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# -*- coding: utf-8 -*-
# -----------------------------------------------------------------------------
# Copyright (c) 2014, Nicolas P. Rougier
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
# -----------------------------------------------------------------------------
"""
Antigrain Geometry Fast Path Collection
This collection provides antialiased and accurate paths with caps and miter
joins. It consume x4 more memory than regular lines and is a bit slower, but
the quality of the output is worth the cost. Note that no control can be made
on miter joins which may result in some glitches on screen.
"""
import numpy as np
from ... import glsl
from ...gloo import gl
from . collection import Collection
from ..transforms import NullTransform
class AggFastPathCollection(Collection):
"""
Antigrain Geometry Fast Path Collection
This collection provides antialiased and accurate paths with caps and miter
joins. It consume x4 more memory than regular lines and is a bit slower,
but the quality of the output is worth the cost. Note that no control can
be made on miter joins which may result in some glitches on screen.
"""
def __init__(self, user_dtype=None, transform=None,
vertex=None, fragment=None, **kwargs):
"""
Initialize the collection.
Parameters
----------
user_dtype: list
The base dtype can be completed (appended) by the used_dtype. It
only make sense if user also provide vertex and/or fragment shaders
transform : string
GLSL Transform code defining the vec4 transform(vec3) function
vertex: string
Vertex shader code
fragment: string
Fragment shader code
caps : string
'local', 'shared' or 'global'
color : string
'local', 'shared' or 'global'
linewidth : string
'local', 'shared' or 'global'
antialias : string
'local', 'shared' or 'global'
"""
base_dtype = [('prev', (np.float32, 3), '!local', (0, 0, 0)),
('curr', (np.float32, 3), '!local', (0, 0, 0)),
('next', (np.float32, 3), '!local', (0, 0, 0)),
('id', (np.float32, 1), '!local', 0),
('color', (np.float32, 4), 'global', (0, 0, 0, 1)),
('linewidth', (np.float32, 1), 'global', 1),
('antialias', (np.float32, 1), 'global', 1),
("viewport", (np.float32, 4), 'global', (0, 0, 512, 512))] # noqa
dtype = base_dtype
if user_dtype:
dtype.extend(user_dtype)
if vertex is None:
vertex = glsl.get('collections/agg-fast-path.vert')
if transform is None:
transform = NullTransform()
self.transform = transform
if fragment is None:
fragment = glsl.get('collections/agg-fast-path.frag')
Collection.__init__(self, dtype=dtype, itype=None,
mode="triangle_strip",
vertex=vertex, fragment=fragment, **kwargs)
program = self._programs[0]
program.vert['transform'] = self.transform
def append(self, P, closed=False, itemsize=None, **kwargs):
"""
Append a new set of vertices to the collection.
For kwargs argument, n is the number of vertices (local) or the number
of item (shared)
Parameters
----------
P : np.array
Vertices positions of the path(s) to be added
closed: bool
Whether path(s) is/are closed
itemsize: int or None
Size of an individual path
caps : list, array or 2-tuple
Path start /end cap
color : list, array or 4-tuple
Path color
linewidth : list, array or float
Path linewidth
antialias : list, array or float
Path antialias area
"""
itemsize = int(itemsize or len(P))
itemcount = len(P) // itemsize
P = P.reshape(itemcount, itemsize, 3)
if closed:
V = np.empty((itemcount, itemsize + 3), dtype=self.vtype)
# Apply default values on vertices
for name in self.vtype.names:
if name not in ['collection_index', 'prev', 'curr', 'next']:
V[name][1:-2] = kwargs.get(name, self._defaults[name])
V['prev'][:, 2:-1] = P
V['prev'][:, 1] = V['prev'][:, -2]
V['curr'][:, 1:-2] = P
V['curr'][:, -2] = V['curr'][:, 1]
V['next'][:, 0:-3] = P
V['next'][:, -3] = V['next'][:, 0]
V['next'][:, -2] = V['next'][:, 1]
else:
V = np.empty((itemcount, itemsize + 2), dtype=self.vtype)
# Apply default values on vertices
for name in self.vtype.names:
if name not in ['collection_index', 'prev', 'curr', 'next']:
V[name][1:-1] = kwargs.get(name, self._defaults[name])
V['prev'][:, 2:] = P
V['prev'][:, 1] = V['prev'][:, 2]
V['curr'][:, 1:-1] = P
V['next'][:, :-2] = P
V['next'][:, -2] = V['next'][:, -3]
V[:, 0] = V[:, 1]
V[:, -1] = V[:, -2]
V = V.ravel()
V = np.repeat(V, 2, axis=0)
V['id'] = np.tile([1, -1], len(V) // 2)
if closed:
V = V.reshape(itemcount, 2 * (itemsize + 3))
else:
V = V.reshape(itemcount, 2 * (itemsize + 2))
V["id"][:, :2] = 2, -2
V["id"][:, -2:] = 2, -2
V = V.ravel()
# Uniforms
if self.utype:
U = np.zeros(itemcount, dtype=self.utype)
for name in self.utype.names:
if name not in ["__unused__"]:
U[name] = kwargs.get(name, self._defaults[name])
else:
U = None
Collection.append(self, vertices=V, uniforms=U,
itemsize=2 * (itemsize + 2 + closed))
def bake(self, P, key='curr', closed=False, itemsize=None):
"""
Given a path P, return the baked vertices as they should be copied in
the collection if the path has already been appended.
Example:
--------
paths.append(P)
P *= 2
paths['prev'][0] = bake(P,'prev')
paths['curr'][0] = bake(P,'curr')
paths['next'][0] = bake(P,'next')
"""
itemsize = itemsize or len(P)
itemcount = len(P) / itemsize # noqa
n = itemsize
if closed:
idxs = np.arange(n + 3)
if key == 'prev':
idxs -= 2
idxs[0], idxs[1], idxs[-1] = n - 1, n - 1, n - 1
elif key == 'next':
idxs[0], idxs[-3], idxs[-2], idxs[-1] = 1, 0, 1, 1
else:
idxs -= 1
idxs[0], idxs[-1], idxs[n + 1] = 0, 0, 0
else:
idxs = np.arange(n + 2)
if key == 'prev':
idxs -= 2
idxs[0], idxs[1], idxs[-1] = 0, 0, n - 2
elif key == 'next':
idxs[0], idxs[-1], idxs[-2] = 1, n - 1, n - 1
else:
idxs -= 1
idxs[0], idxs[-1] = 0, n - 1
idxs = np.repeat(idxs, 2)
return P[idxs]
def draw(self, mode="triangle_strip"):
""" Draw collection """
gl.glDepthMask(gl.GL_FALSE)
Collection.draw(self, mode)
gl.glDepthMask(gl.GL_TRUE)
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