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#ifndef VISUAL_ARROW_H
#define VISUAL_ARROW_H
// Copyright (c) 2000, 2001, 2002, 2003 by David Scherer and others.
// See the file license.txt for complete license terms.
// See the file authors.txt for a complete list of contributors.
#include "axial.h"
namespace visual {
class arrow : public axialSymmetry
{
public:
arrow();
arrow( const arrow& other);
virtual void glRender( rView& view);
virtual vector getScale();
double get_headwidth();
double get_shaftwidth();
double get_headlength();
int get_fixedwidth() const;
void set_headwidth( const double& width);
void set_headlength( const double& length);
void set_shaftwidth( const double& width);
void set_fixedwidth( const int& width);
private:
int fixedwidth;
double headwidth;
double headlength;
// shaftwidth is actually the radius data member from the parent class.
// These variables are used to cache the drawn elements when
// There is probably a better way to go about this
double effective_headwidth;
double effective_shaftwidth;
double effective_headlength;
};
} // !namespace visual
#endif // !VISUAL_AXIAL_H
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