File: signed-line-distance.glsl

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// ----------------------------------------------------------------------------
// Copyright (c) 2014, Nicolas P. Rougier. All Rights Reserved.
// Distributed under the (new) BSD License.
// ----------------------------------------------------------------------------

/* ---------------------------------------------------------

   Computes the signed distance from a line

   Parameters:
   -----------

   p0, p1: Points describing the line
   p: Point to measure distance from

   Return:
   -------
   Signed distance

   --------------------------------------------------------- */
float line_distance(vec2 p, vec2 p1, vec2 p2) {
    vec2 center = (p1 + p2) * 0.5;
    float len = length(p2 - p1);
    vec2 dir = (p2 - p1) / len;
    vec2 rel_p = p - center;
    return dot(rel_p, vec2(dir.y, -dir.x));
}