize_sent = True
self._vispy_canvas.set_current()
self._vispy_canvas.events.initialize()
# Set location now if we must. For some reason we get weird
# offsets in viewport if set_location is called before the
# widget is shown.
if self._pending_position:
x, y = self._pending_position
self._pending_position = None
self.set_location(x, y)
# Redraw
self._vispy_update()
def on_close(self):
if self._vispy_canvas is None:
return
self._vispy_canvas.close()
def on_resize(self, w, h):
if self._vispy_canvas is None:
return
self._vispy_canvas.events.resize(size=(w, h))
# self._vispy_update()
def our_draw_func(self, dummy=None):
if not self._draw_ok or self._vispy_canvas is None:
return
# (0, 0, self.width, self.height))
self._vispy_canvas.set_current()
self._vispy_canvas.events.draw(region=None)
def on_mouse_press(self, x, y, button, modifiers=None):
if self._vispy_canvas is None:
return
self._vispy_mouse_press(
pos=(x, self.get_size()[1] - y),
button=BUTTONMAP.get(button, 0),
modifiers=self._modifiers(),
)
# if ev2.handled:
# self._buttons_accepted |= button
def on_mouse_release(self, x, y, button, modifiers=None):
if self._vispy_canvas is None:
return
if True: # (button & self._buttons_accepted) > 0:
self._vispy_mouse_release(
pos=(x, self.get_size()[1] - y),
button=BUTTONMAP.get(button, 0),
modifiers=self._modifiers(),
)
#self._buttons_accepted &= ~button
def on_mouse_motion(self, x, y, dx, dy):
if self._vispy_canvas is None:
return
self._vispy_mouse_move(
pos=(x, self.get_size()[1] - y),
modifiers=self._modifiers(),
)
def on_mouse_drag(self, x, y, dx, dy, button, modifiers):
self.on_mouse_motion(x, y, dx, dy)
def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
if self._vispy_canvas is None:
return
self._vispy_canvas.events.mouse_wheel(
delta=(float(scroll_x), float(scroll_y)),
pos=(x, self.get_size()[1] - y),
modifiers=self._modifiers(),
)
def on_key_press(self, key, modifiers):
# Process modifiers
if key in (pyglet.window.key.LCTRL, pyglet.window.key.RCTRL,
pyglet.window.key.LALT, pyglet.window.key.RALT,
pyglet.window.key.LSHIFT, pyglet.window.key.RSHIFT):
self._current_modifiers.add(key)
# Emit
self._vispy_canvas.events.key_press(
key=self._processKey(key),
text='', # Handlers that trigger on text wont see this event
modifiers=self._modifiers(modifiers))
def on_text(self, text):
# Typically this is called after on_key_press and before
# on_key_release
self._vispy_canvas.events.key_press(
key=None, # Handlers that trigger on key wont see this event
text=text,
modifiers=self._modifiers())
def on_key_release(self, key, modifiers):
# Process modifiers
if key in (pyglet.window.key.LCTRL, pyglet.window.key.RCTRL,
pyglet.window.key.LALT, pyglet.window.key.RALT,
pyglet.window.key.LSHIFT, pyglet.window.key.RSHIFT):
self._current_modifiers.discard(key)
# Get txt
try:
text = chr(key)
except Exception:
text = ''
# Emit
self._vispy_canvas.events.key_release(
key=self._processKey(key), text=text,
modifiers=self._modifiers(modifiers))
def _processKey(self, key):
if 97 <= key <= 122:
key -= 32
if key in KEYMAP:
return KEYMAP[key]
elif key >= 32 and key <= 127:
return keys.Key(chr(key))
else:
return None
def _modifiers(self, pygletmod=None):
mod = ()
if pygletmod is None:
pygletmod = self._current_modifiers
if isinstance(pygletmod, set):
for key in pygletmod:
mod += KEYMAP[key],
else:
if pygletmod & pyglet.window.key.MOD_SHIFT:
mod += keys.SHIFT,
if pygletmod & pyglet.window.key.MOD_CTRL:
mod += keys.CONTROL,
if pygletmod & pyglet.window.key.MOD_ALT:
mod += keys.ALT,
return mod
# ------------------------------------------------------------------- timer ---
class TimerBackend(BaseTimerBackend):
def _vispy_start(self, interval):
interval = self._vispy_timer._interval
if self._vispy_timer.max_iterations == 1:
pyglet.clock.schedule_once(self._vispy_timer._timeout, interval)
else:
# seems pyglet does not give the expected behavior when interval==0
if interval == 0:
interval = 1e-9
pyglet.clock.schedule_interval(
self._vispy_timer._timeout,
interval)
def _vispy_stop(self):
pyglet.clock.unschedule(self._vispy_timer._timeout)
def _vispy_get_native_timer(self):
return pyglet.clock
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