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#ifndef VISUAL_PRIM_H
#define VISUAL_PRIM_H
// Copyright (c) 2000, 2001, 2002, 2003 by David Scherer and others.
// See the file license.txt for complete license terms.
// See the file authors.txt for a complete list of contributors.
#include "displaylist.h"
#include "color.h"
#include "tmatrix.h"
#include "vector.h"
#include <boost/scoped_ptr.hpp>
namespace visual {
class Primitive : public DisplayObject
{
public:
Primitive();
Primitive( const Primitive& other);
virtual void refreshCache();
void py_rotate( double angle, vector axis, vector origin);
protected:
// data:
shared_vector pos;
shared_vector axis;
shared_vector up;
virtual vector getScale();
public:
// New style getters
inline shared_vector&
get_pos()
{ return pos; }
inline double
get_x() const
{ return pos.get_x(); }
inline double
get_y() const
{ return pos.get_y(); }
inline double
get_z() const
{ return pos.get_z(); }
inline shared_vector&
get_axis()
{ return axis; }
inline shared_vector&
get_up()
{ return up; }
rgb get_color();
float
get_blue() const
{ return color.b; }
float
get_red() const
{ return color.r; }
float
get_green() const
{ return color.g; }
// These are actually boolean style integers for python's benefit.
// New style setters. Since mutex locking is involved here, we don't inline these.
void set_pos( const vector& v);
void set_pos_t( const boost::python::object& t);
void set_x( const double& s);
void set_y( const double& s);
void set_z( const double& s);
void set_axis( const vector& v);
void set_axis_t( const boost::python::object& t);
void set_up( const vector& v);
void set_up_t( const boost::python::object& t);
void set_color( const rgb& t);
void set_blue( const float& s);
void set_red( const float& s);
void set_green( const float& s);
protected:
bool degenerate;
tmatrix mwt; // model to world
tmatrix wlt; // world to lighting
vector scale;
};
// Provide the interface definition for the python type "primitive_traits"
// This class is the least derived base class that is exposed to python.
void primitive_init_type();
} // !namespace visual
#endif // !VISUAL_PRIM_H
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